The Yakuza 3 Switch 2 demo is excellent. When I saw the trailer I assumed it was ps5 footage and assumed it wouldn't look like that on switch 2.
It looks fantastic quality and runs buttery smooth on the tv. EDIT: Not brilliant handheld, frame rate slightly sluggish and obviously lower resolution.
Also paid the £5 for the Animal Crossing Switch 2 update.
They also included a new hotel to decorate and I finally tried the Happy Home paradise paid dlc which is fun.
The game looks much better in handheld mode. On the tv you dont really notice the difference unless you zoom the camera in. The framerate now seems locked too, used to bog down on OG switch.
Mouse mode works very well. I just wish I could expand the size of my island and make more mansions and rooms.
Edit: that seems to be what the dlc is for. But I don't want to design micro rooms for people. I want to develop my own properties.
It wasn't that bad in the end. With a few small tweaks it could have smoothed out the problems I have with the game.
Irritating stuff like having to press a button to pick up health and ammo. Or trying to reload and having you pick up an empty weapon.
If there had been a proper single shot sniper rifle, some more stealth options. And just change the bone headed AI. And make your path through a level more clear as the objective marker is often garbage.
Well this weekend I did not shoot Hitler. I did, however, grow sweet potatoes and engaged in other farming activity in Story of Seasons: Friends of Mineral Town. They actually played a shit ton of it this weekend. My wife is under the weather and since I didn't have much else to do I think I've already put in like 12 hours
I didn’t shoot Hitler either but I did play LEGO Horizon Adventures and got the platinum trophy for it this weekend. Also played some Onimusha Warlords. Just bought Monster Hunter Stories Deluxe Collection and started some of the first game.
Am looking forward to Onimusha: Way of the Sword and Monster Hunter Stories 3.
I've gotten back into Yakuza Kiwami because of the Kiwami 3 demo.
Wasn't Kiwami 1 originally a ps2 game? It feels really like, don't know how to explain it. It's a bit janky like its an old Dreamcast game, in a good way.
I found it really odd in this brawler to be sneaking into a funeral and searching through bins. Or getting caught in an obvious honey trap for fun.
It almost feels like a wii game, random stuff everywhere and somehow its still at the very least, compelling.
What I don't like is the UI, subtitles, option screens it all looks ancient and ugly. Could also use full voice acting.
Like the soap opera OTT nature of the cutscenes, that's probably its strongest element.
Yakuza 1 was a PS2 game. However Kiwami 1 is a remake that was built for the PS4. I don't remember it feeling janky, but I also played it after Yakuza 0. And while that was a PS4 game, it was basically a pumped up version of a PS3 game since a PS3 and PS4 version got simultaneous releases (at least in Japan).
01/26/26 - Ubisoft's Watch Dogs brand is probably not dead. That's what insider shinobi602 on Resetera thinks. It refers explicitly to the game and not to a movie.
He is reacting to a statement by Tom Henderson of Insider Gaming: He had claimed that the Watch Dogs franchise was at an end. Ubisoft has not commented on the report and has not commented on the status of Watch Dogs.
Digital Extremes confirms native Warframe version
01/25/26 - Digital Extremes has officially confirmed that a native version of Warframe (PS5, Xbox Series, PS4, Xbox One, Switch, PC) is in development for the Switch 2.
The developers want to deliver a significantly improved gaming experience on the new Nintendo hardware than with the previous backwards-compatible version: Smoother display, more precise controls and an overall higher technical quality are mentioned. The studio plans to provide further details at a later date. Release: TBA (Europe)
CODE VERONICA REMAKE:
Development of the remake began in 2022 and is well ahead of schedule, unlike RE0 Remake.
-The game will be announced this year for a release scheduled for 2027.
-Kazunori Kadoi and Yasuhiro Anpo, the directors of RE2 and RE4 Remake, will once again be at the helm.
-The game will be a direct sequel to RE2 Remake from Claire's point of view, with very similar gameplay.
-Rockfort Island will now be semi-open, and Claire will be able to ride a motorcycle from the start of the game.
-The zombies will still be present, but will be even more visually horrifying than the ones in RE2 Remake. Players will be able to spot pieces of their tattered bodies from the bombing of the island or an impressive amount of maggots on the zombies in the graveyard.
-The artistic inspiration of the World War II camps and the torture inflicted on prisoners of war will be retained for this 2027 version of the game.
-The dubbing will be completely redone, with a more professional and realistic tone.
-Wesker will be back and his organization will be more prominent.
-Capcom's new policy (which is debated...), implies that the scenes of matting and insinuations around Claire's physique by Steve will be toned down or even removed.
-All monsters and bosses will be present, unlike RE3 Remake.
-Chris Redfield will be present and playable, but Claire will remain the main character with more playing time.
-Although Chris faces Wesker again, this fight will take place as a boss, and the game will end under Claire's control against Alexia, unlike the original version.
-Even if some variations and changes of scenes in the remake of RE2 were not unanimous, Code Veronica will follow the same path, with many changes during the adventure.
-The Nazi links of the Ashford family, abandoned in the original version, will be further developed here.
Okay, I got it. And you're right about that. The original Yakuza games have a very different tone than the modern ones. A lot more humor and weirdness have been added gradually through time. So when they went to do the remake for one, they needed to find a way to incorporate some of that, so it wouldn't feel quite so dry. The Majima Everywhere missions for instance. Anyway some of it worked, some of it didn't. But that definitely helped the game feel a little uneven at times.
I think you would especially like the spin-off series, Judgement and it's sequel. You play as a detective for a defense attorney, and it's basically Yakuza + Phoenix Wright. The town becomes More detailed and filled with even more things to do.
Well, I'm quite happy to report that the Switch 1 port of Civilization 6 runs and loads significantly better and faster on Switch 2 without an official performance patch.
I think you would especially like the spin-off series, Judgement and it's sequel. You play as a detective for a defense attorney, and it's basically Yakuza + Phoenix Wright. The town becomes More detailed and filled with even more things to do.
I wonder how this will impact gaming in general. The court also made short work of the EULA... Would this fly when servers are shut down? If digital goods are property with value, what then with the whole debate about gambling mechanics in games?
I'd assume the whole videogame lobby will jump on this to get this overruled. Lets see if that happens, and what higher courts will conclude.
I wonder how this will impact gaming in general. The court also made short work of the EULA... Would this fly when servers are shut down? If digital goods are property with value, what then with the whole debate about gambling mechanics in games?
I'd assume the whole videogame lobby will jump on this to get this overruled. Lets see if that happens, and what higher courts will conclude.
01/26/26 - Kotaku, Polgon, Game Informer and IGN have played Capcom's Resident Evil Requiem (PS5, Xbox Series, Switch 2, PC) and published their impressions; the game will ship on 27.02.26 in Europe:
Impressions (+ / -)
+ Resident Evil Requiem feels like a coherent "Greatest Hits" collection of the entire series and elements from different eras are meaningfully combined.
+ The change between Leon and Grace's perspectives and playing styles is surprisingly harmonious and is not perceived as an annoying break.
+ Capcom manages to draw a clear distinction between Leon's overstated action and Grace's methodical survival horror, making both approaches to the game work on their own. The contrast between Leon's dominant action and Grace's slow, tense survival horror leads to an effective build-up of tension.
Leon's sections convince with massive, hard action gameplay with axe, chainsaw, melee attacks and finisher, which deliberately ties in with Resident Evil 4 (and is reminiscent of its late hours of play) and is sensibly expanded with new mechanics; especially the use of the chainsaw is extremely satisfying.
+ Grace's gameplay sections are praised for their dense atmosphere, focus on stealth and resource scarcity, and proximity to classic survival horror games like Resident Evil 7 or Haunting Ground.
+ The mixture of resource scarcity, exploration and classic puzzle design is a harmonious return to earlier parts of the series.
+ The level design has a special appeal due to the different perceptions of the same places, depending on whether you explore them with Leon or Grace.
+ The stalker opponents, especially Chunk, are cleverly staged, as they consistently use the level design and build up pressure in a believable way.
+ The new enemy concepts, including zombies with individual behaviors and personalities, provide variety and an unusual mix of menace and black humor. These zombie idiosyncrasies contribute more to the environmental and background story than the classic diary entries.
The humor itself is surprisingly well done and enriches the game without undermining the horror atmosphere.
+ The new crafting system around "Blood Synthesis" is a useful and fun expansion that promotes tactical decisions.
+ The reintroduction of classic series mechanics such as "Safe Rooms", puzzles, backtracking and enemy tracking is a coherent homage to the roots of the series.
+ Overall, the interplay of action, horror and playful freedom is well thought out and much better implemented than originally expected.
+ The high level of violence is consistent, impressive and technically convincing, but it does not slip into the ridiculous or tasteless.
+ The graphic quality convinces with love form detail, especially in character models, materials and subtle environmental effects.
+ The boss fight against Chunk is the highlight of the demo, as it successfully combines action, tactics and extraordinary enemy design.
- Leon's aiming mechanics still seem a bit wobbly, so that precise shooting remains cumbersome at times.
Grace's weapons feel very weak, which often makes fights seem ineffective and makes the use of ammo less rewarding.
- The long backtracking phases in Grace's sections are potentially tiring, as you cross the same areas for a long time.
- The puzzle structure in Grace's sections seems deliberately constructed and partly illogical, because the game environment relies heavily on familiar series conventions.
- The extreme difference in combat power between Leon and Grace makes Grace seem very helpless in direct comparison.
- The incredible number of keys, gems and puzzle boxes does not seem very credible from a narrative point of view.
- The possibility to play Leon in the first-person perspective seems unnatural and not very convincingly implemented.
- Some interactive elements in Grace's sections, such as unopening cabinets, can seem confusing at first and seem like unnecessary distractions.
Despite the positive overall impression, there is a certain uncertainty as to whether the strong contrast of the playstyles works evenly over the full duration of the game or whether the experience could seem unbalanced in places. The same applies to the high level of tension and the intense atmosphere, because it is unclear whether both can be offered consistently until the end of the game.
Yeah, I sometimes need to remind my parents as well about how food will expire.
It looks fantastic quality and runs buttery smooth on the tv. EDIT: Not brilliant handheld, frame rate slightly sluggish and obviously lower resolution.
Also paid the £5 for the Animal Crossing Switch 2 update.
They also included a new hotel to decorate and I finally tried the Happy Home paradise paid dlc which is fun.
The game looks much better in handheld mode. On the tv you dont really notice the difference unless you zoom the camera in. The framerate now seems locked too, used to bog down on OG switch.
Mouse mode works very well. I just wish I could expand the size of my island and make more mansions and rooms.
Edit: that seems to be what the dlc is for. But I don't want to design micro rooms for people. I want to develop my own properties.
It wasn't that bad in the end. With a few small tweaks it could have smoothed out the problems I have with the game.
Irritating stuff like having to press a button to pick up health and ammo. Or trying to reload and having you pick up an empty weapon.
If there had been a proper single shot sniper rifle, some more stealth options. And just change the bone headed AI. And make your path through a level more clear as the objective marker is often garbage.
Did you shoot Hitler, GG?
I didn’t shoot Hitler either but I did play LEGO Horizon Adventures and got the platinum trophy for it this weekend. Also played some Onimusha Warlords. Just bought Monster Hunter Stories Deluxe Collection and started some of the first game.
Am looking forward to Onimusha: Way of the Sword and Monster Hunter Stories 3.
I started The Stanley Parable and another playthrough of Batman: Arkham Knight. I actually did kill Hitler last year.
I've gotten back into Yakuza Kiwami because of the Kiwami 3 demo.
Wasn't Kiwami 1 originally a ps2 game? It feels really like, don't know how to explain it. It's a bit janky like its an old Dreamcast game, in a good way.
I found it really odd in this brawler to be sneaking into a funeral and searching through bins. Or getting caught in an obvious honey trap for fun.
It almost feels like a wii game, random stuff everywhere and somehow its still at the very least, compelling.
What I don't like is the UI, subtitles, option screens it all looks ancient and ugly. Could also use full voice acting.
Like the soap opera OTT nature of the cutscenes, that's probably its strongest element.
Disparate? Oddly unexpected? Left field? Consistently inconsistent?
Shenmue like. A big mix of little bits here and there that somehow meshes into a whole.
01/26/26 - Ubisoft's Watch Dogs brand is probably not dead. That's what insider shinobi602 on Resetera thinks. It refers explicitly to the game and not to a movie.
He is reacting to a statement by Tom Henderson of Insider Gaming: He had claimed that the Watch Dogs franchise was at an end. Ubisoft has not commented on the report and has not commented on the status of Watch Dogs.
Digital Extremes confirms native Warframe version
01/25/26 - Digital Extremes has officially confirmed that a native version of Warframe (PS5, Xbox Series, PS4, Xbox One, Switch, PC) is in development for the Switch 2.
The developers want to deliver a significantly improved gaming experience on the new Nintendo hardware than with the previous backwards-compatible version: Smoother display, more precise controls and an overall higher technical quality are mentioned. The studio plans to provide further details at a later date. Release: TBA (Europe)
CODE VERONICA REMAKE:
Development of the remake began in 2022 and is well ahead of schedule, unlike RE0 Remake.
-The game will be announced this year for a release scheduled for 2027.
-Kazunori Kadoi and Yasuhiro Anpo, the directors of RE2 and RE4 Remake, will once again be at the helm.
-The game will be a direct sequel to RE2 Remake from Claire's point of view, with very similar gameplay.
-Rockfort Island will now be semi-open, and Claire will be able to ride a motorcycle from the start of the game.
-The zombies will still be present, but will be even more visually horrifying than the ones in RE2 Remake. Players will be able to spot pieces of their tattered bodies from the bombing of the island or an impressive amount of maggots on the zombies in the graveyard.
-The artistic inspiration of the World War II camps and the torture inflicted on prisoners of war will be retained for this 2027 version of the game.
-The dubbing will be completely redone, with a more professional and realistic tone.
-Wesker will be back and his organization will be more prominent.
-Capcom's new policy (which is debated...), implies that the scenes of matting and insinuations around Claire's physique by Steve will be toned down or even removed.
-All monsters and bosses will be present, unlike RE3 Remake.
-Chris Redfield will be present and playable, but Claire will remain the main character with more playing time.
-Although Chris faces Wesker again, this fight will take place as a boss, and the game will end under Claire's control against Alexia, unlike the original version.
-Even if some variations and changes of scenes in the remake of RE2 were not unanimous, Code Veronica will follow the same path, with many changes during the adventure.
-The Nazi links of the Ashford family, abandoned in the original version, will be further developed here.
niiiceI wonder how this will impact gaming in general. The court also made short work of the EULA... Would this fly when servers are shut down? If digital goods are property with value, what then with the whole debate about gambling mechanics in games?
I'd assume the whole videogame lobby will jump on this to get this overruled. Lets see if that happens, and what higher courts will conclude.
Wait, what?
Is my Animal Crossing island worth anything?
Just watched the yakuza judgement trailer, I'd definitely play that.
01/26/26 - Kotaku, Polgon, Game Informer and IGN have played Capcom's Resident Evil Requiem (PS5, Xbox Series, Switch 2, PC) and published their impressions; the game will ship on 27.02.26 in Europe:
Impressions (+ / -)
+ Resident Evil Requiem feels like a coherent "Greatest Hits" collection of the entire series and elements from different eras are meaningfully combined.
+ The change between Leon and Grace's perspectives and playing styles is surprisingly harmonious and is not perceived as an annoying break.
+ Capcom manages to draw a clear distinction between Leon's overstated action and Grace's methodical survival horror, making both approaches to the game work on their own. The contrast between Leon's dominant action and Grace's slow, tense survival horror leads to an effective build-up of tension.
Leon's sections convince with massive, hard action gameplay with axe, chainsaw, melee attacks and finisher, which deliberately ties in with Resident Evil 4 (and is reminiscent of its late hours of play) and is sensibly expanded with new mechanics; especially the use of the chainsaw is extremely satisfying.
+ Grace's gameplay sections are praised for their dense atmosphere, focus on stealth and resource scarcity, and proximity to classic survival horror games like Resident Evil 7 or Haunting Ground.
+ The mixture of resource scarcity, exploration and classic puzzle design is a harmonious return to earlier parts of the series.
+ The level design has a special appeal due to the different perceptions of the same places, depending on whether you explore them with Leon or Grace.
+ The stalker opponents, especially Chunk, are cleverly staged, as they consistently use the level design and build up pressure in a believable way.
+ The new enemy concepts, including zombies with individual behaviors and personalities, provide variety and an unusual mix of menace and black humor. These zombie idiosyncrasies contribute more to the environmental and background story than the classic diary entries.
The humor itself is surprisingly well done and enriches the game without undermining the horror atmosphere.
+ The new crafting system around "Blood Synthesis" is a useful and fun expansion that promotes tactical decisions.
+ The reintroduction of classic series mechanics such as "Safe Rooms", puzzles, backtracking and enemy tracking is a coherent homage to the roots of the series.
+ Overall, the interplay of action, horror and playful freedom is well thought out and much better implemented than originally expected.
+ The high level of violence is consistent, impressive and technically convincing, but it does not slip into the ridiculous or tasteless.
+ The graphic quality convinces with love form detail, especially in character models, materials and subtle environmental effects.
+ The boss fight against Chunk is the highlight of the demo, as it successfully combines action, tactics and extraordinary enemy design.
- Leon's aiming mechanics still seem a bit wobbly, so that precise shooting remains cumbersome at times.
Grace's weapons feel very weak, which often makes fights seem ineffective and makes the use of ammo less rewarding.
- The long backtracking phases in Grace's sections are potentially tiring, as you cross the same areas for a long time.
- The puzzle structure in Grace's sections seems deliberately constructed and partly illogical, because the game environment relies heavily on familiar series conventions.
- The extreme difference in combat power between Leon and Grace makes Grace seem very helpless in direct comparison.
- The incredible number of keys, gems and puzzle boxes does not seem very credible from a narrative point of view.
- The possibility to play Leon in the first-person perspective seems unnatural and not very convincingly implemented.
- Some interactive elements in Grace's sections, such as unopening cabinets, can seem confusing at first and seem like unnecessary distractions.
Despite the positive overall impression, there is a certain uncertainty as to whether the strong contrast of the playstyles works evenly over the full duration of the game or whether the experience could seem unbalanced in places. The same applies to the high level of tension and the intense atmosphere, because it is unclear whether both can be offered consistently until the end of the game.