This weekend I've been playing Frenzy and Berserk on the Atari 7800. Both are crazy difficult, but a lot of fun. Excellent ports and have the arcade voice clips too. "Fight like a robot!"
I spent most of my time going back to Astrobot and picking up the bots that I wasn't able to get to during the first playthrough.
I also played a couple more minutes of date. Everything. Jesus Christ, that game just bounces back and forth between being weird as fuck and otherwise boring as hell. But I have to say, the toilet is really sexy.
Due to a change of circumstances in my life I've had no time to play. But I did start Kingdom Come Deliverance and somehow logged 4 hours into it. It's a good narrative driven WRPG. I'm enjoying it.
I love punching sharks to make pathways in DK Bananza.
I feel like this game will influence future games with the extent of how much it allows you to alter the landscape. I used to think voxels were just those pixelated blocky things.
A voxel can be any shape, which then gets attached to XYZ coordinates. Bananza uses voxels for the terrain, but then uses that data to create a new polygon model every time you demolish anything. That way they can have polygonal items like lamps and the actual animated chatacter models react to the terrain.
Due to a change of circumstances in my life I've had no time to play. But I did start Kingdom Come Deliverance and somehow logged 4 hours into it. It's a good narrative driven WRPG. I'm enjoying it.
Here's hoping the change is at least a positive one to soften the blow of curting into your gaming time.
I also played a couple more minutes of date. Everything. Jesus Christ, that game just bounces back and forth between being weird as fuck and otherwise boring as hell. But I have to say, the toilet is really sexy.
Due to a change of circumstances in my life I've had no time to play. But I did start Kingdom Come Deliverance and somehow logged 4 hours into it. It's a good narrative driven WRPG. I'm enjoying it.
I still haven't tried going all melee. 180 hours in on two save files.
I feel like this game will influence future games with the extent of how much it allows you to alter the landscape. I used to think voxels were just those pixelated blocky things.
A voxel can be any shape, which then gets attached to XYZ coordinates. Bananza uses voxels for the terrain, but then uses that data to create a new polygon model every time you demolish anything. That way they can have polygonal items like lamps and the actual animated chatacter models react to the terrain.
Here's hoping the change is at least a positive one to soften the blow of curting into your gaming time.