You Won’t Have To Wait Five Years For Another Zelda
“Sorry, I’ll think of something that can happen in three years!”
siliconera.com news
gamingeek
Kinect 2 so accurate it can lip read
Read this *silently mouths mother*******
eurogamer.net
gamingeek
Mario Kart 7 Nintendo Life review - 9/10
"this seventh release in the beloved series really shines with its masterful track selection and impressive online package. "
nintendolife.com impressions
gamingeek
Mario Kart 7 (9.0) Amazing! Review
With a handful of incredible innovations added to the formula, especially in the online department, MK7 easily earns its place alongside its predecessors.
ign.com impressions
phantom_leo
Kojima: Snake Eater 3D has been made from scratch
Kojima said that the 3DS title is, believe it or not, a remake that has been made from scratch
siliconera.com
gamingeek
Japan chart: Skyward Sword debuts at number one
Metal Gear Solid HD at five, 3DS dominates hardware.
eurogamer.net
gamingeek
Eurogamer Rumour: Fumito Ueda leaves Sony
Will leave for good once the Last Guardian is finished according to Eurogamer
eurogamer.net news
Iga_Bobovic
EDGE mag reviews Mario Kart 7
9/10 "the most rewarding racing experience since that beloved SNES original. "
next-gen.biz impressions
gamingeek
Videogamer review Mario Kart 7
9/10 - " the very least, the finest Mario Kart since the original. For some, it might be even more than that."
videogamer.com impressions
gamingeek
Gamesradar review Mario Kart 7
10/10 " Sadly, it raises the bar so high for almost everything else, most 3DS games don't even look like they belong on the same system. "
gamesradar.com impressions
gamingeek
Shinobi 3DS Cubed 3 review - 7/10
"a compelling old-school gameplay structure, a rewarding sense of achievement and a difficulty level bordering on the psychopathic"
cubed3.com impressions
gamingeek
Fractured Soul: Dark Void (Nintendo 3DS) preview
Fans of action, platformers, puzzle, and even old-school shoot-'em-ups may find something special when Fractured Soul arrives.
destructoid.com impressions
gamingeek
Dark Souls is fair, Call of Duty isn't
PSM3 demands harder games that don't make a mockery of skill and effort
computerandvideogames.com
gamingeek
Eurogamer review Infinity Blade 2
Infinity Blade 2 is still a game about high stakes combat and bloody perseverance. Still a game about fast and smart fight scenes bolstered by a personalised assortment of weapons and shiny hats.
eurogamer.net
gamingeek
Gamespot Cave Story 3D review
It's not possible to recommend this version of Cave Story over all others, but it is a worthy, good-looking adaptation of a wonderful game all the same
gamespot.com impressions
gamingeek
RUMOR - Wii U specs roughly match up with Xbox 360
This information comes from a supposed Japanese dev that is working on porting a PS3 game to Wii U.
destructoid.com
gamingeek
Rare: What's next interview
Always innovate, enhance and improve. We intentionally pushed Kinect way beyond the technology
videogamer.com
gamingeek
Club Nintendo Europe: Get 3D Classics: Kid Icarus Free
By Registering Two 3DS Game
siliconera.com
gamingeek
Indie Developers Look to Steam For Success, Not XBLA
Plus Team Meat takes another shot at Microsoft
venturebeat.com news
robio
From Dust Sells Over 500K Copies on PSN and XBLA Combined
Big Win For Digital Distribution
gamingunion.net news
robio
Someone already figured out how to Snake in Mario Kart 7
Probably not a game breaker like on the DS, but wow that was fast!
metro.co.uk media
robio
Joystiq Fortune Street Review: 5/10
"The game-breakingly slow pace of a game took its toll"
joystiq.com impressions
robio
IGN Fortune Street Review: 7/10
"If you love lengthy board games, it might be worth your investment"
ign.com impressions
robio
Mortal Kombat Komplete Edition Coming Soon
The new MK and all the DLC in one handy dandy disc
digitalspy.com news
robio
Xenoblade's U.S Release A Victory For Fans
It's the kind of game that fills a conspicuous hole in the generation: the revolutionary Japanese RPG that answers the complaints of audiences tired of what's wrong with the genre.
gamasutra.com editorial
gamingeek
1up review Fishing Resort
"you'll still have to give a darn about fishing games in the first place"
1up.com impressions
gamingeek
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SupremeAC (9m)
Vita still has two very big unanswered questions for me:
1. Cost of the software
2. Actual battery life.
As far as I can tell games are going to be around $50. If that's the case, FUCK THAT NOISE. I'll just do what I did with the PSP and wait a few years when everything for it is dirt cheap. And in regards to battery life if it's worse than the 3DS then I don't see how it'll ever truly work as a portable. I've really enjoyed my 3DS so far, but I've definitely noticed that this can't away from a charger for too long.
By the way this list was funny as hell. Top 10 most depressing endings to a video game: http://www.dorkly.com/article/15271/the-dorklyst-the-10-most-depressing-endings-in-videogame-history For example here's number 4, Final Fantasy X:
Before they became the Garfield of video game developers, minimizing work to get maximum amounts of lasagna, Square was doing ballsy things with video game narrative. Though plenty of their games have sad things in the middle (rhymes with Harris Cries), Final Fantasy X ends with the death of its protagonist—Tidus. The player later finds Tidus in Final Fantasy X-2, where he gets reunited with Yuna, but the existence of FFX-2 is a real-life sad ending.
Lol, nice ending list. Skipped a few, I still intend to beat SotC sometime. And Nier.
Skyrim PS3 just got patched, gamers with issues says it works now. Zelda basically saved me from having issues on Skyrim. Thanks Zelda.
*Commercial on TV*
There is just one word every man must know... "LEO" "LEO "LEO"
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A bunch of reviews are up. I have a bunch of games I still need to review that i have put off. Mainly I have Mass Effect 2 to still write, which I have not cause i wanted to play it again. Here is a preview, its getting a high high score.
I still need to write reviews for Sonic, Batman, and Zelda. I still have things to play in all three so I don't want to write anything until I feel like I have explored those games fully.
I am, but I'm just waiting on how the launch lineup turns out, as well as battery life stories.
Mario Kart iwata asks
- this was the first international development in the Mario Kart series
- Mario Kart 7 originally had 8 people working on it
- the extension of development on Skyward Sword took team members away from Mario Kart 7
- Retro was nervous to work with Nintendo on Mario Kart
- the dev teams went out to dinner and Nintendo gave Retro a toast that made them at ease
- Iwata describes Nintendo's feeling on the collaboration...
...we had Konno-san, who knew we didn't have enough people and thought we should borrow help from overseas and do our best that way. We had Morimoto-san and Ishikawa-san, who were worried about their first project with people from overseas. Then Ichijo-san, who was psyched up about the project, joined us. A little over a year ago, these people came together into a team and got down to work.
- Retro first went to Nintendo for a visit, then Nintendo visited Retro's offices
- Iwata discusses the balance that Mario Kart must have...
...you have to design courses that will make for an interesting racing game, you have to create visuals that will satisfy today's gamers, and you have to express a feeling of lots of variety within 60 frames per second.
- Nintendo produced half the courses and Retro produced the other half
- Retro first worked on the classic courses
- Retro looked back and forth between Mario Kart 7 and Luigi's Mansion to get the Luigi's Mansion course right
- Retro put one dev on each course, and had weekly contact with Nintendo
- Retro worked on character animations that wouldn't clash with new kart elements like the glider
- working on the jump action made it even tougher when trying not to have the characters' heads bump through the gliders
- Retro discusses the importance of having Nintendo work alongside them on the project...
I don't know how we would have done it without Ichijo-san, to be honest. He was sending us screenshots of tools that were still in Japanese, with notes saying what the buttons did, and helping us not only translate text but also translate feeling and the goals we were trying to get. I left the project towards the end to work on other projects, and Bill Vandervoort who came in during the process was working with Ichijo-san very closely, and he had the same feeling.
- Retro's work on previous Nintendo titles have helped them to nail down what the feeling of a Nintendo game should be
- Retro was nervous the first time they tested the game online, since they wanted to make sure they looked like they knew how to play well
- Retro was honored to have some of their staff ghost times included in the final game
- one night during a video conference, the teams had to resort to hand gestures to convey ideas due to a poor connection
- Nintendo shared some Retro concept art for the game...
- Nintendo feels the Mario Kart series is 'for everyone to get excited playing together'
- Nintendo says Mario Kart is about finding the balance between the player realizing their skilled driving and the items that pop up
- the sound composer often discusses the overall image or atmosphere of the courses with the designers and planners while making the music
- the teams didn't bring over all old elements due to the amount of new features that were added
- retaining all old Mario Kart aspects with all the new would have lead to too much data
- Konno played the game thousands of times before release
- Mario Kart Wii was tweaked to have floating/flying karts as a way to sell the idea of adding gliders to Mario Kart 7
- the idea of including coins again came up during previous Mario Kart titles, but the idea was always discussed and dropped during the end of the project
- this time coins were mentioned from the start
- some kart customizations are faster on land, but worse underwater
- for real players, if you want your opponent's parts, you just have to race and beat them
- Nintendo details the process of including all the communication features
...early on we were making the Community, where you can easily gather with like-minded players online. But we didn't think of the Mario Kart Channel for StreetPass and SpotPass until quite a bit later.
- you can race people on the Internet over and over even if you haven't exchanged Friend Codes
- Nintendo originally wanted to include a feature where friends could gather like this directly on Nintendo 3DS, but time constraints pushed the feature out
- Nintendogs + Cats' Journal for checking your StreetPass content was the inspiration for Mario Kart Channel
- you can race 7 ghosts at once
- on the dev team, Konno say, "Shiraiwa-san, you're always Banana Master"
- Shiraiwa and Konno play online games together in their personal time, and this lead to some of the ideas included in the online features for Mario Kart 7
- the dev team wasn't sure they could achieve their goal of having the game run at 60FPS at all time
- it took a lot of hard work to achieve this, especially when including the goals of other dev team members
- Konno suggested the inclusion of Wuhu Island, which ended up being one of the toughest tracks to get running at 60 FPS
- Mario Kart 7 composer Nagata shares his goals for the project...
I pay attention to the sound of the engines every time. I also try to make sure the background music doesn't simply sound like racing-game music. It's like Mario's blood runs through Mario Kart. Luckily, a lot of fans enjoy the music from past Mario Kart games, so this time as well I tried to make memorable music.
- Nagata changed the music for when you're in the air and underwater
- the music also gets another layer if you're in first place
- this change to first place music slowly fades away as your second place opponent closes in
- if you get hit with a shell, this layer to the music ends abruptly
- one of the devs that handled the gyro-controls is a big fan of cars, which lent to his development of this aspect
- the dev team wasn't ready for players to go into first-person, so the karts weren't made with that kind of detail in mind originally
- if driving in first person, the camera will pull back a bit when you're hit to let you know what happened
- the screen would originally spin when you got hit, but the dev team felt this made the player too dizzy when it first person
- Super Mario 3D Land's dev team even used Mario Kart 7 as a reference during development when it came to 3D
- each item was adjusted individually for 3D impact
- Konno says he's received a ton of emails from people around the world, all encouraging Mario Kart 7's development
Famitsu scores
The Elder Scrolls V: Skyrim (PS3/Xbox 360, Bethesda): 10 / 10 / 10 / 10 - (40/40)
Need For Speed The Run (PS3/Xbox 360, EA): 7 / 7 / 8 / 8 - (30/40)
Need For Speed The Run (Wii, EA): 7 / 7 / 7 / 7 - (28/40)
Need For Speed The Run (3DS, EA): 8 / 7 / 8 / 7 - (30/40)
Mario & Sonic at the London 2012 Olympic Games (Wii, Nintendo): 8 / 8 / 8 / 8 - (32/40)
Dragon Ball: Ultimate Blast (PS3/Xbox 360, Bandai Namco): 7 / 8 / 8 / 8 - (31/40)
Kinect: Disneyland Adventures (Xbox 360, Microsoft): 8 / 8 / 8 / 8 - (32/40)
Metal Max 2 Reloaded (NDS, Kadokawa Shoten): 9 / 8 / 8 / 8 - (33/40)
World Soccer Winning Eleven 2012 (3DS, Konami): 8 / 8 / 7 / 8 - (31/40)
Michael Jackson The Experience (PS3/Wii, Ubisoft): 7 / 8 / 8 / 8 - (31/40)
Michael Jackson The Experience (Xbox 360, Ubisoft): 6 / 7 / 8 / 8 - (29/40)
Hey Wuhu Island is a Mario Kart course. Cool! Anyone else getting MK7?
I picture vade going through his entire library of PS3 titles to check for inconsistencies in save files and shit.
Lol. Nah... Ok yeah.
Yup.
I have 360, I need to add friends. My Live name is "BarryburtonMIA"