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[pushsquare.com] Stellar Blade 2 Announced, Out by 2027 Edit pushsquare.com news Ravenprose
Hyrule Warriors switch 2 creators voice video Exploration Edit youtu.be gamingeek
Samsung pushing Nintendo for OLED Switch 2 revision Smaller node, bigger SSD? Edit 9to5toys.com gamingeek
[vg247.com] Road Craft VG24/7 review 4 out of 5 stars for this Runner game Edit vg247.com impressions gamingeek
[thesixthaxis.com] Jade Redmond Moves On At this point she is more famous for not launching games than launching - Amy Henning Club. Edit thesixthaxis.com news aspro
[thesixthaxis.com] REVIEW: The Flayed Man The devs had no skin in the game. Edit thesixthaxis.com impressions aspro
[ign.com] Union Suing for Dartch Vader AI Voice in Fornite "I find your lack of V-Bucks… disturbing." Edit ign.com aspro
[eurogamer.net] Naughty Dog Working on Two Games They are working on a game other than the space thing one. Edit eurogamer.net news aspro
[eurogamer.net] Kojima Next Stealth Action Game Years Away Physint is the name, next gen is the game. Edit eurogamer.net news aspro
[gamefront.de] Syberia remastered pics Edit gamefront.de media gamingeek
[nintendoeverything.com] Mario Kart World was originally planned for Switch 1 Kenta Sato said various sacrifices were considered, including “toning down the visuals Edit nintendoeverything.com gamingeek
[vg247.com] Yakuza 0 Director’s Cut Red Light Raid Mode is baffling, totally on-brand, and a weirdly good fit as part of a Nintendo Switch 2 launch game Edit vg247.com gamingeek
[nintendolife.com] We've Played Three SEGA Games On Switch 2 Edit nintendolife.com gamingeek
[videogamer.com] Death Stranding 2 tech lead: PS5 games don’t look much better than PS4 Edit videogamer.com gamingeek
[videogamer.com] The Last of Us 2 director praises Sony for not forcing Naughty Dog to keep making Uncharted games Edit videogamer.com gamingeek
Doom Dark Ages Biggest Launch in id History As bad a shape as the industry appears, this is the real story. More gamers active than ever before. Edit vgchartz.com news aspro
[eurogamer.net] Avowed Director Leave Obsidian for Netflix Worst career move since Beckham moved to the MLS. Edit eurogamer.net news aspro
[eurogamer.net] Cyberpunk Sequel Will Be in Chicago Looking for a papal endorsement? Edit eurogamer.net news aspro
[eurogamer.net] Randy Pitchford Justifys Borderlands 4 $80 Price "If you're a real fan, you'll find a way to make it happen" Edit eurogamer.net news aspro
[kotaku.com] Excellent Monolithsoft article On the studios development and changes till 2020 Edit kotaku.com gamingeek
Yakuza Zero 4k 60fps switch 2 footage Seems "at least 1440p" but they can't tell Edit youtu.be media gamingeek
Playtonic faces job cuts Edit bsky.app gamingeek
[nintendo.com] Mario Kart World has the equivalent of 100 tracks At launch Edit nintendo.com gamingeek
Wild Hearts Switch 2 footage Monster Hunter like Edit youtu.be media gamingeek
[theshortcut.com] Switch 2 is 'very attractive and exciting' for devs Says Miyamoto Edit theshortcut.com gamingeek
[tweaktown.com] World's first 24K gold Nintendo Switch 2 console Bruno Mars edition Edit tweaktown.com gamingeek
[ign.com] REVIEW: Monster Train 2 9/10 "One of the best deckbuilding roguelites has been built even bigger." Edit ign.com impressions news aspro
[ign.com] MS Announces Retro Classics on Gamepass Starts with 50 Acti games from 80's and 90's. Edit ign.com news aspro
[gamesindustry.biz] Ubi CEO Summoned to Court on on Sexual Harrasment Stiff punishment ahead. Edit gamesindustry.biz news aspro
[eurogamer.net] Ubi Exploring AAA Rayman Platformer Ah huh. Sure. Edit eurogamer.net news aspro
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Thu, 22 May 2025 15:54:05
Bethesda celebrates 3 million Doom DA players. Media complains it didn't sell well on Steam and PS5 because Game Pass and high price. Game Pass certainly throws a monkey wrench into how people determine the success of a game, lol.
Edited: Thu, 22 May 2025 15:55:11

The VG Press

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Thu, 22 May 2025 16:05:04
aspro said:
robio said:
...when I went to scratch off the download code, it took me about 5 minutes to find a coin in this house. Gone are the days when I can just open up a junk drawer or stick my hand in the couch to find a penny or quarter or whatever. Money is a changing.

LOL

You sound Andy Rooney.

You ever notice how you can never find a penny when you actually need one? I mean, I’ve got a drawer full of rubber bands, expired coupons, and at least three mystery keys that don’t open anything—but not a single penny. Not one.

I remember a time when pennies were everywhere. You’d find them in couch cushions, under the car seat, even stuck to the bottom of your shoe. Now? It’s like they’ve gone into hiding. I think they’re unionizing or something.

And don’t get me started on those little coin trays at the store—“Take a penny, leave a penny.” I always leave one, never take one. Now I need one, and suddenly it’s like I’m trying to find a Fabergé egg.

Ravenprose said:

I seem to have pennies everywhere. In my pocket, on my dresser, in the kitchen, the car, in my desk at work. I can't get rid of them. My sister once asked for $20. I didn't have any bills so I offered her a big bin of pennies. She took them to the coin exchange machine at Walmart. LOL

We got rid of the penny here in Canada years ago. LOL

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Thu, 22 May 2025 18:28:10
aspro said:

LOL

You sound Andy Rooney.


I'm well aware. My inner old man is pretty much a full-time resident in my head these days.
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Thu, 22 May 2025 19:09:12

Theres an interesting story on Xenoblade creators new structure and development tools

In a recent interview with CGWorld, Monolith Soft's game developers and R&D engineers talked about efforts the studio is making to adapt to the needs of large-scale game development. The devs also shared some insights into how Monolith Soft's hierarchy works, with an emphasis on a "bottom-up" form of leadership as opposed to "top-down" hierarchy.

Due to the growing man-hours and resources involved in game development, Monolith Soft is working on introducing new technology – namely procedural terrain creation and automatic asset placement using Houdini– to streamline the more menial and time-consuming aspects of development. By doing this, the studio aims to free up time and resources to invest in refining gameplay and more creative aspects of game development.

Monolith Soft's R&D department is fairly new, and not many of its developers are versed in the new technology yet. However, according to Xenoblade Chronicles 3 lead map designer Yoichi Akizuki, implementation of new systems is progressing very smoothly from the R&D side to the development frontline thanks to the company's culture of borderless communication. "I don't feel any organizational borders, to the point that I sometimes forget that Hirose (R&D technical artist Mitsuhiro Hirose) isn't part of the game development side. (laughs) We're constantly in touch because we're all working toward the same goal – making the game better."

automaton-media.com

Monolith Soft’s leadership emphasizes autonomy of its development teams in “bottom-up” management style, according to devs - AUTOMATON WEST

Monolith Soft game developers and R&D engineers talk about the company's borderless communication culture and bottom-up leadership style.

automaton-media.com automaton-media.com

More here:

https://www.resetera.com/threads/monolith-soft’s-leadership-emphasizes-autonomy-of-its-development-teams-in-“bottom-up”-management-style-according-to-

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