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[eurogamer.net] When Fortnite converged with starchitecture interesting read on the convergence of architecture and virtual worlds Edit eurogamer.net SupremeAC
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Sat, 26 Oct 2024 17:19:39
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Dvader said:

I am so sad at the news of the Prince of Persia team being disbanded, the game is incredible. I just posted my review of it, really one of the best metroidvanias ever made. I don't know what we are supposed to do with AA high priced games now, there is just no market for them. I was part of the problem, I balked at the $40 price tag for what I thought was a standard length Metroid game but it's really big, and well worth it. Who's going to spend $40 on that when most Metroidvanias are priced around $20 and there are five million of them on steam. And who is buying a 2D game from a major publisher that isn't Nintendo.

Yeah I can understand it. The demo was awesome, you can immediately tell it will be a great game.

But like you said, 2D or 2.5D, the expectation is that they should be priced pretty low. There are so many metroidvanias these days too I can hardly keep up with even organising them in my mind.

I hear Metroid Dread is 9hrs. I wouldn't have ever bought it at full price. I only picked it up randomly as it was on a deep physical sale.

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Sat, 26 Oct 2024 17:25:19
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Archangel3371 said:

Pretty sure that a number of games use photogrammetry. Can’t say offhand which ones but seem to recall seeing it listed in the credits of some games. Perhaps the Forza and Gran Turismo games utilize it.

SupremeAC said:
The Hellblade games developers used photogrammetry intensively. I also recall a snowboarding game where they used data from actual mountains to craft slopes with.
It's a common technique when devs are creating a game with a highly realistic look.


It looks so good.

I was reading the dev blog on it.

https://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/

Now I've played it on a 4ktv, it's really amazing looking for a switch game. It's a locked 30fps, textures are uniformly detailed. The lighting is beautiful.

And it just looks natural, everything makes sense, as nature would depict.

The draw distance is endless, the amount of foliage is unrivalled. Little details are so well defined. A railing caught me off guard, you can see the Tiny details of paint peeling away.

I heard UE4 didn't work well on Switch but this looks great.

Game is okay, no map and a bit of aimless wandering.

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Sat, 26 Oct 2024 19:48:50
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The Vanishing of Ethan Carter needs some more gamer friendly elements.

It doesn't tell you what to do or the basic functions of the game.

You seem to have to patch together clues in the environment which then provides a portal which shows a scene of a characters death.

I only worked this out quite deep into the game. Because there's no map, no objective marker and no basic description of how the game works you can miss many clues and still wander around.

So it feels unfocused. I'm going to start from scratch. The story has a lot more going on than it seems, it's Lovecraftian

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Sat, 26 Oct 2024 22:42:46
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I guess you could argue that that is in fact the gameplay? Finding your way and figuring out what the hell is goong on?
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Sun, 27 Oct 2024 02:32:40
+1
Dvader said:

I am so sad at the news of the Prince of Persia team being disbanded, the game is incredible. I just posted my review of it, really one of the best metroidvanias ever made. I don't know what we are supposed to do with AA high priced games now, there is just no market for them. I was part of the problem, I balked at the $40 price tag for what I thought was a standard length Metroid game but it's really big, and well worth it. Who's going to spend $40 on that when most Metroidvanias are priced around $20 and there are five million of them on steam. And who is buying a 2D game from a major publisher that isn't Nintendo.


I can't help but feel like this is also part of ubisoft's DRM biting them in the ass. Personally, I'm annoyed enough with it after playing Immortals, that I'm just fine if I never touch another Ubisoft game again. And I'm not alone on an island with this opinion.
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Sun, 27 Oct 2024 11:31:52
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SupremeAC said:
I guess you could argue that that is in fact the gameplay? Finding your way and figuring out what the hell is goong on?

Most walking sims subtly guide you to important points of interest, this game just let's you wander anywhere. The environments are quite big, so a map would be useful.

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Sun, 27 Oct 2024 11:35:40
+1
Been playing the shit out of Ghosts n Goblins resurrection

Trying to upgrade my magic.

This game is maddening, yet so addicting. Which magic is the most useful? I found the Meduss stone one good so far.

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Sun, 27 Oct 2024 16:15:51
+1
I completed the Vanishing of Ethan Carter using IGNs guide.

I wouldn't even try freestyling this one. The environment is huge, there's no map and the stuff you need to find isn't marked in any way or easily visible.

Enjoyed it far more when I was actually uncovering the story. It's like Edith Finch but not as Batshit crazy.

Games around 4 to 5 hours long.

Visuals are very good, above any other switch game.

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Sun, 27 Oct 2024 17:42:08
+1

Started playing The Last of Us Part 1 Remastered this weekend. Very nice looking game for sure. Gameplay is solid and the story is interesting so far. Also played some Call of Duty Black Ops 6 campaign and multiplayer. Both have been really good and quite fun.

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Sun, 27 Oct 2024 23:31:23
+1

I played Dirt 5 (PS5), Ridge Racer and Wipeout (PS1) this weekend.

The VG Press

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Mon, 28 Oct 2024 02:38:35
+1
Most of my weekend was spent at a bat sanctuary up in Gainesville. But that was fun. I also squeezed in just enough time to finish up Cult of the Lamb.

I'm also going to New Orleans later this week for the Anne Rice Vampire Ball. So probably won't be playing much of anything for a while.
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Mon, 28 Oct 2024 09:40:57
+1

I was citytripping to Dublin with my dad this weekend and thus haven't played anything.  Unless you count tectonic puzzles.  We've never went on a trip with the two of us before, and I'll be honnest, it was totally inspired by my own age as I start to more and more ponder the concept of mortality, both his and mine own.

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Mon, 28 Oct 2024 12:01:17

Just read an article about, and was alerted to the existence of 'smartvapes'.  These are in essence cheap smartphones with a built in vape, aimed at younger users.  They can allegedly be used to make calls and play some games on, with some games apparently also incorporating vaping as a gameplay element.  Child protection over here is already ringing the alarm bells.

What horrible things these are, built to fully exploit those prone to addictions.  I wonder how long it'll take for these things to incorporate some kind of gacha not-legally-gambling elements.

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Mon, 28 Oct 2024 14:47:08
SupremeAC said:

I was citytripping to Dublin with my dad this weekend and thus haven't played anything.  Unless you count tectonic puzzles.  We've never went on a trip with the two of us before, and I'll be honnest, it was totally inspired by my own age as I start to more and more ponder the concept of mortality, both his and mine own.

I badgered my dad for years to travel with me.

We can barely get him out of the house.

Now he has bladder cancer.
Edited: Mon, 28 Oct 2024 17:22:58

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Tue, 29 Oct 2024 16:06:52

Xenoblade Chronicles X Definitive Edition coming to the Switch March 20th 2025! Happy happy! Joy joy!

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Tue, 29 Oct 2024 16:29:10
Archangel3371 said:

Xenoblade Chronicles X Definitive Edition coming to the Switch March 20th 2025! Happy happy! Joy joy!

That has to be the Switch 2 launch date.

Not greatly excited. Willing to pay Switch tax to play some games portable but full whack for this?

The graphics look the same, mostly and the Wii U version had very few flaws.

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Tue, 29 Oct 2024 18:19:48
gamingeek said:

That has to be the Switch 2 launch date.


Not greatly excited. Willing to pay Switch tax to play some games portable but full whack for this?


The graphics look the same, mostly and the Wii U version had very few flaws.

I’m starting to doubt that the Switch 2 will launch by then. I think that they’ll announce it around that time and launch the system in the fourth quarter of 2025.

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Tue, 29 Oct 2024 18:30:55
Oh gawd^

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Tue, 29 Oct 2024 18:32:01
I wonder if XCX can even run better than wii U.

That game had an optional HDD install. With switch's low speed RAM, would the textures suffer?

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Tue, 29 Oct 2024 18:37:11

Yeah, this wait for the Switch 2 is getting excruciating.

Very interested in seeing how this will compare to the Wii U version. It looks like there will be some kind of extra content as it looks like there is some kind of hint to this at the end of the trailer.

1176413.png

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