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[pushsquare.com] Opinion: The Euphoric Reaction to PS6's Rumoured Delay is Confusing What's confusing? People are broke and most don't see much improvement between gens anymore.. Edit pushsquare.com Ravenprose
[mynintendonews.com] Images of Kingdom Hearts Remake sent to Extas1s are online and are most likely fake Edit mynintendonews.com media gamingeek
[pcgamer.com] Stardew Valley fan left their Switch running for over 3 weeks to sleep for 1,000 years, waking up to immortal villagers, giant mushrooms and debris everywhere Edit pcgamer.com Ravenprose
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Tue, 17 Feb 2026 23:33:08
Anyone besides me actually own a virtual boy back in the day? I got mine at babbages brand new for $30 after Nintendo discontinued it. I picked up several games for $5 each brand new too. it was neat, but I didn't play it much; too uncomfortable to play at a table. Hard to believe it came out at $179 at launch and was $30 less than a year later.

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Wed, 18 Feb 2026 02:27:32
+1

I came across a used one at Blockbuster Video, around the time they were ending their "rent a console" program. It is as $25, but I was in full-on broke ass college student mode and had to choose between food and a Virtual Boy. I chose food.

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Wed, 18 Feb 2026 14:57:02
Resident Evil: Requiem Playtime could be up to 40 hours

02/18/26 - Resident Evil: Requiem (PS5, Xbox Series, Switch 2, PC) could be much more extensive than some of its direct predecessors, according to a report by Insider Gaming.

Citing developer circles and recognized insiders, Insider Gaming expects a main playing time of between 10 and 16 hours. If you want to complete all the content, you should expect a total playing time of 30 to 40 hours. This would put the title above the scope of Resident Evil 7: Biohazard and Resident Evil Village, but would lag behind Resident Evil 4 and Resident Evil 6. The information is based on source reports; an official confirmation of the exact playing time is still pending. Release: 27.02.26 (Europe)

Silent Hill: Townfall console exclusive for PS5

18.02.26 - Konami will release Silent Hill: Townfall (PS5, PC) exclusively for PlayStation 5. This information can be found on the official website.

Set in 1996 on the cold, isolated Scottish island of St. Amelia, Silent Hill: Townfall tells an independent story within the series. Simon Ordell returns there to put things in order and finds a seemingly abandoned city shrouded in fog.

Kojima Productions prefers Decima Engine over Unreal Engine 5

02/17/26 - Kojima Productions has been relying on Guerrilla Games' Decima engine for almost ten years and has decided against Unreal Engine 5. Chief Technology Officer Akio Sakamoto justifies this with specific strengths in rendering and analysis tools that provide extensive runtime data without external tools.

The engine is particularly suitable for large open-world projects and multidisciplinary teams. For Death Stranding 2: On the Beach (PS5, PC), the studio developed complex landscapes with around 25 million polygons and a stable frame rate. Three different geometry data with varying LOD levels enabled detailed sandstone formations.

The team optimized lighting and shading with additional occlusion maps, as GI and SSAO alone were not enough. Kojima Productions also expanded the particle system from the predecessor to display extensive fireworks effects. The studio makes adjustments to the engine itself and regularly shares them with Guerrilla at the code level.

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Wed, 18 Feb 2026 15:00:48
TechPowerUp/ComputerBase] Blind Testing Shows Gamers Prefer NVIDIA DLSS 4.5 Over Native Resolution Rendering and AMD FSR 4

ComputerBase conducted a massive online blind test, allowing thousands of gamers to vote on their preferred game video output. The options included NVIDIA's latest Deep Learning Super Sampling 4.5, AMD's FSR Upscaling AI with FSR 4 on Radeon RX 9000 series GPUs, and native resolution rendering without AI upscaling. Interestingly, DLSS 4.5 received the highest percentage of votes, winning in every scenario. ComputerBase tested various games like Anno 117, ARC Raiders, Cyberpunk 2077, Horizon Forbidden West, Satisfactory, and The Last of Us Part II. Only in Cyberpunk 2077 did gamers almost equally prefer native resolution rendering, but DLSS 4.5 still came out on top with a slight edge

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Wed, 18 Feb 2026 15:35:16
Skyrim Switch getting a 60FPS mode? Nice

I wish 2K would give Civ 6 a Switch 2 upgrade, especially a resolution boost to from 720p to 1080p portable.
Edited: Wed, 18 Feb 2026 15:35:32

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Wed, 18 Feb 2026 18:56:23

I’m really hoping that we’ll get a Switch 2 upgrade for Xenoblade Chronicles X: Definitive Edition.

1176413.png

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Wed, 18 Feb 2026 19:13:49
Archangel3371 said:

I’m really hoping that we’ll get a Switch 2 upgrade for Xenoblade Chronicles X: Definitive Edition.

I still cant believe Xenoblade Chronicles DE as a wii port was only 720p on Switch.

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Wed, 18 Feb 2026 19:18:11
gamingeek said:

I still cant believe Xenoblade Chronicles DE as a wii port was only 720p on Switch.

Yeah, wouldn’t mind an upgrade for that as well.

1176413.png

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Thu, 19 Feb 2026 14:30:11
+1
Archangel3371 said:

I’m really hoping that we’ll get a Switch 2 upgrade for Xenoblade Chronicles X: Definitive Edition.



https://youtu.be/LC0XfI25wro?si=0d5yLNKswVg4aBov

Wtf, they just announced it

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Thu, 19 Feb 2026 14:50:19
+1
gamingeek said:




https://youtu.be/LC0XfI25wro?si=0d5yLNKswVg4aBov


Wtf, they just announced it

I prayed for this and it happened.

1176413.png

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Thu, 19 Feb 2026 23:42:33

Sony shutdown Bluepoint. That’s crazy.

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Fri, 20 Feb 2026 12:29:11

Pokemon Fire Red and Leaf Green are now for sale on the eshop. They are $20 a piece.

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Fri, 20 Feb 2026 12:31:08
Archangel3371 said:

Sony shutdown Bluepoint. That’s crazy.

Are they the studio that did all of the remasters?

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Fri, 20 Feb 2026 12:36:34
+1
Archangel3371 said:

Sony shutdown Bluepoint. That’s crazy.

Gaming is in a dark era for sure. They shut down good devs without reason other than saving money. I wouldn't want to work for any of these big corporations if I were a dev. No wonder indie devs are really starting to eat AAA companies lunch.

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Fri, 20 Feb 2026 12:37:05

Yep. That was the team that most recently did the Demon's Souls remake. Definitely seems like an odd choice to shut them down.

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Fri, 20 Feb 2026 12:38:30
Layoffs & study closures: Sony's studio acquisitions have been problematic since 2019

20.02.26 - Sony has acquired a total of eleven studios since 2019, including Insomniac Games, Housemarque and Bluepoint Games. Sony thus pursued a stronger focus on live service games, but this largely failed. This is reported by Kotaku.

Yesterday, Bluepoint Games was finally shut down as well. Other studios such as Neon Koi and Firewalk Studios were also closed after a few years, while Fabrik Games and Valkyrie Entertainment have not released any new games for years.

Only a few acquisitions brought success: Housemarque delivers a PS5 game with Saros, Insomniac Games publishes Wolverine. Nixxes Software actively supports Sony on titles such as Horizon and Helldivers 2, Bungie will soon release Marathon after delays.

Firesprite experienced layoffs in February 2024, while Haven Studios is working on the live-service shooter Fairgames, the development of which is dragging on. Overall, it can be seen that the majority of acquisitions have so far delivered little new content. And even if a new game does launch, it may be discontinued shortly after release, as was the case with Concord (2024).

According to Kotaku, analysts attribute the problems to the failed switch to live service: Many teams had to cancel projects or were restructured - the PS5 era is therefore characterized by few new games and a number of layoffs, closures and project cancellations.

Midsummer Studios announces closure

20.02.26 - Midsummer Studios ceases operations. The studio was founded in May 2024 and was founded by experienced developers who had previously been involved in series such as Sid Meier's Civilization, XCOM and The Sims. Co-founder and creative director Jake Solomon announced the closure.

The Burbank project, which is described as a mixture of life simulation and the concept of "The Truman Show", was in development. According to Solomon, the team wanted to create a game that would give players space for their own stories and characters.

Elder Scrolls VI uses new version of the Creation Engine

02/19/26 - Todd Howard has given a few details about the development of the role-playing game The Elder Scrolls VI in an interview with Kinda Funny Games, as Kotaku reports.

The role-playing game is set to return to the classic open-world formula that Bethesda Game Studios is known for. Howard described Starfield and Fallout 76 as creative deviations from this approach. With the new game, the studio wants to focus more on exploration and the familiar gameplay of previous Elder Scrolls and Fallout games.

Technically, the project is based on an advanced engine. Bethesda has expanded Creation Engine 2, which powers Starfield, into Creation Engine 3 in recent years. This new version is intended to carry not only Elder Scrolls VI, but also future productions. According to Howard, development is currently on track; he did not name specific dates.

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Fri, 20 Feb 2026 13:05:27

[Kotaku] Sony’s PS5-Era Studio Acquisition Spree Has Been A Disaster (10 Studios Bought, 3 Now Closed, Half Have Yet or Never shipped a game)

Wth

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Fri, 20 Feb 2026 14:41:06
I woke up this morning with the Kirby's Dream Land (Gameboy) theme in my head, so I played the first couple levels before work. simple, straight forward platformers like these are still great fun.

Edit: Back in the day, I thought Kirby was a ghost:
Kirbys-dream-land-gameboy-boxart.png

He looked like a Boo!
Edited: Fri, 20 Feb 2026 14:46:22

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Fri, 20 Feb 2026 21:26:02
Pokemon red at $20 is out of order. I really don't like the Pokemon company.

I dont get why it's this 33% owned mix of 3 companies and no one can give gamefreak the massive kick up the ass it's needed for decades.

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Fri, 20 Feb 2026 23:00:59
+1
gamingeek said:
Pokemon red at $20 is out of order. I really don't like the Pokemon company.


I dont get why it's this 33% owned mix of 3 companies and no one can give gamefreak the massive kick up the ass it's needed for decades.

I can tell you why. Gamefreak makes relatively low budget games that sell around 10 million copies every single time they get released. They could up the production, but that will just increase the budget and at the end of the day it probably wouldn't increase the sales. If they ever release a pokémon game that bombs, they might alter course. Until then, from a business perspective, it wouldn't make sense to change the way everything works.

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