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[youtube.com] Hilarious umbrella Corps Code Veronica map trailer. Greatest animations ever? youtube.com media Dvader
[nintendolife.com] PS4K 'Neo', NX and Supplemental Computing Devices - Home Console Gaming May Be Changing nintendolife.com editorial gamingeek
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[neogaf.com] Nintendo's 'Supplemental Computing Devices' patent Approved by the USPTO neogaf.com gamingeek
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[neogaf.com] Starfox Zero reviews round up Lots of 8s, a couple of 10s and equal quantity of 7s and 6s neogaf.com impressions gamingeek
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Wed, 20 Apr 2016 11:30:20
SupremeAC said:

Oh please, it can be anything as simple as just allowing the game to run at stable 1080p60.  How much work can that really be?  Pc games have been doing this for ages.  As far as I'm aware, in this gen, GPU is most often the bottleneck, as devs push for great graphics with little stress being put on the CPU

First of all no, the CPU is the biggest bottleneck. The GPUs are massively disbalanced in favour of them. Secondly, about a week ago there was a big famous developer who I have forgotten the name of, from a big famous 3rd party who was saying that the PS4K or half step console iterations in general were "a massive pain the ass." And that nobody in the development community wanted them.

And now we have more talk about developers not being happy.

edgecrusher said:

^ Nintendo says thatshit every time they release a new console. The Gamecube had the best 1st year of any Nintendo console in terms of output, but the games were also slightly rushed in some cases and they had actual 2nd-party studios still at the time. It'll be interesting to see how they can recapture that kind of release schedule.

Emily Rogers has confirmed with her sources close to Nintendo and actually quantified it. If NX is going to have more 1st party software in a single year then Wii U has had over its entire lifespan that is impressive. She said, this is no hyperbole or fan wishes. It is happening. End of.

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Wed, 20 Apr 2016 11:38:21
+2

         1200923.png?77682175

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Wed, 20 Apr 2016 11:40:07

Also don't forget than Nintendo has unified their development pipeline. If you combine portable and home console 1st party games and they are all playable on the home console then you are going to have a significant increase in released software.

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Wed, 20 Apr 2016 11:41:56

Well these upgrade consoles are good news for Nintendo...I mean if Sony and MS are going this route it likely means we aren't seeing a PS5 or Xbox 2600 anytime soon which means NX will be right on par with the competition. Unless Nintendo are retarded.

         1200923.png?77682175

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Wed, 20 Apr 2016 11:50:06

GAF:

More impressive than the Wii U's lineup over 3-4 years means its entire lineup. So here's a complete list of games Nintendo published for Wii U worldwide at retail:

2012

  • New Super Mario Bros. U [MC: 84]
  • Nintendo Land [MC: 77]


2013

  • LEGO City Undercover [MC: 80]
  • Game & Wario [MC: 61]
  • New Super Luigi U [MC: 77]
  • Pikmin 3 [MC: 87]
  • The Wonderful 101 [MC: 78]
  • The Legend of Zelda: Wind Waker HD [MC: 90]
  • Wii Party U [MC: 65]
  • Wii Fit U [MC: 72]
  • Mario & Sonic at the Sochi 2014 Olympic Winter Games [MC: 55]
  • Super Mario 3D World [MC: 93]


2014

  • Donkey Kong Country: Tropical Freeze [MC: 83]
  • Mario Kart 8 [MC: 88]
  • Wii Sports Club [MC: 68]
  • Hyrule Warriors* [MC: 76]
  • Bayonetta* [MC: 86]
  • Bayonetta 2 [MC: 91]
  • Super Smash Bros. for Wii U [MC: 92]
  • Captain Toad: Treasure Tracker [MC: 81]
  • NES Remix Pack [MC: 72]


2015

  • Kirby & the Rainbow Curse [MC: 73]
  • Mario Party 10 [MC: 66]
  • Splatoon [MC: 81]
  • Super Mario Maker [MC: 88]
  • Yoshi's Woolly World [MC: 78]
  • Fatal Frame: Maiden of Black Water* [MC: 67]
  • Animal Crossing: amiibo Festival [MC: 46]
  • Mario Tennis: Ultra Smash [MC: 58]
  • Xenoblade Chronicles X [MC: 84]
  • Devil's Third [MC: 43]


2016

  • The Legend of Zelda: Twilight Princess HD [MC: 86]
  • Pokkén Tournament [MC: 76]
  • Star Fox Zero
  • Star Fox Guard*
  • Tokyo Mirage Sessions #FE
  • Mario & Sonic at the Rio 2016 Olympic Games
  • Paper Mario: Color Splash
  • The Legend of Zelda



*Hyrule Warriors isn't published by Nintendo in Japan, Fatal Frame didn't get a retail release in North America, and Bayonetta / Star Fox Guard were pack in games, but I think they still belong on the list.


That's almost 40 games. Somehow I doubt NX's library can be more impressive than that in the span of a year.

edgecrusher said:

Well these upgrade consoles are good news for Nintendo...I mean if Sony and MS are going this route it likely means we aren't seeing a PS5 or Xbox 2600 anytime soon which means NX will be right on par with the competition. Unless Nintendo are retarded.

I never thought of that. You have a sharp mind.

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Wed, 20 Apr 2016 11:55:12
gamingeek said:

First of all no, the CPU is the biggest bottleneck. The GPUs are massively disbalanced in favour of them.

Yes, CPU is the bottleneck, but this is true for the original model as well.  this has lead to games that look much better than last gen, but play the same as there isn't enough headroom for AI improvements and such due to limited CPU resources.  So while it is the bottleneck, all PS4 games already work around it.  All updates for the NEO mode will also be grahical in nature, so the CPU will be able to do fine with a much smaller boost in spec.

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Wed, 20 Apr 2016 12:06:17
+1
edgecrusher said:

Meanwhile at Sony HQ, virtual Yoshida awaits "Agent Smith" news

"Where's Neo? What? He did some shitty samurai movie now? And has a millenial beard? For fucks sake."

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Wed, 20 Apr 2016 12:09:25
SupremeAC said:

Yes, CPU is the bottleneck, but this is true for the original model as well.  this has lead to games that look much better than last gen, but play the same as there isn't enough headroom for AI improvements and such due to limited CPU resources.  So while it is the bottleneck, all PS4 games already work around it.  All updates for the NEO mode will also be grahical in nature, so the CPU will be able to do fine with a much smaller boost in spec.

Yes I agree.

What tech GAF are saying is that now the PS4K GPU is massively improved, but the CPU only being marginally overclocked - it's an even larger disparity between the CPU and GPU in the original PS4. It's more geared towards resolution and effects, shaders etc.

Performance, physics etc are more CPU related.

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Wed, 20 Apr 2016 13:07:02
gamingeek said:

Yes I agree.

What tech GAF are saying is that now the PS4K GPU is massively improved, but the CPU only being marginally overclocked - it's an even larger disparity between the CPU and GPU in the original PS4. It's more geared towards resolution and effects, shaders etc.

Performance, physics etc are more CPU related.

True, but both MS and Sony made it very from the start of this gen with the makeup of their systems that graphical improvement is their top priority.  So nothing new here.

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Wed, 20 Apr 2016 13:11:21
gamingeek said:

I never thought of that. You have a sharp mind.

I try. LOL

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Wed, 20 Apr 2016 13:39:15

Star Fox Zero - Launch trailer

Check this out in 60 FPS via the cog. Actually looks great in motion, so smooth.

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Wed, 20 Apr 2016 14:15:09
+1

Doom download is a reasonable 45gb

I guess 'reasonable' is rather subjective...

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Wed, 20 Apr 2016 14:45:27
SupremeAC said:

Doom download is a reasonable 45gb

I guess 'reasonable' is rather subjective...

The ps4 version of last of us was 55 gb.

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Wed, 20 Apr 2016 14:50:02
edgecrusher said:

The ps4 version of last of us was 55 gb.

I've seen Xbone bundles with download codes for 80Gb games.  But that doesn't make 45Gb 'reasonable'.

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Wed, 20 Apr 2016 16:20:27

Star Fox getting meh reviews as expected. Total pass from me.

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Wed, 20 Apr 2016 16:44:06

Star Fox Zero


OpenCritic: 72 http://opencritic.com/game/1536/star-fox-zero


EuroGamer - Unscored - http://www.eurogamer.net/articles/20...ox-zero-review

Star Fox Zero isn't quite a remake, then, but it most definitely feels like a reunion, where heart-warming bursts of nostalgia and shared memories occasionally give way to bouts of awkward shuffling. It's enjoyable enough, and if you've any affection for Star Fox 64 it's worth showing up, but there'll definitely be moments where you wish you were elsewhere.

AV Club - Unscored - http://www.avclub.com/review/star-fo...e-any-t-235281

The result is more a loose collection of segments than anything approaching a complete experience. It’s a tech demo for equipment long past its prime. Longtime fans will find some occasional pleasures, as all the old touchstones—rings, warp zones, a robotic voice saying “Good luck”—at least offer an illusion of continuity. But the illusion only goes so far. With no rise and fall to the experience, and no growing intensity outside of a handful of irritating difficulty spikes, Zero resembles a racing game with a limited series of tracks to choose from, a forced and utterly unconvincing story, and not much else. Even a short racing game gives you something fun to drive.

GameXplain - Unscored - https://www.youtube.com/watch?v=QbW99DyAAm4


Vooks - 5/5 - http://www.vooks.net/star-fox-zero-review/

Star Fox Zero is, without a doubt, the follow-up to Lylat Wars / Star Fox 64 that fans have been waiting for. Sure, it includes some elements that appeared in previous games – but every single familiar element that is returned is subsequently rejigged or reworked into something truly unique and special. There’s fantastic boss battles. There’s on-foot segments (kind of) that don’t ruin the game’s pacing. There’s a wide variety of vehicles that can transform on-the-fly. There’s fantastic potential for replayability and arcade style score chasing.

CheatCC 4.8/5 - http://www.cheatcc.com/wiiu/rev/starfoxzeroreview.html

Star Fox Zero is, simply put, a great Wii U game. While the control scheme is unconventional, it's fitting for a game that goes out of its way to surprise you with additional modes, trophy rewards, hidden locations, and a spin-off with gameplay never before attempted within the series. Which, in a way makes sense. Star Fox 64 was incredible, after all. Of course a game inspired by it would be amazing in its own right. And Star Fox Zero is. Once you find your footing, you'll be proud to be part of Team Star Fox.

Nintendon.IT - 9/10 - http://www.nintendon.it/star-fox-zero-97756

Originally Posted by Vampirolol's kind summary of his review (since it's in Italian)

I gave it a solid 9/10. The game is so good, my only complaints are about graphics and controls that need some practice. Personally in a few hours I learned and fell in love with the controls, dual screen is completely justified by the game itself. Overall the gameplay, the difficulty level, the fantastic score and the secrets to find make it a worthy Star Fox game. As always you will finish the game in a few hours and then complete it in like... well, lots of hours.

The story is half Nintendo half Platinum epicness, I would have prefered something like W101 but this still managed to be awesome. Some will say that it borrows too much from SF64 and maybe that it kinda recycles some enemies, but every level is an experience on its own. Loved it.

Examiner - 8/10 - http://www.examiner.com/review/revie...nintendo-wii-u

Star Fox Zero is a classic Star Fox game that stays true to the formula set by its predecessors. With a focus on replayability, unlockable content, discovering alternate paths, and pushing for higher scores, fans of the SNES original and Star Fox 64 will find that the game has everything they love about the franchise and plenty more. In the current gaming era, it is rare to see an on-rail arcade shooter like this release, and that makes Star Fox Zero a treat for Wii U owners. It plays and feels like a successor to Star Fox 64, and fans of the franchise shouldn’t miss out.

Nintendo Life - 8/10 - http://www.nintendolife.com/reviews/wiiu/star_fox_zero

Star Fox Zero is a solid entry in one of Nintendo's most underused franchises, and - if the forthcoming Zelda does indeed straddle the generational divide and launch on both Wii U and NX - arguably the last great Wii U exclusive.

NintendoWorldReport - 8/10 - http://www.nintendoworldreport.com/r...o-wii-u-review

I enjoyed saving the Lylat System once again, but give me a year and this experience might just blend in with Star Fox 64 since it shares so much DNA with that classic.

IGN - 7.5/10 - http://www.ign.com/articles/2016/04/...ox-zero-review

Star Fox Zero’s fun stages and impressive boss fight give me lot of reasons to jump back in and play them over and over, and especially enjoyed them in co-op until I got a hang of juggling two screens myself. I’ve played 15 hours and I still haven’t found everything. Learning to use the unintuitive controls is a difficult barrier to entry, though it comes with a payoff if

you can stick with it.

USGamer - 3.5/5 - http://www.usgamer.net/articles/star...open-the-wings

The motion controls are decent and there are some great levels, but Star Fox Zero lacks replayability - a problem given that a dedicated player can probably knock it out in less than a day. Still, the level design has merit, and the second half of the game in particular is a reminder of how great Star Fox can be. Star Fox Zero falls short in a lot of ways; but for better or worse, it's still the best game the series has seen in years.

BGR - 3.5/5 - http://bgr.com/2016/04/20/star-fox-zero-review-wii-u/

If you can manage to overcome the controls and go in to the game understanding that this is not an entirely new experience, there’s a great deal of fun to be had with Star Fox Zero. It might not be the game that the Wii U faithful were imagining when rumors began to spread that Star Fox would make its way into the new generation, but I have a feeling Nintendo fans are going to find a lot to appreciate.

VideoGamer - 7/10 - http://www.videogamer.com/reviews/st...ro_review.html

Star Fox Zero is a pleasant return for Fox McCloud and his merry squadron, albeit one with a few flaws that stops it from sitting alongside the Wii U's best.

GameSpot - 7/10 - http://www.gamespot.com/reviews/star.../1900-6416412/

Though I feel like I've seen most of this adventure before, Zero is a good-looking homage with some new locations to find and challenges to overcome. It doesn't supplant Star Fox 64, but it does its legacy justice.

GameReactor Sweden - 7/10 - http://www.gamereactor.se/recensione...Star+Fox+Zero/


LazyGamer - 6.9/10 - http://www.lazygamer.net/features/st...eview-top-fox/

While Star Fox Zero offers up some exhilarating dogfights with a unique control scheme that actually makes motion controls work, its highest highs are let down all too frequently by repetitive, mundane on-rails segments that sour the freedom that the game gives you in short bursts.

Game Informer - 6.8/10 - http://www.gameinformer.com/games/st...s-retread.aspx

Star Fox Zero is like visiting a place you remember fondly, but have outgrown

AppTrigger - 6/10 - http://apptrigger.com/2016/04/20/sta...iew-good-luck/

At the core of Star Fox Zero lies a somewhat enjoyable experience. Multiple mission branches, different styles of missions, a steady framerate, an enjoyable musical score and vehicle variance make for a competent core gameplay system. It’s the disastrous gyroscopic controls, short campaign, outdated visuals and terrible voice acting that bog gameplay down. You have to overlook a bevy of flaws to enjoy the game for its core mechanics, which is quite the unfortunate turn for the storied franchise.

TheSixthAxis - 6/10 - http://www.thesixthaxis.com/2016/04/...x-zero-review/

As a game that lives and dies on its mechanics, Star Fox Zero is only intermittently successful at selling its dual screen dynamics. It’s at its best during the classic Arwing sections, but the Walker form becomes overly fiddly and the different viewpoints often cause more problems than they solve. Sadly it’s somewhat fitting that one of the final Wii U first-party games still doesn’t convince us on the viability of a dual-screen home console.

ShackNews - 6/10 - http://www.shacknews.com/article/942...w-crash-course

Star Fox Zero swings from one pole to the other, oscillating between satisfying homage and unwieldy slog.

GamesRadar - 2.5/5 - http://www.gamesradar.com/star-fox-zero-review/

There is a good game somewhere inside Star Fox Zero, but its forced reliance on the Gamepad's screen and motion controls cause it to barrel roll right into mediocrity.

Giant Bomb - 2/5 - http://www.giantbomb.com/reviews/sta...view/1900-741/

All of this would have been welcome in the early 2000s, but the years of disappointing follow-ups and the overall progression of industry standards leads to Star Fox Zero having the impact of an HD rerelease rather than a full sequel. Being able to beat the game in 2-3 hours doesn't help, no matter how many branching paths or lackluster challenge missions are included. Even the moment-to-moment action doesn't have anywhere near the impact that it had almost two decades ago, as this limited style of gameplay feels dated in 2016. Nintendo finally released the Star Fox game that I thought I wanted, but it leaves me wondering what place Fox McCloud has in today’s gaming landscape.

Star Fox Guard


OpenCritic: 75 http://opencritic.com/game/2623/star-fox-guard


GameXplain - Unscored - https://www.youtube.com/watch?v=FQMAyQJ1a6s


Nintendo Life - 8/10 - http://www.nintendolife.com/reviews/...star_fox_guard

What we see is a terrifying game wrapped in a charming coating with lots to do if you're so inclined. The main game is satisfying on its own, and throw in the excellent My Squad online mode and you've got yourself a party. Player beware; you're in for a scare.

Metro.co.uk GameCentral - 8/10 - http://metro.co.uk/2016/04/20/star-f...-roll-5829937/

The sort of expertly orchestrated action you’d expect from a team-up between Nintendo and Platinum, but the lack of innovation is a little disappointing.

TheSixthAxis - 8/10 - http://www.thesixthaxis.com/2016/04/...-guard-review/

Smaller and tighter in focus than Star Fox Zero, Star Fox Guard utilises the Wii U’s abilities in a far more cohesive and enjoyable manner than its bombastic sibling. Fun and frantic, it marks a unique take on a well known genre, which, with typical flair, Nintendo have made their own.

Vooks - 4/5 - http://www.vooks.net/star-fox-guard-review/

Star Fox Guard might not be as big or as ambitious as Star Fox Zero it’s still a very enjoyable experience that the developers have poured just as much heart and soul into. It’s got a good variety of challenges, lots of unlockables and a great slew of enemies to keep things interesting throughout the entire experience.

IGN 7.8/10 - http://www.ign.com/articles/2016/04/...x-guard-review

Star Fox Guard is a fun action-tower defense game about managing different perspectives to put out fires as you use your resources to grow an awesome arsenal of robot-busting turrets. Its graphics are plain considering Nintendo’s artistic pedigree, but it’s still an elegant little game that can get a whole room of friends working together.

LazyGamer - 7.8/10 - http://www.lazygamer.net/review/star...ights-grippys/

Star Fox Guard is as unbearably tense, and frighteningly stressful as it is fun. It may look like a simple, throwaway digital game, but it could be better than the game its packaged with.

NintendoWorldReport - 7.5/10 - http://www.nintendoworldreport.com/r...d-wii-u-review

It's fully featured and has a nice long single player campaign. So what if it’s a little repetitive, you didn’t pay anything for it so what does it matter if you never finish it. However Star Fox Guard is also being sold as a separate game digitally via the eShop. Here is where it’s a little harder to justify. As a party game it’s a great experience to have with your friends, and one that can only be accomplished on Wii U. As a single player offering it may not keep you entertained.

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Wed, 20 Apr 2016 16:55:20
gamingeek said:

Also don't forget than Nintendo has unified their development pipeline. If you combine portable and home console 1st party games and they are all playable on the home console then you are going to have a significant increase in released software.

Quoting myself bitches.

There are quite a few 3DS games that would be awesome to play on a home console like Zelda ALBW and Mario 3DLand, Luigis Mansion 2 etc. If the NX versions of portable games can have improvements like AA, textures, resolution and lighting they could be great at home to play. It would almost double  Nintendo's 1st party output on a home console.

What other 3DS games could you think of that would be fun at home? We already have RE Revelations.

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Wed, 20 Apr 2016 18:06:17

I might still get Star Fox Zero.

Nice to see Peter Jackson agrees with me. AR is the future.

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Wed, 20 Apr 2016 18:54:26

Playing the Gears of War 4 multiplayer beta and it's soooooooo good. I so can't wait for the game to come out. smiley

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Wed, 20 Apr 2016 18:56:31

Digital Foundry has an article about the 'rules' Sony put forth for PS4/Neo.  Most strikingly, there must be feature parity between games, but features may be enhanced for the Neo model.  The example given was that you can't have a game that has splitscreen multiplayer only on Neo, but you can have say 2-player split screen on the PS4 and 4 player splitscreen on the Neo.

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