MLB 09: The Show Review
Could the portable need some more time in the minor leagues?
ign.com
Iga_Bobovic
Free Patapon 2 Mini-Game
Jump online and start banging beats with the free Patapon 2 mini-game.
ign.com
Iga_Bobovic
New Ys Games Announced
Adol returns in a previously untold story. Could Ys 7 be coming to PSP?
ign.com
Iga_Bobovic
Guitar Hero World Tour Bundle Still Sells
Despite poor economic conditions, pricey rhythm game makes its mark.
ign.com
Iga_Bobovic
Cave Story to Emerge Soon
Developer Nicalis is putting the finishing touches on the platformer.
ign.com
Iga_Bobovic
IGN Madworld review
Does the ultra-stylized, blood-soaked beat-'em-up live up to the hype? Yes 9.0
ign.com
gamingeek
Spore Hero has full creature editor
Motion controls match parts in Wii spin-off
eurogamer.net
Iga_Bobovic
The Secret World to be revealed at GDC
Funcom finally lifting lid on next MMO.
eurogamer.net
Iga_Bobovic
Resistance: RetributionRotterdam Gameplay
Motherfuckers invaded my hometown
gametrailers.com
Iga_Bobovic
Hinterland: Orc Lords Announced
Prepare to loot, level, and build in this fast paced RPG combat and strategic base building game that allows you to play as hero or villain.
ign.com
Iga_Bobovic
NIMF Disappointed with Nintendo
Does MadWorld mean the Wii is no longer family friendly?
ign.com
Iga_Bobovic
Hudson discusses Marble Saga: Kororinpa
did you know you can create/share levels?
n-sider.com
Iga_Bobovic
Disney Announces Split/Second
The Pure developer drops new details on its upcoming action racer.
ign.com
Iga_Bobovic
How Digital Molecular Matter Could Change Gaming
Pixelux fills us in on where the impressive technology that fueled Star Wars: The Force Unleashed is headed.
ign.com
Iga_Bobovic
Boing! Docomodake IGN Review
Ignition's minimalist DS puzzler good, simple fun. 7.5
ign.com
Iga_Bobovic
Mario Galaxy wins best game from BAFTA
Beats Fable, Fallout and more
computerandvideogames.com
gamingeek
Crystal Defenders IGN Review
Square halfheartedly brings its Final Fantasy tower defense title to XBLA.
ign.com
Iga_Bobovic
Army of Two: The 40th Day Announced
Salem and Rico return for more co-op action.
ign.com
Iga_Bobovic
Tiger Woods PGA Tour 2010 First Look
The HD tard versions. I pity the fool with no WiiMotion+
ign.com
Iga_Bobovic
MLB 2K9 Fantasy All-Stars IGN Review
DS baseball improves over last year, but still has a long way to go. 6.2
ign.com
Iga_Bobovic
Tecmo To Announce Game on March 24th
At The Playstation Store! Best "___" game ever!
neogaf.com
darthhomer
Platinum explains why MadWorld is Wii-only,
sees the title as a system-seller
kikizo.com
Iga_Bobovic
Multiplayer confirmed for Noby Noby Boy
Offline but "still fun", says Takahashi.
eurogamer.net
Iga_Bobovic
EVE Online: the new player experience
Veteran and noob views on the new Apocrypha introduction
eurogamer.net
Iga_Bobovic
The Lord of the Rings Online: Vol II, Book 7
IGN tours the content in the upcoming Leaves of Lorien update.
ign.com
Iga_Bobovic
The Cast of Merchants of Brooklyn
Highlighting a few of the characters in Paleo's CryENGINE 2-based shooter.
ign.com
Iga_Bobovic
Gears of War 2 Patch
Adds new Achievements, an experience point system and puts a stop to cheaters.
ign.com
Iga_Bobovic
Tenchu: Shadow Assassins IGN Hands-on
Ninja: making the night a little less safe for everyone.
ign.com
Iga_Bobovic
First Look: Fullmetal Alchemist
Screenshots, and the game's surprise scenario writer.
ign.com
Iga_Bobovic
Beatles Rock Band to Feature Unreleased Material
Neat. But Where is the gameplay!?
billboard.com
darthhomer
Capcom - "We're Not Done With HD Remakes"
MvC2 Hinted. Don't Let Backbone have it Capcom - HAVE SOME SENSE!
videogamer.com
darthhomer
Empire: Total War - The Post-Mortem
Two weeks after its release, Creative Assembly talks about the development and reception of its latest game.
ign.com
Iga_Bobovic
UFC 2009 Undisputed Cover Athletes Revealed
GSP for the Canadians, Forest for the rest
ign.com
Iga_Bobovic
Mana Khemia: Student Alliance IGN Review
Welcome, ladies and g -- NOW LOADING -- ents to the worst port to ev -- NOW LOADING -- er on the PSP. 2.7
ign.com
Iga_Bobovic
Picross 3D Hands-on
What could be better than one of the best DS games on the market? Turn it 3D.
ign.com
Iga_Bobovic
Bit.Trip Beat IGN Review
Gaijin Games gives retro a rebirth in the first of many Bit.Trip titles.
ign.com
Iga_Bobovic
Display:
Order by:
Recently Spotted:
*crickets*
Steaming coffee? So that's the word you use over there for jizz?
You should be a gentleman, top hat, coat tails and NOTHING ELSE.
You pick a pattern from your designs page. Lay it on the ground. When you are standing still and you do it, you can lay down two and they will go straight ahead of you. Repeat to make a path. Make sure you use the same pattern for everthing because then when you get a proper tile path from Wendell the seal (by giving him fish) you can swap out your design for the path and it will auto replace all your town tiles with it.
I have them so if you want to you can come over to my shop and just take the designs. I have vertical and I made a horizontal one too. I also have the grass pattern but its really low resolution so not much good.
Then all you do is place the paths on your regular routes. Stick flowers to patch all your grass, use them as band aids. Stick to your paths and in a couple of months you should be good to go. I hear that the grass takes two days before it STARTS regenerating.
It does work but I hear you have to log on as it were each day for the game to register a days growth. I play everyday anyway so its no problem for me. I've had bare patches to solid grass in a few weeks.
Another good tip is to plant your fruit trees next to paths, this way you can pick up fruit without walking on grass.
IF YOU MUST GO OFF ROAD (track)
Walk in loops, never walk on the same area twice. Sounds complicated but its not. For a start, never run on grass and otherwise, if you know the way you walk, try not to do it in the same pattern daily. On paths you can do what you want though. A good tip is to leave bare circles in between paths empty so you can hit B to start a run in between.
I really hate that f***ing game.
It's a shame, though. The game wowed me like nothing else in ages the first days I played it. To force us to strategize our approach to taking care of fucking grass is nothing but shitty game design.
Thanks, GG. I'll get to work on it this week, and maybe we can log on together this saturday or sunday.
Patience is a virtue young Jedi.
Once paths are set, just stick to them. No extra work required.
That's what GG says to his ladies while they wait for him to get a boner. He just stands there wiggling his tiny, limp wang around while his women bore to death.
Then I fall asleep, right on top of them.
http://www.eurogamer.net/articles/more-dead-space-extraction-details
EA Redwood Shores boss Glen Schofield has said that Dead Space: Extraction takes place about three weeks before the original and that the first game's protagonist Isaac Clarke doesn't even feature.
"It's a prequel. It actually takes place about three weeks before Isaac gets to the Ishimura,"
"Isaac's not even in the game at all."
Schofield also reiterated that you play as a woman in the on-rails first-person shooter spin-off, and said there are "a couple of people you'll be playing in the game", which makes sense given the previous promise of co-operative multiplayer.
In terms of the setting, "You actually start off on the planet," and then later visit the Ishimura when it's inhabited prior to things going bump. When asked if the game ends as Clarke's ship arrives at the Ishimura, Schofield joked, "You're pretty good!"
Otherwise, the main thing of note is news about weapons. "The flamethrower's back, we've got a couple of different pistols you'll be using... There's one or two I really don't want to get into right now."
EA has previously said to expect more weapons (check), enemies, characters (check) and puzzles, so we're getting there. Extraction is due out towards the end of the year.
A new Department of Health advert shows a child holding what appears to be a PlayStation 3 Sixaxis pad and bears the unequivocal warning “RISK AN EARLY DEATH. JUST DO NOTHING”. Shocked? You surely should be…
Further cementing the apparent link between videogames and a premature demise - i.e. yours! - the ad is backed by the heavyweight likes of The British Heart Foundation, Cancer Research and Diabetes UK. So there must be something in it, right?
Well, British society, if we’re to believe the scaremongering tabloid reports, stands on the verge of an obesity epidemic, with all the associated health risks bound therein. However, the last time we looked videogames were not to blame. At the very least not exclusively.
After all, the advert might have been more appropriate if it showed a family parked slack-jawed in front of the telly, as many millions are every night of the week - and have been doing long before games ever came to prominence. But that’s just not as emotive or sensational, is it?
Nope. Games, in spite of the great strides the industry has made to get its consumers, singing, dancing, exercising and flexing their grey matter, are an easy target, plain and simple. And now it appears playing them could lead to some properly life-threatening diseases!
The UK games industry has rallied to its own defence, with trade magazine MCV lodging an official complaint to the Advertising Standards Authority, and Sony stating that they are considering legal action, but it remains to be seen whether it’ll change any deeper-held prejudices. Put another way, we doubt it’s the last time we’ll see games scapegoated like this.
Click here to see the ad on the government website.
That’s our tuppence worth, although you could say that we’re prejudiced too. But what’s your opinion - are games a key part of a very real problem or, with titles like Wii Fit and Brain Training enjoying massive success, a crucial component of a possible solution?
Did more updates, Madworld IGN review. Cool.
Another GAF guy finished Disaster Day of Crisis:
"So I finally finished the game, a few months after getting it as a present from my girlfriend.
The game was exactly what I expected, a solid 8.0-range title which essentially was The Rock + natural disasters + MGS1 (making it instantly awesome to my eyes) with a good main character and a really nice Hans Zimmer-esque soundtrack."
GTA Chinatown Wars: 94%
+ Enormous game map
+ Fantastic visuals
+ Classic GTA gameplay
+ Quality multiplayer modes
- Dangerously additive
Madworld: 85%
+ Top-notch presentation
+ All-out arcade action
+ Laugh out loud funny
+ Fantastic character design
- Gets repetitive quickly
Pro Evolution Soccer 2009: 93%
+ Defensive controls are fixed!
+ Classic controller support
+ Master leagure inluded
+ Improved champions road
- Not enough licensed teams
Sonic & The Black Knight: 78%
+ Graphics are fantastic
+ Non-sword controls are great
+ Excellent soundtrack
- Sword combat is horrible
- Multiplayer is weak
Don King’s Boxing: 85%
+ Control system works great
+ Fun Balance Board support
+ Enjoyable mini-games
+ Great in multiplayer
- Basic visuals
NPC Mario Power Tennis: 77%
+ Excellent graphics
+ Loads of game variations
+ Top-notch range of characters
- Imprecise motion controls
- Frustratingly tough to learn
Henry Hatsworth Puzzling Adventure: 74%
+ Original concept
+ Engaging characters
+ Plenty of game for the price
+ Packs a real challenge
- Some irritating mechanics
Blue Dragon Plus: 76%
+ Breakneck pace to battles
+ Developed strategy system
+ Huge rewards on offer
- …but these affect balance
- Preachy story-telling
Bikini Zombie Slayer: 71%
+ Brilliantly gruesome
+ Solid trashy fun
+ Knowing sense of humour
- Very, very straight forward
- Dodgy camera
Dragon Quest THOTHB: 90%
+ Massive, intelligent story
+ Countless clever innovations
+ Excitement at every turn
+ Best Dragon Quest around
- Losing favorite charaters
SNK Arcade Classics vol1: 84%
+ Wide selection of games
+ Much cheaper than VC
+ Great fun with two players
+ Clever achievement system
- A couple of stinkers in here
Moto Racer: 79%
+ Classy stylus control system
+ Excellent visuals
+ Impressive array of modes
+ Great multiplayer
- Inconsistent gameplay
Broken Sword DX: 86%
+ Superb hand drawn graphics
+ Great voice acting
+ Hint mode is a nice touch
+ New scenes and puzzles
- Video scenes are quite fuzzy
Job Island: 78%
+ 50 wide-ranging mini games
+ It’s genuinely funny
+ Adds strategy to a bland genre
- A lot of repetition
- Weak multiplayer
Big Bang Mini: 84%
+ Clever, additive set-up
+ Gorgeous Visuals
+ Heap of content
+ Packs a serious challenge
- Occasional control glitches
Ghostbusters IGN Wii
The core design of Ghostbusters for Wii is pretty similar to what you'd seen on PS3 and 360, while the game itself has been morphed to fit the system in a big, big way.
Things take a swerve on Wii, however, and its most noticeable in the game's visual style. Characters have a look more akin to an animated feature, with larger heads (slightly), exaggerated caricature-like bodies, and huge proton packs. The game still features some pretty impressive destructible environments – outside of the main level architecture - everything from tables to soda machines, book cases and arcade cabinets can be destroyed entirely, with the game tracking your destruction in the form of monetary damage that's converted into a high score system.
We've previewed this game previously, but PS3 superstar Greg Miller wasn't sold on the controls, be it because of the play conditions on the comic-con floor, or just personal taste. This time around though, Ghostbusters for Nintendo's console was a blast, with IR control being tight and responsive (more like a 3rd person version of COD: World at War, rather than just a lazy "IR = right stick" crossover) and some pretty quick, intuitive controls. When blasting away with the B trigger, a meter on the left side of the screen will start to heat up, leading to an overheat. Most ghosts can be blasted away with the proton pack, but a new "boson dart" (no, not the chubby IGN Nintendo editor… different spelling) is used to add an extra bit of punch to the battle. Often times we'd zap a ghost, which immediately puts it in a lock-on mode, and then with a few quick presses of the A button send in a couple blasts of boson at them. This makes quick work of nearly any kind of specter.
On the visual side of things, Ghostbusters Wii is also no slouch. Our demo was played on a 100" screen playfully dubbed the "Wii killer" since games often look pretty rough at such a gigantic size, but Ghostbusters held up well, showing off some great visual effects, the destructible environments we mentioned earlier, and some nice pre-lighting, which really looked great. The ghosts have transparency – a necessity – and the proton shots themselves looked great, moving around the world with IR tracking and creating some impressive blasts when firing out boson darts or hucking chunks of trash about the world.
We're far from finished with Ghostbusters Wii – the same can be said for Red Fly Studios – but already the game is showing a lot of promise. This one could have gone either way, with Wii/PS2 titles often playing a serious backseat the 360/PS3 offerings. While it doesn't look like you'll get online co-op or any of the uber-impressive visuals found on the other consoles, Ghostbusters for Wii is a serious contender, and yet another piece of proof as to why more third person games need to be put on the system. Keep your eye on this one; it could be a serious sleeper hit.
Thanks to whoever for the Suikoden Pre-order bonus on Amazon, just took care of it.
http://www.amazon.com/Suikoden-Tierkreis-Nintendo-DS/dp/B001H8Y7DA/ref=sr_1_1?ie=UTF8&s=videogames&qid=1236629783&sr=1-1
I meant in terms of how often lag happens during games. Most people, especially in the fighting community, act like lag is constant in online games and always hinders the gameplay process.
Anyway just watched IGN's video review of Madworld, definately picking that up down the road.
One of the site's forefathers.
Play fighting games!
That was me.