Digital Foundry's John on Switch 2 Star Wars Outlaws
"This is insanely impressive, its doing more than expected"
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Due to Magnus APU and Third-Party Stores Support
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travo (5m)
If you own the pro controller or joycon charging grip for Switch 2 you have those extra buttons at the back.
However I play in split joycon style and just realised you can remap the buttons to use the SR and SL buttons on the side of the joycons.
Your little fingers naturally sit there. It's actually easier to hit than the + and - buttons.
I assigned one for running, as I hate clicking a stick in to run.
Also you can remap the gamechat button to whatever you like.
Good to know principles are worth 8 quid.
Been playing the Metal Gear Solid Master Collection Vol. 1 this weekend. Finished Metal Gear and am near the end of Metal Gear 2: Solid Snake.
At least I paid less and got something physical with it. A nice looking cart and box.
They really know how to twist you about regarding to loyalty to your friends. Choosing a side when grey isnt an option.
This Goblin situation is a metaphor for racism. Elf situation a slavery equivalent. I was feeling quite emotional when this Goblin was telling me about his experiences in the wizarding world.
But its Sebastians quest showing the most potential. The game isnt afraid to tell deeply personal situations rather than broad themes of fantasy.
It's like they gave the writers and actors free range with exploring the subject matter without cutting it to suit a brisker pace.
I'm definitely grateful for that. Good impressions, GG.
I think a Hogwarts Legacy 2 would go further, maybe rven allowing you to explore London with Muggles.
Sunday evening, I relaxed with some good old arcade Pac-Man on my Switch.
It's weird because you never really notice it during Cyberpunk.
In Hogwarts sometimes when you load into another large area for 1 second the picture is soft and you can see DLSS snap it into place within a second. So its actually really impressive as you can see what its upscaling from.
However during some character chats, when the camera cuts from one character to the other, you have that 1 second of blurriness. But this happens every time the camera cuts to a different character.
It's strange because it doesn't always happen. I think I notice it more in handheld.
Other tech issues are sometimes the character voice will muffle, like you've moved away from them, in open gameplay, but all I've done is turn the camera or walked 2 metres away.
Also very rarely the lighting seems to change depending on the camera angle.
It's a very polished game so these minor things stick out more.