High Voltage news explosion:The Conduit - no split-screen multiplayer, no lan multiplayer, final date set, Animales de la Muerte going full-discnintendoworldreport.com Iga_Bobovic
OMG, Check out the Deadly Creatures MoCap video. That's the kind of game marketing I like to see.
ehh ... will not be checking any deadly creatures videos and please guys be a little considerate with the screen shots from this game. that last set of snake pics really freaked me out big time.
this game is the worst idea ever. could i sue the developers for trauma?
Well, a guys does get bitten by a scorpian in the video, so perhaps its not for you?
OMG, Check out the Deadly Creatures MoCap video. That's the kind of game marketing I like to see.
ehh ... will not be checking any deadly creatures videos and please guys be a little considerate with the screen shots from this game. that last set of snake pics really freaked me out big time.
this game is the worst idea ever. could i sue the developers for trauma?
Well, a guys does get bitten by a scorpian in the video, so perhaps its not for you?
OMG, Check out the Deadly Creatures MoCap video. That's the kind of game marketing I like to see.
ehh ... will not be checking any deadly creatures videos and please guys be a little considerate with the screen shots from this game. that last set of snake pics really freaked me out big time.
this game is the worst idea ever. could i sue the developers for trauma?
Well, a guys does get bitten by a scorpian in the video, so perhaps its not for you?
I have a snake that won't hurt you. Right here.
*grabs crotch*
Post a pic for Bugs, help him get over his phobia.
I tried the demo for Halo Wars and it's great. The graphics are nice, the music and sousound are excellent, very well-made cut-scenes, and the controls are very good and easy to come to grips with. Ensemble did a fantastic job of bringing an RTS game to consoles as well as bringing a very good Halo game out as well. Day one purchase confirmed.
I tried the demo for Halo Wars and it's great. The graphics are nice, the music and sousound are excellent, very well-made cut-scenes, and the controls are very good and easy to come to grips with. Ensemble did a fantastic job of bringing an RTS game to consoles as well as bringing a very good Halo game out as well. Day one purchase confirmed.
And now they are closed down. How is this game then? What are the units?
House of the Dead overkill Eurogamer review up
EXTRACTS ONLY
You will laugh along with them, and happily blast the cannonade of rotting flesh they fling at you into bloodied chunks again and again, for hour after hour. Because Overkill is that rarest of things, a brilliant "light-gun" game for the home.
At first, you'll just be swept up in the game's stylistic twist and stunning production values.
The music is fabulous, surely a soundtrack of the year candidate; note-perfect parodies of vintage funk and rockabilly, with thumping, dirty electro remixes for the boss battles.
It's not like there's a multitude of sins hiding under the clever overlays, either. House of the Dead: Overkill is a stunningly good-looking game, using the scripted limitations of the on-rails shooter (and Headstrong's experience with the hardware) to squeeze superlative performance from the Wii. Much-touted beauty-queen FPS The Conduit has plenty to live up to. Depth-of-field and motion-blur add thrilling dynamism, the lighting is faultless, the animation fluid, the textures rich, the bloody explosions are impressively... liquid. There's some slowdown in particularly busy moments, but as with a Treasure shmup, this just adds to the sense of glorious sensory overload.
It's not just a matter of technical prowess, either. Since this is a strictly on-rails target-shooter - "free look" allows very slight adjustment of the angle if you take your cursor to the edge of the screen - the game's good looks and high excitement are equally down to the level design, pacing and camera direction. All are superb, mixing stand-and-defend moments with run-and-gun, potshots at range, and brief flashes of bonus monsters to gun down before racing on. Every level has one or two memorable, iconic set-pieces like the ghost-train ride in Carny (a sly, self-aware dig at Overkill's own genre, surely).
Combined with the occasionally grating script, these moments of weakness and imbalance can cause The House of the Dead: Overkill to feel flat at times. But that's only because they're thrown into stark relief by the rest of the game's frankly amazing quality, attention to detail and largesse: the impeccable presentation and production values, the clever and generous structure, the compelling scoring, the intoxicating flow of the levels. Incredibly for such a simple and strictly limited game, it almost never tries your patience, and it's made with such infectious and irreverent glee and such obvious pride, you can't help but join in.
8/10
Er..... wow that actually sounds pretty damn good.
An Austin man has been accused of trying to choke his girlfriend with the cord of a Wii video game controller after she became angry that he had eaten all of her Girl Scout cookies, according to an arrest affidavit.
Christina Alvarado told Austin police that she woke up her boyfriend, Daniel Alvarez, 21, Monday morning after discovering her cookies were gone, according to the affidavit.
Alvarez became upset that Alvarado woke him and began to yell at her, according to the affidavit. Alvarado told police that Alvarez got her into a choke hold that lasted several seconds before she was able to hit him in the eye to break free, according to the affidavit.
The two struggled until they ended up in the living room, where Alvarez grabbed a Wii controller, according to the affidavit. He put his knees on her chest to pin her down and strangled her with the cord of the video game controller, according to the affidavit.
Alvarado was able to free herself and call 911. Alvarez fled the home but was arrested soon after, according to the affidavit. Alvarado had a faint mark from a cord around her neck, shortness of breath, trouble speaking and was coughing when police arrived, the affidavit said.
Alvarez remained in the Travis County jail today with bail set at $40,000. He is facing second degree felony charges of aggravated assault with serious bodily injury, which is punishable by up to 20 years in prison.
I like that first Nintendo console return. I wouldn't touch that damn thing even if I had gloves. Nasty! What's sad, I'm sure people have tried to return consoles in similar condition too.
gamingeek said:
Is no one reading this?
Just another idiot. Unfortunately, the world is full of them.
I like that first Nintendo console return. I wouldn't touch that damn thing even if I had gloves. Nasty! What's sad, I'm sure people have tried to return consoles in similar condition too.
gamingeek said:
Is no one reading this?
Just another idiot. Unfortunately, the world is full of them.
That NES looks like its covered in poo. Hey that's the doctor from Enterprise, star trek.
I just watched the HOTD Overkill documentary video. I wish I could get excited about that game, but I really don't like light-gun games that much. They were fun years ago in the arcades, but not for $50; $20 at most . . . maybe.
Metroid Prime looks fun with the IR controls. I'll probably pick it up when it's $10 since I still own the GC verison.
I started playing RE4 Wii Edition today. I bought the game back on Black Friday, and I only now got around to opening it. I like the controls a lot. It pretty much destroys RE4's gamepad controls. This has ruined any chance of me enjoying RE5 with a normal controller. I had a lot of problems playing the RE5 demo as it is, but now, IR has spoiled me; it really is a must for these kinds of games. Bring on Dead Space Wii, EA!
I just watched the HOTD Overkill documentary video. I wish I could get excited about that game, but I really don't like light-gun games that much. They were fun years ago in the arcades, but not for $50; $20 at most . . . maybe.
Metroid Prime looks fun with the IR controls. I'll probably pick it up when it's $10 since I still own the GC verison.
I started playing RE4 Wii Edition today. I bought the game back on Black Friday, and I only now got around to opening it. I like the controls a lot. It pretty much destroys RE4's gamepad controls. This has ruined any chance of me enjoying RE5 with a normal controller. I had a lot of problems playing the RE5 demo as it is, but now, IR has spoiled me; it really is a must for these kinds of games. Bring on Dead Space Wii, EA!
Yeah I'm not that big on light-gun games either. To me, they feel like dumbed-down FPS's...its like, what's the point? Shooters on training wheels.
As for RE Wii controls, totally agree. It feels so lame playing RE5 with the PS3 controller. That style is just perfect for the Wii controller, that's all there is to it.
Played the demo a few times already. Thank god I am not crazy, I am not the only one that thought this demo did not look as good as I thought it would. Don't get me wrong it looks amazing but its not "OMG my eyes explode" amazing.
The game itself is great, it has such an epic feel to it, the battlefield feels active all the time. The controls took a while to get used to, for some reason I always pressed L1 to bring up the iron sights but that was melee, its only until i read this thread that I realized the reason i did that is cause I got used to that in CoD4. I will have to try this other control scheme. I wish there was a way to toggle cover.
I like how the gunplay plays out, its not like any FPS I have played, this is all about taking cover and taking specific shots. The AI is great, they will hide, they will take out your cover, they play smart. Even on normal it had a really good difficulty level, I cant imagine the higher levels. I wish the demo was longer cause once you go through the two sections there isn't much else to do. Some from of multiplayer should have been added. But I am happy with the single player, it feels unique, different from the norm. The game will live and die by the set pieces it creates, so far none of the weapons or skills you have stand out, its all pretty standard, so it will take some really well designed areas with interesting shootouts to keep the game at a high level, thankfully it looks like the game does just that.
It wasn't the greatest thing I ever played, still it confirmed that this is a must buy. I bet multiplayer will be what really makes this game so I am most excited about that.
I just watched the HOTD Overkill documentary video. I wish I could get excited about that game, but I really don't like light-gun games that much. They were fun years ago in the arcades, but not for $50; $20 at most . . . maybe.
Metroid Prime looks fun with the IR controls. I'll probably pick it up when it's $10 since I still own the GC verison.
I started playing RE4 Wii Edition today. I bought the game back on Black Friday, and I only now got around to opening it. I like the controls a lot. It pretty much destroys RE4's gamepad controls. This has ruined any chance of me enjoying RE5 with a normal controller. I had a lot of problems playing the RE5 demo as it is, but now, IR has spoiled me; it really is a must for these kinds of games. Bring on Dead Space Wii, EA!
I really need to try it out. I just have this aversion to buying the same game I already own. I'm so tempted by the new control Metroid Prime, but I wont get that either most likely. I thought they were going to double pack them?
I used to love VT 1 and 2 on Dreamcast. I cannot believe they haven't done a really great motion controlled one yet. They played fine on Dreamcast, putting more detail in the graphics isn't doing jack. Tennis games were fun back on the SNES, a limited court, there is just nowhere to go in design down this route. They are leaving the market wide open for EA Real Tennis when Virtua Tennis already has years of brand recognition.
edgecrusher said:
Yeah I'm not that big on light-gun games either. To me, they feel like dumbed-down FPS's...its like, what's the point? Shooters on training wheels.
As for RE Wii controls, totally agree. It feels so lame playing RE5 with the PS3 controller. That style is just perfect for the Wii controller, that's all there is to it.
I like light gun games, they are all about reactions and staged events. The problem is the length, checkpoints and saves, since they are traditionally done for arcades. Oh and depth. Have a long game with levels segmented and replayable easily and add some depth and you have a good product. Disaster Day of Crisis has some of the best light gun style shooting on the system because it has this weapon tree RPG system that lets you buy and upgrade your character and weapondry as well as take cover and time when you pop out. The system encourages replaying to earn points and then upgrading and trying out the improvements. And then when you are improved you try the harder difficulty modes to test your skill out.
HOTD 2&3 are bad because you have to play through the whole thing in one sitting and if you die, you restart from the beggining. On the plus side its aiming is superb and its just made by masters of the time, 3 at least. Everything is timed to perfection.
Umbrella Chronicles slowed things down, had a lot of nostalgia going for it and got a lot right when it came to weapon choices, segmenting the levels and having scoring opportunities. This new HOTD from that review sounds superlative as far as light gun shooters go. It says that its a perfect LG shooter for the home, which is important, that it's quite lengthy with the Directors cut mode. Apart from a few dud boss fights and flat moments, it sounds resolutely great otherwise.
Dvader said:
Killzone 2 anyone?
Played the demo a few times already. Thank god I am not crazy, I am not the only one that thought this demo did not look as good as I thought it would. Don't get me wrong it looks amazing but its not "OMG my eyes explode" amazing.
The game itself is great, it has such an epic feel to it, the battlefield feels active all the time. The controls took a while to get used to, for some reason I always pressed L1 to bring up the iron sights but that was melee, its only until i read this thread that I realized the reason i did that is cause I got used to that in CoD4. I will have to try this other control scheme. I wish there was a way to toggle cover.
I like how the gunplay plays out, its not like any FPS I have played, this is all about taking cover and taking specific shots. .
Caught! Copied this post over eh?
Thanks for the impressions, I would really like this game. Visuals don't explode your eyes? I wanted to make Dvader eyeballs spread on toast.
So how does this game stack up to Halo and COD 4 etc? The way you described the cover system sounds a lot like Medal of Honor Heroes 2, if you aren't in cover you are heavily punished non-stop till you get in cover. And you have to pick people off. You can't just run and gun Halo style.
FOOLZ
Wow at Oboro. Hope they dont make it too demanding like the way Yo describes Odin Sphere. I ran into Punk on GAF. Hilarious. He's hiding out there!
Lightgun games are fun. Sure, they're simpler than than FPSers, but simplicity isn't necessarily a bad thing. As GG said the only problem with them at home is that they're arcade games so they're designed for short bursts. Games like Umbrella Chronicles have shown that you can make a pretty decent home version of them, though, and I dunno about the remakes but HOTD on the DC was one of the best multiplayer games i"ve played. Even if only one player could use the light gun.
The little i've played of Virtua Tennis 3 wasn't great. In fact, it plays pretty much the same as all Virtua Tennis games. Not that that's a bad thing, but when you've got Top Spin 3 that actually did something to make it worth while for you to get if you've got the two previous Top Spins it just seems like a waste of money.
Did the updates again if anyone cares. No one comments on the awesome stuff anyways.
Foolz, you're right, for instant accesibility with light gun games in multiplayer, you can't beat them. Chuck someone a controller or light gun where they have one button and have to point and shoot. It's just easy entertainment.
Well, a guys does get bitten by a scorpian in the video, so perhaps its not for you?![Nyaa](/tiny_mce/plugins/emotions/img/smiley-tongue-out.gif)
I have a snake that won't hurt you. Right here.
*grabs crotch*
Post a pic for Bugs, help him get over his phobia.
I tried the demo for Halo Wars and it's great. The graphics are nice, the music and sousound are excellent, very well-made cut-scenes, and the controls are very good and easy to come to grips with. Ensemble did a fantastic job of bringing an RTS game to consoles as well as bringing a very good Halo game out as well. Day one purchase confirmed.
Nintendo Customer Service Training Video from 1991
And now they are closed down. How is this game then? What are the units?
House of the Dead overkill Eurogamer review up
EXTRACTS ONLY
You will laugh along with them, and happily blast the cannonade of rotting flesh they fling at you into bloodied chunks again and again, for hour after hour. Because Overkill is that rarest of things, a brilliant "light-gun" game for the home.
At first, you'll just be swept up in the game's stylistic twist and stunning production values.
The music is fabulous, surely a soundtrack of the year candidate; note-perfect parodies of vintage funk and rockabilly, with thumping, dirty electro remixes for the boss battles.
It's not like there's a multitude of sins hiding under the clever overlays, either. House of the Dead: Overkill is a stunningly good-looking game, using the scripted limitations of the on-rails shooter (and Headstrong's experience with the hardware) to squeeze superlative performance from the Wii. Much-touted beauty-queen FPS The Conduit has plenty to live up to. Depth-of-field and motion-blur add thrilling dynamism, the lighting is faultless, the animation fluid, the textures rich, the bloody explosions are impressively... liquid. There's some slowdown in particularly busy moments, but as with a Treasure shmup, this just adds to the sense of glorious sensory overload.
It's not just a matter of technical prowess, either. Since this is a strictly on-rails target-shooter - "free look" allows very slight adjustment of the angle if you take your cursor to the edge of the screen - the game's good looks and high excitement are equally down to the level design, pacing and camera direction. All are superb, mixing stand-and-defend moments with run-and-gun, potshots at range, and brief flashes of bonus monsters to gun down before racing on. Every level has one or two memorable, iconic set-pieces like the ghost-train ride in Carny (a sly, self-aware dig at Overkill's own genre, surely).
Combined with the occasionally grating script, these moments of weakness and imbalance can cause The House of the Dead: Overkill to feel flat at times. But that's only because they're thrown into stark relief by the rest of the game's frankly amazing quality, attention to detail and largesse: the impeccable presentation and production values, the clever and generous structure, the compelling scoring, the intoxicating flow of the levels. Incredibly for such a simple and strictly limited game, it almost never tries your patience, and it's made with such infectious and irreverent glee and such obvious pride, you can't help but join in.
8/10
Er..... wow that actually sounds pretty damn good.
Looks like the 80s.
Is no one reading this?
Man accused of choking girlfriend with Wii controllerAn Austin man has been accused of trying to choke his girlfriend with the cord of a Wii video game controller after she became angry that he had eaten all of her Girl Scout cookies, according to an arrest affidavit.
Christina Alvarado told Austin police that she woke up her boyfriend, Daniel Alvarez, 21, Monday morning after discovering her cookies were gone, according to the affidavit.
Alvarez became upset that Alvarado woke him and began to yell at her, according to the affidavit. Alvarado told police that Alvarez got her into a choke hold that lasted several seconds before she was able to hit him in the eye to break free, according to the affidavit.
The two struggled until they ended up in the living room, where Alvarez grabbed a Wii controller, according to the affidavit. He put his knees on her chest to pin her down and strangled her with the cord of the video game controller, according to the affidavit.
Alvarado was able to free herself and call 911. Alvarez fled the home but was arrested soon after, according to the affidavit. Alvarado had a faint mark from a cord around her neck, shortness of breath, trouble speaking and was coughing when police arrived, the affidavit said.
Alvarez remained in the Travis County jail today with bail set at $40,000. He is facing second degree felony charges of aggravated assault with serious bodily injury, which is punishable by up to 20 years in prison.
I like that first Nintendo console return.
I wouldn't touch that damn thing even if I had gloves. Nasty! What's sad, I'm sure people have tried to return consoles in similar condition too. ![Sad](/tiny_mce/plugins/emotions/img/smiley-frown.gif)
Just another idiot. Unfortunately, the world is full of them.
That NES looks like its covered in poo. Hey that's the doctor from Enterprise, star trek.
I just watched the HOTD Overkill documentary video. I wish I could get excited about that game, but I really don't like light-gun games that much. They were fun years ago in the arcades, but not for $50; $20 at most . . . maybe.
Metroid Prime looks fun with the IR controls. I'll probably pick it up when it's $10 since I still own the GC verison.
I started playing RE4 Wii Edition today. I bought the game back on Black Friday, and I only now got around to opening it.
I like the controls a lot. It pretty much destroys RE4's gamepad controls. This has ruined any chance of me enjoying RE5 with a normal controller. I had a lot of problems playing the RE5 demo as it is, but now, IR has spoiled me; it really is a must for these kinds of games. Bring on Dead Space Wii, EA!
This makes me very happy. I love those games.
Yeah I'm not that big on light-gun games either. To me, they feel like dumbed-down FPS's...its like, what's the point? Shooters on training wheels.
As for RE Wii controls, totally agree. It feels so lame playing RE5 with the PS3 controller. That style is just perfect for the Wii controller, that's all there is to it.
Killzone 2 anyone?
Played the demo a few times already. Thank god I am not crazy, I am not the only one that thought this demo did not look as good as I thought it would. Don't get me wrong it looks amazing but its not "OMG my eyes explode" amazing.
The game itself is great, it has such an epic feel to it, the battlefield feels active all the time. The controls took a while to get used to, for some reason I always pressed L1 to bring up the iron sights but that was melee, its only until i read this thread that I realized the reason i did that is cause I got used to that in CoD4. I will have to try this other control scheme. I wish there was a way to toggle cover.
I like how the gunplay plays out, its not like any FPS I have played, this is all about taking cover and taking specific shots. The AI is great, they will hide, they will take out your cover, they play smart. Even on normal it had a really good difficulty level, I cant imagine the higher levels. I wish the demo was longer cause once you go through the two sections there isn't much else to do. Some from of multiplayer should have been added. But I am happy with the single player, it feels unique, different from the norm. The game will live and die by the set pieces it creates, so far none of the weapons or skills you have stand out, its all pretty standard, so it will take some really well designed areas with interesting shootouts to keep the game at a high level, thankfully it looks like the game does just that.
It wasn't the greatest thing I ever played, still it confirmed that this is a must buy. I bet multiplayer will be what really makes this game so I am most excited about that.
OMG I love this video.
I love when they say the NES has such a great track record of working, oh yeah the NES worked
GREAT... 100% of all NES you had to play with the cart to get your game to start.
The tone of the video is awesome, you know the voice over guy wants to call those people fucking morons.
Hopefully he was wearing the wrist strap. Safety first, people.
Stolen from GS:
Cover
Images
I really need to try it out. I just have this aversion to buying the same game I already own. I'm so tempted by the new control Metroid Prime, but I wont get that either most likely. I thought they were going to double pack them?![Sad](/tiny_mce/plugins/emotions/img/smiley-frown.gif)
HOTD sounds really good, Umbrella Chronicles dethroned.
I used to love VT 1 and 2 on Dreamcast. I cannot believe they haven't done a really great motion controlled one yet. They played fine on Dreamcast, putting more detail in the graphics isn't doing jack. Tennis games were fun back on the SNES, a limited court, there is just nowhere to go in design down this route. They are leaving the market wide open for EA Real Tennis when Virtua Tennis already has years of brand recognition.
I like light gun games, they are all about reactions and staged events. The problem is the length, checkpoints and saves, since they are traditionally done for arcades. Oh and depth. Have a long game with levels segmented and replayable easily and add some depth and you have a good product. Disaster Day of Crisis has some of the best light gun style shooting on the system because it has this weapon tree RPG system that lets you buy and upgrade your character and weapondry as well as take cover and time when you pop out. The system encourages replaying to earn points and then upgrading and trying out the improvements. And then when you are improved you try the harder difficulty modes to test your skill out.
HOTD 2&3 are bad because you have to play through the whole thing in one sitting and if you die, you restart from the beggining. On the plus side its aiming is superb and its just made by masters of the time, 3 at least. Everything is timed to perfection.
Umbrella Chronicles slowed things down, had a lot of nostalgia going for it and got a lot right when it came to weapon choices, segmenting the levels and having scoring opportunities. This new HOTD from that review sounds superlative as far as light gun shooters go. It says that its a perfect LG shooter for the home, which is important, that it's quite lengthy with the Directors cut mode. Apart from a few dud boss fights and flat moments, it sounds resolutely great otherwise.
Caught! Copied this post over eh?![Nyaa](/tiny_mce/plugins/emotions/img/smiley-tongue-out.gif)
Thanks for the impressions, I would really like this game. Visuals don't explode your eyes?
I wanted to make Dvader eyeballs spread on toast. ![Sad](/tiny_mce/plugins/emotions/img/smiley-frown.gif)
So how does this game stack up to Halo and COD 4 etc? The way you described the cover system sounds a lot like Medal of Honor Heroes 2, if you aren't in cover you are heavily punished non-stop till you get in cover. And you have to pick people off. You can't just run and gun Halo style.
FOOLZ
Wow at Oboro. Hope they dont make it too demanding like the way Yo describes Odin Sphere. I ran into Punk on GAF. Hilarious. He's hiding out there!
The little i've played of Virtua Tennis 3 wasn't great. In fact, it plays pretty much the same as all Virtua Tennis games. Not that that's a bad thing, but when you've got Top Spin 3 that actually did something to make it worth while for you to get if you've got the two previous Top Spins it just seems like a waste of money.
Did the updates again if anyone cares. No one comments on the awesome stuff anyways.
Foolz, you're right, for instant accesibility with light gun games in multiplayer, you can't beat them. Chuck someone a controller or light gun where they have one button and have to point and shoot. It's just easy entertainment.