1UP Reviews LA Noire
"A" "more involved in its first thirty minutes than some other games do in their entirety"
1up.com impressions
aspro
No More Heroes Red Zone reduces long load times
Original ports hefty load times now reduced
andriasang.com news
gamingeek
Are PSN Gamers Asking For More Than They Deserve?
Is it Greedy to Want More?
surfcanyon.com editorial
isntchrisl
Finally, a company offers 3D - 3DS screenshots
Download to your 3DS SD card to view
andriasang.com media
gamingeek
COD MW3 listed for Wii and DS by Amazon Germany
Das ist gut? Nein. Schweinhund!
npack.de news
gamingeek
Valve Not Showing Games at E3
"we are not showing any titles at this year's show"
1up.com news
aspro
Arkham City dev says it takes 25 hrs to beat campaign
40 hrs for side missions and campaign
guardian.co.uk news
gamingeek
SEGA Producer says an F-Zero sequel may happen
Big IFs though and nothing concrete
totalvideogames.com news
gamingeek
Barry Burton is back in RE Mercenaries 3D
Pics of the stubbled master here
wiitalia.it media
gamingeek
3DS: Master System and Virtual Boy 3D screens
Download and put on your 3DS SD card
frankeivind.net media news
gamingeek
Pandora's Tower Landfill of Infomation
Review scores, commercials, boxart and more.
andriasang.com impressions news
aspro
LA Noire "Arson Case" Downloading in June
No cost listed, but if you bought it at Best Buy, it's free.
1up.com news
aspro
EDGE mag reviews DOA Dimensions 3DS
"The extra depth is arresting – combatants plunge from one part of a stage to the next"
next-gen.biz impressions
gamingeek
Enterbrain Projects 3DS as Best Seller 2011
Despite slowdown in sales, Enterbrain projects 3DS to ultimately prevail in Japan this year.
andriasang.com news
aspro
Platinum's Anarchy Reigns Pushed Out to 2012
No official word from SEGA if it's delayed only for Japan.
andriasang.com news
aspro
Dragon Age III Announced by Bioware Staffer
Loose tweets sink ... game announcements.
1up.com news
aspro
Bizaare say Farewell
Three senior figures at Bizarre Creations help us pick through the issues surrounding the studio’s demise.
next-gen.biz editorial
gamingeek
Sony Details PSP to PS3 Conversion Plans
Disc based, full HD, Dualshock controlled.
andriasang.com news
aspro
Brink Patch To Address Lag... Again.
Three weeks after release, they still can't get to square 1.
1up.com news
aspro
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*crickets*
Hmmm. my wife hasn't been out of school long. Maybe I could use her ID to get one.
I'm torn between watching The Office finale tonight and Uncharted 2.
Well, you can play Uncharted 2 at any other time.
Or at least her .edu e-mail at Dell or HP.
I actually have to wait till after nine...you know, so not to corrupt the little one.
I guess I could watch The Office at anytime as well.
I have a ton of reviews to catch up on. I did three real quick just now. I still need to do:
Castlevania
Mortal Kombat
Vanquish
Lara Croft Guardian of Light
Littlebigplanet 2
Mass Effect 2
Portal 2 (when I finish co-op)
The game simply just has a huge learning curve at the begining. The combat itself is great.
The begining of the game is essentially like playing Devil May Cry 3 in hard mode. It isn't because the game is broken, but because you aren't good enough. And you aren't good enough because the game didn't prepare you, but to be fair it is preparing you now.
Imagine someone trying to teach their child to swim. Most take it in little baby steps, similar to how most video games start out easy and gradually become harder until you get to the meat of the game. But The Witcher 2 just throws you into the middle of an 8ft deep pool and says "So yeah swim" while your desperately flapping your arms. Its both fun (if you are a fan of Ninja Gaiden type difficulty) and frustrating, but when you finally learn how to kick and move your arms the game is glourious.
Also the game is very well optimized. I'm playing on a 6850 for example and the game literally looks like a next generation game. This is the closest to the PS4 we got right now. I'd recomend just snagging a 6850 or a 460 1GB for ~ $150.
One of the site's forefathers.
But what if the army uses the videogame to commit attrocities against it own people? And the people use the videogame to learn how to defend themselves? Or better yet, what if you realize that you cannot learn how to fight a war in a videogame. That you learn that Call of Duty is nothing like a real war. That nothing is black and white. That people that hate the US in real life have reasons for that, and hating the US of A because of its freedom is not one of them. Or beter yet, stop taking the discussions into ridiculous territory.
He said without any hint of irony
Was thinking the same thing
Of course you have no problem with it. You are nothing but a shill for the Chinese Airforce. Admit it!
Didn't America's Army and Full Spectrum Warrior start out as "simulators". Actually America's Army might have just been propaganda all along.
America's Army (also known as AA or Army Game Project) is a series of video games and other media developed by the United States Army and released as a global public relations initiative to help with recruitment. America's Army was conceived by Colonel Casey Wardynski and was managed by the U.S. Army's Office of Economic and Manpower Analysis at the United States Military Academy.[2] Wardynski envisioned "using computer game technology to provide the public a virtual Soldier experience that was engaging, informative and entertaining."
There we go so that one was convieved as propaganda, but FSW:
"
In 2000, the US Army Science & Technology community was curious to learn if commercial gaming platforms could be leveraged for training. Recognizing that a high percentage of incoming recruits had grown up using entertainment software products, there was interest in determining whether software game techniques and technology could complement and enhance established training methods.
Having established a US Army University Affiliated Research Center (the Institute for Creative Technologies – ICT) in 1999 for the purpose of advancing virtual simulation technology, work began in May 2000 on a project entitled C4 under ICT Creative Director James Korris with industry partners Sony Imageworks and their team-mate, Pandemic Studios, represented by co-founders Josh Resnick and Andrew Goldman.
At the time, there was a great deal of interest in leveraging the stability, low cost and computational/rendering power of the new generation of game consoles, chiefly Sony’s PlayStation 2 and Microsoft’s Xbox, for training applications. Legal restrictions on the PlayStation (using the platform for a military purpose) combined with the default Xbox configuration “persistence” (i.e. missions recorded on the embedded hard drive for after-action review) led to the final selection of the Xbox platform for development.
A commercial release of the game was required for Xbox platform access. The team, however, quickly concluded that a viable entertainment title might differ from a valid training tool. The exaggerated physics of entertainment software titles, it was believed, could produce a negative training effect in the Soldier audience. Accordingly, the team developed two versions of the game. The Army version was accessible through a static unlock code; the entertainment version played normally.
The most radical decision in the game’s development was to limit first-person actions to issuing orders and directions to virtual Fire Teams and Squad members (see Gameplay). Given the popularity of the first-person shooter genre, it was assumed that all tactical-level military gameplay necessarily involved individual combat action. The application defied conventional wisdom, winning both awards and commercial acceptance. The game’s working title evolved to C-Force (2001) and ultimately Full Spectrum Warrior (2003).
As work progressed on Full Spectrum Warrior, ICT developed another real-time tactical decision-making game with Quicksilver Software entitled Full Spectrum Command for the US Army’s Infantry Captains Career Course, with the first-person perspective of a Company Commander. As the application was designed to play on a desktop PC (unlike the Xbox), no commercial release was necessary. Full Spectrum Command gave rise to a sequel developed for the US Army and Singapore Armed Forces (version 1.5). A related ICT/Quicksilver title, Full Spectrum Leader, simulates the first person perspective of a Platoon Leader.
Full Spectrum Warrior relates to the Army's program of training soldiers to be flexible and adaptable to a broad range of operational scenarios."
Also, lol:
"Full Spectrum Warrior became the subject of some controversy shortly after it was released. The two primary complaints aired were that the United States Army was not using their training version of the game because it was not "realistic enough".[6] Secondly, the United States Army had been short-changed.[7] There was some discussion in the press regarding whether the government had either wasted money on the project, or if they had been taken advantage of by Pandemic Studios, and Sony Pictures Imageworks, their partner on the project.
LOL what?
LOL good on them I say, I read that review, it was like verbal diahorea, it said Conduit 2's graphics were worse than Perfect Dark N64.
I was just thinking, would this be cool or not? You know the story today says that Wii 2 controller will have a camera and screen so it does augmented reality like 3DS. If you have played around with that, what do you think of this idea:
I don't see it as a major feature but more as a memorable moment inserted into a game to add a little spice and variety. So imagine this, you are playing a 3rd person action game and some terrorists or something are stalking the streets, you are taking them out one by one. Then suddenly the game announces via a MGS style radio communication that they have found you and are storming your house.
Next thing you know an explosion makes your TV go all black and white dots, loss of signal screen and then like Eternal Darkness you briefly think that your system has crashed. Then all of a sudden from the speaker on your Wii Stream controller you hear your commander still talking to you and the screen comes on.
The game uses augmented reality to make virtual bad guys appear in your house and you have to walk about with the controller to take them out one by one. The augmented reality soldiers have a decent AI that makes them hide behind objects or doors, duck behind things or pop out and you have to search your house to kill them all. Also they could make one swing through a window and on screen the window would shatter.
Dear lord.
How sucky is this answer from Kawata?
These videos seem pretty decent.
Seriously the review was garbage.
The headline:
Conduit 2 review: More like Con-don't-do-it 2
The graphics are a mess. Faces are badly pixelated, even in cutscenes. The only smooth, 2011 graphics are in the final cutscene. It's the only one fully-rendered. I'm absolutely not joking. The creativity of the level design is ... well, it's non-existent. All of that repetition and it's a six-hour game! Hell, it's probably only a five-hour game if you don't count dying over and over and over to hordes of little creatures that run at you and are all but impossible to aim at with the Wiimote. I even switched to the Classic Controller for about ten minutes, until I found out that was even worse.
That reminds me: The Wiimote controls are akin to trying to hold a drink steady while the train you're riding in crashes. The Classic Controller was steadier, and made the buttons easier to reach, but made the reticule move so slowly, it was way too tough to target anything before I was eaten by monsters.
I didn't spend much time in multiplayer, if only because the sheer thought of ingesting more of this game made me want to sob uncontrollably. I sat around a bit, watching other people run and jump around me, shooting off in random directions, and occasionally I got killed by a grenade. The draw here, I suppose, is that the money you get from playing the game allows you to upgrade your armor and weapons, making you ... exactly the same as everyone else who has played the game. It's not like you are going to get more money than me. It's the same game. Maybe if you come across someone who likes doing multiple playthroughs of a real stinker of a game, they could totally school you. But I never met that guy, and I'm pretty sure I don't want to.
It's appalling, really. I haven't played an FPS on any system that I haven't at least enjoyed on some level, but Sega found the niche I was missing, and I have to thank them for that. There's only one 4-minute bit in the entire thing that was fun to play, and that was tailgunning in the spaceship. So at least the whole review wasn't negative, amirite? It would even give Sega a pull-quote: "T. Michael Murdock at Joystiq.com calls Conduit 2 '... fun to play ...'."
It's not, though. It's really, really not. If you're looking for a solid FPS on a Nintendo console, go pick up Activision's GoldenEye. Heck, break out your N64 instead and replay Perfect Dark. Even that story makes more sense, and, to be honest ... the graphics are a little better.
That sounds like how videogames of the future would be portrayed in a very cheesy movie. No offense meant.
I don't think we're at that stage yet, tech-wise.