People seem really pissed off at the Mario Kart World updates claiming that if you choose random in online racing you're less likely to get a classic three lap race track in favor of tracks that transition from one track to another. Its crazy how riled up some people are over this. Should Nintendo patch in a classic track mode?
I didn't even know you could do 'classic' tracks in VS mode. We never bothered much with VS mode in MK8 so didn't pay it any attention in World. I tried some this morning, and for me, it's more enjoyable. The way they've handled the Cups make little sense to me. It mimmicks knockout mode, but it's just divided into 4 'chapters'.
I tried a few of the tracks and while they were enjoyable, they seem shorter than the tracks in MK8? So far there's also nothing that matches something like Shy Guy Falls in terms of spectacle. I guess that's the flip side of the coin of having created a full interlinked world to traverse.
I don't mind the wider track design per se, it's clearly designed to accomodate the pure chaos of 24-player mayhem. I do feel that World is a very different game from MK8, where the developers clearly focused on magnifying the chaos element in favor of the actual racing. Both are valid, but I feel that outside of Knockout mode, I would have prefered tighter track design.
Really good game, perfect for me. It's like a better version of Zombi U.
I assume it's probably running at 7w0p handheld but it actually looks decent enough to be played in handheld mode.
Really excellent port and the switch 2 unlocks free performance updates, beast mode like with Kingdom Come Deliverance.
Love the first person viewpoint and interesting characters. The parkour seems like it could be finessed. Needs motion controls for camera that would make it better.
It's $9.99 on sale right now. Definitely get it if you have a switch 2 and you're looking for something to play on it.
I never played Mario Strikers so I look forward to it's release next week. So are they really just going to release one new GC game a month? Hopefully, Luigi's Mansion soon.
I don't have access to the GC games on Switch2 since I don't want to pay double for the pleasure of playing games that I mostly own on the original hardware. I'd love to have them available on the go, but it's not worth the €35 a year extra they're asking for the family subscription.
Not sure you guys can use the anker power bank link, it just popped up on Eurogamer.and I nabbed it. With free delivery that's insanely cheap and will triple my switch 2 battery life.
So I was playing the Phantom Liberty Cyberpunk dlc.
There's this mission where it says to be stealthy. This is like the other missions which ask you to be stealthy. And like most missions, you end up stealthy for a few minutes before it inevitably descends into a fire fight.
And I was thinking about stealthy games which worked and why they worked.
Games need to give you the viewpoint, tools and hiding places to work well.
Stealth doesn't work well in 1st person IMO as your viewpoint is very limited and you can't see around corners. You can Peek around corners in first person but you risk exposure.
Other games have onscreen mini maps, or radars where you can see troop movements and plan ahead or slip through enemy walking patterns.
Other games give you enough useful tools to work with, fancy tech or decent silenced weapons. Cyberpunk let's you hack a lot of things, but that takes away from the satisfaction of sneaking up and zonking someone on the back of the head.
Also in crouched position there's this visual filter which makes everything too dark around the edges. It's annoying.
You also need safe zones or hiding places. Like the shadows in Splinter Cell, or lockers you can duck into, cardboard boxes to hide under.
Deus.Ex and Crysis had invisible suits.
There's a lot Cyberpunk gets right, I'm quite impressed just how well they deliver something close to the best FPS and excellent gta style car controls. But the stealth could use some tweaking.
For me, a head shot with a silenced pistol should be a one hit kill. I've very strict with that, it all goes back to Goldeneye. But here a head shot then alerts everyone and the one you've shot needs several.more to put down.
It's not as bad as Wolfenstein 2 but wolf 2 has even more stealth problems that brings it to the point where it's not even an option to me
I didn't even know you could do 'classic' tracks in VS mode. We never bothered much with VS mode in MK8 so didn't pay it any attention in World. I tried some this morning, and for me, it's more enjoyable. The way they've handled the Cups make little sense to me. It mimmicks knockout mode, but it's just divided into 4 'chapters'.
I tried a few of the tracks and while they were enjoyable, they seem shorter than the tracks in MK8? So far there's also nothing that matches something like Shy Guy Falls in terms of spectacle. I guess that's the flip side of the coin of having created a full interlinked world to traverse.
I don't mind the wider track design per se, it's clearly designed to accomodate the pure chaos of 24-player mayhem. I do feel that World is a very different game from MK8, where the developers clearly focused on magnifying the chaos element in favor of the actual racing. Both are valid, but I feel that outside of Knockout mode, I would have prefered tighter track design.
That's when free roam feels the best.
Really good game, perfect for me. It's like a better version of Zombi U.
I assume it's probably running at 7w0p handheld but it actually looks decent enough to be played in handheld mode.
Really excellent port and the switch 2 unlocks free performance updates, beast mode like with Kingdom Come Deliverance.
Love the first person viewpoint and interesting characters. The parkour seems like it could be finessed. Needs motion controls for camera that would make it better.
It's $9.99 on sale right now. Definitely get it if you have a switch 2 and you're looking for something to play on it.
Don't buy that cute Switch 2 Piranha Plant camera - it's rubbish | Eurogamer.net
No need to be concerned about that. Has anyone bought a camera for the Switch 2yet?
^ that's too bad as it's definitely the aesthetically more pleasing option.
I prefer the sleeker look of the other camera.
I never played Mario Strikers so I look forward to it's release next week. So are they really just going to release one new GC game a month? Hopefully, Luigi's Mansion soon.
I don't have access to the GC games on Switch2 since I don't want to pay double for the pleasure of playing games that I mostly own on the original hardware. I'd love to have them available on the go, but it's not worth the €35 a year extra they're asking for the family subscription.
Nintendo has a summer sale going on. Mario Odyssey is $40 in case someone here never picked it up.
You can use any old web cam for switch 2 use.
Even use your own phone camera.
Not sure you guys can use the anker power bank link, it just popped up on Eurogamer.and I nabbed it. With free delivery that's insanely cheap and will triple my switch 2 battery life.
With my 5k man I'll have even more.
The amount of DLC that comes packed in with Dying Light Ultimate Edition makes the content menu cover 2 different screens.
Have a feeling this may take a while.
So I was playing the Phantom Liberty Cyberpunk dlc.
There's this mission where it says to be stealthy. This is like the other missions which ask you to be stealthy. And like most missions, you end up stealthy for a few minutes before it inevitably descends into a fire fight.
And I was thinking about stealthy games which worked and why they worked.
Games need to give you the viewpoint, tools and hiding places to work well.
Stealth doesn't work well in 1st person IMO as your viewpoint is very limited and you can't see around corners. You can Peek around corners in first person but you risk exposure.
Other games have onscreen mini maps, or radars where you can see troop movements and plan ahead or slip through enemy walking patterns.
Other games give you enough useful tools to work with, fancy tech or decent silenced weapons. Cyberpunk let's you hack a lot of things, but that takes away from the satisfaction of sneaking up and zonking someone on the back of the head.
Also in crouched position there's this visual filter which makes everything too dark around the edges. It's annoying.
You also need safe zones or hiding places. Like the shadows in Splinter Cell, or lockers you can duck into, cardboard boxes to hide under.
Deus.Ex and Crysis had invisible suits.
There's a lot Cyberpunk gets right, I'm quite impressed just how well they deliver something close to the best FPS and excellent gta style car controls. But the stealth could use some tweaking.
For me, a head shot with a silenced pistol should be a one hit kill. I've very strict with that, it all goes back to Goldeneye. But here a head shot then alerts everyone and the one you've shot needs several.more to put down.
It's not as bad as Wolfenstein 2 but wolf 2 has even more stealth problems that brings it to the point where it's not even an option to me
I've been playing online Knockout Tour and love it. I've never won an online race. I think the closest I have gotten is fifth.