Kodu developer thinks we're all geniuses
But medium is "least democratic" of all.
eurogamer.net
Iga_Bobovic
Volition "ruining other games for people"
RFG "5 to 10 years ahead of competition"
eurogamer.net
Iga_Bobovic
Resident Evil 5 still top in UK charts
WWE and GTA in top ten, MadWorld 34
eurogamer.net
Iga_Bobovic
GDC: iPhone graphics eclipsing DS and PSP
Says man who makes iPhone games.
eurogamer.net
Iga_Bobovic
Editor's blog: Eurogamer at GDC
Live coverage of Iwata and Kojima. Spannnnuuuuund!!!
eurogamer.net
Iga_Bobovic
Hearts of Iron 3 Beta
The testing phase has begun with plans to have the game out in Q3 2009.
ign.com
Iga_Bobovic
Boom Blox Bash party Eurogamer preview
"grandmothers are immensely gratified "
eurogamer.net
gamingeek
GDC: Games for Windows attacks piracy
Updates "tipping point" for service - MS
eurogamer.net
Iga_Bobovic
Project Apple Hits Next Week
Sega to properly unveil new mystery game "Project Ringo"
ign.com
Iga_Bobovic
Id releases open source Wolf 3D iPhone
Carmack's 'making of' document inside.
eurogamer.net
Iga_Bobovic
GDC 09: OnLive Introduces The Future
Next-generation "cloud" technology could change videogames forever.
ign.com
Iga_Bobovic
The Free to Play Market: RPG Vault Soapbox
A guest column in which prominent publisher Gala-Net offers its perspective on the current state of the category
ign.com
Iga_Bobovic
Dylan Jobe Founds LightBox Interactive
Key members of Incognito form brand new studio.
ign.com
Iga_Bobovic
Pokemon Report: The Musical!
Terrible musicians use the move Sing, with devestating results.
ign.com
Iga_Bobovic
GDC 09: World of Goo Cost, Sales Breakdowns
2D Boy explains why it pays to be an independent developer.
ign.com
Iga_Bobovic
GDC 09: Harry Potter Half-Blood Prince Update
IGN chats with EA about the Wii remote-enhanced take on the Boy Who Lived's latest adventure.
ign.com
Iga_Bobovic
3 Final Fantasy titles coming.
My Life as a Darklord, FFIV:The After Years and the original FF.
ign.com
SteelAttack
Wii Storage Solution Solved!
Can now support 32SDHC cards as well as run them on the Wii Menu
neogaf.com
Punk Rebel Ecks
GDC 09: Ubisoft Announces R.U.S.E.
A new real-time strategy game from Eugen Systems.
ign.com
Iga_Bobovic
GDC 09: Tools of LOVE
The Swedish impresario talks about how he built an entire MMO all by himself.
ign.com
Iga_Bobovic
GDC 09: Split/Second IGN First Look
Disney wants you to smash stuff at high rates of speed.
ign.com
Iga_Bobovic
GDC 09: Treasure World First Look
An innovative take on the typical online community.
ign.com
Iga_Bobovic
GDC 09: Duke Nukem: Critical Mass IGN Hands-on
The handheld trilogy starts here… on the PSP and DS
ign.com
Iga_Bobovic
Final Fantasy CC: Echoes of Time IGN Review
Forget the Wii version. Echoes of Time rocks the portable world on its own. 8.5
ign.com
Iga_Bobovic
MadWorld AU IGN Review
Guest starring 'The Spirit of Jazz' as a foul-mouthed pimp. 8.7
ign.com
Iga_Bobovic
Final Fantasy CC: Echoes of Time IGN Review
Square Enix tries its hand at DS-to-Wii connectivity in this cross-platform dungeon crawler. 6.5
ign.com
Iga_Bobovic
Fire Pro Wrestling HD/20th Anniversary Pack Announ
Fuckwin Wrestling Action For All.
neogaf.com
darthhomer
GDC: Kojima confirms "the next MGS"
To combine Japanese and Western design
eurogamer.net
Iga_Bobovic
GDC: Hideo Kojima Keynote
Something about Snake getting owned by Mario and a wall and a ladder
eurogamer.net
Iga_Bobovic
GDC: David Perry's OnLive-style service
"The OnLive news has forced my hand."
eurogamer.net
Iga_Bobovic
GDC: Why OnLive Can't Possibly Work!
Cloud computing or cloud cuckoo land?
eurogamer.net
Iga_Bobovic
Ratchet & Clank : A Crack In Time announced
Hamster's wrongness has made a crack in time
gamekyo.com
Iga_Bobovic
Runes of Magic Expands
Runes of Magic will be getting introduced to new countries and in different languages.
ign.com
Iga_Bobovic
Kharkov: Disaster on the Donets Gets an Update
New changes for scenario editors and a PBEM fix.
ign.com
Iga_Bobovic
Stardock Throws Goo on DRM
Goo paves way for reselling digitally distributed games, universal re-downloading while providing increased protection for publishers.
ign.com
Iga_Bobovic
GDC 09: The Halo 3 Level You Never Played
Which multiplayer map was once part of a campaign mission?
ign.com
Iga_Bobovic
Afro Samurai Gets Update
Gameplay tuning, camera options, and bug fixes are included in the patch.
ign.com
Iga_Bobovic
GDC 09: Call of Duty out in November
Official date announced, but details remain scarce.
ign.com
Iga_Bobovic
Monster Hunter IGN Hands-on
Bring the fight back to defenseless, grazing animals.
ign.com
Iga_Bobovic
True 7.1 Surround Coming
Leading sound company offers true, real-time 7.1 audio experience to developers.
ign.com
Iga_Bobovic
Kenji Eno Revived on WiiWare
Former industry star returns to consoles with Nintendo-published title.
ign.com
Iga_Bobovic
Professor Layton sequel getting localized?
Level 5 head also wants all six games in English.
wired.com
darthhomer
Atlantica OnlineGDC 09: Exclusive Trailer
A first look at the characters of this free-to-play strategy RPG.
gametrailers.com
Iga_Bobovic
This will be the last generation of consoles.
Don't look at me like that, Pachter said it.
computerandvideogames.com
SteelAttack
Blizzard's Rob pardo talks about the living room w
And why Blizzard doesn't port games to consoles.
eurogamer.net
SteelAttack
Braid cost 200K to make.
Says Jonathan Blow. You know, the guy who made it.
eurogamer.net
SteelAttack
Insomniac's Nocturnal Initiative keeps going.
Revamping the open source initiative.
ign.com
SteelAttack
Game Designer Extravaganza!
SUDA51! Ueda! Pagliarulo! Ok, the last guy is from Fallout 3. :P
ign.com
SteelAttack
Big annoucement on Kingdom Hearts next week.
I love annoucements of annoucements.
khinsider.com
Dvader
GDC 09: Crysis Warhead Post-mortem
Producer Bernd Diemer on the lessons Crytek learned.
ign.com
Iga_Bobovic
GDC 09: BioWare Talks Mass Effect 2
Greg Zeschuk and Ray Muzyka dish a few details on their sci-fi sequel and the company's future products.
ign.com
Iga_Bobovic
CD Projekt RED Signs Deal
Upcoming game titles from acclaimed development studio built on Havok's award-winning, cross-platform technology.
ign.com
Iga_Bobovic
GDC 09: Terminator Salvation IGN Hands-On
Every life is sacred. Good thing the machines aren't technically alive.
ign.com
Iga_Bobovic
GDC 09: Miami Law Hands-on
Hudson is sprinkling a little action into the graphic adventure genre.
ign.com
Iga_Bobovic
First Look: Bonsai Barber
Hitting the Wii Shop channel this Monday is a casual game from Martin Hollis, of GoldenEye fame.
ign.com
Iga_Bobovic
TOMY Corporation and Collision Studios
to Develop Original Game for Nintendo Platforms
ign.com
Iga_Bobovic
Burn, Zombie, Burn! IGN Review
We don't need no water, let them bloody zombies burn... 8.3
ign.com
Iga_Bobovic
GDC 09: Breaking Down World of Warcraft
Blizzard's Jeffrey Kaplan goes in-depth on quest design and much more.
ign.com
Iga_Bobovic
GDC 09: Big Huge Games' RPG Project
Lead designers discuss missteps and a few features.
ign.com
Iga_Bobovic
Fallout 3: The Pitt IGN Review
Pittsburgh has a bug infestation. And not the crawly type.
ign.com
Iga_Bobovic
GDC 09: Mass Effect 2 -- Problems Solved?
BioWare shows some video and talks about its new design process.
ign.com
Iga_Bobovic
Peter Molyneux's Portal?
The master of God games teases an element from a future Lionhead project.
ign.com
Iga_Bobovic
GDC 09: See the Future of Fable
Lionhead's Peter Molyneux discusses the next Fable add-on and more.
ign.com
Iga_Bobovic
New Square Enix Game in the Works?
Screenshot emerges from a potentially new franchise.
ign.com
Iga_Bobovic
GDC 09: Dead Rising 2 Multiplayer Confirmed
Panel mentions one of the most heavily populated multiplayer modes ever.
ign.com
Iga_Bobovic
Nintendo Prototypes that Never Made It
Game Boy Color touch screen? Nintendo DS with two cart slots?
ign.com
Iga_Bobovic
Overheard at GDC '09
Winter 2.0, a wake-boarding title, and a mandatory MotionPlus condom.
ign.com
Iga_Bobovic
GDC 09: Game Critics Rant at the Industry
"It's not that the medium is in its adolescence, it's that you're a bunch of fucking adolescents."
ign.com
Iga_Bobovic
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*crickets*
Sweet. I forgot about that one. On rails zelda.
WTH is this?
GDC 2009: Prince of Persia Producer Explains Difficulty Following low sales, Ben Mattes says they have to find the right balance.Prince of Persia had good buzz leading to its launch, but the no-fail difficulty from Elika made some feel the game was just too easy. At the Game Developers Conference this week, MTV Multiplayer reports that producer Ben Mattes has explained some of his motivation behind the challenge level, and talked about lessons learned from it.
"I guess I made the mistake of projecting my own attitudes," he said. "I believed that, as a consumer base, the gaming industry had evolved to the point where they were punishing themselves for their failures." He said that they thought being rescued "would be a devastating thing because it ruined your perfect run." No such luck, though, as many felt it removed the challenge from the game and made it too casual-friendly.
After Prince of Persia failed to make a dent in the NPDs following its December release, Mattes is clearly rethinking the strategy for future games. "We can't continue to punish players for not being super leet haxxors," he jokes, "but we have to do enough so that [hardcore gamers] won't sell the game back."
Dont make it too easy or too hard. Haven't we known this for years?
I recentely noticed that HOTD Overkill is ridiculously easy in multiplayer. Play in that mode and the game is barely a distraction and most people dont even try for combos. Especially when the weapons are powered up.
How hard is it to make a harder or easier mode for a game by tweaking the damage enemies take? Or changing your life or ammo or weapons.
Does not work for all genres. Platforming games get their difficulty from the level design. So you would have to redesign the levels. I think Galaxy and all the other 3D Mario's had the right solution.Make it so that everyone can finish it, but only the hardcore can truly complete it.
In terms of highlights coming out of this show, I’d say Nintendo’s Iwata keynote is the one that you’ll really want to watch (Jeremy will be live blogging it tomorrow morning). I thought he was just going to be talking about Motion Plus and DSi, but it turns out he’s going to be announcing quite a few new games — for Wii, Wiiware, and Virtual Console (and this won’t just be Nintendo titles, but also third party stuff). I’ve already heard about a few of them (including one that makes me all giddy…I can’t wait for tomorrow now).
Sam Kennedy’s Full Blog Post
It can work for platformers too. Maybe not in level design, but in the amount of enemies in a level, giving them smarter/more aggressive A.I., and in how many hits it takes to kill them. Nintendo could also make Mario take more damage per hit (i.e. one hit = instant death). It can be done.
WTF?
New trailer:
http://videogames.yahoo.com/events/indiana-jones-and-the-staff-of-kings/indiana-jones-and-the-staff-of-kings-videos/1299470
Enemies in platformers are largely incidental, except bosses, I guess. They are there to emphasize a particular aspect of a level, not because they are paramount to its design. I would say that level design is what defines difficulty in platformers.
WTH?
PSP version?^
With the recent announcement that Lucasarts are working on Indiana Jones and the Staff of Kings for Wii, DS, PS2 and the PSP, many people wondered what had happened with the “next gen” version of Indiana Jones that was highly boasted about a few years back, and if development of that game was happening, albeit quietly, concurrently with Staff of Kings.
However, this seems not to be the case, as Lucasarts have now confirmed they’ve decided to work solely on Staff of Kings, making a “strategic business decision” to end development of the 360/PS3 versions.
“We want to bring consumers an Indy experience in 2009 following the successful launch of Indiana Jones and the Kingdom of the Crystal Skull in 2008,” comments a LucasArts spokesperson. “The next-gen skus would not be ready for the 2009 window so we made a strategic business decision to end development on PS3 and Xbox 360.”
The spokesperson goes onto add that fans should not fret, as they will be able to “experience an all new adventure with Indiana Jones and the Staff of Kings on Wii, DS, PS2 and the PSP this coming Spring.”
http://darkzero.co.uk/game-news/development-ended-on-ps3360-indiana-jones/
Correct and Hamster, do not forget the DareDevil comets!
I agree that level design defines most ofthe difficulty in platformers, but it isn't the only thing.
I remember. Imagine if the entire game was just like that, though. It would've made Galaxy a much harder game. Selectable difficulty options could've made that happen.
GG likes to torment us.
Come on, its gone from looking horrifically bad to a fun distraction.
Pic comparison from early to later:
EDIT, they changed the source low quality pic
Did you watch the video? Riding elephants? The combat looks fun too.
EDIT: Remember it comes with Fate of Atlantis as a bonus.
Okay time for a second round of updates!
Wish me luck!
USA guys, Excitebots:
That guy is a badass.
He's funny as hell. I remember the GIFs Dvader showed me.
Oh yeah, nice work Iga.