Insomniac not ruling out Fuse Wii U port
Wants more 1st party franchises on Wii U
digitallydownloaded.net
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Retro looking to hire interface programmer
Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes
taleo.net editorial
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Miyamoto loved working on N64 games
" There was nobody to tell us how to create these types of 3D games. We were essentially creating our own rules of how 3D games should be designed."
timeforkids.com
gamingeek
Capcom talks remakes, DuckTales Remastered
Dungeons and Dragons: Chronicles of Mystara content
polygon.com
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Get RE Revelations by June 18, get signature weapon pack for free
Wii U players will have a few post-launch weeks to take advantage of some free DLC.
capcom-unity.com
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Wii U: Two Years of Negative Brand Momentum
If consumers hear the words “Dust” and “Wii” repeated together for multiple years, consumers begin associating those two things as the same thing
notenoughshaders.com editorial
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*crickets*
It's not a disaster at all, GAF is being GAF.
It should be said people have complained about frame rate, most of us have had flaw free butter smooth frame rates. It's possible these people who have had any issues had a background download/install going on the background or haven't got the latest firmware spring update.
GAF is being a load of whiny bitches, the people who have never played this before complain because it's not like RE4/5/6 and the enemies are bullet sponges. There are various aiming sensitivity and inverting options, I doubt they tried them all. The default aiming sensitivity is boxed and actually quite useful given the corridor like environments of the ship, if you want there is fast and very fast options. It takes a little while to get used to it after superior gyro aiming on 3DS but you quickly get it down pat and the twin stick controls give you more freedom.
It's a fantastic port IMO, I never expected that they could take a 3DS game and make it look this good on the big screen, the framerate is flawless for me and the touch screen and off screen play makes the U version definitive - although it will play just as well on 360/PS3 without those features. Based on the demo and having played the full game I wouldn't hesitate to reccomend it to everyone to buy it regardless of platform.
Well don't I feel stupid, after my RROD hardware rant I followed MS support page's E68 error advice and disconnected the hard drive. Booted everything up and it worked. So it seems the hardware isn't faulty and I owe them an apol.... wait a minute! The hard drive is part of the hardware so they still screwed me.
Wait...... all my gave saves are gone. I.... have... to... play... Arkam City.... from... the beggining...?
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
WTF? My Assasins Creed 2 save is gone, I kept it so I could easily relive my Italy vacation hotspots. It's gone, godamnit.
The other saves I don't care about as I intended on replaying those other games from the start.
FAMITSU SCORES:
Resident Evil Revelations (PS3/Xbox 360/Wii U, Capcom): 10 / 9 / 9 / 8 - (36/40)
Shin Megami Tensei IV (3DS, Atlus): 9 / 9 / 10 / 9 - (37/40)
Terraria (PS3, Spike Chunsoft): 8 / 7 / 7 / 6 - (28/40)
Valhalla Knights 3 (PS Vita, Marvelous AQL): 8 / 7 / 7 / 8 - (30/40)
Kamen Rider: Battride War (PS3, Bandai Namco): 9 / 8 / 8 / 8 - (33/40)
Z/X: Zillions of enemy X - Zetsukai no Crusade (PS3, Nippin Ichi): 8 / 8 / 8 / 7 - (31/40)
Tamagotchi no Doki Doki Dream Omisecchi (3DS, Bandai Namco): 8 / 7 / 8 / 8 - (31/40)
e-ji no Kane to Cinderella: Halloween Wedding (PSP, Quinrose): 7 / 7 / 7 / 8 - (29/40)
Rakuen Danshi (PSP, Takuyo): 7 / 7 / 7 / 7 - (28/40)
Wow. The lighting in Metro: Last Light. :'( Wish I could have SSAO above 0.5, but it's absolutely incredible even on that (if a little lo-res looking). It's taken me 2 days and one game destroying glitch (luckily you can level select) to get it working stably, and I'm still running into all sorts of bizarre glitches...but God damn, the lighting makes it all worth it.
Can you grab some pics from your PC?
Yeah it's weird, some people are experiencing frame rate problems other people find it really smooth. For me it's really, really smooth and looks great too.
EDIT: Read more of the GAF thread, those guys are nuts the hyperbole is crazy, it's the same damned game only looks crisper and better and suddenly because of no gyro aiming it sucks or because they can't run it higher than 1080p on the PC version it's shit. Then you have the guys who never played if before just going on about the bullet sponge and how it doesn't play like RE5.
Killzone 4 on the left, Killzone 3 on the right
PS4 uses 40'000 polys vs 10'000 on PS3
Full screen pic
Screenshots won't do it just as it's all about how the effects move in real time. I was looking for videos on YouTube, but you've pretty much got to go through the whole video to find a part that shows it off because of how dark most of the game is. The best I could come up with was this benchmark video, but I saw one playthrough that stopped just before the section I'm up to which is the most stunning thus far so if I remember I'll link you to tha when they continue.
2:10 (with the spinning shadow) I think gives you the best sense of what the game is actually like, but really the whole thing is far too over the top so you don't get the really excellent sense of contrast that the game itself has. The way they use headlamps to give away enemy positions is awesome, because although they show you where the enemy is, they're hard to shoot due to how bright they are on the eye.
Too.... cute.
"Despite only launching in Japan so far, New Leaf has outsold the last home console game, Animal Crossing: Let’s Go To The City, with 3.86m units sold."
Very nice lighting are you having trouble running it?
I'm getting sick of blocky shadows on consoles. I would prefer pre-baked straight rather than blocky realtime.
Here you go, just for you.
Too.... much... effort.
Oh shitballs you just reminded me, my 100 hours in Oblivion save is dead
From the latest Wwise release notes, to demonstrate how close to "maxed out" the Wii U CPU actually is/ was:
Here’s an overview of the performance factors (as a reference, 1x represents status quo while 2x means that an effect runs twice faster than before):
Matrix Reverb: 4.6x
Flanger: 1.5 - 2.4x
LPF: 1.1x
Time Stretch: 2.5 - 3x
Convolution Reverb: 8 - 10x
Guitar Distortion: 1.4 - 2x
Tremolo: 4.4x
Harmonizer: 1.5 - 2.2x
Vorbis Decoding: 1.1 - 1.15x
I believe most/ all of these things are processed on the CPU, not the DSP (not that it really matters). This is from May 14th, previous release was late last year. There have been improvements on other platforms as well, though they were generally a lot smaller. Except for tremolo, which saw a massive speedup on 360 as well, and LPF.
That specifically is what made it worth it for me. But I also like tooling around with PC hardware.
I had my golden armour and everything too.
Something tells me "Legal Issues" is not the name of their next game.
Hmm, seems 2 of the 8 cores in PS4 CPU are reserved for the operating system, so devs have access to 6 cores only.
1.5gb RAM seems to be reserved for the OS too. So game RAM would be 6.5gb. Character models have 4X as many polys compared to KZ3 but the visual difference isn't that big in the screen at least. Seems they are using Sony's custom AA solution that is less RAM intensive for 1080p.
"While the GPU is considered to be very fast, but shader optimisation seems to be the key to getting the most out of it.
What is very interesting is that the developer says that the GDDR5 memory really gives the system "its wings", and lauds the immense 176GB/s of bandwidth available. However, it's not a bottomless pit of unlimited throughput - efforts still need to be made to use small pixel formats in order to maximise performance. Bearing in mind that the vast, unified memory pool of high-bandwidth RAM is one of the key advantages PS4 has over PC and the next-gen Xbox, it'll be interesting to see how multi-platform projects cope.
Also fascinating is that by its own admission Guerrilla is not using much of the Compute functionality of the PS4 graphics core - in its conclusion to the presentation it says that there's only one Compute job in the demo, and that's used for memory defragmentation. Factoring in how much Sony championed the technology in its PS4 reveal, it's an interesting state of affairs and perhaps demonstrates just how far we have to go in getting the most out of this technology - despite its many similarities with existing PC hardware."
Quick question to everyone, do you have any opinion about the PS4 and Durangos 8 core 1.6gz CPU? If you haven't read about them at all, what do the numbers themselves give you an impression of considering Xenos was a tri-core 3.24gz?
No problem running it on very high with best textures and SSAO turned on on the lowest setting, GG. Not taking into account problems with it unrelated to my hardware...except for the fact that I have a radeon card instead of Nvidia and they decided to fuck over Radeon uses for the purposes of marketing.
Loading is super fast too. Like a few seconds after you die, and maybe 10 seconds for initial load. That's for the whole level, and they can be reasonably long.
I will be the judge of Revelations. I can have all four versions running at the same time and compare them all.