GG Weekly Videogame News RSS Feed
The Real Cost of Next Gen laserlemming.com editorial isntchrisl
[amazon.co.uk] Nyko's U Boost GamePad battery - first look   What's that s*** on the back? amazon.co.uk gamingeek
[gonintendo.com] Wii U cardboard GamePad yanked from eBay Replaced by many others gonintendo.com gamingeek
[kotaku.com] Kotaku reviews Zombi U "A horror game that's actually scary. A survival game that's tough to survive. A first-person Demon's Souls with zombies that uses the Wii U's controller better than any other Wii U launch game" kotaku.com impressions gamingeek
OPM: All the PS4 launch game rumors we can find officialplaystationmagazine.co.uk gamingeek
[cnet.com] Wii U "essentially sold out at retail" Black Friday Nintendo results cnet.com gamingeek
[neogaf.com] Studio claims major gaming site fished for Nintendo bashing answers "The interviewer keeps throwing leading questions to get them to bash Nintendo’s indie policies" neogaf.com gamingeek
[eurogamer.net] Eurogamer reviews Nano Assault Neo 4/10 "Shin'en goes overboard trying to show off its graphical prowess" eurogamer.net gamingeek
Ex-Rare staff reveal ten juicy secrets nintendo-gamer.net gamingeek
[nintendolife.com] Nintendo And The Third-Party Challenge nintendolife.com gamingeek
[mcvuk.com] Wii U's TVii service confirmed for Europe Euro brethern - let us join hands mcvuk.com gamingeek
[officialnintendomagazine.co.uk] Reggie: Wii U is more graphically intensive than rival consoles "Call Of Duty looks dramatically better on Wii U" officialnintendomagazine.co.uk gamingeek
[officialnintendomagazine.co.uk] Miyamoto willing to help outside devs for Wii U Exclusives officialnintendomagazine.co.uk gamingeek
[officialnintendomagazine.co.uk] Michel Ancel: Wii U NFC could be quite innovative officialnintendomagazine.co.uk gamingeek
[gonintendo.com] Handy trick for Wii U screenshots gonintendo.com gamingeek
Sonic Racing Transformed - patch sent off to Nintendo "SEGA have confirmed the issues are fixed and it's currently over with Nintendo. " sonicstadium.org gamingeek
Miyamoto on third party Wii U interest and more "It's a matter of how seriously they commit themselves" guardian.co.uk gamingeek
[rocketnews24.com] Guy plays Wii U on the bullet train This guy even uses his cell phone to get his Wii U online! rocketnews24.com gamingeek
[kotaku.com] Little Inferno Review Should you play this game? Yes! kotaku.com impressions phantom_leo
[joystiq.com]  Joystiq reviews Darksiders 2 Wii U  4 stars out of 5 - " it's a great deal faster than the sluggish menu that shipped with the other versions" joystiq.com impressions gamingeek
[joystiq.com] Joystiq reviews Mass Effect 3 Wii U 4.5 stars out of 5 - "no noticeable problems and no abnormal frame rate hiccups." joystiq.com impressions gamingeek
Treyarch details upcoming Black Ops II Wii U update "The first update will have the customization controls that were missing from the Wii Remote." callofduty.com gamingeek
[gengame.net] RUMOR - GameStop cancelling Wii U waiting lists " they have too many people on-call and no idea when new systems will be coming in" gengame.net gamingeek
[eurogamer.net] Little Inferno - Kotaku review eurogamer.net gamingeek
[eurogamer.net] Face-Off: Arkham City Armored Edition on Wii U "we can report that Batman: Arkham City Armored Edition is actually a pretty close match to the Xbox 360 game, from a visual standpoint at least." eurogamer.net gamingeek
[eurogamer.net] Wii Mini: Large pics and all details here Exclusive to Canada during the holidays eurogamer.net media gamingeek
[gamekyo.com] Hitman 6 artwork gamekyo.com gamingeek
[youtube.com] 16 minutes of Far Cry 3 on PC Ultra settings at 1080p Weep, puny consoles youtube.com gamingeek
Iwata: Today, I’m visiting the Ubisoft headquarters in Paris IIwata Asks Ubisoft, everything (laughs) nintendo.co.uk gamingeek
[gamasutra.com] Far Cry 3: What the critics are saying gamasutra.com gamingeek
[videogamer.com] 'Pretty pictures won't be enough next-gen' Says Reggie videogamer.com gamingeek
[nintendolife.com] Trine 2 Directors Cut Wii U review 7/10 - "Trine 2: Director’s Cut borders on perfection and deserves nothing less than to be framed and mounted" nintendolife.com impressions gamingeek
[gonintendo.com] Gametrailers Wii U - video review gonintendo.com gamingeek
[nintendoeverything.com] LOVEFiLM Instant app available on European Wii Us F***yes finally. nintendoeverything.com gamingeek
[gamekyo.com] Zombi U Wii U launch trailer - Europe Is that the actor from Hellboy? gamekyo.com media gamingeek
How Resident Evil's producer got all the way to the top "a lecturing mentor propelled me" polygon.com gamingeek
[gamasutra.com] Black Friday History and the Wii U gamasutra.com gamingeek
[gamasutra.com] Can the Wii U heal the split between TV and tablets? gamasutra.com editorial gamingeek
[nintendolife.com] Wii U Isn't Sure of Itself, that's its Greatest Virtue Game Designer Says nintendolife.com gamingeek
[gamefront.de] Agni’s Philosophy Demo Trailer gamefront.de gamingeek
[eurogamer.net] Bungie releases first Destiny concept art as story details leak "Destiny is designed for your inner seven year old." eurogamer.net gamingeek
[eurogamer.net] Higher than expected Dishonored sales  Mean Bethesda has a new franchise eurogamer.net gamingeek
[eurogamer.net] Mario, Layton offered free to 3DS XL owners UK eurogamer.net gamingeek
[venturebeat.com] Wii U pad sensors 15 times higher resolution than cell phones It can always guide [the GamePad] back to what the absolute position is. venturebeat.com gamingeek
[nintendoworldreport.com] NWR review Trine 2: Director's Cut 9/10 - "you will surely have fun with its multiplayer, visuals, and puzzle design." nintendoworldreport.com impressions gamingeek
[gamespot.com] Gamespot Mass Effect 3: Special Edition Review 9.0 - " you can utilize your squad's powers in tactically efficient ways without ever pausing the game. The benefit to the action's pacing is immense." gamespot.com impressions gamingeek
[gonintendo.com] New Super Mario Bros. 2 - Free DLC footage SMB2 and 3 stages? gonintendo.com media gamingeek
[tinycartridge.com] Nintendo Direct features get an unofficial gesture LOL tinycartridge.com gamingeek
[pcgamer.com] Syberia III Confirmed Benoit Sokal is returning to helm the project. pcgamer.com news aspro
[minus.com] Rumour: Wii U clock speeds are found by hacker 3 overclocked Wii 1 CPUs strapped together with more cache? minus.com gamingeek
[gamesradar.com] Wii U Zelda and 3D Mario are coming Were considered when designing the console gamesradar.com gamingeek
[mcvuk.com] Xbox 360 almost doubles Wii U unit sales in console's first week The numbers don’t lie, but sometimes they do need to be considered in a wider context. mcvuk.com gamingeek
[mcvuk.com] 'Hatred' for motion controls to blame for Kung Fu Superstar's Kickstarter's woes mcvuk.com gamingeek
[mcvuk.com] Ubisoft: Wii believe in U Third party support is crucial to any console launch, and Nintendo has done a sterling job of rallying publishers behind Wii U. mcvuk.com gamingeek
[edge-online.com] Yakuza 5 demo impressions: a clear improvement, but will Nagoshi’s “new house” ever come west? edge-online.com impressions gamingeek
[computerandvideogames.com] Rare working on 'jaw-dropping, never-done-before project' Cloud gaming tech billed as crucial component for future titles computerandvideogames.com gamingeek
[eurogamer.net] Rare sticking with Kinect for its new project More evidence suggests it's for the next Xbox eurogamer.net gamingeek
[gamekyo.com] Amazon confirm Ninja Gaiden Sigma 3 for PS360 U's Ninja Gaiden port getting ported back? gamekyo.com gamingeek
[gonintendo.com] 3DS sales surpassing Nintendo legacy platforms In less than two years the Nintendo 3DS has surpassed lifetime sales of the GameCube, 2/3 of the N64 and nearly half of SNES. Interesting... gonintendo.com gamingeek
[gonintendo.com] 9 people have completed Zombi U survival mode One life, no continues gonintendo.com gamingeek
[destructoid.com] WayForward talks unrealized sequel to A Boy and His Blob And cut Contra IV elements destructoid.com gamingeek
[gonintendo.com] Ubisoft drop their own Zombie in ZombiU Find and kill it, it's loaded with loot gonintendo.com gamingeek
[arstechnica.com] Wii U ports treat touchscreen as an afterthought Ars Technica feature arstechnica.com gamingeek
[nintendo.com] Paper Mario: Sticker Star Iwata Asks... Miyamoto-san said from the start of the project--"It's fine without a story, so do we really need one? nintendo.com gamingeek
Danica Patrick Boosts Sales of New Sonic Racer laserlemming.com editorial isntchrisl
[siliconera.com] Japan sees an Animal Crossing New Leaf shortage Sales greatly exceeded estimates - cartridge uses special SLC-NAND siliconera.com gamingeek
[eurogamer.net] Yes you can remake TimeSplitters as a CryEngine mod, says Crytek "They may let us use assets from the original game!" eurogamer.net gamingeek
[gamekyo.com] Dead Space 3 images gamekyo.com gamingeek
[kotaku.com] 9/10 Creators Who Praised Wii U Made a Wii U Launch Game Levine is the odd man out kotaku.com gamingeek
[gamestop.com] Behold Nyko's Wii U Playstand What. The. Fu..? gamestop.com gamingeek
[youtube.com] Nintendo releases multiple 'how to' videos for Wii U Useful youtube.com media gamingeek
[computerandvideogames.com] Molyneux: 'The Wii U is good, not great' "And we really need these new pieces of hardware to be great in today's world" the same doesn't apply to software apparently. computerandvideogames.com editorial Foolz
Playstation All-Stars Battle Royale Fun game but takes getting used to. vglounge.com impressions Uncl3Fac3
[twitter.com] Rumor: Durango CPU clocked at 1.6ghz twitter.com gamingeek
[eurogamer.net] Far Cry 3 face off: Screen tearing and 20-30FPS Neither version significantly better than the other? eurogamer.net gamingeek
[destructoid.com] Destructoid Black Ops 2 - Wii U review "The Gamepad is shockingly enjoyable to use in FPS" destructoid.com impressions gamingeek
[gamesindustry.biz] Baptism of fire: the knives come out for Wii U Nintendo's new console is far from a darling of the press - but few of the arguments made against the Wii U's business case actually hold water gamesindustry.biz editorial gamingeek
[youtube.com] Video: Miiverse censorship test Video shows penis drawings and swearing youtube.com gamingeek
[eurogamer.net] Digital Foundry analyses the display latency on Wii U a 72MB/s transfer rate - way too high for WiFi. eurogamer.net gamingeek
[develop-online.net] Wii U: Developer reaction - hard or easy to use? We ask studios big and small what the console offers and how you can take advantage develop-online.net gamingeek
[siliconera.com] Crimson Shroud Gameplay Details Battle System not completely explained, but Screenshot shown. siliconera.com phantom_leo
[nintendolife.com] Streaming MP4 movies from your PC to your Wii U Yet another Wii U surprise nintendolife.com news robio
[kotaku.com] A 2010 Sega Genesis Game is Coming to 360 and Dreamcast Yes. You read that right. I'm going to go fap now. kotaku.com news phantom_leo
[kotaku.com] New 3DS Game by the Creator of Vagrant Story Coming December 13th! Called Crimson Shroud! kotaku.com editorial news phantom_leo
Display: Order by:

<< prevnext >>
avatar
Country: UN
Comments: 16278
News Posts: 1043
Joined: 2008-06-21
 
Wed, 28 Nov 2012 10:53:23

More to the point, what Xbox games look as good as the Super Mario Galaxy games? WinkWink

avatar
Country: US
Comments: 15369
News Posts: 232
Joined: 2008-06-21
 
Wed, 28 Nov 2012 11:36:59
Foolz said:

More to the point, what Xbox games look as good as the Super Mario Galaxy games? WinkWink

Many, but of a totally different art style.

The Galaxy games looked great, but I've never understood why people act as if they were jaw dropping amazing looking.

         1200923.png?77682175

avatar
Country: GB
Comments: 48823
News Posts: 59811
Joined: 2008-06-21
 
Wed, 28 Nov 2012 13:07:23
Foolz said:
Dvader said:
The wii did not have ONE game that looked better than the best of the xbox.  It's BS that not one game took full advantage of the system. The wii has no more powerful than any old gen system.

http://i41.tinypic.com/jzh8hj.gif

Factor 5: Wii is more powerful than Xbox: Gamecube equal to Xbox

Don't forget that the game which pushed the most polygons last gen was a GC game Vader.

Vader what I am trying to make you understand is this:

GC/Xbox PS2 were at the forefront of development, the biggest teams, the best budgets, the greatest talent. The teams that made those awesome graphics then moved on.

ON to the 360 and PS3.

Wii was left behind as a poor neglected brother with 3rd rate developers, smaller teams with less money and less talent. Less money and less talent does not equal better tech or graphics, or scope, or effort. If you argue against this you are being obstinate, illogical and pig headed.

Your argument would assume that Wii games did have the best talent and budgets and dedication (an all things being equal approach - things were not equal), you know what even the middleware wasn't worked on significantly, they just used old middleware.

That said, if Wii's graphics were not as good than how do you explain Retro doubling the texture resolution from Prime 2 to 3 still at 60 FPS? Or Mario Galaxy shitting all over Sunshine's graphics? Skyward Sword is markedly more geometrically complex and rich compared to Wind Waker. Do you think that the GC could do Xenoblade the game which has environments as big if not bigger than 90% of 360 games? If Nintendo is making Mario Galaxy look great, someone else can do better. Nintendo is not a graphics driven developer - the best GC graphics were not by Nintendo and the best N64 graphics were not by Nintendo. Eggebrecht brings up another good point "Outside of that this guys usually haven't work much or at all in the GameCube days on the graphics side, and that comes down to exactly what you were asking earlier and I don't know if with their high end graphics program... as they're willing to look at the hardware and do something completely new." To make the best Wii graphics you probably need to have good experience on making great looking GC games - imagine what Rare could have done on Wii for instance?

Factor 5, when developing their unreleased Wii games (Pilotwings and Superman) said that their Wii engine was doing everything their PS3 Lair engine was doing and more. That means the same or more NPCs, physics AI etc (at Wii level graphics of course). What Wii lacked compared to Xbox was programmable shaders, thats about it.

Custom shaders could be made with the TEV but it took enourmous technical knowhow and dedication to do them properly. In the first link I provided Factor 5 talk about using the GC TEV.  I also believe that you are looking back on Xbox games with rose coloured glasses. Go back and play these games, the best ones with shader effects up the wazoo are usually plagued with frame dips, low res textures and jaggies (Chronicles of Riddick is a case in point). Even if this weren't the case, the best teams who made the best graphics for those systems then passed over Wii and went straight to 360/PS3 (not that there's anything wrong with that) but it clearly shows that the best graphics possible were not exploited, funded or explored on the Wii. Otherwise Wii gamers would not have had to look at the Conduit with hopeful intent.

The best you got on Wii was Metroid Prime 3, by a talented, graphics focused developer with adequate funding. But as I said even this is not the pinnacle of what the system can achieve. It was 60 FPS and most people understand that if you drop the frame rate to 30 FPS you can pack in twice the detail. Prime 3 already has twice the detail of Prime 2, if they made it 30 FPS it could have been even more detailed.

On a side note, most of you assholes who played Wii did so on an HDTV where the scaling of your HDTV made everything look fugly. It stretched, blurred, muddied and jaggied what the native picture was suppossed to look like. If you played Wii with an HDTV for the majority of this gen you should not even be commenting on graphics. As good as you may have thought Mario Galaxy 2 looks on an HDTV, play it on a great SDTV and you'll notice it looks markedly better.

I'll leave you with this Julian Eggebrecht Interview

Revogamers interviews Julian Eggebrecht from Factor 5:

My complaints were actually about the games which try to go the traditional, more photorealistic route, because there you really have to push it, and they're really not pushing it. Why not? Hmmm I don't know, the hardware is very, very easy to understand. Now the problem might be -and it just might be- is that some studios -or some publishers specially- are discarding the graphical capabilities automatically simply because it is a Wii title and they're basically telling the developers "look, we won't pay for any advanced graphics". Because the Wii, I mean not that you would meet a 20 million dollar budget like on the PS3, but if you want to get really, really advanced graphics out of the Wii, then you have to spend probably more money than basically going for the cheap solution, so that might be an inherit problem, so it might actually not be the laziness of certain developers, but it might be the... inability or the non existent willingness of the publishers to actually give them in a budget to do better graphics.

RG: So maybe we can blame the publishers instead of the studios?


JE: I think that at the end of the day it's a mixture of both, because as a developer who is working on a more photorealistic title I think they also have to step up to the plate. They've to take a look a bit deeper and then go to the publisher and say look, just because we've done ten comic book type graphic titles, this one needs different graphics, so let's take a look a bit deeper into the hardware. You're giving us millions of dollars to find out how our assets end in the 360 GPU's work, we want to take a look a bit deeper into the Wii GPU because obviously you can do more. Many have proven... Resident Evil 4 clearly from Capcom or our own Rouge Squadron series has prove that you can do a lot more with the hardware, so it's not secret that it's in there, somewhere. But developers need to step up to the plate and the publishers as well... or they need to be open about it and if they're really willing to do it then they need to find the graphical style which is simply different, I mean that's another solution they have there.


RG: Can it be because of their tools? That it would be easier if the Wii had standard shader effects... or is it a matter of work because you have to prepare the shaders for yourself?


JE: The one thing which makes it probably harder for developers who are coming from the traditional direction is that the shader system inside the hardware works quite differently, you have something more right about that than the traditional AGI and the video pipelines. Because the thinking back when the basic graphics hardware structure was developed was to get very, very efficient, that hotwired a lot of things. But there're many possibilities in terms of how to use that hotwiring and actually rewire it, if you're clever about it. If you connect you can get a lot of shader effects which would've been on the 360 or the PS3.


RG: If you "create" them on the Wii



JE: Yeah, because... on the Wii, you just have to be more ingenious. But the Wii, on the other hand... I mean, think about it: it's got so much more power compared to the GameCube. If even with the extremely similar shader hardware, the system clockrate is so much higher, you can do so much more advanced things, so if people just would look at Rouge Leader, Rebel Strike and Resident Evil 4 and then say: this hardware is significantly faster than those games it should have the very minimum they should get that and then they should build on top of it.


RG: And with much more memory...


JE: Yeah, exactly, and the memory! That is a very good point. Aside from the shaders, our main limitation which we always found on the GameCube was the memory: the memory was a struggle the whole time; it was a very hard struggle. That was actually our biggest struggle. When we got the Wii specifications we were excited because we said "wow, this is actually the amount of memory which we needed"


RG: The memory problem you had before


JE: Yes, exactly, that would've been our "dream memory". (laughs)

Outside of that this guys usually haven't work much or at all in the GameCube days on the graphics side, and that comes down to exactly what you were asking earlier and I don't know if with their high end graphics program... as they're willing to look at the hardware and do something completely new.

I know you're typing on a phone in an airport Vader but the discussion on Wii graphics has to be more complex than just: SHOW ME ONE Wii GAME THAT LOOKS BETTER THAN XBOX

It has to because otherwise I'm going to get the biggest facepalm headache of all time.

avatar
Country: GB
Comments: 48823
News Posts: 59811
Joined: 2008-06-21
 
Wed, 28 Nov 2012 13:25:27
edgecrusher said:

Many, but of a totally different art style.

The Galaxy games looked great, but I've never understood why people act as if they were jaw dropping amazing looking.

They pretty much were comparatively.

Sunshine obviously looked better than this but you can't find many good pics because it was hard to capture decent GC screens from the hardware.

Still, look at Super Mario Galaxy now.

And before the Dolphin argument BS starts, it has only eliminated the jaggies, there are no other enhancements there, no different textures, no added shaders or lighting. Just the same graphics with no jaggies.

avatar
Country: UN
Comments: 16278
News Posts: 1043
Joined: 2008-06-21
 
Wed, 28 Nov 2012 13:39:34
edgecrusher said:

Many, but of a totally different art style.

The Galaxy games looked great, but I've never understood why people act as if they were jaw dropping amazing looking.

No way. I think people completely underate SMG's graphics just because it's cartoony. Bowser's got some pretty badarse textures for example, but you're more likely to see people masturbating over some decent ground texture on an Xbox game. That's bullshit.

Anyway I looked up stuff like Conker, Ninja Gaiden, Chronicles of Riddick etc., and you cannot tell me with a straight face that their graphics are more advanced than Metroid Prime 3. In many cases more polished, and less jaggies, but there's significantly less detail in all of them, and most of them hide stuff with shadows, or have no lighting effects; in other words they're all hiding a lot of stuff to make themselves look better and doing simple things well, but nothing complex.

If we're talking about art style, though, then yep, you're wrong. SMG>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>anything on Xbox by a country mile.

Edited: Wed, 28 Nov 2012 13:50:24

avatar
Country: CA
Comments: 14378
News Posts: 0
Joined: 2008-07-01
 
Wed, 28 Nov 2012 14:25:16
aspro said:




$99 releases a but-load of people who "wouldn't pay more thatn $100 for a console". Look at the PSone and PS2 for history.  At that price they sold on and on. (Amazingly).

Yeah I do realise that but at the same time the PSOne and PS2 remained relatively the same. I believe there's a point where what you save just simply isn't worth it. With the Wii mini, no GC compatibility, no online functionality, no game pack-in, no disc loader, and the trashy look, this thing most certainly crosses that line.

1176413.png

avatar
Country: GB
Comments: 48823
News Posts: 59811
Joined: 2008-06-21
 
Wed, 28 Nov 2012 14:31:59

This is a pretty important story:

http://venturebeat.com/2012/11/27/forget-six-axis-gamepad-nine-axis/

Wii U pad sensors 15 times higher resolution than cell phones

Becky Oh, chief executive of PNI Sensor Corporation, the company behind the GamePad’s geomagnetic sensor, has spoken in an interview with GamesBeat about how the technology improves the accuracy and reliability of the GamePad.


[The gyro and accelerometer] are good at tracking relativistic change. But it doesn’t tell you absolutely where you’re pointing and where the pointer is. What the magnetic sensor does is use the Earth’s magnetic field as a reference. It can always guide [the GamePad] back to what the absolute position is.


Oh believes the new geomagnetic technology will allow the failings of six-axis devices — such as the Wii Remote — to be eradicated, saying she thinks several genres of games can now be played much more responsively.


I think games such as first-person shooters, driving games, or some type of flying game would be a good candidate for this type of technology. Sony’s Sharpshooter [Move peripheral] did something like this, but when we played with it we saw it was not accurately tracking. There was both latency and inaccuracy. In that case, hardcore gamers would go back to using a joystick or game controllers, but if you had a very accurate way — with no latency or very little latency — to use the gun to point what you’re shooting. I think that does change the way the game is played.

Basically you know the Wii remote had to use IR to track the position of Wii's motion controller but if you lost line of sight between the bar and the end of the wiimote you lost position? Also in motionplus you have a more accurate motion by far but it still cannot tell the position relative to the screen? PSMove uses a camera to track it but this story is saying that the U pad has even more accurate sensors, 9 axis control that can "always guide [the GamePad] back to what the absolute position is."

We thought that the U pad had the IR port for IR aimng but it was just for TV control. The tech inside the pad means you do not need IR or an external camera it always knows the exact absolute position is. The tech company says they tried using PS Move's Sharpshooter to aim and said it had accuracy and latency problems. They say the U pad sensors have little to no latency and is very accurate which can change the way FPS are played.

Feasibly what this means is that you can still have IR style aiming control whilst using the U pad and all its other features at the same time instead of swapping out for Wii remotes.

This would be great for IR FPS with touch controls too.

avatar
Country: GB
Comments: 48823
News Posts: 59811
Joined: 2008-06-21
 
Wed, 28 Nov 2012 14:37:33

“Our story begins seven hundred years from now in the Last City on Earth, in a Solar System littered with the ruins of man's Golden Age,” reads the document. “A massive, mysterious alien ship hangs overhead like a second Moon. No one knows where it came from or what it's here for, but only that it's our protector.


“Meanwhile, strange, alien monsters creep in from the edge of the universe, determined to take Earth and the Last City. We are young 'knights' tasked with defending the remains of humanity, discovering the source of these monsters and - eventually - overcoming it.”


The massive alien ship is referred to as “the Traveler”.


Destiny is described as “fun and accessible to all”. It aims to “create a universe as deep, tangible and relatable as that of the Star Wars franchise”. “Destiny is designed for your inner seven year old,” says Bungie co-founder Jason Jones. “We want to make it feel like a mythic adventure.”


The gameplay is “social at its core” offering “a world to explore with friends, both old and new”.


The document includes a Destiny logo alongside the PlayStation 3 and Xbox 360 icons. The URL Destiny.com is also mentioned. Right now, that's password protected, but it is owned by Bungie. Is Destiny the final name of the game?

avatar
Country: CA
Comments: 14378
News Posts: 0
Joined: 2008-07-01
 
Wed, 28 Nov 2012 15:36:18
That's some pretty sweet concept art. I'm a big fan of Bungie's previous work, mostly Halo, so I'm very much looking forward to this game.

1176413.png

avatar
Country: GB
Comments: 48823
News Posts: 59811
Joined: 2008-06-21
 
Wed, 28 Nov 2012 15:43:26
Foolz said:

Anyway I looked up stuff like Conker, Ninja Gaiden, Chronicles of Riddick etc., and you cannot tell me with a straight face that their graphics are more advanced than Metroid Prime 3. In many cases more polished, and less jaggies, but there's significantly less detail in all of them, and most of them hide stuff with shadows, or have no lighting effects; in other words they're all hiding a lot of stuff to make themselves look better and doing simple things well, but nothing complex.

Most of the plush normal mapped Xbox games only looked good in the dark because of the way normal mapping used shadows. You can see in Chaos Theory in brighter lit environments it hardly looks great. Doom 3 could look horrid in full light.

Riddick Xbox as good as Prime 3? I think not.

This level from Chaos theory looked outstanding. Probably the best looking level last gen.

The rest of the game on the other hand had highs and appreciable lows.

Those character models...

Look at the textures on that rock wall. Do not tell me Wii hasn't bettered that. Take off the rose coloured glasses guys.

One thing I will say about Splinter Cell the lighting was superb. Most of the normal mapped characters can be done on Wii, Conduit showed that. I'm sure that if Ubisoft put the money and tech behind a ground up Splinter Cell game and had three rolls of the dice like they did on Xbox they could easily better what is on show here.

Most of the screens are from Team Xbox or IGN so its not like I am googling for shitty screens or anything.

Conker looks nice love the artstyle.  Don't tell me that Mario Galaxy isn't better looking though. Starfox adventures didn't look bad either.

Look at this ground texture for christs sake

Hardly great. Come on guys.

NGaiden looked great but most screens you see are bullshotty like most Halo 2 and SH3 screens you find online.

Here is F-Zero GX GC

Now lets see a good quality HD screen of it.

Gamecube RE4

vs Wii Darkside Chronicles

Look at Rebel Strike now. Clearly that Stormtrooper is above what Wii could acheive. (sarcasm alert)

This is pretty but its a skybox

Faiiiiiiiiiiiiiirly decent. But with GC it was impossible to capture decent screens.

I mean look at this:

*shudders*

Now I can understand if people want to hold up Chaos Theory and Ninja Gaiden as great examples of graphics, even Conker with the happy go lucky artstyle but looking back on Riddick and Doom 3 Xbox, they just look hideous these days. Chaos Theory has nice lighting and some normal maps but the texture quality is not great.

This Wii game looks better to me and it ran at a solid 60 FPS with great texture detail and lighting. Not jaggy either or hiding behind shadows. And if they dropped the frame rate to 30 they could do more detail.

And as good as Conker can look, Mario Galaxy 1 and 2 do it better. That one's a fact.

avatar
Country: GB
Comments: 48823
News Posts: 59811
Joined: 2008-06-21
 
Wed, 28 Nov 2012 15:51:06
Archangel3371 said:
That's some pretty sweet concept art. I'm a big fan of Bungie's previous work, mostly Halo, so I'm very much looking forward to this game.



I went back to look at the old gamespot metroid prime 3 thread what year was that? 2007? LOL even back then I was telling Vader to play on an SDTV:

P.S You really shouldn't be playing Wii on on HDTV, I've seen the frigging difference. You know what scaling does to SD content. Think of your dvds man.

Gamespy said:

"The two best qualities that Corruption brings to the table are its amazing visuals and its brand-new twitch-based control scheme. We could go on for half of the review about how the graphics, lighting and other visual stimuli are on a par with some of the better games seen running on the Xbox 360 and PlayStation 3. The fact that Wii is vastly underpowered compared to these other two systems is a resounding testament to Retro's graphics and art design team that have certainly milked the Wii hardware for all it's worth. We doubt that even the most snobbish next-gen owners would disagree with our assessment here."

1up said:

"Amazing as it is to say about a Wii game, Corruption contains some of the best visuals in gaming, period. It can't always mask the hardware's technical limitations (pixelation every time you're up close waiting for a door to open, for example), but in most cases the lighting, attention to detail, and wonderfully cohesive and imaginative art direction more than make up for the Wii's lack of raw horsepower. Put it this way: I found myself wandering through rooms two or three times just to look at them. How many games on any system can you say that about?"

IGN said

"It dishes out larger, more detailed environments, crisper textures, dramatically improved particle effects, depth of field blur, screen shakes, and what is easily the best utilization of bloom lighting in any Wii game to date. Environments, objects and particle effects alike are illuminated with a neon-like hue that fits exceptionally well within the game's science-fiction setting. It yields the fastest and most responsive first-person controls in any Wii game to date -- possibly in any home console game ever -- and it alone makes the experience so thoroughly enjoyable that you won't want to put the Wii remote and nunchuk down."

Sad seeing all the people besides you guys that I liked at Gamespot and don't see anymore.

  • Dutch Mix
  • Brain 3000
  • Toment
  • Mantorok
  • Oilers
  • Skylock
  • m0zart
  • HiResDes
  • Articuno 76
  • OneWingedAngel
  • D3s7rUc71oN
  • nopalversion
  • ymi_basic
  • Siddiqui
  • trifecta_basic
  • Rimnet00

Grammaton's even spoiling the party on page 14

Ah good times.

What happened to the rest of those guys? Anyone know? We know about Oilers of course. I used to see Mantork on GAF, not anymore.

Edited: Wed, 28 Nov 2012 16:34:22

avatar
Country: US
Comments: 31803
News Posts: 1717
Joined: 2008-06-22
 
Wed, 28 Nov 2012 16:43:20

Xbox was HD, Wii was not. THE END.

660896.png
avatar
Country: US
Comments: 31803
News Posts: 1717
Joined: 2008-06-22
 
Wed, 28 Nov 2012 16:44:38
edgecrusher said:

Many, but of a totally different art style.

The Galaxy games looked great, but I've never understood why people act as if they were jaw dropping amazing looking.

This. They look great but nothing special.

660896.png
avatar
Country: GB
Comments: 48823
News Posts: 59811
Joined: 2008-06-21
 
Wed, 28 Nov 2012 16:55:40

So here is a video of Wii U's motion sensor tech.

"The most astonishingly accurate motion tracking and pointing performance in the world of sensors" says the PR blurb.

Remember no IR or camera tracking is involved. They say that because of the large U pad they could put in larger more accurate sensors to detect earths magnetic poles.

  • It can always guide the GamePad back to what the absolute position is.
  • Less than 1 frame latency which ironically is the same latency is the U pad screens wireless video tech.
  • It can point off screen no problem.
  • View obstructions do not throw off the sensor.
  • Immune to magnetic variances.

Another surprising and unheard of U feature. You don't need an IR port, you can still have IR like aiming in shooters. I wonder if they will put this tech into new versions of Motionplus?

Edited: Wed, 28 Nov 2012 16:57:00

avatar
Country: US
Comments: 31803
News Posts: 1717
Joined: 2008-06-22
 
Wed, 28 Nov 2012 16:57:00

Yeah the Wii probably had slightly more power than an xbox but I still dont buy that no company not even Nintendo took full advantage of the console. Their best looking games MP3, Galaxy and Zelda I dont think look much better than NG or even RE4. They look exactly like they could fit right into an Xbox or GC lineup. There is no distinction, you strip away all the names and associations and simply put graphic comparisons up and ask someone to pick out which are Xbox and which are Wii games they cant tell.

660896.png
avatar
Country: US
Comments: 31803
News Posts: 1717
Joined: 2008-06-22
 
Wed, 28 Nov 2012 16:59:41
gamingeek said:

So here is a video of Wii U's motion sensor tech.

"The most astonishingly accurate motion tracking and pointing performance in the world of sensors" says the PR blurb.

Remember no IR or camera tracking is involved. They say that because of the large U pad they could put in larger more accurate sensors to detect earths magnetic poles.

  • It can always guide the GamePad back to what the absolute position is.
  • Less than 1 frame latency which ironically is the same latency is the U pad screens wireless video tech.
  • It can point off screen no problem.
  • View obstructions do not throw off the sensor.
  • Immune to magnetic variances.

Another surprising and unheard of U feature. You don't need an IR port, you can still have IR like aiming in shooters. I wonder if they will put this tech into new versions of Motionplus?

Yeah the ninja game on nintendoland does this. You hold it vertical so the end of the pad is facing the TV. There is no sensor there but the aiming is PERFECT. Its not like SS where it feels slow and sluggish cause it is not using IR. This was as good as IR, it had me scratching my head.

660896.png
avatar
Country: US
Comments: 15369
News Posts: 232
Joined: 2008-06-21
 
Wed, 28 Nov 2012 17:26:40
Dvader said:
edgecrusher said:

Many, but of a totally different art style.

The Galaxy games looked great, but I've never understood why people act as if they were jaw dropping amazing looking.

This. They look great but nothing special.

To me, trying to trumpet the Gamecube, Xbox, or Wii over one another graphically is pointless...any game that pushes any of the 3 is going to look very close to the same level with microspopic differences, so who fucking cares? When you start comparing PS2 or Dreamcast to these 3 consoles, THEN you can see a difference with your natural goddamn eyeballs.

That was my whole point in the 1st place, that Nintendo shouldn't have even bothered making the Wii any more powerful than the Cube or Xbox if they weren't going to go for HD quality as the jump is so small its pointless. Its like they just did it for PR reasons...so they could say the Wii was TECHNICALLY more powerful than the 3 last-gen consoles. Even though the jump was so small nobody would ever care.

Edited: Wed, 28 Nov 2012 17:28:12

         1200923.png?77682175

avatar
Country: US
Comments: 31803
News Posts: 1717
Joined: 2008-06-22
 
Wed, 28 Nov 2012 17:43:09
edgecrusher said:

To me, trying to trumpet the Gamecube, Xbox, or Wii over one another graphically is pointless...any game that pushes any of the 3 is going to look very close to the same level with microspopic differences, so who fucking cares? When you start comparing PS2 or Dreamcast to these 3 consoles, THEN you can see a difference with your natural goddamn eyeballs.

That was my whole point in the 1st place, that Nintendo shouldn't have even bothered making the Wii any more powerful than the Cube or Xbox if they weren't going to go for HD quality as the jump is so small its pointless. Its like they just did it for PR reasons...so they could say the Wii was TECHNICALLY more powerful than the 3 last-gen consoles. Even though the jump was so small nobody would ever care.

This is the ultimate point. In the end the wii was not distinguishable from the other consoles of last gen. I believe the Wii U will have the same issue as well. The specs show things that it can do better than 360/PS3 but an entire gen will come around and we will see games that look on par with one or two standouts that maybe you can make an argument looks better. The same excuse can be given that no one used the wii U to its full potential but at some point you have to realize it is the hardware. Now we shall see on the Wii U but the Wii has come and gone and I never once thought of it as a system with better graphics than Xbox, on par yes but not better.

And yeah if Nintendo had gone HD on wii then it would have had a clear distinction from the consoles of last gen, even Xbox which only had select games in HD. If the Wii had a full library of HD games even though the games on a technical level were about the same they would all look better than last gen since it could do something the other consoles did not, but they couldnt even commit to that.

Edited: Wed, 28 Nov 2012 17:45:13
660896.png
avatar
Country: US
Comments: 15369
News Posts: 232
Joined: 2008-06-21
 
Wed, 28 Nov 2012 17:50:47

But at least in the case of the Wii U it will be around for at least a year before any other consoles that are more powerful show up, instead of actually releasing AFTER more powerful machines. I'm still waiting to see just how powerful the other machines are as well.

Also in Wii U's advantage is just that no matter what it will be at least somewhat on par being a modern HD console with at least decent online. It will NEVER seem as dated as the Wii. The Wii felt dated on day 1, honestly. Look how long 360 has been around without feeling dated? 2005 was a LOOOOOONG time ago.

Edited: Wed, 28 Nov 2012 17:59:11

         1200923.png?77682175

avatar
Country: US
Comments: 31803
News Posts: 1717
Joined: 2008-06-22
 
Wed, 28 Nov 2012 18:00:37
edgecrusher said:

But at least in the case of the Wii U it will be around for at least a year before any other consoles that are more powerful show up, instead of actually releasing AFTER more powerful machines. I'm still waiting to see just how powerful the other machines are as well.

Also in Wii U's advantage is just that no matter what it will be at least somewhat on par being a modern HD console with at least decent online. It will NEVER seem as dated as the Wii. The Wii felt dated on day 1, honestly. Look how long 360 has been around without feeling dated?

Yeah it helps a lot. It feels and looks great, few issues aside (like the friends list and messaging which can be corrected. Its really the sexiest machine Nintendo ever made I think. It feels like a good quality piece of equipment and the pad is awesome. The screen is not ipad or even Vita awesome but hey I can use it to play games while I am watching something else so I dont mind.

This gen does still look great. I am still shocked Nintendo pulled off 6 years with the wii on tech that has been ugly for all that time. Now with this gen everything still look beautiful, now it is getting a bit stale, we have seen it all already but damn it still looks fantastic. This is a gen that can last 10 plus years and the games will still impress graphically. So the Wii U will never feel as outdated as the wii did. I cant wait to see what Mario and Zelda will look like.

Edited: Wed, 28 Nov 2012 18:03:01
660896.png
<< prevnext >>
Log in or Register for free to comment
Recently Spotted:
Login @ The VG Press
Username:
Password:
Remember me?