Forum > Gaming Discussion > Which Wiii Games Will "Move" to PS3?
Which Wiii Games Will "Move" to PS3?
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Sun, 21 Mar 2010 14:58:28
Agnates said:
Why did they fire the Boom Blox team? The first sold what, a million? The second didn't sell as much (but not pathetically low, going by how much these games must cost to make) but they also put it out WAY too soon after the first and didn't advertise it to show the new features it had.

 14 team members were let go. No idea why, restructing excuse probably. 

The problem with Bash Party is that the first game had literally hundreds of levels, there was so much content you don't have people clamouring for a sequel. They just pumped it out far too soon. 

Agnates said:
Both SEGA and Headstrong Games were pleased with Overkill, and how could they not be? It was a cheap outsourced game, it wasn't a direct sequel to the VERY succesful 2 & 3 Return, it had its fair share of issues (frame rate, which is important, it made the aiming feel off even if calibrated multiple times to get it right) and still sold good. Mike Hayes contradicted several past interviews with his recent statements.

 I think the word Hayes used was hyper violent, so Overkill and Madworld fit within that remit. 


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Sun, 21 Mar 2010 15:34:31
No, he said super hardcore specifically, and said they feel they can bring out edgy games.

It's a 2 part interview. 1. 2.

What's your strategy as far as core games on Wii go after the problems you had with MadWorld? Are you reducing your presence in that area?
No, not at all - you'll see that at E3. One of the things is whether they're super-mature - that's a different thing. But the Wii market is huge. Going for the super-hardcore? Probably, the answer is not. But do we think there are edgy games we can bring out on Wii? Yes.


For Move and Natal:
If you look at how many Xbox 360s or PS3s there in Europe - let's say 12 million of each - if they get an attached rated of 12-and-a-half per cent with these [motion] devices, that's 2.5 million consumers for us to go after. If ten per cent of those buy our games, that's 250,000
[ed: less than Overkill, way less]. How much money can you realistically spend on development for that audience?

Etc... I just hope it's not The Conduit 2 he's reffering to for E3. Or MadWorld 2 (unless they actually make them good like Red Steel 2 overhaul, and Bayonetta quality, wtf Platinum Games, how did you make MadWorld so bad?!).

But again with what you quoted I confused Hayes for Hantzopoulos and edited my post after.
Edited: Sun, 21 Mar 2010 15:51:11
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Sun, 21 Mar 2010 15:53:06

"Super mature. "

I read that, as in a game that gets the highest classification from ratings boards. High level violence. Super violent.

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Sun, 21 Mar 2010 15:58:15
Super hardcore... Read the rest of it... He makes the distinction that mature isn't necessarily hardcore. Age ratings have absolutely nothing to do with that. Which is true. HoTD is not hardcore. Arcade games are as casual as it gets. of course, any decent self proclaimed gamer loves them just as well Happy

Either way, whatever he meant, he's wrong (or very right, if we go the way where "super hardcore" doesn't sell - as a rule, there are exceptions, again on all systems - on any system, and only mainstream titles like GTA and MW do). Wii has sold both core and M games, including their own.
Edited: Sun, 21 Mar 2010 17:11:14
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Sun, 21 Mar 2010 17:29:31

i thoroughly enjoyed Madworld and would love a sequel for that game.  it's not a realistic expectation though, i understand.

bought the conduit for support but it will take at least a decent game to get me to buy a sequel to it.

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