No Steam for Linux
Despite early rumblings, no Valve shoots down Steam for Linux
digitizor.com news
Ellyoda
Editorial Veteran Leaves GamePro
John Davison, Former EGM, OPM Editor-in-Chief moves on.
gamepro.com news
aspro
Ubisoft dev - Nintendo first out with new console
calls Wii "refurbished GameCube"
nowgamer.com news
gamingeek
The Press Room Episode #71
Vader returns to talk games with Yodariquo.
thepressroompodcast.com impressions news
aspro
20% of US Has Played Social Network Game This Month
20% of US also unemployed.
gamepro.com news
aspro
Square-Enix can't commit to a 2011 release for FFVsXIII 
It should be called "Forever Fantasy" since it's taking forever!
1up.com news
ASK_Story
Dragon Quest, Smash Bros. Creators Spout Off
Masahiro Sakurai and Ryutaro Ichimura discuss past successes and future dilemmas
1up.com news
gamingeek
All About the PlayStation 1's Design
Sony designer Teiyu Goto discusses the system, the controller, and the weird symbols on the buttons.
1up.com impressions
gamingeek
Famitsu review Metroid Other M - details
" the high-tempo action and dramatic story are enough to keep you enthralled."
1up.com impressions
gamingeek
1Up.Com's Shank Review -- A
The Best Time You'll Ever Have Digging a Hole in a Few Hundred Dudes.
1up.com impressions
phantom_leo
Nintendo was very helpful with Goldeneye
"They've worked on site, given us first party feedback and hardware and accessibility "
gamerzines.com news
gamingeek
Making the Conduit 2 more entertaining
We definitely have some ‘wow’ moments sprinkled throughout, and as for the plot, we’ve toiled endlessly on the story and script.
sknr.net impressions
gamingeek
Best buy sale on Splinter Cell Conviction, 50% off
$19.99 hobo gamers unite!
bestbuy.com news
edgecrusher
The Destruction of Kamurocho, In Glorious Full Resolution
Yakuza, baby.
andriasang.com media
gamingeek
New Club Nintendo Goods
New Super Mario Bros. straps and an Animal Crossing bag that you can never, ever use.
andriasang.com news
gamingeek
Rumour: Nintendo working on uDraw games
That honour the passion of the traditional gamer
paulgalenetwork.com news
gamingeek
Resistance 3 Confirmed for 2011
Only other news is that it won;t be shown at PAX.
ripten.com news
aspro
Phantasy Star Portable 2 Infinite Announced
Expansion pack for original PSP2.
andriasang.com news
aspro
Metroid N-Sider review
No score?!? How do I know what the reviewer felt?!
n-sider.com impressions
Dvader
The Press Room Episode #72
Darth Homer Returns to join Yodariquo and Foolz to talk about games.
thepressroompodcast.com editorial impressions media news
aspro
Having problems with Shank?
Blame your harddrive. The developers did nothing wrong!
blorge.com news
robio
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SupremeAC (2m)
I can't wait for this game. Been in need of some dark gothic gaming for awhile now.
Shouldn't you guys be giving the actual developer more credit? I mean is Kojima flying from Japan to Britain constantly and sitting side by side with the devs?
You move your head and it tracks your head position. But then I get the image of someone doing that indian dance where the head bobs about.
Kojima probably visited one day, that was enough to inspire the developers.
I don't know if I'd get that excited and say it'll be GOTY level. That Gamesradar review paints it as far more linear than the early previews had indicated. The general rule of Castlevania is the less linear, the better the game. The one exception being Simon's Quest. Still I'm sure it'll be the best 3-D Castlevania by far.
So Metroid is getting 8-range reviews after all. Going to read now, I bet the most major gripe is the controls.
Wow @ that Game Informer review. WTF? I seriously hope its not THAT bad....
What is presented would be a brilliant prequel to Metroid, documenting Samus as she departs the Galactic Federation and sets out on her own; however, at this point she could easily be considered a veteran with more combat experience than half the galactic army combined. The payoff to her self-doubting modus operandi is her becoming the powerful icon we have all loved since the NES though it's a great origin story and little more. And even then, there's the simpering VO work and narration that betrays all the aspirations of character development.
Yes, Samus uses the phrase “confession time” like a 12 year old girl scrawling in her Lisa Frank diary but really, the Alan Wake-meets-Lifetime Channel Original Movie narration gets old faster than you can say “daddy issues.” Until Other M, Samus has existed as a silent protagonist with only the personality that we have bestowed upon her in our own imaginations. Regardless of whether or not the interpretation in Other M can be reconciled with your own perception of her, there is a moment later in the game that cannot be justified…ever. Confronted by her longstanding nemesis, Ridley, she is spliced into flashes of a little girl, crying and afraid, despite the fact she has already defeated Ridley at least FOUR times already, once when he was a powerful robot. Terrible.
Ridley killed Samus Mom right in front of her when she was a little kid. She also lost her father shortly afterwards. That stuff is bound to traumatize you
No worries about those lost items though. You'll be able to return to gameplay after the final credits roll. Actually, this was one of my favorite parts of the entire game. After the 'end' you return for another short mission, which I won't ruin here. I say 'short' because if you do what you are supposed to do, it'll take about a half hour. If you actually run around and collect the items that you missed, you could easily spend plenty of hours running about. This is when the game becomes less Other M and more traditional Metroid. The main story is over, so you have a feeling of calmness as you play through. You're exploring to find power-ups and other goodies, which means the game isn't telling you where to go. When you're done exploring you can take on the main side-mission of this post-ending run. This last bit of gameplay gave me the feelings I wanted from a Metroid game, yet it seemed to be an afterthought. How in the world did this little slice of Other M become what I wanted from the entire experience? There are even some classic Metroid throwbacks that will have long-time fans of the series smiling. I know I was...for a little bit.
That's because I realized that this post-credits portion of the game showed what Other M proper did wrong. As you can tell from my review thus far, I think there were a lot of things that were handled incorrectly. I find it so hard to believe that the man behind Super Metroid was also largely responsible for this game. I'm not going to blame Sakamoto completely, as there were plenty of other people involved. Did anyone else at Nintendo think along the development process that maybe things weren't working out right? Did Team Ninja really understand the franchise that they were working with? Did Nintendo keep Team Ninja in-check? Did Team Ninja call out Nintendo when they made strange requests? I honestly don't know how so many things went wrong, but I think it's clear that the situation made for a perfect storm for issues.
...
I don't think I've ever written such a largely negative review ever before. The reason I talk about so many bad things is two-fold. First off, these elements exist in the game and certainly garnered a negative response from me. Second, I think we all expect amazing things from the Metroid series. From the first game up through the Prime series, I can say that every entry in the main series has wowed me. Yes, some of those experiences were better than others, but overall I found them to be amazing. There's no other series like the Metroid series, in my opinion. That's exactly where Metroid: Other M goes wrong. It turns the Metroid franchise into a 'me-too' game. I've seen and done this stuff before, but it was in better games. There's too much action, not enough exploration, a poorly told story, and general lack of direction. Metroid isn't just about gameplay, it's about a vibe that no other series has. That vibe is almost non-existent this time around. I felt it in the beginning of the game, but it wore off almost completely by the time I wrapped things up.
This may sound a bit silly to come up with at the end of my review, but it's something I have to stress. Metroid: Other M is not a bad game by any means. It's better than a large portion of what's out there right now. The thing is, I believe it to be low quality for a Metroid game. There are fun action parts, there's some great visuals to take in, the controls are spot-on, the soundtrack does a nice job of complimenting the action, and so on. There is definitely a gaming experience to be had here, and it's not terrible. The thing for me is, the fact of getting a lower quality Metroid game makes the overall experience that much worse. I don't know about you, but I treasure Mario, Metroid and Zelda above all other game franchises. These are the games that made me love Nintendo. These are the characters and experiences that lead me to running a Nintendo blog. These are the gameplay mechanics that have kept me a fan for 20+ years. Metroid: Other M is the first main-entry Metroid game that I feel lacks the usual Nintendo magic. You can see glimpses of it. It wants to come out, but too many other bad design choices hold those moments back.
Nintendo gambled once with the Metroid series, and that gave us the fantastic Prime series. What a breath of fresh air that franchise was. Nintendo once again gambled with Metroid, and Team Ninja was their choice. I like that Nintendo takes risks, but this time they've run out on their luck.
Sounds like a big fan of the series...As expected, this game seemed like it will be very mixed from the start.
The 5TH time you fight the damn thing. Fine then she should be angry that the damn dinosaur reject doesn't die. You can be scared the 1st, 2nd, maybe 3rd time. But after that it becomes a running joke. The only thing she should be afraid of is Mother Brain cause it would have killed her if not for baby metroid.
Maybe it becomes like a nightmare that just won't end. But whatever I can't really make any judgment without seeing the scene in question. Maybe it's like a flashback thing.
Not in my opinion. I hate all of that Metroidvania gameplay style of most modern Castlevania games. I want a linear, hack 'n slack with light plaforming Castlevania, just like the best games in the series: Castlevania 1, III, IV, and Bloodines. It seems this new Castlevania will be following those examples, which is right up my alley.
Wow, when fanboys like GoNintendo don't like a Metroid game, then there's a problem!
I'm sure you'll enjoy it in 20 years when the game is aged to perfection.
I can always download it and let you know how it is.
Light platforming? Have you even played Castlevania III?
Same here. Metroidvanias are nice, but they're not true CV titles. This title should be more similar to old school CV games than the latest Metroidvania title featuring some young man with delicate facial features.
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
Yes I have. It's not a Mario game, so anything less is "light platforming" IMO.