I think it makes more sense with a portable you want to carry around with you.
And the cartridges cost a lot more than printing discs.
And the storage for portables is more expensive too.
It felt weird at first having to plug in SW Outlaws cart to play a game already on the SSD.
But in practical terms its just like playing a physically based game, just in terms of process and feel. Obviously I'd rather not eat up what little space I have left. But the benefit is I can always sell it or use it on someone else's system.
Speaking of Star wars Outlaws I'm enjoying it a lot more now I've upgraded a few things and left the first planet.
Going to Mos Eisley from the OG movies was something grin inducing. As well as sneaking into Jabba the huts palace.
There's been some decent stuff. I liked running around the abandoned Starship and platforming around to activate the tower.
I like the feeling of flying around on your speeder bike. I know from videos the game has been updated a lot to make it better than it originally was. Even the Switch 2 review metrics are higher.
I don't get randomly spotted. Being spotted doesn't end the mission. I can climb things without dropping weapons etc.
Although none of the gameplay elements excel, its all very solid and melts together to make something enjoyable.
The story bits are fun too, I can see why Vader said a more linear story based game would be good. I do like exploring though.
I think more open, sandbox stealth would be better. And perhaps some BOTW climbing and gliding mechanics.
Chart that breaks up revenue of Sony's gaming devision. My hunch about DLC was correct. It's the biggest driver of revenue, bigger than actual total revenue due to game sales.
Chart that breaks up revenue of Sony's gaming devision. My hunch about DLC was correct. It's the biggest driver of revenue, bigger than actual total revenue due to game sales.
The 14% that comes PSN subscriptions caught me off guard, but I don't know why it would. That's definitely a strong reminder of why we're never getting free online play again from any console.
I found the chart on Eurogamer, but readers there are commenting that it doesn't give a correct view as it only shows the income to Sony, not the income of physical sales to 3rd parties. So that 3% includes only their own 1st party games of which there haven't been too many, and the cut they take from 3rd party sales. Physical games apparently constitute 24% of all game sales when you just count the units sold.
Then again, if that is so, you'd still expect the percent points for physical and digital to be more in a ratio of about 1:3?
And the cartridges cost a lot more than printing discs.
And the storage for portables is more expensive too.
It felt weird at first having to plug in SW Outlaws cart to play a game already on the SSD.
But in practical terms its just like playing a physically based game, just in terms of process and feel. Obviously I'd rather not eat up what little space I have left. But the benefit is I can always sell it or use it on someone else's system.
Going to Mos Eisley from the OG movies was something grin inducing. As well as sneaking into Jabba the huts palace.
There's been some decent stuff. I liked running around the abandoned Starship and platforming around to activate the tower.
I like the feeling of flying around on your speeder bike. I know from videos the game has been updated a lot to make it better than it originally was. Even the Switch 2 review metrics are higher.
I don't get randomly spotted. Being spotted doesn't end the mission. I can climb things without dropping weapons etc.
Although none of the gameplay elements excel, its all very solid and melts together to make something enjoyable.
The story bits are fun too, I can see why Vader said a more linear story based game would be good. I do like exploring though.
I think more open, sandbox stealth would be better. And perhaps some BOTW climbing and gliding mechanics.
Chart that breaks up revenue of Sony's gaming devision. My hunch about DLC was correct. It's the biggest driver of revenue, bigger than actual total revenue due to game sales.
But I guess when you're really into a game you buy a lot of dlc.
I've bought 16 seasons worth of Snowrunner DLC.
https://www.instagram.com/reel/DNYoyJmi2dt/?igsh=MW45ZWtpZzV4MXdmdg==
There's a rumor the Death Stranding will be coming to the Switch 2.
The 14% that comes PSN subscriptions caught me off guard, but I don't know why it would. That's definitely a strong reminder of why we're never getting free online play again from any console.
I found the chart on Eurogamer, but readers there are commenting that it doesn't give a correct view as it only shows the income to Sony, not the income of physical sales to 3rd parties. So that 3% includes only their own 1st party games of which there haven't been too many, and the cut they take from 3rd party sales. Physical games apparently constitute 24% of all game sales when you just count the units sold.
Then again, if that is so, you'd still expect the percent points for physical and digital to be more in a ratio of about 1:3?