Sony Music Entertainment starts game publishing label
And are bringing a game to Switch
gematsu.com
gamingeek
Polygon: "Solo is going the way of the Dodo"
(in ref to huge budget Western games)
polygon.com
gamingeek
Dead Rising 4 ‘Capcom Heroes: Street Fighter’ trailer
Spinning Bird Kick.
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travo (9m)
Open world games are still singler player though. Right?
There was a GAF thread recentely about Bethesda. Apparently Prey, Dishonoured 2 and some other new game they launched all bombed. And they were all single player focused.
Here: Does Visceral's closure prove AAA single-player games are dying?
"Think pieces proliferated about the grim future for AAA single-player experiences. They had a lot of other evidence to point to--recent releases like Resident Evil 7, Prey, Dishonored 2, and Deus Ex: Revolution, which were critically acclaimed but which underperformed saleswise, had many speculating that the increasing cost of high end game development may mean that the only viable way to be profitable is to adopt the live, constantly updated, game-as-a-service model of titles like Overwatch and Destiny 2 and Star Wars Battlefront 2."
Switches new video capture is perfect for saving Splatoon 2 moments when I splat 3 people at once.
Yeah, I will hardly be using the video capture myself as well.
Anyone noticed the male staff at IGN look like this:
While the female staff look like this:
It's like tv news. You can be and old white guy, but if you're a lady you got to be fairly good looking to get on tv.
My 3 kills can happen quite often, remember I use a Splatling
That's kinda crazy.
Mario Odyssey, Doom, Skyrim and Xenoblade 2 all within weeks of each other. Might have to hold off on Doom or Skyrim.
Why must you turn this place into a den of lies?![Nyaa](/tiny_mce/plugins/emotions/img/smiley-tongue-out.gif)
It's because they're racist against anyone who isn't a nerdy looking white guy or an attractive white female. Fucking whites.
Not even shocking anymore.
Edge I agree.
Tons of articles today about the state of AAA games and how something has to give. Dev costs sky rocketing and the price of games have not changed in decade. Either we suck it up and take the microtransactions or they will make us pay more for the games. It's all going to come crashing down if there isn't a plan.
Well Prey may still be my favorite game I've played this year. It's fantastic.
If gaming turns into nothing more than online focused games like Overwatch and Destiny and Splatoon, then I won't be buying many games in the future I guess. How is that good for gaming to just have a bunch of online multiplayer focused games all with a similar play structure? If that's all anybody is going to be making everything is going to start to feel like you're playing the same thing. Boring and repetitive. And these are the kinds of games that can very easily be exploited with microtransactions which is why they're trying to go this way. I like games in this style, but I definitely don't want EVERY game being an online deathmatch superhero thing.
It's funny because this is exactly what Cliffy B's Lawbreakers was, and that bombed hard....yet nobody is blaming the style of game or the fact that the market has too many games like this now. But if it was a single player game, that would have been hammered home instantly. "Lawbreakers flops...the death of the single player shooter" blah blah blah.
Even the open world thing...yeah they're SP focused usually, but how many games with this structure do we need? There's too many of those now as well. And again, that's an easily exploitable style for added content and microtransactions like EA was talking about with the whole idea of people going back to a game and continuing to play it and purchase content for it. Those are basically the two styles, open world and online multiplayer, companies can try to milk for a long time.
I just question how wise it is to have every game follow one of these two design choices. How long before it all starts to feel the same and people realize they're being charged literally $60 just for a base game instead of the full package in some cases. I don't think having every game feel more like a service that you have to subscribe to is going to be a big hit. I know I'm not alone in being more of a fan of traditional single player with a definite beginning and end.
They're now trying to say the Star Wars wasn't cancelled because of its SP focus, but yet the first thing they do after moving the project to someone else is retool it so it's not a traditional SP game. Sounds like PR damage control to me.
I see it for like $5 on Amazon all the time. So I'm assuming not well.
I agree with Vader. Making games has just become too expensive in the AAA space. Nobody's going to pay €90 or more for a game (altough I remember forking over €100 for Conkers BFD), so publishers will seek extra revenue through DLC. I can also see where the idea of having gamers return to a single game over a longer period and spending smaller amounts of cash on it is coming from. It's a lot cheaper to support an existing game than to just start the whole process over again for a new title.
And yet, seeking extra revenue through finetuning the dark art of selling microtransactions is one of the sleaziest ways to gain extra revenue. DLC, possibly grouped in season passes, is one thing, but turning to F2P mechanics to squeeze your userbase some more just shows a complete lack of respect for the customer. You're no longer making a game to be enjoyed at that point, but you're relying on the same mechanics as F2P titles, where you're balancing the resilience to crap/eagerness to spend ratio to maximize returns. At least with F2P you can still argue you're getting what you paid for.
I think all of this is why we're seeing such a vibrant 'indie' scene / B-tier space. It's developers themselves getting fed up with these practices and just breaking off from the mothership to save their own souls. Seriously, with how far middleware and processor power has come, who needs triple A anymore? If the only difference is the quality of the skin shaders and the animation of the individual strands of hair, what is the added value AAA brings with it?
![Nyaa](/tiny_mce/plugins/emotions/img/smiley-tongue-out.gif)
I always hoped that at one point publishers would go 'nah, games look good enough as is, lets use that extra horsepower of this new gen in interesting ways that change what is possible in gameplay', but perhaps this will be more of grassroots thing, where independent dev teams won't have the resources to really deliver top tier graphics, but will instead focus on using all that power to create interesting gameplay systems. Like what Hello games did with NoManSky, but actually interesting from a gameplay perspective then.
I think that was a rhetorical question.
THat's a horrible deal. I saved at least twice the price of an XboneS when I bought my Pro4.
Ah, I never ask those questions. Unless I'm asking myself.
Most developers should really stop trying to set the standard for production values with every game they release. If there's one good thing about Nintendo over the past decade, it's that they've shown you can still produce impressive games without the tech. Although it's a bit funny because Nintendo is one of the few companies who could easily produce top tier production for every release and not worry about it. For smaller publishers and developers, it just doesn't make sense that they think they need to create the next Crysis if you will, with every game they make. If that's what's going to cause your company to go under if a game doesn't sell 10 million copies, then why not cut back on the tech r&d?
Like the new Darksiders, for example. If Darksiders 3 ran on the DS2 engine I would not give a shit as long as the game is great. There's no need to try and compete with Final Fantasy 15 or Witcher 3 in the graphics tech arena and potentially kill your company. Give me an incredible game with modest production and I'll be happy. Then, maybe only selling 2 million copies would be fine...as opposed to having to sell 8 million or it's not even going to recoup dev costs. Same thing for Resident Evil.....I don't care if the next 3 games used the RE5 engine. As long as the games are great, I'd be buying them day one. If your company can't afford to set the bleeding edge of production values, don't even try.
Nintendo systems selling so well, even after Destiny 2’s release, is phenomenal.
Metroid and Rabbids Plus Metroid had great sales as well.
No it was a genuine question. I don't know how it did.
I think the bigger question here is why single player games like Dishonoured 2 or even The Evil Within 2, or the new Deus Ex, aren't selling that well? Having more and more SP games not performing well, that's why publishers would be considering doing more multiplayer games.
New IP?