GTAIV trophies not retroactive? Ouch I think I'm near the end.
I don't really care about trophies, though. Except it looks like there won't be too much to do in GTAIV after I finish the story, so perhaps trophies would've been a little more incentive to keep playing?
GTAIV trophies not retroactive? Ouch I think I'm near the end.
I don't really care about trophies, though. Except it looks like there won't be too much to do in GTAIV after I finish the story, so perhaps trophies would've been a little more incentive to keep playing?
Same here.
Foolz, there's one for finishing the story, so don't start a new game yet.
A couple days ago, on a thread at the GGD, someone said that he had hit the so called Wii Wall. Namely, that he was at a dead end with the games available on the system and his particular taste.
I remember writing something related to this in a blog a while ago, way before actually buying my own Wii. I thought I would be hitting such wall before the end, being left with few appealing games. Turns out the system has a very different vibe than what I thought back then. The games I own for it are experiences not so easily found in other systems. Games like DeBlob, Trauma Center, Endless Ocean, PESWii (flaws and all, game executes flawlessly, but it's almost barebones), SMG, as well as other games that I'm picking up shortly, such as Fire Emblem, Zelda TP, Boom Blox, Elebits, etc. make this system something completely different than the 360. And it's not because of the obvious hardware differences and all, but because of the approach many devs are taking with the console.
I've never hit that wall with any system, except maybe the DS at launch which had nothing but crap.
Warioware or Super Mario 64 didn't float your boat?
Its really the same as every year for the most part though. We've been getting more killer games in the early part of the year, the last few years. But the rest of the year is basically the same as its been since as far back as I can remember. Slow Spring, slow summer, then a ton of killer games in the fall/winter.
What makes it harder now is that games are $10 more, which means you're buying less games. As for me, I'm finding it very hard to justify spending full price on most of what comes out nowadays, even if the game interests me. Should I really be spending $65 on a racing game like Pure, or a game that I will beat in 10 hours and not touch again for a long time? Unless its completely amazing, probably not.
So what I've started doing this year, is renting most of my stuff from Gamefly, and just buying the real must-have games at full price. Its definitely saving me a ton of money, and its also allowing me to play many games that I may not have ever played, if I had to buy them. Just last month I rented 5 games from Gamefly; 5 games in one month for the price of not even half a game.
I bought Dead Space because I know I'll want to play it again, plus its nice seeing EA put out new IP. I also bought Far Cry 2 and Fable 2, because I'm big fans of both. Other than that, I'll be buying Fallout 3, Prince of Persia, and possibly that SEGA strategy game if it turns out good. I'll rent everything else, then grab it for $10 in a few years.
What changes? It is exactly the same, word for word. On a more serious note, the reason you gave why you all have the same taste is not correct. The is a reason for that, but I am lazy, maybe Punk will explain it.
Wow, the Wii shop channel is a LOT faster now after the recent system update! Before it would take me about a minute just to login, but now it only takes about 15 seconds. I redownloaded a couple N64 games, and they downloaded much faster too. I'm liking this update a lot.
Uses RE4's briefcase concept? I wouldn't say that. I mean it has an inventory to hold items and it gets bigger as you upgrade your suit but other games have done that to in different ways also. Cold Fear or Alone in the Dark? I haven't played either but from what I know of those two games Dead Space is sooooo much better. I consider these games new IP's. I'd say it's more then just putting new paint on a house. Sure a house is a house but even though they can both be built on similiar concepts they can both be designed and presented in spectacular fashion and that's what Dead Space does. It may use similar constructs of games before it but it's designed and presented in amazing fashion and not only that but it also has it's own enjoyable story. Really the atmosphere in this game and it's audiovisuals are stunning and incredibly detailed.
Two very good reviews that I would recommend you read are Gamespot's and Giant Bomb's review especially Bomb's review because it was written by someone who was not really interested in the game initially.
Yeah as I said I haven't played it. I'm just explaining my superficial impressions and why I'm not personally interested in it. Back in the day you had a lot of games that came under the mario clones label. That doesn't mean that they are bad games or anything, that's not what I'm saying. I'm just relating the notion that when something is succesfully done, people tend to repeat it ad nauseum until someone comes up with something better, at which point they all start doing that and the cycle repeats.
dvader said:
I hear you about Dead Space, it is very familiar, very safe in terms of what its like. But it really is such an excellent title that it doesn't matter what it borrowed from, it worked.
As for discovering something new, yeah that could be fun, the thing is we live in an age of up to the second media coverage. We know almost everything about every game before it comes out. LBP is something completely new but I felt I "knew" the game cause I watched so many videos and read so many impressions. Money is tight so I have to know whether its something I would like or not, I cant be guessing. I am a person that has a great sense about what they like and dislike, almost always I can tell if a game is for me or not. Yes every once and a while something will surprise me and its nice but its never been as nice as anticipating that big game you really wanted and having it shatter expectations. The summer time is more or less my experiment time, when there are fewer games out, during the holidays I have to go after what I know will be excellent.
I hear you too. I just feel like I've been playing for so long that I actively seek out whats different or new or niche these days just because it feels different. Can't eat steak all the time. I just love being suprised, trying something different and suddenly finding out, hey this is great! So even though I have little to no idea what Proffessor Layton is like, there is a general vibe that it's good and so I would more likely like to try out that or the World Ends with you than say Dead Space or Gears of War 2.
If I told you, you would still be a sheep, but only with a different sheppard!
)
I can't wait to hear this podcast. Edge talking about herpes, Steel talking about farting, Iga talking crazy.
ravenprose said:
gamingeek said:
P.S Someone went to a whole lot of effort to post a lot of crappy Spiderman reviews. LOL
Yeah, that would be me, GG. I've been secretly waiting for Spider-Man: WoS for a while now. According to some people in other forums and IGN's comments who claim to have played it, IGN's review is stupid. It's supposedly not a great Spider-Man game, but still a good one. I'm going to rent it one of these days and see for myself. I rented Spider-Man 3 back when it came out, and absolutely loved the Wii web-swinging controls; I felt like Spider-Man which is damn cool! Too bad the rest of that game sucked ass, though. Hopefully, I'll like WoS a lot more.
I haven't played a spiderman game since the old Genesis one. That was cool. Fighting Kingpin at the end.
steelattack said:
Finally got back to Trauma Centerecond Opinion; once I got the vibe of it, I'm breezing through the missions and getting shitty C's all over the place. As soon as I finish it, I'm getting New Blood.
I liked it at first, but since I played the DS beforehand once I got 13 missions or so in, I found myself being bored by the regular levels (DS remake ones) and loving the new levels with the female surgeon. And then just thinking to myself: WTH, why couldn't they just do it all new?
New Blood is just coming out in europe now, a year later than the US. LOL fantastic!
steelattack said:
A couple days ago, on a thread at the GGD, someone said that he had hit the so called Wii Wall. Namely, that he was at a dead end with the games available on the system and his particular taste.
I remember writing something related to this in a blog a while ago, way before actually buying my own Wii. I thought I would be hitting such wall before the end, being left with few appealing games. Turns out the system has a very different vibe than what I thought back then. The games I own for it are experiences not so easily found in other systems. Games like DeBlob, Trauma Center, Endless Ocean, PESWii (flaws and all, game executes flawlessly, but it's almost barebones), SMG, as well as other games that I'm picking up shortly, such as Fire Emblem, Zelda TP, Boom Blox, Elebits, etc. make this system something completely different than the 360. And it's not because of the obvious hardware differences and all, but because of the approach many devs are taking with the console.
Don't forget Zack and Wiki.
I totally get what you are saying. That's why I said a couple of weeks back that it was good that we have a system with a viable alternative library rather than 3 systems of similar power with similar games. When I got Endless Ocean I was just like I have never played or imagined I would play a game like this in my life. What finally pushed me into getting it was its budget price, I even got De Blob for the same price and I love that too. You do see variation across the systems, but sometimes it's fettered away on online services and downloadable games.
And yes you are right in that the games are different, not just because of the interface or even the visuals but because of the unique combination of the low cost of game development, the image - it has this whole crazy innovation vibe about it - coupled with the wii wand. Nintendo put out this whole babble about wanting new concepts and games etc and then suppossedly brought in this new audience. So you have developers wondering what to feed this audience, or even still trying to work out what this audience is. So some of the better developers are taking an approach of: "Well we can't just do the same games as we have on other systems, we have to do something tailored, we have to do something unique. This is a good console for new ideas" The sales of those games doesn't neccessarily reward them, but the end quality of some of those products has been suprisingly good.
Deliberate Sociable Fun Veteran (DSFV) Generous, helpful, kind...a few of many positive attributes people see in you, the Helping Hand. Nothing satisfies you more than helping your teammates or friends out in all the games that you play. You may even look to assist people in some cases if there is no one around asking for help. In fact, the enjoyment that you receive from helping people rivals that of solving a puzzle, winning a battle, or achieving a hard objective in a game.
Heavily social intensive games tend to be what you enjoy the most although you can probably find something to take pleasure in with most games. For instance, if you happen to find yourself in a competitive first person shooter, you'd probably take the support class. We recommend you stick to games (and crowds!) where people will appreciate you more; these include more casual gamers seeking fun and excitement from games rather than the serious competitive ones.
Your top 3 matches are: Frocer - The Average Joe eyao - The Game Guru Companion Cube - The Explorer
---
Tell me to get back to rewriting this site so it's not horrible on mobile
It was barely enough to take in the sights. The colour is unbelievable, luminous and warm in a way that couldn't be achieved in lit polygons. Waves scroll and grasses waver like stop-motion watercolours. The enemies are a parade of bewildering, mystical golems conjured out of branches and feathers and hair; their flickering, unstable forms are impossible to pin down as they flit around the screen, but their personalities are charming and menacing in equal measure. We battled a giant tin knight in an autumnal cornfield, bird-men in the branches of a mountain forest, whirling twin parasol-monsters at a temple, a gurning demon under moonlit cherry-blossom.
In this form Muramasa was simple, balanced, extremely rapid and thoroughly satisfying to play. It seems to eschew convoluted combos or elaborate action-RPG mechanics for hypnotically powerful rhythms, the see-saw poise of the sword system, and interesting enemy attack patterns. Whether this is representative of the game as a whole - and if it is, whether it has any longevity or depth whatsoever - is at this point impossible to say. Either way, a pure action game of this craftsmanlike quality will be very welcome on Wii.
Disaster review (Fridays updates)
The plot itself is absolutely mad. Think the one-man-against-insurmountable-odds heroism of Die Hard mixed with Dante's Peak and The Day After Tomorrow, and you're almost close to the quatro-formaggi-with-stuffed-crust level of cheesiness here.
It's the kind of story where everything that can go wrong does, and the above comparison with 24 is pretty appropriate given how often Bryce utters Jack Bauer's favourite expression: "dammit!" And that's before we get to the giant cans and watermelon slices, Bryce's hilarious tai chi deep breathing to clear his lungs of smoke, and the section where you run towards an incoming tidal wave to save a perilously positioned dog.
The woeful AI and a few clumsy sections detract from what's otherwise a really enjoyable arcade-style experience. But it looks and sounds great and there are enough unlockables to warrant a second and third playthrough. Given its slightly troubled production history, seeing the final game in such good shape comes as a very welcome surprise.
Unique mix of gameplay Wicked sense of humour Great visuals Plenty of replay value Very poor enemy AI
Not bad, not bad at all. The use of waggle is overall minimal and there are some cool news moves. You can spring up and hide between the corners of walls, or roll out of a hiding spot and stealth kill from the rolling animation.
There are several different control set-ups, but all of them make use of the Wiimote and nunchuck combo. With the default set-up, you move around with the analog stick, run with the B button, and perform various actions like stealth kills, picking up bodies and objects, and blowing out candles with the A button. The Z button gives you free control of the camera, highlighting light sources where you might be seen, places you can safely hide unseen, and shows the enemy's field of view. All of the other actions, such as rolling, dashing, and jumping, are done by flicking the Wiimote (or the nunchuck) in different directions. When you go in for a stealth kill, you can also flick the Wiimote in different directions to get different kill animations. Items you find are mapped to the d-pad. This simple set-up works pretty well and the minimal use of Wiimote waggle is appreciated.
My only gripe so far is that the fighting system isn't so hot. They changed it into a turn based first-person attack and defend sword duel. You have to use the Wiimote to block (similar to one of the micro-games in Made In Wario) and sometimes the directions to turn the controller seem to appear too quickly. But despite this the game is pretty fun so far. There is more of an emphasis on stealth than before; getting seen 100% means you can either fight (if you have a weapon) or you get one chance to run away as the guard will slash your clothes up. The second time you get caught, if you are weaponless and shirtless, you are dead. The more linear level design helps the stealth mechanics though and the control, even with the waggle, is better than the previous games. It's much easier to hide somewhere and roll or dash to a closer hiding spot. The game feels different than before though, and I think some fans are going to dislike the changes. You don't have as much freedom to go everywhere now, and the grappling hook is gone (at least where I am).
Rikimaru is the only playable character in the beginning of the game; hopefully Ayame has some sort of game play differences to set her apart from Rikimaru. If she still uses daggers, I am curious as to how her sword fights play out.
Haha awesome, I threw a shuriken at a guy through a hole between some rubble, it hit him, and he fell backwards into the torch behind him and keeled over! Just got a fishing rod that lets you pick up objects from far away, too. I ignored the hint in this area telling you to do this and took out all the guards to get the key instead; the key unlocks a door right in the beginning, so there ARE multiple ways to go about areas. This game is getting better and better...
Beat level 2. The final room is an two-floored area FILLED with guards and one samurai in the middle. There are only a few places to hide on the wall where you start and in the middle of the room so it was tricky, but intense...managed to slowly take out every single guard and then caught the samurai when he was drinking. This game is officially awesome, automatically amazing, etc. etc. The situations you are thrust into and then have to figure out, like a stealth-puzzle game, are just great and refreshing since you get a couple of chances if you mess up, and you continue in the same area, not from the beginning of the level. Most fun I've had with my Wii (that will never sound right) this entire year. Only Tatsunoko Vs. Capcom is going to beat this in my book.
I hope Acquire does this good a job with Way Of The Samurai 3.
I have done the test again, and this time the result was more accurate
The Average Joe
Deliberate Competitive Fun Learner (DCFL) The Entertainment Software Association has this to say about the average gamer:
* The average game player is 33 years old and has been playing games for 12 years. * The average game buyer is 40 years old.
We're going to go out on a limb and say you are very likely neither of these. So then, one might ask, who is the average gamer? Who is this mythical creature that no one can accurately describe? Here's our guess: someone like you.
So while you could care less about the evolution of video games and probably don't view games as anything more than pure entertainment, you do enjoy playing video games when you get the chance to. You love a few competitive short-session games and although you probably will occasionally shout at the screen, you'll probably stay silent on the mic to other players. Although you don't play too much, you are easy going enough to give most other types of gamers a try to play with.
Your top 3 matches are: Frocer The Average Joe eyao The Game Guru RayStorm The Cyberathlete
Tenchu 4 better be as good as that ass makes it sound. I need some stealth love.
Army of Two....movie? Why. Why are they making movies out of games that aren't al that great in the first place? I can see Resident Evil, Tomb Raider, etc....because they are huge, standard setting games. But Army of Fucking Two?
GTAIV trophies not retroactive? Ouch I think I'm near the end.
I don't really care about trophies, though. Except it looks like there won't be too much to do in GTAIV after I finish the story, so perhaps trophies would've been a little more incentive to keep playing?
Same here.
Foolz, there's one for finishing the story, so don't start a new game yet.
Warioware or Super Mario 64 didn't float your boat?
WarioWare wasn't launch, and I never have been a big Mario 64 fan, nor is it much of a start to the system for it to just have a port.
---
Tell me to get back to rewriting this site so it's not horrible on mobileAh. I see.
Its really the same as every year for the most part though. We've been getting more killer games in the early part of the year, the last few years. But the rest of the year is basically the same as its been since as far back as I can remember. Slow Spring, slow summer, then a ton of killer games in the fall/winter.
What makes it harder now is that games are $10 more, which means you're buying less games. As for me, I'm finding it very hard to justify spending full price on most of what comes out nowadays, even if the game interests me. Should I really be spending $65 on a racing game like Pure, or a game that I will beat in 10 hours and not touch again for a long time? Unless its completely amazing, probably not.
So what I've started doing this year, is renting most of my stuff from Gamefly, and just buying the real must-have games at full price. Its definitely saving me a ton of money, and its also allowing me to play many games that I may not have ever played, if I had to buy them. Just last month I rented 5 games from Gamefly; 5 games in one month for the price of not even half a game.
I bought Dead Space because I know I'll want to play it again, plus its nice seeing EA put out new IP. I also bought Far Cry 2 and Fable 2, because I'm big fans of both. Other than that, I'll be buying Fallout 3, Prince of Persia, and possibly that SEGA strategy game if it turns out good. I'll rent everything else, then grab it for $10 in a few years.
Well so much for that.
Wow, the Wii shop channel is a LOT faster now after the recent system update! Before it would take me about a minute just to login, but now it only takes about 15 seconds. I redownloaded a couple N64 games, and they downloaded much faster too. I'm liking this update a lot.![Happy](http://o.media.ign.com/boardfaces/1.gif)
Updates done!
Surprisingly lots of PSP news.
And.........
Awesome, just awesome
Check this out people.
A test you can do, what kind of gamer are you
My result is a Daredevil, not really accurate, but still awesome
Take the test here
Yeah as I said I haven't played it. I'm just explaining my superficial impressions and why I'm not personally interested in it. Back in the day you had a lot of games that came under the mario clones label. That doesn't mean that they are bad games or anything, that's not what I'm saying. I'm just relating the notion that when something is succesfully done, people tend to repeat it ad nauseum until someone comes up with something better, at which point they all start doing that and the cycle repeats.
I hear you too. I just feel like I've been playing for so long that I actively seek out whats different or new or niche these days just because it feels different. Can't eat steak all the time. I just love being suprised, trying something different and suddenly finding out, hey this is great! So even though I have little to no idea what Proffessor Layton is like, there is a general vibe that it's good and so I would more likely like to try out that or the World Ends with you than say Dead Space or Gears of War 2.
I haven't played a spiderman game since the old Genesis one. That was cool. Fighting Kingpin at the end.
I liked it at first, but since I played the DS beforehand once I got 13 missions or so in, I found myself being bored by the regular levels (DS remake ones) and loving the new levels with the female surgeon. And then just thinking to myself: WTH, why couldn't they just do it all new?
New Blood is just coming out in europe now, a year later than the US. LOL fantastic!
Don't forget Zack and Wiki.![Happy](/tiny_mce/plugins/emotions/img/smiley-smile.gif)
I totally get what you are saying. That's why I said a couple of weeks back that it was good that we have a system with a viable alternative library rather than 3 systems of similar power with similar games. When I got Endless Ocean I was just like
I have never played or imagined I would play a game like this in my life. What finally pushed me into getting it was its budget price, I even got De Blob for the same price and I love that too. You do see variation across the systems, but sometimes it's fettered away on online services and downloadable games.
And yes you are right in that the games are different, not just because of the interface or even the visuals but because of the unique combination of the low cost of game development, the image - it has this whole crazy innovation vibe about it - coupled with the wii wand. Nintendo put out this whole babble about wanting new concepts and games etc and then suppossedly brought in this new audience. So you have developers wondering what to feed this audience, or even
still trying to work out what this audience is. So some of the better developers are taking an approach of: "Well we can't just do the same games as we have on other systems, we have to do something tailored, we have to do something unique. This is a good console for new ideas" The sales of those games doesn't neccessarily reward them, but the end quality of some of those products has been suprisingly good.
I seems my internet persona and real life persona are identical now! Besides is Edge in? Who is comitted to the podcast?
This made me laugh from the Blezinski interview:
Who would you like to see play Fenix in a Gears of War movie?
Bleszinksi: Definitely not a wrestler.
The whole freaking cast would have to be wrestlers!![LOL](http://www.neogaf.com/forum/images/smilies/laugh.gif)
Good updates BTW, I will do a couple now. Edge isn't in yet no. But I want him to be. Volunteer damnit!
The Helping Hand
Deliberate Sociable Fun Veteran (DSFV)
Generous, helpful, kind...a few of many positive attributes people see in you, the Helping Hand. Nothing satisfies you more than helping your teammates or friends out in all the games that you play. You may even look to assist people in some cases if there is no one around asking for help. In fact, the enjoyment that you receive from helping people rivals that of solving a puzzle, winning a battle, or achieving a hard objective in a game.
Heavily social intensive games tend to be what you enjoy the most although you can probably find something to take pleasure in with most games. For instance, if you happen to find yourself in a competitive first person shooter, you'd probably take the support class. We recommend you stick to games (and crowds!) where people will appreciate you more; these include more casual gamers seeking fun and excitement from games rather than the serious competitive ones.
Your top 3 matches are:
Frocer - The Average Joe
eyao - The Game Guru
Companion Cube - The Explorer
---
Tell me to get back to rewriting this site so it's not horrible on mobileMuramasa preview (Fridays updates)
It was barely enough to take in the sights. The colour is unbelievable, luminous and warm in a way that couldn't be achieved in lit polygons. Waves scroll and grasses waver like stop-motion watercolours. The enemies are a parade of bewildering, mystical golems conjured out of branches and feathers and hair; their flickering, unstable forms are impossible to pin down as they flit around the screen, but their personalities are charming and menacing in equal measure. We battled a giant tin knight in an autumnal cornfield, bird-men in the branches of a mountain forest, whirling twin parasol-monsters at a temple, a gurning demon under moonlit cherry-blossom.
In this form Muramasa was simple, balanced, extremely rapid and thoroughly satisfying to play. It seems to eschew convoluted combos or elaborate action-RPG mechanics for hypnotically powerful rhythms, the see-saw poise of the sword system, and interesting enemy attack patterns. Whether this is representative of the game as a whole - and if it is, whether it has any longevity or depth whatsoever - is at this point impossible to say. Either way, a pure action game of this craftsmanlike quality will be very welcome on Wii.
Disaster review (Fridays updates)
The plot itself is absolutely mad. Think the one-man-against-insurmountable-odds heroism of Die Hard mixed with Dante's Peak and The Day After Tomorrow, and you're almost close to the quatro-formaggi-with-stuffed-crust level of cheesiness here.
It's the kind of story where everything that can go wrong does, and the above comparison with 24 is pretty appropriate given how often Bryce utters Jack Bauer's favourite expression: "dammit!" And that's before we get to the giant cans and watermelon slices, Bryce's hilarious tai chi deep breathing to clear his lungs of smoke, and the section where you run towards an incoming tidal wave to save a perilously positioned dog.
The woeful AI and a few clumsy sections detract from what's otherwise a really enjoyable arcade-style experience. But it looks and sounds great and there are enough unlockables to warrant a second and third playthrough. Given its slightly troubled production history, seeing the final game in such good shape comes as a very welcome surprise.
Wicked sense of humour
Great visuals
Plenty of replay value
Very poor enemy AI
GOTY?![Nyaa](/tiny_mce/plugins/emotions/img/smiley-tongue-out.gif)
So some guy on NeoGAF has Tenchu IV
http://www.neogaf.com/forum/showthread.php?t=339779
There are several different control set-ups, but all of them make use of the Wiimote and nunchuck combo. With the default set-up, you move around with the analog stick, run with the B button, and perform various actions like stealth kills, picking up bodies and objects, and blowing out candles with the A button. The Z button gives you free control of the camera, highlighting light sources where you might be seen, places you can safely hide unseen, and shows the enemy's field of view. All of the other actions, such as rolling, dashing, and jumping, are done by flicking the Wiimote (or the nunchuck) in different directions. When you go in for a stealth kill, you can also flick the Wiimote in different directions to get different kill animations. Items you find are mapped to the d-pad. This simple set-up works pretty well and the minimal use of Wiimote waggle is appreciated.
My only gripe so far is that the fighting system isn't so hot. They changed it into a turn based first-person attack and defend sword duel. You have to use the Wiimote to block (similar to one of the micro-games in Made In Wario) and sometimes the directions to turn the controller seem to appear too quickly. But despite this the game is pretty fun so far. There is more of an emphasis on stealth than before; getting seen 100% means you can either fight (if you have a weapon) or you get one chance to run away as the guard will slash your clothes up. The second time you get caught, if you are weaponless and shirtless, you are dead. The more linear level design helps the stealth mechanics though and the control, even with the waggle, is better than the previous games. It's much easier to hide somewhere and roll or dash to a closer hiding spot. The game feels different than before though, and I think some fans are going to dislike the changes. You don't have as much freedom to go everywhere now, and the grappling hook is gone (at least where I am).
Rikimaru is the only playable character in the beginning of the game; hopefully Ayame has some sort of game play differences to set her apart from Rikimaru. If she still uses daggers, I am curious as to how her sword fights play out.
I hope Acquire does this good a job with Way Of The Samurai 3.
I have done the test again, and this time the result was more accurate
The Average Joe
Deliberate Competitive Fun Learner (DCFL)
The Entertainment Software Association has this to say about the average gamer:
* The average game player is 33 years old and has been playing games for 12 years.
* The average game buyer is 40 years old.
We're going to go out on a limb and say you are very likely neither of these. So then, one might ask, who is the average gamer? Who is this mythical creature that no one can accurately describe? Here's our guess: someone like you.
So while you could care less about the evolution of video games and probably don't view games as anything more than pure entertainment, you do enjoy playing video games when you get the chance to. You love a few competitive short-session games and although you probably will occasionally shout at the screen, you'll probably stay silent on the mic to other players. Although you don't play too much, you are easy going enough to give most other types of gamers a try to play with.
Your top 3 matches are:
Frocer
The Average Joe eyao
The Game Guru RayStorm
The Cyberathlete
I did half the test but it was going on forever so I stopped. I think you can guess what type of gamer I am out of that.
One with no patience. Stick a 40 hour game in my face and it's not something to salivate over, it's something to dread.
Unless it turns out to be great like Oblivion or Zelda![Nyaa](http://img.gamespot.com/gamespot/shared/emoticons/razz.gif)
So I am a hypocrite gamer with no patience.
EDIT:
I have altered my sig. You can click it now.![Happy](/tiny_mce/plugins/emotions/img/smiley-smile.gif)
Tenchu 4 better be as good as that ass makes it sound. I need some stealth love.
Army of Two....movie? Why. Why are they making movies out of games that aren't al that great in the first place? I can see Resident Evil, Tomb Raider, etc....because they are huge, standard setting games. But Army of Fucking Two?