Sonic Racing Transformed - patch sent off to Nintendo
"SEGA have confirmed the issues are fixed and it's currently over with Nintendo. "
sonicstadium.org
gamingeek
Miyamoto on third party Wii U interest and more
"It's a matter of how seriously they commit themselves"
guardian.co.uk
gamingeek
Treyarch details upcoming Black Ops II Wii U update
"The first update will have the customization controls that were missing from the Wii Remote."
callofduty.com
gamingeek
Iwata: Today, I’m visiting the Ubisoft headquarters in Paris
IIwata Asks Ubisoft, everything (laughs)
nintendo.co.uk
gamingeek
What convinced the Ace Attorney writer to join forces with Level-5
and Professor Layton
polygon.com
gamingeek
How Resident Evil's producer got all the way to the top
"a lecturing mentor propelled me"
polygon.com
gamingeek
Playstation All-Stars Battle Royale
Fun game but takes getting used to.
vglounge.com impressions
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Archangel3371 (8m)
More to the point, what Xbox games look as good as the Super Mario Galaxy games?
Many, but of a totally different art style.
The Galaxy games looked great, but I've never understood why people act as if they were jaw dropping amazing looking.
Factor 5: Wii is more powerful than Xbox: Gamecube equal to Xbox
Don't forget that the game which pushed the most polygons last gen was a GC game Vader.
Vader what I am trying to make you understand is this:
GC/Xbox PS2 were at the forefront of development, the biggest teams, the best budgets, the greatest talent. The teams that made those awesome graphics then moved on.
ON to the 360 and PS3.
Wii was left behind as a poor neglected brother with 3rd rate developers, smaller teams with less money and less talent. Less money and less talent does not equal better tech or graphics, or scope, or effort. If you argue against this you are being obstinate, illogical and pig headed.
Your argument would assume that Wii games did have the best talent and budgets and dedication (an all things being equal approach - things were not equal), you know what even the middleware wasn't worked on significantly, they just used old middleware.
That said, if Wii's graphics were not as good than how do you explain Retro doubling the texture resolution from Prime 2 to 3 still at 60 FPS? Or Mario Galaxy shitting all over Sunshine's graphics? Skyward Sword is markedly more geometrically complex and rich compared to Wind Waker. Do you think that the GC could do Xenoblade the game which has environments as big if not bigger than 90% of 360 games? If Nintendo is making Mario Galaxy look great, someone else can do better. Nintendo is not a graphics driven developer - the best GC graphics were not by Nintendo and the best N64 graphics were not by Nintendo. Eggebrecht brings up another good point "Outside of that this guys usually haven't work much or at all in the GameCube days on the graphics side, and that comes down to exactly what you were asking earlier and I don't know if with their high end graphics program... as they're willing to look at the hardware and do something completely new." To make the best Wii graphics you probably need to have good experience on making great looking GC games - imagine what Rare could have done on Wii for instance?
Factor 5, when developing their unreleased Wii games (Pilotwings and Superman) said that their Wii engine was doing everything their PS3 Lair engine was doing and more. That means the same or more NPCs, physics AI etc (at Wii level graphics of course). What Wii lacked compared to Xbox was programmable shaders, thats about it.
Custom shaders could be made with the TEV but it took enourmous technical knowhow and dedication to do them properly. In the first link I provided Factor 5 talk about using the GC TEV. I also believe that you are looking back on Xbox games with rose coloured glasses. Go back and play these games, the best ones with shader effects up the wazoo are usually plagued with frame dips, low res textures and jaggies (Chronicles of Riddick is a case in point). Even if this weren't the case, the best teams who made the best graphics for those systems then passed over Wii and went straight to 360/PS3 (not that there's anything wrong with that) but it clearly shows that the best graphics possible were not exploited, funded or explored on the Wii. Otherwise Wii gamers would not have had to look at the Conduit with hopeful intent.
The best you got on Wii was Metroid Prime 3, by a talented, graphics focused developer with adequate funding. But as I said even this is not the pinnacle of what the system can achieve. It was 60 FPS and most people understand that if you drop the frame rate to 30 FPS you can pack in twice the detail. Prime 3 already has twice the detail of Prime 2, if they made it 30 FPS it could have been even more detailed.
On a side note, most of you assholes who played Wii did so on an HDTV where the scaling of your HDTV made everything look fugly. It stretched, blurred, muddied and jaggied what the native picture was suppossed to look like. If you played Wii with an HDTV for the majority of this gen you should not even be commenting on graphics. As good as you may have thought Mario Galaxy 2 looks on an HDTV, play it on a great SDTV and you'll notice it looks markedly better.
I'll leave you with this Julian Eggebrecht Interview
I know you're typing on a phone in an airport Vader but the discussion on Wii graphics has to be more complex than just: SHOW ME ONE Wii GAME THAT LOOKS BETTER THAN XBOX
It has to because otherwise I'm going to get the biggest facepalm headache of all time.
They pretty much were comparatively.
Sunshine obviously looked better than this but you can't find many good pics because it was hard to capture decent GC screens from the hardware.
Still, look at Super Mario Galaxy now.
And before the Dolphin argument BS starts, it has only eliminated the jaggies, there are no other enhancements there, no different textures, no added shaders or lighting. Just the same graphics with no jaggies.
No way. I think people completely underate SMG's graphics just because it's cartoony. Bowser's got some pretty badarse textures for example, but you're more likely to see people masturbating over some decent ground texture on an Xbox game. That's bullshit.
Anyway I looked up stuff like Conker, Ninja Gaiden, Chronicles of Riddick etc., and you cannot tell me with a straight face that their graphics are more advanced than Metroid Prime 3. In many cases more polished, and less jaggies, but there's significantly less detail in all of them, and most of them hide stuff with shadows, or have no lighting effects; in other words they're all hiding a lot of stuff to make themselves look better and doing simple things well, but nothing complex.
If we're talking about art style, though, then yep, you're wrong. SMG>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>anything on Xbox by a country mile.
This is a pretty important story:
http://venturebeat.com/2012/11/27/forget-six-axis-gamepad-nine-axis/
Wii U pad sensors 15 times higher resolution than cell phones
Basically you know the Wii remote had to use IR to track the position of Wii's motion controller but if you lost line of sight between the bar and the end of the wiimote you lost position? Also in motionplus you have a more accurate motion by far but it still cannot tell the position relative to the screen? PSMove uses a camera to track it but this story is saying that the U pad has even more accurate sensors, 9 axis control that can "always guide [the GamePad] back to what the absolute position is."
We thought that the U pad had the IR port for IR aimng but it was just for TV control. The tech inside the pad means you do not need IR or an external camera it always knows the exact absolute position is. The tech company says they tried using PS Move's Sharpshooter to aim and said it had accuracy and latency problems. They say the U pad sensors have little to no latency and is very accurate which can change the way FPS are played.
Feasibly what this means is that you can still have IR style aiming control whilst using the U pad and all its other features at the same time instead of swapping out for Wii remotes.
This would be great for IR FPS with touch controls too.
“Our story begins seven hundred years from now in the Last City on Earth, in a Solar System littered with the ruins of man's Golden Age,” reads the document. “A massive, mysterious alien ship hangs overhead like a second Moon. No one knows where it came from or what it's here for, but only that it's our protector.
“Meanwhile, strange, alien monsters creep in from the edge of the universe, determined to take Earth and the Last City. We are young 'knights' tasked with defending the remains of humanity, discovering the source of these monsters and - eventually - overcoming it.”
The massive alien ship is referred to as “the Traveler”.
Destiny is described as “fun and accessible to all”. It aims to “create a universe as deep, tangible and relatable as that of the Star Wars franchise”. “Destiny is designed for your inner seven year old,” says Bungie co-founder Jason Jones. “We want to make it feel like a mythic adventure.”
The gameplay is “social at its core” offering “a world to explore with friends, both old and new”.
The document includes a Destiny logo alongside the PlayStation 3 and Xbox 360 icons. The URL Destiny.com is also mentioned. Right now, that's password protected, but it is owned by Bungie. Is Destiny the final name of the game?
Most of the plush normal mapped Xbox games only looked good in the dark because of the way normal mapping used shadows. You can see in Chaos Theory in brighter lit environments it hardly looks great. Doom 3 could look horrid in full light.
Riddick Xbox as good as Prime 3? I think not.
This level from Chaos theory looked outstanding. Probably the best looking level last gen.
The rest of the game on the other hand had highs and appreciable lows.
Those character models...
Look at the textures on that rock wall. Do not tell me Wii hasn't bettered that. Take off the rose coloured glasses guys.
One thing I will say about Splinter Cell the lighting was superb. Most of the normal mapped characters can be done on Wii, Conduit showed that. I'm sure that if Ubisoft put the money and tech behind a ground up Splinter Cell game and had three rolls of the dice like they did on Xbox they could easily better what is on show here.
Most of the screens are from Team Xbox or IGN so its not like I am googling for shitty screens or anything.
Conker looks nice love the artstyle. Don't tell me that Mario Galaxy isn't better looking though. Starfox adventures didn't look bad either.
Look at this ground texture for christs sake
Hardly great. Come on guys.
NGaiden looked great but most screens you see are bullshotty like most Halo 2 and SH3 screens you find online.
Here is F-Zero GX GC
Now lets see a good quality HD screen of it.
Gamecube RE4
vs Wii Darkside Chronicles
Look at Rebel Strike now. Clearly that Stormtrooper is above what Wii could acheive. (sarcasm alert)
This is pretty but its a skybox
Faiiiiiiiiiiiiiirly decent. But with GC it was impossible to capture decent screens.
I mean look at this:
*shudders*
Now I can understand if people want to hold up Chaos Theory and Ninja Gaiden as great examples of graphics, even Conker with the happy go lucky artstyle but looking back on Riddick and Doom 3 Xbox, they just look hideous these days. Chaos Theory has nice lighting and some normal maps but the texture quality is not great.
This Wii game looks better to me and it ran at a solid 60 FPS with great texture detail and lighting. Not jaggy either or hiding behind shadows. And if they dropped the frame rate to 30 they could do more detail.
And as good as Conker can look, Mario Galaxy 1 and 2 do it better. That one's a fact.
I went back to look at the old gamespot metroid prime 3 thread what year was that? 2007? LOL even back then I was telling Vader to play on an SDTV:
P.S You really shouldn't be playing Wii on on HDTV, I've seen the frigging difference. You know what scaling does to SD content. Think of your dvds man.
Gamespy said:
"The two best qualities that Corruption brings to the table are its amazing visuals and its brand-new twitch-based control scheme. We could go on for half of the review about how the graphics, lighting and other visual stimuli are on a par with some of the better games seen running on the Xbox 360 and PlayStation 3. The fact that Wii is vastly underpowered compared to these other two systems is a resounding testament to Retro's graphics and art design team that have certainly milked the Wii hardware for all it's worth. We doubt that even the most snobbish next-gen owners would disagree with our assessment here."
1up said:
"Amazing as it is to say about a Wii game, Corruption contains some of the best visuals in gaming, period. It can't always mask the hardware's technical limitations (pixelation every time you're up close waiting for a door to open, for example), but in most cases the lighting, attention to detail, and wonderfully cohesive and imaginative art direction more than make up for the Wii's lack of raw horsepower. Put it this way: I found myself wandering through rooms two or three times just to look at them. How many games on any system can you say that about?"
IGN said
"It dishes out larger, more detailed environments, crisper textures, dramatically improved particle effects, depth of field blur, screen shakes, and what is easily the best utilization of bloom lighting in any Wii game to date. Environments, objects and particle effects alike are illuminated with a neon-like hue that fits exceptionally well within the game's science-fiction setting. It yields the fastest and most responsive first-person controls in any Wii game to date -- possibly in any home console game ever -- and it alone makes the experience so thoroughly enjoyable that you won't want to put the Wii remote and nunchuk down."
Sad seeing all the people besides you guys that I liked at Gamespot and don't see anymore.
Grammaton's even spoiling the party on page 14
Ah good times.
What happened to the rest of those guys? Anyone know? We know about Oilers of course. I used to see Mantork on GAF, not anymore.
Xbox was HD, Wii was not. THE END.
This. They look great but nothing special.
So here is a video of Wii U's motion sensor tech.
"The most astonishingly accurate motion tracking and pointing performance in the world of sensors" says the PR blurb.
Remember no IR or camera tracking is involved. They say that because of the large U pad they could put in larger more accurate sensors to detect earths magnetic poles.
Another surprising and unheard of U feature. You don't need an IR port, you can still have IR like aiming in shooters. I wonder if they will put this tech into new versions of Motionplus?
Yeah the Wii probably had slightly more power than an xbox but I still dont buy that no company not even Nintendo took full advantage of the console. Their best looking games MP3, Galaxy and Zelda I dont think look much better than NG or even RE4. They look exactly like they could fit right into an Xbox or GC lineup. There is no distinction, you strip away all the names and associations and simply put graphic comparisons up and ask someone to pick out which are Xbox and which are Wii games they cant tell.
Yeah the ninja game on nintendoland does this. You hold it vertical so the end of the pad is facing the TV. There is no sensor there but the aiming is PERFECT. Its not like SS where it feels slow and sluggish cause it is not using IR. This was as good as IR, it had me scratching my head.
To me, trying to trumpet the Gamecube, Xbox, or Wii over one another graphically is pointless...any game that pushes any of the 3 is going to look very close to the same level with microspopic differences, so who fucking cares? When you start comparing PS2 or Dreamcast to these 3 consoles, THEN you can see a difference with your natural goddamn eyeballs.
That was my whole point in the 1st place, that Nintendo shouldn't have even bothered making the Wii any more powerful than the Cube or Xbox if they weren't going to go for HD quality as the jump is so small its pointless. Its like they just did it for PR reasons...so they could say the Wii was TECHNICALLY more powerful than the 3 last-gen consoles. Even though the jump was so small nobody would ever care.
This is the ultimate point. In the end the wii was not distinguishable from the other consoles of last gen. I believe the Wii U will have the same issue as well. The specs show things that it can do better than 360/PS3 but an entire gen will come around and we will see games that look on par with one or two standouts that maybe you can make an argument looks better. The same excuse can be given that no one used the wii U to its full potential but at some point you have to realize it is the hardware. Now we shall see on the Wii U but the Wii has come and gone and I never once thought of it as a system with better graphics than Xbox, on par yes but not better.
And yeah if Nintendo had gone HD on wii then it would have had a clear distinction from the consoles of last gen, even Xbox which only had select games in HD. If the Wii had a full library of HD games even though the games on a technical level were about the same they would all look better than last gen since it could do something the other consoles did not, but they couldnt even commit to that.
But at least in the case of the Wii U it will be around for at least a year before any other consoles that are more powerful show up, instead of actually releasing AFTER more powerful machines. I'm still waiting to see just how powerful the other machines are as well.
Also in Wii U's advantage is just that no matter what it will be at least somewhat on par being a modern HD console with at least decent online. It will NEVER seem as dated as the Wii. The Wii felt dated on day 1, honestly. Look how long 360 has been around without feeling dated? 2005 was a LOOOOOONG time ago.
Yeah it helps a lot. It feels and looks great, few issues aside (like the friends list and messaging which can be corrected. Its really the sexiest machine Nintendo ever made I think. It feels like a good quality piece of equipment and the pad is awesome. The screen is not ipad or even Vita awesome but hey I can use it to play games while I am watching something else so I dont mind.
This gen does still look great. I am still shocked Nintendo pulled off 6 years with the wii on tech that has been ugly for all that time. Now with this gen everything still look beautiful, now it is getting a bit stale, we have seen it all already but damn it still looks fantastic. This is a gen that can last 10 plus years and the games will still impress graphically. So the Wii U will never feel as outdated as the wii did. I cant wait to see what Mario and Zelda will look like.