FirstPlay annouced, digital magazine for PSN
Wow what a great exclusive reveal...
gamesradar.com news
Dvader
Crysis 2 details
Set three years after the first game, placing it 13 years from now, the sequel moves the fight for Earth to a new island: Manhattan
edge-online.com
gamingeek
Quantic Dream making Arc announcement
In the coming weeks - also, Heavy Rain was built using tilt in the PS3 pad
computerandvideogames.com
gamingeek
Endless Ocean 2 review
A full campaign, plenty of side quests and an improved online mode, there is nothing that Akira hasn't taken the time to consider and improve on.
thatgamingsite.com impressions
gamingeek
Sonic 4 reasons to look forward and reasons not to
Vader'll love half the article, even if it is from IGN
ign.com editorial
Foolz
Tech Analysis Mass Effect 2
it looks better than Mass Effect 1. Well observed eurogamer.
eurogamer.net editorial
Foolz
Retrospective: Aliens vs. Predator Classic 2000
People still play this btw
eurogamer.net impressions
Foolz
Red Dead Redemption GSAU video preview
Getting in as much playing time as they can before it's banned
gamespot.com impressions
Foolz
GameSpot Presents: Now Playing - Heavy Rain
Kevin Van Ord and Sophia Tong show off part of Heavy Rain in the latest episode of GameSpot Presents: Now Playing!
gamespot.com media
Foolz
Ubisoft unveil Forgotten Sands Wii
Developed by Ubisoft's Quebec City Studio and built entirely from the ground up
ign.com
gamingeek
360 game room preview
Like a real arcade, with a sweaty guy and a knife
edge-online.com impressions
gamingeek
Headstrong talk HOTD Overkill
Sequel on the cards? Motherf*****?
computerandvideogames.com
gamingeek
Rumour: DS 2 dev kits being toyed with
Pokemon company getting hands on right now
computerandvideogames.com
gamingeek
Analysis: Nintendo's Evergreen gets evergreener
Mario Kart Wii has appeared in the top 10 for 20 of the last 22 months.
gamasutra.com
gamingeek
Endless Ocean 2 Official PR
more captivating creatures, enhanced graphics, an engaging new story and support for the optional Wii Speak™
gonintendo.com
gamingeek
Halo Reach preview
For all the technological hubris, Reach's X10 showing was oddly low-key
eurogamer.net impressions
gamingeek
Eurogamer review FFCC Crystal Bearers
"a real sense of fun and discovery"
eurogamer.net impressions
gamingeek
1up preview Zangeki no Reginleiv
"Zangeki no Reginleiv is bloody murderous joy"
1up.com impressions
gamingeek
Nintendo Week video highlights
Endless Ocean Blue World and Miles Edgeworth
gonintendo.com
gamingeek
Halo: Reach multiplayer beta and Alan Wake both da
It was a lovely date by all accounts that ended at a hotel.
ign.com news
Foolz
What will Gaming Be Like in the future?
This would've been awesome if it had featured Pachter, because by 2020 Wii HD still won't be out.
ign.com editorial
Foolz
Lord British Launches Social Media Site.
Will it be an online Ren Faire?
worthplaying.com news
aspro
Square Enix Takes Shots At Western Reviewers
They don't like how FF13 is being handled.
talkxbox.com impressions news
aspro
Leona Lewis plays Final Fantasy 13
On 360: Oh suuuure, she knows what she's doing
kotaku.com
gamingeek
Capcom deny PSP Monster Hunter tri
"We are not even remotely close to announcing a new Freedom/Portable game"
eurogamer.net
gamingeek
Critical Reception Miles Edgeworth
"It bubbles with joy, a simmering pot of gleeful happiness."
gamasutra.com
gamingeek
Xenoblade Famitsu preview
In the end, all that was left of the two gods were two giant corpses.
andriasang.com impressions
gamingeek
DS 2 rumours heat up
"It's genuinely the best thing I think I've ever worked with,"
computerandvideogames.com
gamingeek
Videogames make the winter olympics look better
Curling with a Koopa shell?
gamesradar.com
gamingeek
Xenoblade Famitsu description
set in) a world made up of the corpse of a giant god
neogaf.com
gamingeek
Capcom says they would also like SFIV on the PSP
PSP version makes sense NOT the iPhone!
kotaku.com media news
ASK_Story
New Super Street Fighter IV Characters Confirmed
MAKOTO, IBUKI AND DUDLEY. FUCK YES.
iplaywinner.com news
darthhomer
Nintendo wins lawsuit against R4 chip sales
R4 now effectively banned in Australia
itnews.com.au news
Ellyoda
Assassin's Creed 2 first victim of new DRM
Ubisoft applies its new DRM measure
computerandvideogames.com impressions news
Ellyoda
Mario and Sonic Winter games sells BIG
Worldwide it hits... well you'll just have to click to find out
gamedaily.com
gamingeek
Big Brother Wants to Censor Your Games
And how lawyers like the ESA's Ken Doroshow are using the Constitution to stop the government's efforts.
ign.com
gamingeek
Alan Wake preview: The first hour
Remedy's game is a promising, cinematic take on the third-person action/horror game, then.
computerandvideogames.com impressions
gamingeek
Japanese devs shouldn't copy western ones
Says Final Fantasy XIII dev
computerandvideogames.com
gamingeek
Gamedaily Endless Ocean 2 review
"gorgeous presentation, a strong co-op multiplayer component and lots of discovery"
gamedaily.com impressions
gamingeek
Metal Gear Arcade has 3D head tracking
The goggles are equip with the tech required to create proper stand-out-of-the-screen 3D
computerandvideogames.com
gamingeek
SOCOM: First PSP game to require online activation
Pre-owned copies will require $20 voucher to unlock features
gamesindustry.biz
gamingeek
Consoles have constrained Crysis 2
Game is now less sandbox, more linear
computerandvideogames.com
gamingeek
The Only 5 Characters in Bioware Games
Or Hollywood action movie, for that matter
cracked.com editorial
Ellyoda
ONM Miles Edgeworth interview
Dick Gumshoe could get his own game
officialnintendomagazine.co.uk
gamingeek
MTV review Miles Edgeworth
Series fans run the risk of having a joy-induced stroke when they start playing.
mtv.com impressions
gamingeek
Sony patent universal game controller
With a touch screen LCD panel to emulate other systems
gamasutra.com
gamingeek
Split Second preview
the magic action movie combination of 'explosions!' and 'going really fast!' is expertly replicated in Split/Second.
computerandvideogames.com impressions
gamingeek
Red Steel 2 wanna play trailer
UK trailers shows of motion controls
gametrailers.com media
gamingeek
Ubisoft defend DRM on Assasins Creed 2
"As long as you do not quit the game, the game will continue to try to reconnect for an unlimited time"
arstechnica.com
gamingeek
EDGE mag previews Alan Wake
A safe exit isn’t immediately apparent and insta-death beckons if you don’t react in time
edge-online.com impressions
gamingeek
Retailers warn of alienating consumers
These second hand game charges will hurt
gamesindustry.biz
gamingeek
Endless Ocean Blue World Gamespot review
This underwater adventure is beautiful, enchanting, and a big improvement over the original.
gamespot.com impressions
gamingeek
Red Steel 2 Kills and combo gameplay video
Not to be confused with the walkthrough
gametrailers.com media
gamingeek
Activision passed on The Sims!
Because: "It would have been too fun to work on."
ign.com editorial news
Foolz
Bobby Kotick running commentary
Star Wars references and much much more.
gamespot.com editorial
Foolz
Now Playing: StarCraft 2 Beta
84 minutes! I think they took their film presentation a bit too seriously.
gamespot.com impressions media
Foolz
The Press Room Episode #48
Special new feature!
thevgpress.com editorial impressions media news
Ellyoda
Red Steel 3 could happen depending success
Ubi believes that gamers' games can succeed on Wii
gonintendo.com news
gamingeek
Warhammer 40k Dawn of War II - Chaos Rising hand
for the emperor
eurogamer.net impressions
Iga_Bobovic
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*crickets*
All my impressions for RE5 Lost in Nightmares are spoiler filled. My sum up is this, overall it was a great nostalgic trip with a few brilliant moments. But it was like a big tease. An awesome, full of fan service tease. I can't wait to go back and try it again on harder difficulty levels and play with the old style camera angles. It is worth $5 for sure, if just to see the locations they created, really great stuff.
Now the wait for Desperate Escape begins, I have a feeling I will like that one more. I really really feel like shooting things after that slow level.
Detailed impressions below:
SPOILER SPOILERS SPOILERS
Well finished it for the first time, took my sweet time so it took an hour and a half. What can I say it was pretty damn awesome. The mansion is stunning, that first moment as you walk up the stairs and a body falls down had me knowing that this was going to be fantastic. The atmosphere of the entire episode was so foreboding, so horror movie like, definitely what was missing from RE5. I took my time exploring the main hall, I almost forgot what it was like to find locked doors in a RE game, or a missing emblemI went through the first door and the camera simulated the door opening load screen, I had a smile so huge at that point. Looking for items that unlock pieces of the mansion brings back that exploration aspect the old RE games had. I loved the moment in the dog hallway, I didn't expect anything, I was surprised when a bat came through, loved that touch. The mansion part was great, it was definitely missing enemies though, it's not RE without enemies, without weapon management. So it was more of a setting type of gift than gameplay. There was one puzzle that actually made me thing for a second, the fireplace paper thing, very nice, it should have had more like it.
The second part started to ramp up, the prison area was creepy. You see the keepers moving in the distance, everything about how they setup that areas was in perfect classic RE form. Future RE games need to learn from this, this kind of setup, this kind of build up for enemies, don't be afraid of slowing things down. RE4 did this a few times and it was some of the most memorable parts of the game. Once the keeper came out to fight the magic was kind of lost. As I knew it is nothing but a new skin on the executioner, oh and it has acid blood, no big deal. It has a new weak spot on the back. They seemed to have areas where you can kind of run in circles so battling it was nothing more than running to side and shooting it. They didn't really pose much of a threat. This area more interesting because of the build up of fighting the keepers than the actual fighting.
Which brings me to the final part which was BRILLIANT. Now this is what I wanted. Here was a segment that was not afraid to do something completely different. It created a setpiece that was unlike anything in RE5, RE4 and even old RE games. When I landed in that dungeon area with no weapons I felt so disoriented, so naked and vulnerable that I actually felt fear. I felt fear in RE game, I haven't felt that in years. One a zombie popped out of the water to grab me I was actually startled. I could hear the sound of the keepers, I don't see them. I don't know what is going on, I see all these shapes with holes and I don't know what they mean. It brought all those feelings of being lost, of desperation cause I don't know when the next enemy will show up and kill me. I finally found my way to a crank and quickly figured out what must be done. I loved this segment, very unique.
Then came the final battle, kind of sucks that it went right into a cutscene where nothing was said and then the fight was on. What is the first thing you see when the fight starts, the flash of lightning and Wesker's silhouette going dark except for his glasses which shine bright MY GOD that was so awesome. Wesker beat my ass the first two times, the QTE prompts were insane, I couldn't press them in time. The way he attacked looked great, when he knocks you across the room you feel that power he has. In the end he is a pattern boss, and a rather simple one, even more so than the RE5 battles. It was different which is important, in RE5 it was more about hiding where in this episode it was about matching reflexes with reflexes. It ended with no new scene which sucked.
Overall it was a great glimpse into what could be the future of the series but it never really tries that hard, it gives us the minimum. You get the mansion and a few puzzles, but you don't get enemies, you dont get that old RE gameplay feel. Also the mansion was rather linear, only one pathway opened at a time, it gave you the illusion of a mansion but it was a controlled series of unlocked areas to guide you through one set path. It gave you the atmosphere of an old RE game, it actually attempted to scare the player but it didn't give us new enemies or try to create a scenario where ammo management was an issue. It had one gameplay segement where I can truly say the devs gave us something new but even there it kind of got repetitive, maybe a different enemy or two would have helped there. It gives you tiny pieces of new story but doesn't go deep into it. Chris and Jill talk a few times but it leaves you wanting more, in MGS4 Snake and Otacon wouldn't shut up during the Shadow Moses area, thats how I wanted it, acknowledge the past. And when you find Wesker say something!
Blade Kitten baby!
+_+_+_
In other news, where is the game about Lola Montez?
Except the physics aren't as good
What's up with the phantom wood in the second explosion? Like someone pulling at it with a string. Seriously though, looks really cool, especially all the tumbling shacks.
I read all that, thanks for the write up. For $5 you cannot complain really. It sounds kinda fun, but QTE needs to die a horrible death. It's only remotely acceptable when you use motion for it like in Disaster DOC.
Prince of Persia sounds like a big old pile of annoyance to me! I hate the combat in the POP games, especially having to vanquish the sand guy at the end with the dagger or they all come back. And now we have 50 enemy fights and combos and shit. Nooooooooooooooo.
Visually, the new POP is halfway between the Arabian fantasy look of The Sands of Time and the dark and harder edged look of The Warrior Within. The Forgotten Sands is timed to release with the Prince of Persia feature film in May, but it still has a ways to go in terms of its animations and overall polish. The game currently looks a little rough, especially compared to the quality the Prince series has offered over the past decade. Fortunately, the gameplay is looking solid.
Combat is a big part of The Forgotten Sands and is no longer a one-on-one affair as in 2008's Prince of Persia. For the new game, the Prince engages in large-scale battles. Early on, you must take out 10 enemies who swarm you. That's a small battle. You will battle upwards of 50 enemies at time before vanquishing the sand army. Melee combat is a combo-heavy affair, but you can steer the Prince from one enemy to the next so that a five-hit combo can take out close to a half-dozen sand demons. Bosses come big and mean and must be beaten with skill as there are no quick time events
Updating now, BTW guys, Miles Edgeworth is out today and only £15 at Amazon with free shipping.
This post made me laugh
http://www.neogaf.com/forum/showpost.php?p=19870006&postcount=31
And the reply
http://www.neogaf.com/forum/showpost.php?p=19870158&postcount=35
WOW
Ubisoft has responded to PC Gamer's report that Assassin's Creed II PC requires a constant internet connection to be played.
Explaining how the system works on the event of a disconnection occurs, the publisher told Ars Technica: "As long as you do not quit the game, the game will continue to try to reconnect for an unlimited time. Once the game is able to reconnect, you will immediately be returned to your game.
"Where exactly you are reconnected in the game may differ from title to title." It went on to say, explaining that Settlers 7 slaps you right back where you left off while Assassin's Creed 2 puts you back to the most recent checkpoint - not the last autosave.
It also said that this only occurs when the disconnection is of a notable length. Momentary disconnections that only last for a second or two will simply cause the game to pause and then resume play as normal. "Our online services platform will require a maximum of 50kbps of available bandwidth, so even with the slowest connection, gameplay won't be affected," it added.
Does that make it sound any better for you?
UK wanna Play trailer you'll want to watch this one.
http://www.gametrailers.com/video/uk-wanna-red-steel-2/57419
Shows the lead designer playing. I suspect its culled from the video doc "Taking control to the next level" but it streamlines it and shows real time how accurate the controls are. Pretty cool.
So you end up stuck in game but unable to play it!?
Sometimes my net connection is spotty, I dont want the game pausing every 5 minutes because of that.
And the freaking ISP bills you if you go over any limit. So if its always on thanks to Ubisoft games are you going to get higher bills?
Sony patent universal game controller With a touch screen LCD panel to emulate other systems
You know I saw something like this many years ago. Back when the crazy wii speculation existed back in the days of the Nintendo ON, I wondered if this is what the controller would be like. They already exist, but its a terrible idea because there is no physical feedback from a flat LCD panel.
Some remotes already have this, like the One For All remotes, they sometimes have bumps where the buttons will appear, but if its changing set ups all the time, it will be hard to remember with changing control schemes. I dont think this will ever see the light of day as a standard controller.
Did you ever check out the Novint Falcon? That thing looked so cool in video, how you can feel surfaces in a game. But its not practical for games though, being tethered to a base and all.
Agreed.
Lately, I've grown tired of motion controllers too. Ever since my Wii's DVD drive has been acting up, I've mostly been playing my GC and 360. The traditional gamepad is just easier and more comfortable for me to use. No crazy nunchuck wires, no plastic doohickeys to look for, and much, much, much longer battery life.