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ifc.com editorial
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Activision showing faith in the handheld.
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Nintendo and Team Ninja talk Metroid
About the game's concept, story, and action.
1up.com impressions
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What happened to Donkey Kong racing?
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mundorare.com media news
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Southpeak and Majesco Fight Over MyBaby Franchise
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MJ Look-a-like Removed from Plants Vs. Zombies
Popcap has to remove King of Pop.
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Edge mag Fable 3 preview
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next-gen.biz impressions
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Capcom Earnings Drop 70%
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andriasang.com news
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MTV Donkey Kong Returns preview
Retro wants people to die in "Donkey Kong Country Returns." Designed for hardcore fans, the game doesn't pull any punches.
mtv.com impressions
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Earth Seeker Detailed
Original Wii game from Craft & Meister resurfaces via a teaser website and a big Famitsu preview.
andriasang.com impressions
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Bethesda's Todd Howard on RPG Development
3D, Not Supporting Nintendo and More
industrygamers.com news
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Adam Sessler - 3DS is going to dominate the market
Sony in a losing race with Nintendo
sonyinsider.com news
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Feature: In-depth Look at Piracy in Gaming
Gamepro does some actual... reporting!
gamepro.com news
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Red 5 Studios Will Reveal "Team-Based Action Shooter"
Former WoW staff will talk at PAX Seattle.
bigdownload.com news
aspro
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*crickets*
The best I can say about the first few minutes I played of Metroid: Other M is that they were not a complete catastrophe. The best thing I can say about the 20 minutes that followed those is that the game began to get a lot better — as did I. From the start, the controls are confusing, the perspective shifts disorienting. Samus is put in a training room and given orders to try a succession of moves. Rolling into a ball — a Metroid trademark — feels good. Dropping bomb feels right.
When Samus is in third-person mode, her blaster does a good job auto-seeking the nearest enemy that is in the general direction she is pointing. The player-triggered shift to first-person is not an easy fit. Swinging the remote from a sideways orientation to a forward-pointing one switches the view of the action. But only after many tries did it click for me that Samus' first-person perspective would always focus in the direction she was last looking when in third-person. In print this feels logical, but in play, it is not an obvious expectation.
For example, I made Samus walk into a room, the camera fixed behind her. Enemies flew at her. As I tried to move her out of the way and tapped the button to make her shoot at them, I then switched to first-person — only to wonder why I was staring at the door. It's because just as I was switching perspectives, I had run her toward the door. I hadn't been thinking about which way she faced. I had been thinking about the enemies flying at Samus. The act of pointing the Wii Remote at the TV felt like the act of pointing at them. But that's not what you are doing. You are not turning the Remote to point at a target; you are turning the Remote to get into Samus' head, nothing more than that.
That doesn't sound good. I am sure you get used to it but there seems to be such an obvious better scheme. Yes I know RE has odd control schemes but the games were built around them, so they fit. This game looks like it would fit far better if they had just used the normal nunchuck and wiimote combination. I do not understand why they did not go with that setup when so much of the game has Samus moving around in a 3D space, when clearly they need more buttons than they have (putting missiles and regular blasts on the same button), and they want to use the pointer. I am still dumb founded as too why they went with the sideways scheme.
Now this is just my wishful addition to the game, imagine with the traditional wiimote scheme the game could have had player aiming by using the wiimote. You control Samus with the stick and instead of an auto aim where the game shoots for you, you point at the screen and Samus shoots at that spot. It would make the shooting so much more dynamic and fun.
Sorry if I sound down on this game but these simple changes seem so obvious to me. Once I get my hands on it I am sure I will feel better about it, still I wonder if I will ever feel like the devs went with the right control scheme choice.
I can tell you this for sure though: Taking control AWAY from the player simplified the game enough to allow Team Ninja to make the game APPEAR more bad-ass. If you had FULL control over Samus, via analog stick and aiming via pointer in the 2D screens, it would appear to be a herky-jerky, stopping and going UN-CINEMATIC "mess" and that couldn't be further from the typical Team Ninja game.
Simplified movement and auto-aiming will make Samus look more Hunter-like, resolute and sure of her actions; which I THINK is the image they are going for.
They want the 2D to appear kick-ass, then I THINK they want you to be able to see through Samus' eyes in the first person mode, to be able to "get into her head."
If cementing her image as a Bounty-Hunter, but also getting to know the Samus behind the visor and getting more intimately familiar with the worlds she explores is what they are going for, I THINK I get what they are doing.
I can deal with a learning curve. Whether it will all come together and WORK; THAT is what I am worried about.
Yeah that could be a good reason for the decision.
I am getting the game regardless, I am just worried when usually with Metroid I don't have to be.
It's called ISO 8601, and it's the international standard for date formats. And most importantly, it's not ambiguous and stupid.
YYYY-MM-DD
You give me a date in the format 01/02/03 and I have not clue what it is, and you have thereby failed to communicate properly. You give me 2003-02-01, it is safe to assume the meaning. So you're all doing it wrong.
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Tell me to get back to rewriting this site so it's not horrible on mobileI'm worried Metroid Other M will be a disappointment. I just don't trust Team Ninja. I really don't. I still want the game because I love Metroid...but I'm not going in this with any expectations other than the thought of "Yay! I a new Metroid game for the Wii!"
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
NO! I refuse to comply to that. I'd rather have us go back to the dark ages, and wander around nude and eating fruits from trees.
As I said in one of my posts, in reality the best way to write a date is years/months/days. But in every day life you kind of know the year, so its down to months and days, months then days is the correct way.
So you agree with me, I am right.
EDIT: Oh you want 4 digit years, true that is the best way and when dealing with files that is the way it has to be done.
Fuck no. Nobody agrees with you and you're never right. Your R'lyehan logic defies human thought patterns.
Ia Ia! Cthulhu fhtagn.
Details for the new characters @ andriasang.
As for the Kotaku preview of Other M, a) Kotaku sucks (yeah, old news) and b) he clearly says he was happy with the controls after he actually learned them (holy cow, a game with a slight learning curve instead of a clone of every other shooter out there, let's burn it at the stake or something!), and his only worry is the story (you mean a tutorial area and setting up the stage for the story in the first 20 mins didn't evolve into a masterpiece, that's like, totlaly unlike every game with a decent story, so it must be bad!) so maybe read the whole thing?
Read the comment from Seraphna on Kotaku, the story stuff are nothing new for the Metroid universe and Samus.
And it's not just Team Ninja that's making it so I'm not sure why you think they don't know what to do, they're told what to do and as any development team can provide ideas, which the director may like, or say no to. Though, this late in development they aren't adding stuff, the features were most likely finalised long before full production began, and before the game was revealed, so they aren't "adding everything" they think is cool, this is Sakamoto's baby through and through, with some input from Team Ninja he thought would be good and in line with his vision.
Here are some cool samurai and shit.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
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That whole metric/imperial date argument...awesome. HoF.
New screens:
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
People who don't play games don't understand that you are trying to concentrate on what you are doing. My eyes aren't glazed, I'm just trying to concentrate, and I don't want people talking to me or trying to interact with me whilst I'm doing it. I want you to FUCK off and shut your mouth.
Why don't parents understand that?
I took a nap and watched a movie.
I think day first is much better, because if you don't know what month you're in already, well you got more problems than calenders to worry about.
Why are we discussing this?
My friend loves Buffy, I always wanted to try it but no one seems to want to repeat it from the first episode.
I feel the same. If it was Nintendo first party I would have more confidence. This looks quite disparate at times and the controls worry me. From the videos and previews it sounds like they wanted to make a game that superficially looked cool, regardless of control.
Not bad.
And now the picture you've all been waiting for:
Kojima with no shirt on.
Take heart.
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Updates done.
I have full confidence in Metroid Other M. Just not in the name.
I always get the impression that Rare is one game away from being dissolved by Microsoft. If it wasn't for their legacy, AND how much money MS spent to get them, it likely would have already happened.
What happened to them? Okay, so some left for Free Radical. But was it the sale to MS that saw a lot of them jump ship?
Why did Nintendo sell them when they were so prolific in the N64 era? Did they foresee the stagnation there and get a good deal? I remember back when they were sold we were all like
and now in hindsight we see it as Nintendo getting a good deal for a flagging developer.