Kingdoms of Amular Formally Announced
Trailer. "the best graphics, sound, and gameplay around."
ripten.com media news
aspro
Reminder: New Podcast From Last Night
Only 60 minutes long.
thepressroompodcast.com editorial impressions media news
aspro
360 Getting Cloud Saves
Game reviewers rejoice, the rest of us say, "meh".
1up.com impressions news
aspro
The Press Room Episode #96
PrE-3 Roundup from Darth Homer and Vader.
thepressroompodcast.com editorial impressions news
aspro
Xenoblade Developer's New Project is Expanding
It better Disaster Day of U
andriasang.com news
gamingeek
1up: Huge Skyward Sword preview
Don't like the DS Zeldas? You may want to read this
1up.com impressions
gamingeek
Famitsu review details: Ocarina and more
"The 3D backdrops also have to be seen to be believed"
1up.com impressions news
gamingeek
MTV hands on the Wii U controller
Despite the size of the controller, which feels just slightly smaller than an iPad, it's remarkably light and easy to hold.
mtv.com impressions
gamingeek
Sakurai says Smash 4 shouldn't have been announced
Iwata screwed him again LOL
andriasang.com news
gamingeek
AMD custom AMD Radeon HD GPU for Wii U
High-definition graphics support; rich multimedia acceleration and playback; and multiple display support.
amd.com news
gamingeek
Project Sora starts hiring
Looks like Iwata screwed the Smash creator again
project-sora.co.jp news
gamingeek
SoulCalibur V Trailer Used Old Assets
The Legend Shall Never Die (nor will the old cutscenes).
nowgamer.com media
aspro
Gran Turismo 5 Update Hits Today
You'll need the latest PSN update first (3.65).
gran-turismo.com news
aspro
Nintendo roundtable video footage
Shows Zelda shadow mode and more
zeldainformer.com media
gamingeek
Kirby Mass Attack Controls a Pack of Adorable Heroes
First touch innovation since Canvas Curse?
1up.com
gamingeek
Ubisoft and Nintendo dev roundtable
Non Commital on which Assasin's Creed will be on Wii U
gamexplain.com news
gamingeek
Wii U gets XBL gamertag system
No friend codes and you can add friends in game easily
mtv.com news
gamingeek
EEDAR analyst has high praise for Wii U
He disagrees with investors - click to see why
industrygamers.com news
gamingeek
Motorstorm 3 Cancelled for Japan
Disaster themed racing game hits too close to home.
andriasang.com news
aspro
Killer Freaks from Outer Space Website and trailer
Exclusive Wii U Ubisoft game
alien-conspiracy.com media
Dvader
Iwata Comments on U's Price, and Confusion
"This is not going to be cheap."
industrygamers.com news
aspro
Square Boss 'Humiliated' by Their Games at E3
Liked the Eidos stuff, but was down on Japan.
andriasang.com news
aspro
DOA Dimensions Classification Revoked In Australia
To Be Re-Rated as MA?
level3.org.au news
darthhomer
Square considering bringing Final Fantasy to Wii U
Almost made a Wii balance board FF game
wiiublog.com news
gamingeek
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aspro (5m)
That sounds great Leo, I was thinking of stuff like that as well.
Aspro omg at that Molyneux story, what a crazy person.
This is amazing
There's only one camera and it's facing you. What you describe is half-possible and only thanks to the gyroscopes and motion sensors. It won't make the enemy look as if it's in your room by projecting the room behind the enemy since there's (currently) no camera on the back. It would just render the game world from that viewing angle, as if the screen is a window to the game. The AR is only on 3DS and I assume they only exclude a back camera from WiiU to differentiate the products further so that people buy both. It sucks but the effect most likely wouldn't be as impactful without an actual 3D display, it would perhaps look cheap.
By saying you'll turn around and continue gaming on the main screen, that implies a complete control disconnect between the "behind you!" moment and the normal action controls. If the controls remained the same, that would imply you hold the controller to your face just like in the "behind you!" moment even when you're facing forward and thus wouldn't really be looking at the TV. Either that, or that the "behind you!" moment would be almost like a QTE, only enabling the motion controls and turn around action at that point, and not also during normal gameplay. This would just feel disjointed since you'd normally expect to be able to turn around with the controls you had been using up to that point, not to change setup completely and go in the in-your-face mode with the only que being that one phrase someone shouted.
Disjointed control sets like that wouldn't, imo, feel right while the alternative would be to haul the controller around for basic actions all the time (in order to keep the controls similar throughout the whole experience) which would also be cumbersome with a controller of that size, shape and function regardless of the supposedly surpisingly light weight. For such reasons I don't think it would fit action games like that.
I think such a feature is best for immersive slower titles like Endless Ocean without utilising the TV at all, just giving you constant "look into another world" view, short burst experiences like the 3DS AR games, or titles like Fatal Frame that could use traditional controls for normal gameplay and the motion based look around controls when utilising the camera to fend off ghosts, making the disconnect between the two sets of controls natural since it's a change of pace and control that occurs in the character's state and would exist even if you were using a normal gamepad, in a slightly different way. I suppose the "behind you!" would work for such a game
I would think the 3DS can actually do the exact moment you describe (with all the same other issues if mishandled) but I'm not sure how precise its motion controls are as I haven't used one. WiiU's gyros are, according to Ubisoft, so precise that you could have a game that understands when you turn 45 degrees in real life and, if set to 1:1 sensitivity, shifts the game view on the screen by that many degrees also. If 3DS can't replicate that then it would feel off when used in such a way. Turning 180 degrees in real life as you were told to look behind you yet only seeing the game world view shift by, say, 90 degrees because of inferior tracking, so that the enemy that was meant to be behind you isn't yet in view, wouldn't be ideal for obvious reasons.
I'm sorry if you read this pre-edit. If you didn't, you can imagine it since the mess above is less messy!
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
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I played a bit of Jamestown. I'm not far enough to know if it's worthwhile yet but it's beautiful and fun so far.
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I've not played many video games or much at all the past couple weeks actually. I got back into Wii Fit Plus though, and have lost about 5kg/11lbs with just 30 minutes or so of it each day, about 7 hours total so far. That's pretty cool but losing has slowed down so I need to take it up a notch and do the more demanding exercises which I've been avoiding, I'm not cut out for real work outs, lol. Oh well.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Both the developer change and the franchise has left me a bit fatigued. I'm curious, but firstly they have to be able to visually show a big difference. Maybe it's time to switch to an entirely new enemy and location set and just keep the master chief character design.
I understand what you mean - however from a controller point of view, from the perspective of games design it is actually very good that it can be used for a large variety of functions.
I posted that too. It's by Namco and it looks suspiciously like its by the We Ski designers. When I first watched the trailer I thought it was some Wuhu island rip, then I thought it looked pretty decent.... it it was on 3DS. Then when I saw it was wii I was like eh.. It looks like it has a alot of variety and would be fun to chill in because there are so many things to do, I hear 50 different activities. And it kinda looks like there is a whole island to explore on horseback too.
I get deja vu from Perfect Dark and Timesplitters 2 neotokyo levels.
Correct, so far.
Nanoassault will look pretty cool in 3D.
Speaking of 3DS I checked out the update and it's okayish.
Here in Europe we only got trailers for:
Whilst the 3D effect in the trailers was great, the compression quality of the streaming vids was terrible which ruined the effect. What makes it more perplexing is that they put up a Green Lantern movie trailer to download in 3D, which then saves itself on the 3DS windows pages. That is good quality, so why not just let us download all trailers and save them?
Other than that the shop has DSiware games, I want Shantae but fuuuuuu the price is over £10! The gameboy games are cool, I want mario land for the memories but the price is too high. Also, I have 400 points on my Wii shop channel account and they aren't transferred across to this new service even though I linked my nintendo account. I like the videos and screenshots for each VC game.
The 3DS net browser is awful, it's so slow and difficult to navigate, the wii browser is better than this.
I downloaded 3D NES excitbike, nice 3D effect but the game sucks balls so I deleted it. Downloaded the free pokedex, wonderful visuals nice 3D and that is the only praise. There are no decent instructions on the UI, its stats and not much else, not even any background music. So overall the update is pretty sucky at the moment, needs more trailers and demos, that sort of stuff.
Wii U online details- more flexible with online
- no centralized, one size fits all online gaming approach
- publishers figure out what they want, and then Nintendo works with them to support their idea
I've never really been into Tekken, but I have played SF4 3DS and heard that DOA Dimensions is 60 FPS with the 3D turned off and 30 FPS with it on.
Now this is from the Tekken 3DS tech demo:
Earlier today, just a few hours after Tekken 3D (working title) was announced for the 3DS, we had an opportunity to check out a tech demo of the game. The demo wasn't playable, but as two fighters stood facing each other, we were able to move the camera around them in real time to admire the models. Furthermore, every time we pushed the B button we got to see a different combat animation play out, still with control of the camera.
To say that the Tekken 3D tech demo looked impressive would be an understatement of epic proportions. All five of the available characters (Asuka, Bryan, Heihachi, Kazuya, and Lili) looked fantastic, and they only got better as we edged the 3D slider up toward the maximum setting. The 3D in the demo was some of the best that we've seen on Nintendo's handheld to date, and with the camera positioned so that punches and kicks were targeted directly at the screen, it wasn't difficult to buy into the illusion that they were coming out of it.
Perhaps the most impressive aspect of the Tekken 3D demo was that, even with the 3D enabled, it maintained a silky-smooth 60 frames per second. We're told that will be the case with the finished game, though only time will tell. We look forward to bringing you more information on this promising handheld fighter just as soon as we're able to get our hands on a playable version of it.
MGS 3DS producer says he would like to see MGS2 on 3DS too.
I guess this is because they can't include Twin Snakes due to Silicon Knights making it with Nintendo funding and Nintendo having the rights to it.
Kojima Productions wants to remake the first Metal Gear Solid title in full HD, so says the studio's creative producer Yoshikazu Matsuhana.
Speaking with Eurogamer at E3 in Los Angeles this week, Matsuhana explained that the studio had decided against including the 1998 PSone classic in the forthcoming Metal Gear Solid HD Collection as both its gameplay and visuals are just too dated.
"Obviously, we wanted to include it and make it a complete collection. However, as you know, Metal Gear Solid 1 was for the PSone. It has a very, very low polygon count," he explained.
"While at the time the game was something new and refreshing, just bringing it as is into HD probably wouldn't have that much meaning to us. We're doing two and three with a certain work flow where the goal is to take that game, preserve it and introduce it to a new generation. We can't really take that approach with Metal Gear Solid 1 because it's very dated at this point."
However, Matsuhana then added that the studio hopes to return to the game at some point and give it some special attention above and beyond a new HD lick of paint.
"If we were going to do Metal Gear Solid 1 we'd want to take more time with it. Not just up-res the textures, not just make things look pretty and polished, but go back and tweak some of the gameplay, tweak the story to update things and do it properly. Not just a re-master but a re-imagining almost.
"We do want to do that sometime down the road but it will take more time. It's not something we're looking at doing right now."
Dark souls
If you are finding it hard to conceptualise how the Wii U controller is used or what it can bring to gaming you might want to check out the Ubisoft roundtable video demo here.
They show how it's used in Ghost Recon Online running off wii u hardware
Will the Wii U controller have rumble? I assume no due to the size of the controller, but I haven't read anything either way about that feature.
they said it would have advanced rumble feedback!
They did? I have read several different sites' Wii U FAQs, and none of them mentioned this. Wii U is a confusing mess of garbled info right now.
not a good start eh? Typical Nin though..
Typical games journalism. There was a presentation, interviews, and hands on time. Obviously they weren't gonna reveal much a year before release but the least journos could do was pay attention and get the few facts right. If you heard them say there's rumble (if you weren't joking) why wouldn't they hear it also?
Hell it's at Nintendo's E3 site too.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is why they should throw this on the new Nintendo and include Twin Snakes. Instant best version to have. It will really baffle me if they don't do this.
Um, couldn't they have used Twin Snakes?