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[ign.com] What on Earth is Nintendo up to? Has Nintendo forgotten us or have we outgrown NIntendo? ign.com editorial phantom_leo
[gameinformer.com] More Details on Mass Effect 3 "Fans" Ending How to access it etc... gameinformer.com news aspro
[joystiq.com] UK Top 40 LEGO Batman 2 takes top spot. joystiq.com news aspro
[joystiq.com] Mielke Leaves Q? Entertainment He handled the music for Lumines and other games. joystiq.com news aspro
[eurogamer.net] New PS3 Firmware Has Some Interesting Updates Update number 4.20. Heh heh. eurogamer.net news aspro
[arstechnica.com] Skyrim: Dawngauad Hits Tomorrow 10-20 hours of new content. arstechnica.com news aspro
[joystiq.com] Team Fortress 2 Getting New Update "Pyromania" update will be spread out over three days. joystiq.com news aspro
[pcgamer.com] Scrolls Closed Beta Coming Also, new trailer and screens. pcgamer.com media news aspro
[gameinformer.com] Confirmed: Wreck-it Ralph Game is Nintendo-Only Activision bringing to the 3DS, DS and Wii. gameinformer.com news aspro
[thevgpress.com] EZ Fianance 360 Now Available at Best Buy and GameStop $99 up front, core plus Kinect, plus gold. thevgpress.com news aspro
[eurogamer.net] Eurogamer Reviews Steel Battalion Kinect 5/10 "...worth a look because, at least, it dared to try. ". eurogamer.net impressions aspro
[psu.com] Lulzsec Member Pleads Guilty "Not so lulz now, is it?" - Internet comment. psu.com news aspro
[eurogamer.net] Far Cry 3 Pushed Back to December What is it getting out of the way of? eurogamer.net news aspro
[eurogamer.net] Capcom Pressing More Dragon's Dogma Shipped a million so far. Now considered a Capcom FRANCHISE! eurogamer.net news aspro
[destructoid.com] Spelunky hits XBLA on July 4th Yes, This IS exciting news! destructoid.com news phantom_leo
[nytimes.com] Digital Distribution's Biggest Barrier NYT examines increasing use of broadband caps in US. nytimes.com news aspro
[gameinformer.com] Details on Digital Extreme's Free To Play Shooter "Warframe" gameinformer.com news aspro
[eurogamer.net] Eurogamer Reviews Quantum Conundrum 5/10 "could have been much more by trying to be a bit less". eurogamer.net impressions aspro
[eurogamer.net] Eurogamer Reviews Spec Ops: The Line 8/10 Stands out from the other shooters available. eurogamer.net impressions aspro
[joystiq.com] Walking Dead: Episode 2 Finally Here XBLA Wednesday, PC/PS3 Friday. joystiq.com news aspro
[joystiq.com] Journey Compilation Not Travelling to EU Sorry Bugsy. joystiq.com news aspro
[joystiq.com] E3 Game Critics Awards Last of Us gets Game of Show. joystiq.com news aspro
[pcgamer.com] Star Wars OTR Update Details It's available now. pcgamer.com news aspro
[eurogamer.net] New Gran Turismo DLC This Week New tracks, new cars. eurogamer.net news aspro
[siliconera.com] Earth Defense Force Coming to Vita Dated for Japan at least. siliconera.com news aspro
[eurogamer.net] IO: Only 20% of Players Will Finish Hitman According to their internal studies. eurogamer.net news aspro
[walmart.com] COD Vita: First info 'all-new campaign of Special Ops missions. Optimized for gamers on-the-go' walmart.com gamingeek
[kotaku.com] Conservative Politicians Plan to Build Mechs And the writer of the article is against it? :| kotaku.com news Foolz
[ign.com] IGN Breaking down 3DS XL Good article with comparison screens ign.com media gamingeek
[develop-online.net] Natural speech 'next big challenge' for Kinect develop-online.net gamingeek
[edge-online.com] Stranger's Wrath HD still coming to Xbox 360  Despite Microsoft 'stalling' edge-online.com gamingeek
[gamekyo.com] RE Chronicles HD Images gamekyo.com gamingeek
[gamekyo.com] COD BLOPS 2 images gamekyo.com gamingeek
[kotaku.com] Reggie and insiders talk Wii U power, issues UE4 capabilities, future-proofing and more kotaku.com gamingeek
[cubed3.com] Rhythm Thief producer wants a sequel Wants Wii U or 3DS cubed3.com gamingeek
[gonintendo.com] More retailers list Splinter Cell: Blacklist for Wii U All Canadian retailers so far gonintendo.com gamingeek
[eurogamer.net] Tekken producer lashes out at Twitter followers Take that! Whiney bitches. eurogamer.net gamingeek
[eurogamer.net] Sony: Resistance is Futile They go on record with their intent to let the franchise die. eurogamer.net news aspro
No FF VIi Re-make Until It is Surpassed in Quality Wada suggests they'll never make another. andriasang.com news aspro
Pokemon B&W 2 Sells 1.2 Million In two days. andriasang.com news aspro
Dragon Quest X May Have Online Pass Registration number on packaging leads to speculation. andriasang.com news aspro
Iwata Promises Low Price U & Profitability This Year "We won't make the same mistake that we did with the 3DS..." andriasang.com news aspro
[eurogamer.net] Age of Empires Online Now Free-to-Play Before it was just free-to-try. eurogamer.net news aspro
[gamestm.co.uk] Next Gears of War Has No Kinect Support gamestm.co.uk news aspro
[gamasutra.com] Square Cutting Back on Big Projects "...we will not do large-scale internal development any longer." gamasutra.com news aspro
[joystiq.com] Activision Taking Call of Duty to China? Domain registrations suggest so. joystiq.com news aspro
[gameinformer.com] New Halo 4 Details Plenty of details. Multiplayer has 10 maps. gameinformer.com news aspro
[pcgamer.com] ShootMania Trailer pcgamer.com media news aspro
[joystiq.com] Sleeping Dogs Gets AO in Japan One of the sex scenes will also be changed. joystiq.com news aspro
[eurogamer.net] Last Week's Japanese Charts Pokemon owns, Vita down, 3DS up slightly. eurogamer.net news aspro
[eurogamer.net] Old Half-Life 2: Ep 3 Concept Art Turns Up Shows a helicopter crashed... so we never do get to fly it. eurogamer.net media news aspro
[eurogamer.net] 4x console power in a PC you can build yourself cheap Introducing the Digital Foundry PC eurogamer.net gamingeek
[microsofttranslator.com] Sony working on Augmented reality glasses PS4 to come with a headset? microsofttranslator.com gamingeek
[computerandvideogames.com] Vita MGS Collection review roundup 'overcome iffy controls and you'll find brilliantly inventive and varied design from a true gaming auteur at the peak of his powers' computerandvideogames.com impressions gamingeek
[computerandvideogames.com] Kinect horror adventure 'Haunt' free for a week computerandvideogames.com gamingeek
[computerandvideogames.com] Media Molecule working 'ambitious' new titles computerandvideogames.com gamingeek
[gamasutra.com] The Last Story: Innovation where you don't expect it gamasutra.com editorial gamingeek
[mcvuk.com] Infinity Blade is Epic's most profitable ever game 'Forget Gears of War' mcvuk.com gamingeek
[gamekyo.com] Tales of Xillia videos gamekyo.com gamingeek
[nintendoeverything.com] Gamesmaster mag reviews Fatal Frame 2 and more nintendoeverything.com impressions gamingeek
[nintendoeverything.com] Castlevania: Lords of Shadow - Mirror of Fate - more details Wanted to re-create a miniature interpretation of the Lords of Shadow universe on a handheld nintendoeverything.com gamingeek
Retooling Ninja Gaiden 3 for Wii U, using fan input 'The concept for the Wii U version of Razor’s Edge is for it to be its own action game, an action game that doesn’t try to be anything else. It just tries to be its best.' nydailynews.com gamingeek
G4TV Wii U video preview g4tv.com gamingeek
[gonintendo.com] Shinen working on a Wii U spin off A 'real jaw dropper' thanks to Wii U's Power gonintendo.com gamingeek
Kaz Quits SCE Still president of Sony. andriasang.com news aspro
[neogaf.com] Sony FY 2011 report shows $5.5 Billion loss. SCE loses $1.2 Sony in DEEP SHIT neogaf.com news Dvader
[gameinformer.com] Nintendo Creates New VP Position for Online Hires ex-Disney dude to fill position. gameinformer.com news aspro
Persona 4 Arena Story Trailer andriasang.com media aspro
[joystiq.com] Pokemon B&W 2 Dated For the West North America gets it a week before EU. joystiq.com news aspro
[joystiq.com] Blizzard Removes Diablo III Trial From Purchased Copies They prior 72 hour restriction has been lifted. joystiq.com news aspro
[giantbomb.com] Giantbomb's Dawnguard Quicklook It's Skyrim, as a werewolf or vampire. giantbomb.com editorial impressions media aspro
[gamasutra.com] Activision Shuts Down Radical Makers of Prototype, Scarface, Hulk, Simpson's Hit and Run. gamasutra.com news aspro
[gamasutra.com] NPD Says 75% of Online Gamers Buy Games Online At least one a year according to them. gamasutra.com news aspro
[gamasutra.com] Another LEGO MMO On The Way, Despite Prior Failure Answering the question, 'Is there anyone LEGO won't give a license to?" gamasutra.com news aspro
[eurogamer.net] Company of Heroes 2 Trailer (First) Eurogamer gave the original 10/10. eurogamer.net media aspro
1UP Reviews Theatrhythm Final Fantasy B "...a one-note tune, but it's a pretty compelling note.". 1up.com impressions aspro
[computerandvideogames.com] Sega Oh Sega  sad  news Final nail in the Sega coffin, seal the Tomb. computerandvideogames.com news _Bear
The Press Room Episode #120 Shank 2, Vanquish, Halo 3, Crackdown and more with Vader, Yoda, Foolz and Aspro. thepressroompodcast.com editorial impressions media news aspro
[gameinformer.com] Fortieth Anniversary of Atari They celebrate with... a web graphic. gameinformer.com news aspro
[joystiq.com] Pereira To Host Game Show About Quantum Conundrum Possibly the most confusing story of the year. joystiq.com news aspro
The Last of Us is Uncooperative No co-op mode. AI girl only. gamingexaminer.com news aspro
[eurogamer.net] 3DS XL Getting Circle Pad Pro Because it wasn't big enough already. eurogamer.net news aspro
[destructoid.com] Shinji Mikami Loves Skyrim His next game will be a Survival Horror featuring Draugr... or not! destructoid.com editorial phantom_leo
[eurogamer.net] Eurogamer Reviews Skyrim Dawnguard 7/10 eurogamer.net impressions aspro
[eurogamer.net] Yu Suzuki's New Game Gan! Gan! Pirates. Yes we Gan. eurogamer.net news aspro
[giantbomb.com] Giant Bomb Reviews Spec Ops: The Line 3/5 "handles the subject matter of armed conflict in some extremely interesting ways". giantbomb.com impressions aspro
[gamasutra.com] Clint Hocking Leaves LucasArts He created Splinter Cell and Far Cry 2. gamasutra.com news aspro
[eurogamer.net] Eurogamer Reviews London 2012 The olympics game, not the city and year. eurogamer.net impressions aspro
[joystiq.com] World of Goo devs announce new project Little Inferno Also joined by Henry Hatsworth developers joystiq.com news robio
[gamasutra.com] Video games and Male Gaze - are we men or boys? 'the game industry at large still treats women primarily as a vehicle for the display of boobs and butts' gamasutra.com editorial gamingeek
[officialnintendomagazine.co.uk] Shin'en dev on Wii U hardware and HD Wii 1 ports 'we have a very action-heavy game with literally thousands of animated objects, but had no problems rendering the complete gameworld, twice, for the Wii U controller display in two-player mode' officialnintendomagazine.co.uk gamingeek
[youtube.com] World Exclusive Hardware footage of 3DS XL 3DS comparison too youtube.com media gamingeek
[gamefront.de] Expendables 2 images gamefront.de gamingeek
[nintendoeverything.com] Fall Wii U announcements confirmed? 2013 releases to be detailed? nintendoeverything.com news gamingeek
[gamekyo.com] DQ10 images gamekyo.com gamingeek
[gamekyo.com] Sexy costume images from DOA 5 gamekyo.com gamingeek
[nintendoworldreport.com] Project P-100 Wii U NWR impressions 'That high-quality pedigree shows, as the action in this game feels great. Combat is easily managed, even with your large crowd of heroes, and almost every move is responsive and awesome' nintendoworldreport.com impressions gamingeek
[cubed3.com] Cubed review Rhythm Paradise Wii 8/10 - 'The perfect game for the warmth summer months; prepare for the rhythm heat wave!' cubed3.com impressions gamingeek
Nintendo Ignores Why  E3 Disappointed Fans 1up.com editorial gamingeek
Nintendo's 72nd Shareholders Meeting tidbits Wii U and 3rd parties, 3DS redesigns and more andriasang.com gamingeek
NGamer review Project Zero 2 89 'The best horror game on Wii, by some margin.' nintendo-gamer.net impressions gamingeek
[gamasutra.com] Opinion: It's not about expectations, Reggie gamasutra.com editorial gamingeek
[officialnintendomagazine.co.uk] Project Zero 2: Wii Edition - ONM review 72% 'Project Zero 2 uses the Remote's accelerometer: tilt it back to look up, tilt it forwards to look down and twist your wrist left or right to look to either side' officialnintendomagazine.co.uk impressions gamingeek
[siliconera.com] Platinum Games: What is 'wrong' with Japanese games 'Risk is too high. It costs money and sweat to make things stand out, but it also raises the risk. Then marketing is crazy expensive after that.' siliconera.com gamingeek
Dean Takahashi says Wii has two player issues Having to drive multiple displays thealistdaily.com gamingeek
Boom Blox dev gearing up for next-gen game magicpixelgames.com gamingeek
[gamespot.com] New Releases US Retail Week of July 1, 2012 Spelunky!, Lets Create Pottery, Test Drive, Theatrhythm... gamespot.com news aspro
[joystiq.com] KOTOR Collection Spotted for PC Retailer leak shows it for $20 joystiq.com news aspro
[joystiq.com] New Civ 5 Expansion Now Available as Steam Demo Beyond the religion stuff, plenty of other changes. joystiq.com news aspro
[eurogamer.net] Sony: Racing Wheel Doubles Accuracy of Dualshock And quadruples your ability to look like a tool. eurogamer.net news aspro
[joystiq.com] Joystiq Reviwes Skyrim: Dawnguard "Even as a fan of Skyrim, it's not an easy recommendation.". joystiq.com impressions aspro
[youtube.com] RE6 PS3 Capcom Summer Jam footage youtube.com gamingeek
[nintendo.com] The Last Story U.S trailer nintendo.com gamingeek
[eurogamer.net] Digital Foundry looks at the highs and lows of Kinect. And considers a next-gen Kinect. eurogamer.net gamingeek
[gamekyo.com] Lost Planet 3 images gamekyo.com gamingeek
[videogamer.com] 007 Legends Latest images videogamer.com gamingeek
Monster Hunter 4 for Spring 2013 andriasang.com gamingeek
[computerandvideogames.com] 'One Blu-ray may be insufficient for next-gen' Says Square.....Do less cutscenes perhaps? computerandvideogames.com gamingeek
[gamekyo.com] Images Street Fighter X Tekken Vita gamekyo.com gamingeek
[youtube.com] New Monster Hunter 4 trailer youtube.com gamingeek
[gamekyo.com] DOA 5 Wii U possible, later gamekyo.com gamingeek
Castlevania 3DS off screen video looks kinda good The scale offsets the textures fnintendo.net gamingeek
[youtube.com] Rhythm Heaven Fever reviews trailer youtube.com gamingeek
[computerandvideogames.com] Square-Enix - Luminous Engine is scalable 'we're probably not going to be bound to any particular platform' computerandvideogames.com gamingeek
[youtube.com] Project CARS footage youtube.com gamingeek
WayForward talks eShop, Bloodrayne Wii U talk Shantae Wii U heavily hinted at nintendojo.com gamingeek
[siliconera.com] Rune Factory 4 producer talks inspiration, passion New game elements and more siliconera.com gamingeek
[gamespot.com] Castlevania: LoS DLC was a mistake, say Konami  It was rushed, but still "enriched the story." gamespot.com news robio
[wired.com] 7 Games You Never Heard of That Changed Everything Odds are you've actually heard of a few wired.com editorial robio
[thevgpress.com] Happy Birthday Yoda! thevgpress.com news aspro
First Half of 2012 Good for Japanese Gaming Sales up very slightly over last year. andriasang.com news aspro
[eurogamer.net] Ubisoft Gives Out Users E-mails They included them in a cc: (lol). eurogamer.net news aspro
[eurogamer.net] Skulls of the Shogun Will Have Cross-Platform Play Across 360, Windows PC's and tablets and WindowsPhone. eurogamer.net news aspro
[gameinformer.com] Nintendo Has No Plans to Charge For Online gameinformer.com news aspro
[gameinformer.com] PSN Sale Starts Tuesday Most stuff around $10 USD. gameinformer.com news aspro
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Wed, 27 Jun 2012 10:40:28
Dvader said:

I had seen enough of the N64, it was nowhere close to the DC.

I know that, it was 64 bit, DC was 128 bit, a completely different generation. If you had owned one with the expansion pack you would have felt da power though.

Like this. cheeky

Dvader said:

The Wii U wont be a step up on current machines while to me the DC was the biggest leap in graphics consoles have ever had.

You haven't even seen what the machine is capable of yet apart from the Zelda HD and Bird demo from last year. Iwata said the games at E3 were using only half the machines potential, but he would say that. The recent article said that it might be capable of the Star Wars 1313 and Samaritan UE3 graphics from a GPU and memory point of view. If it could do that, would you see it as being "a step up on current machines?"

We'll have to wait to see if a graphics focused studio want to make a ground up game for it first. But in commercial terms, they seem to want to shy away from it like Crytek. Nintendo is obviously not interested in pushing graphics aside from Metroid maybe and I'm sure Mario will look good albeit in a cartoony style. At the moment you have Wii U games that are ports from other consoles and using the pad to output a 2nd 480p screen too. It's waaaaaaaaay too early to judge IMO.

Also look at the 3DS, there is a huge gulf in graphics between RE Revelations in 2D compared to any other 3DS game.

Edited: Wed, 27 Jun 2012 11:50:17

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Wed, 27 Jun 2012 10:49:29
aspro said:

Looking at Sony's annual report, they outsold the 360 last year but still came short in lifetime sales. I would have thought it the other way around.  Still very close.

Sony and Nintendo seem to be committed to games, but their finances are shaky. I know Nintendo is like a cockroach (in that it can survive the apocalypse), but Sony could bolt at any time.

There was a Nintendo Gamer article, financial analysis, which said even taking a loss like Nintendo did recentely, every year of the same magnitude, the company would last 40 years just based on the cash they have stashed away over the years.

"Check this out for a completely not boring financial fact about Nintendo: Nintendo has £6.7 ($10.5) billion in the bank and, even if making big losses every year, that considerable nest egg would keep the company going until 2052. That's, like, 40 years away."

robio said:
This really makes me wonder if we'll see a PS4 in 2013. Sony cant take a hit on a new console and the Vita. Given Vita's sluggish sales the second they can lower the price you know they will, but how deep of cut can they then make it? Plus when they were losing money on the PS3 they had a fairly in-demand PSP helping to prop them up. That situation may not exist with the Vita this time. Scary time to be Sony.

If they got into dire straights it wouldn't cost them that much to just drop Vita. The gaming biz is Sony's best market though so if things got really bad they might just firewall SCE's gaming division as a separate company or something.

GamesMaster review scores – August 2012

  • Project Zero 2: Wii Edition – 89%
  • Diablo III – 86%
  • Heroes of Ruin – 77%
  • The Ratchet & Clank Trilogy – 78%
  • Dr Who: The Eternity Clock – 55%
  • Inversion – 74%
  • Resistance: Burning Skies – 80%
  • Sonic the Hedgehog 4: Episode II – 77%
  • Gravity Rush – 93%
  • Batman Arkham City – Harley Quinn’s Revenge – 80%
  • Deep Black Episode 1 – 61%
  • Blood Forge – 51%
  • Dragon’s Lair – 62%
  • Joy Ride Turbo – 77%
  • Starhawk – 84%
  • Datura – 43%
  • Outlaws of the Lost Dynasty – 59%
  • Velocity – 79%
  • The House of the Dead 4 – 83%
  • Pixeljunk 4am – 88%
  • Block Factory – 40%
  • Bird Mania 3D – 25%
  • Inchworm Animation – 80%
  • VVVVVV – 90%
  • Summer Challenge Athletics Tournament – 62%
  • Game of Thrones – 62%
  • Tera – 73%
  • Hitman Sniper Challenge – 80%

FAMITSU SCORES

Max Anarchy (Anarchy Reigns) (PS3/Xbox 360, Sega): 9 / 9 / 9 / 9 - (36/40)


Sekaiju no Meikyuu IV: Denshou no Kyojin (Etrian Odyssey IV) (3DS, Atlus): 9 / 9 / 9 / 8 - (35/40)


Tom Clancy's Ghost Recon: Future Soldier (PS3/Xbox 360, Ubisoft): 8 / 8 / 9 / 9 - (34/40)


Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! (3DS, Bandai Namco): 7 / 7 / 7 / 7 - (28/40)


Danball Senki Baku Boost (3DS, Level 5): 8 / 9 / 8 / 9 - (34/40)


Dokuro (PS Vita, GungHo): 8 / 9 / 9 / 8 - (34/40)


Toriko: Gourmet Survival 2 (PSP, Bandai Namco): 8 / 8 / 8 / 7 - (31/40)

Edited: Wed, 27 Jun 2012 11:47:49

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Wed, 27 Jun 2012 11:43:45

Just reading the official topic on Fatal Frame 2 on GAF, any of you played the original?

Dusk Golem said:

The fifth game in the Project Zero/Fatal Frame series, which is a remake of the Playstation 2 & Xbox cult classic, Fatal Frame 2: Crimson Butterfly. Fatal Frame 2 is commonly regarded as one of the best survival-horror games of all time, and is recognized for it's fantastic art direction, deep roots into Japanese mythology and horror stories, interesting characters and location, and some real innovation in the game's combat system that is both fun and tense all at once. For this remake, everything from the graphics to the mechanics have been redone from scratch, and it includes new story chapters, new modes, redone cutscenes & voice work, new enemies, new locations, and new endings.

The game uses the mechanics and engine of Fatal Frame IV: Mask of the Lunar Eclipse , as opposed to the static camera angles and tank-esque controls of the original game. The camera follows closely behind Mio as she explores the village, keeping her in the center of the action. During gameplay, you can interact with various objects in the environment, in which the camera will dramatically follows her actions (such as lifting a cloth covering a mirror, peeping through a grate, or picking up an item). These segments are a player-controlled action, as the player can either accelerate the action or back out of it at the sign of danger.

Reviews:

Gamemaster- 89%

Nintendo Gamer- 89%

Famitsu- 34/40 (9, 9, 8, Cool

Official Nintendo Magazine UK- 72/100

Is it regarded as one of the best survival horrors of all time? I have no experience with the series.

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Wed, 27 Jun 2012 12:15:59
Dvader said:
edgecrusher said:

Seems like the Wii U is basically this gens Dreamcast, as in a nice step up over current machines but not quite up to new tech. That's not necessarily a terrible thing.

The Wii U wont be a step up on current machines while to me the DC was the biggest leap in graphics consoles have ever had. I was never more shocked at graphics in my life till I saw NFL2K and Sonic on display.

A radeon 4870 GPU is a step up from 360 and PS3.

And there was rumors that the Wii U gpu was actually beyond the 4870, possibly as high as a 5850 which is WELL beyond what the old machines can do at its highest levels.

I'm not saying it will look like Soul Calibur compared to Tekken 3...but then again, neither will Xbox or PS4.

         1200923.png?77682175

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Wed, 27 Jun 2012 12:46:50
edgecrusher said:

A radeon 4870 GPU is a step up from 360 and PS3.

And there was rumors that the Wii U gpu was actually beyond the 4870, possibly as high as a 5850 which is WELL beyond what the old machines can do at its highest levels.

I'm not saying it will look like Soul Calibur compared to Tekken 3...but then again, neither will Xbox or PS4.



As someone with an HD4870 I can confirm this. It's not a generational leap, but it does make PS3 games look pretty crap at times if you're being a technical graphical snob.

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Wed, 27 Jun 2012 12:59:25

Hey quick question. Has anyone here purchased Dragon's Lair in the past 10 year in any of the various ports that have been released? I just noticed that GameMasters reviewed it and I can't help but wonder who the hell is still buying it?

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Wed, 27 Jun 2012 13:04:25
Foolz said:





As someone with an HD4870 I can confirm this. It's not a generational leap, but it does make PS3 games look pretty crap at times if you're being a technical graphical snob.

I had two 4870's running in crossfire on my PC before I got my new 6950 card, and yeah they smoked PS3 and 360 pretty bad. I ran Crysis maxed out with ease, whereas the 360 version looks like complete shit. Even running just the one card I could max it out easily.

The only game I ran into trouble maxing out with it was Witcher 2. That game was very demanding. I had to wait until I got my 6950 to max that one out, because the 6950 has all the new DX11 effects and whatnot.

Edited: Wed, 27 Jun 2012 13:15:26

         1200923.png?77682175

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Wed, 27 Jun 2012 13:07:23
robio said:

Hey quick question. Has anyone here purchased Dragon's Lair in the past 10 year in any of the various ports that have been released? I just noticed that GameMasters reviewed it and I can't help but wonder who the hell is still buying it?

Didn't they come out with one on the Wii a few years back?

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Wed, 27 Jun 2012 13:29:15
edgecrusher said:

I had two 4870's running in crossfire on my PC before I got my new 6950 card, and yeah they smoked PS3 and 360 pretty bad. I ran Crysis maxed out with ease, whereas the 360 version looks like complete shit. Even running just the one card I could max it out easily..

From what we've been hearing it will be a custom version of 4870 or above and it will be 'more 2012' with its shader set, that was said at the end of last year.

Kotakus insiders said yesterday:

"One source encouraged us to think of Unreal Engine 3 as requiring the performance and capabilities of Direct X 9 but advised that demos running UE3 with enhanced specs, a la Samaritan and 1313, require DX9 performance but DX11 shader capabilities. They consider the Wii U close to that DX9-performance/DX11-capabilities combo"

A Crytek game tester said the Crysis 3 test level on Wii U ran with equivalent ultra PC settings on Wii U albeit at 720p 30FPS. I think that will be key, it's not trying to do 1080p at 60FPS. The less pixels and slower the framerate frees up resources to do better visuals.

Add to that the Kotaku confirmed 2GB of RAM which is 4 times what's in PS3 and 360 - you should get better texture resolution. Add in the different I/O and DSP chip (Digital Sound Processing) and that should free up the CPU more. From what I have read, some things that are traditionally done on the CPU have been offset to the Wii U GPU, so with all these things considered it might be a quite balanced system.

Sort of like how Xbox 1 had more ram, a hard drive, better specs all round but the GC could still do some technically amazing things. What's going to hold it back technically is more commercial considerations, right now despite having more power, developers on games like AC3 and Darksiders 2 said they feel no need to do more and want parity among the versions. If games are being made for 360 and just ported across of course you are not going to see better visuals - the ports might even look worse. Who is going to actually push graphics on Wii U? Nintendo? I don't think they have been interested in doing that for a while. 3rd parties will either be porting current gen games or working on PS4 and Nextbox games and those downports will probably have the same problem.

You need a developer known for graphics making a ground up game using a customised engine? The closest proof of concept will be Aliens Wii U IMO as it sounds like they are proud of it and said it will be the best looking home console version. Then you also have to factor in the power drain of streaming a 480p 3D scene to the Upad screen. You have to get rid of that.

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Wed, 27 Jun 2012 13:36:08

There was a French 3DS XL event and this is pretty cool news.

Notice that DS games look stretched on 3DS and VC games too? Well we know that the 1:1 pixel mode will make them look perfect and on a bigger screen. But I was worried that 3DS games would appear stretched on 3DS XL but the previews suggest otherwise.

http://www.bamarenlive.com/2012/06/test-nintendo-3ds-xl.html

- the screen looks good, very good
- while the image looked worse on a DSiXL than on a DSi, it's not the case here. 3DSXL pixels look as defined as on 3DS.

- the screen seems very luminous

- 3D effect is more comfortable and more immediate

- the analog stick is more convenient to use, no need to bend your thumb anymore

Other impressions:

- The screens are HUUUGE!

- DS games will get a "third life" on the bigger screen.

- The 3D effect is easier on the eye and nicer to the look.
- The technology behind the 3D might have been improved on the XL model. (To confirm)

- They think there's some kind of "filter" at works here because the pixels appear "rounded."


- "The XL is so much more comfortable to hold than the original 3DS that we have to ask what the hell has Nintendo been doing in R&D with the original model." (Paraphrased)

- The difference might be small, but the buttons felt well placed and of better quality.

- The circle pad appears bigger. (To confirm)

- Surprisingly light for its size.

- 3DS games will gain new life from the XL.

- Speakers and sounds doesn't appear to have improve. (Was in a noisy room, to confirm.)

- The XL is an upgrade on the 3DS from almost every single point.

More:

Huge screen

Better viewing angle
3D effect looks better/more effective/more natural

2D mode looks better than regular 3DS

Image looks better/softer (they assume there might be some filter but not sure)


The grip (round corners) fit nicely

Unit fits better in hands (they wonder if it should've been the main design in first place)

Unit is lighter than they expected

There's a coat in the unit (not fully matte) that gives it a "deluxe plastic imitating metal" look

Not sure at the sound as the room was quite noisy

Sounds like the filter might get rid of the 'no anti-aliasing in 3D mode' many 3DS games have.

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Wed, 27 Jun 2012 13:38:50

Retro Studios should have something amazing looking on the Wii U. They always push the graphics.

That may be what's taking them so long, in fact, to show off something.

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Wed, 27 Jun 2012 14:06:26

JUULAR!

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Wed, 27 Jun 2012 14:16:43
edgecrusher said:

Retro Studios should have something amazing looking on the Wii U. They always push the graphics.

That may be what's taking them so long, in fact, to show off something.

They have no experience with HD systems, this will be their first go at it. Wait till their 3rd Wii U game, then you can see what they can do. Remember Rogue Squadron? Then after that Factor 5 doubled the pixels and put the entirety of Rogue Squadron into a co-op split screen in Rebel Strike.

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Wed, 27 Jun 2012 14:18:58
gamingeek said:
edgecrusher said:

Retro Studios should have something amazing looking on the Wii U. They always push the graphics.

That may be what's taking them so long, in fact, to show off something.

They have no experience with HD systems, this will be their first go at it. Wait till their 3rd Wii U game, then you can see what they can do. Remember Rogue Squadron? Then after that Factor 5 doubled the pixels and put the entirety of Rogue Squadron into a co-op split screen in Rebel Strike.

Mrk my words.....RETRO STUDIOS 1ST WII U GAME WILL LOOK INCREDIBLE!!!

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Wed, 27 Jun 2012 14:32:08
edgecrusher said:

Didn't they come out with one on the Wii a few years back?


They've put it on the Wii, PSN, XBLA, and the eShop. Its available for everything and really its not a good game. It was amazing in 1983 because of how it looked. The novelty isn't so impressive anymore though.
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Wed, 27 Jun 2012 14:50:53
gamingeek said:

They have no experience with HD systems, this will be their first go at it. Wait till their 3rd Wii U game, then you can see what they can do. Remember Rogue Squadron? Then after that Factor 5 doubled the pixels and put the entirety of Rogue Squadron into a co-op split screen in Rebel Strike.

Yes, and it was absolutely stunning.

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Wed, 27 Jun 2012 15:48:31
robio said:



They've put it on the Wii, PSN, XBLA, and the eShop. Its available for everything and really its not a good game. It was amazing in 1983 because of how it looked. The novelty isn't so impressive anymore though.



Sadly that's true, it was a clunky and cheap game back then and it's now a very pretty, clunky and cheap game.

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Wed, 27 Jun 2012 15:59:50
Foolz said:

Yes, and it was absolutely stunning.

Bad example, those guys are nuts. Plus it's a space based game with a black spere as a background. They also had input into the actual GC hardware with their MosysX sound system and they were a platform exclusive developer who just came out of nowhere with a stunning looking game. The point is, as good as the launch game looked, the sequel was technically much better.

LINK

Julian Eggbrecht, the president of Factor 5, talks about a lot of really cool things in his 15 minute interview. I'll mention a couple of them now.


1) The Rogue Leader engine was about maxed out with Rogue Leader. Lighting was maxed out, Tie count was maxed out, etc...

Factor 5 scrapped all of Rogue Leaders code and began coding around the forest level in Rebel Strike to improve over their Rogue Leader engine.


They reached a point where the game looked better than Rogue Leader, but not by a whole lot, so they began to research new lighting techniques. They saw light scattering as something to be used next gen, but one of their coders came up with a GameCube implementation over the Christmas holidays and they put it to work with amazing results. Julian basically admits that Rogue Leader looks like crap when compare to the realism that light scattering provides.


((light scattering simulates light as it pours through the atmosphere and bounces off of particles and such))



2) The water in Rogue Leader was finished in a day and a half, and they were NOT pleased with the results. It was basically Battl for Naboo's water with some bump maps over it.


The water in Rebel Strike simulated real water phystics in real time using the Flipper graphics chip. The water takes into account wind and currents, and reacts accordingly.

(( In the video, youll see wind blowing across the water and the watter flattening out in certain areas instead of always having waves.))



3) They can now push 20,000 particles on screen
, and actually reach this number on Yavin IV when blowing up imperial ships.


4) They found a trick to simulate pixel shaders on the GameCube, but it did take a bit of work. Julian said he's convinced that anything tha XBOX can do, the GameCube can too with enough work.

Another interview

PGC: What graphical effects are being implemented in Rebel Strike that we haven't seen before in Rogue Leader?



JE: We have a much more detailed landscape engine, which was really needed for the ground levels. On top of the pure ground, though, we also came up with a completely new outdoor lighting technique. In very simple terms, we are simulating how light gets bounced around in the atmosphere as it hits dust, the ground, and other bits in the atmosphere. This so-called light scattering gives our outdoor levels a big jump in visual realism. We are using it also for the co-op Rogue Leader levels set in atmospheres and they look so much better. Bespin is quite a stunner and finally looks close to the movie shots. We were never happy with the way Bespin turned out in Rogue Leader. Another landscape detail that did get addressed is the water. In Rogue Leader we used a simple texture, but this time we are simulating water physics and applying these in realtime with complex shaders.



Our indoor-engine also has nifty tricks up its sleeve: We simulate glows in a much more movie-like fashion, and we have quite accurate shadow-casting. One very cool detail is real-time IK (Editor’s note: Inverse Kinematics are a way to generate character animation.), which enables the main characters to step realistically onto anything on the ground – dead stormtroopers, for example. It just kicks out one more of the annoying non-realistic video game stereotypes of characters not taking steps correctly and other details in the environment.



Finally – of course we think our forest and vegetation engine is quite nice. Endor was the first thing we tackled and everybody was surprised with what we were able to squeeze out of the GameCube.

JE: We will have the whole Rogue Squadron game in Reble Strike, including the Rogue Leader missions, on one disc. And that does also include 30 minutes of DVD-quality movies in our proprietary DivX format. Rebel Strike is the first opportunity for Star Wars fans to see many favorite scenes from the original trilogy in a digital video format, and it makes the wait for the DVDs certainly tougher.

Eggebrecht also said their Wii engine could do anything their PS3 engine could

And that their Wii game would blow people away technically. To me the best looking Wii games are Metroid Prime 3 or SMG2 but they are 60 FPS, if you halve the frame rate you can get twice the detail. Nintendo does 60 FPS in a lot of games because they care more about fluidity of gameplay.

Also:

Resident Evil 4 was a beautiful GCN title. Rogue Squadron was doing things at launch that developers still haven't done on Wii. Why do you think that is? Are studios getting sloppy on Wii?

Julian: Yes. I'm so disappointed knowing exactly what the Wii can do -- and I still think nobody knows it better than we (no pun intended) [laughs]. I really have to say, boy, am I disappointed! They all have finally figured out, five years into the hardware's life cycle, how to do at least basic shaders and a rim light, but that's what everybody does. But I still don't see enough bump and normal-mapping, if any. I still don't see enough post effects, although you would have insane fill-rates with Wii. I don't see any of that. I was digging out Rebel Strike the other day and was looking at it, and we had some people who were visiting ask, "Why isn't anybody else doing this on Wii?" And I am at a loss. I really am.

link

So yeah, Factor 5 are an exception rather than the rule. Shame they went down.

Most of the Wii U games at E3 were 60 FPS and hardly prioritising graphics, P100, Pikmin 3 etc. The rest were ports from 360 code except what - ubisofts Lyn engine which ran Red Steel 2? The Montpellier team are not great at graphics either other than BGE. I thought RAGE looks pretty great on 360, I would like to see what someone like iD could do on Wii U. Of course they won't touch it with a pole because of 'the market'

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Wed, 27 Jun 2012 17:04:51

Its too bad Crytek won't let Crytek UK make Timesplitter's 4 as an exclusive Wii U game using the Crysis engine and just push it to the max.

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Wed, 27 Jun 2012 17:47:54
edgecrusher said:

Its too bad Crytek won't let Crytek UK make Timesplitter's 4 as an exclusive Wii U game using the Crysis engine and just push it to the max.

Don't forget that Crytek UK is developing Homefront 2 right now. Maybe they need a Kickstarter...

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