Scrubking said:1. It's good, but it mostly depends on how developers implement it.
2. IR is clearly the future, but the sensor bar needs to go. 4 individual IR sensors that you place on the corners of your TV is the best way.
3. In some cases, yes.
4. Yes.
5. Motion controls yes. IR for all is unlikely.
6. Yes
Hey man!
Hows it going? When did you finally decide to mosy on down here? I haven't been keeping up with the Ask Capcom board.
I'd like to see the sensor-bar tech used like that Carnegie Mellon guy demonstrated on YouTube
Inarguably the Six-Axis was 100% pure fail, Sony has realised that and is now working on a real solution, though I don't think many gamers or developers will care. To their credit the Eye-Toy started off the paradigm change about controls, but I think because it came out of SC EU it did not get the support from Sony that a product out of Japan would.
I prefer push-button controls, though the Wii-mote has been used effectively by the better devs, and I'd like to see Nintendo continue with that controller through at least the next generation. In all though, I don't think it has added much to gaming -- the real revolution will be 3D, which according to EDGE is coming sooner than we think.
Forget the questions I will just comment on the whole thing. Motion controls are ok, they excell in games that are designed around it like Boom Blox, Zack and Wiki. But waggle, like Zelda and so many action games on the wii is kind of pointless. I will take a button press over a waggle.
IR is the real revolution, pointing at the screen for aiming is so natural, its the logical progression of the medium. I love shooting with the wiimote, not only is it easier to do it just feels more involving. It also frees up your thumb for button controls. In dual analog games your both thumbs are taken up for movement, it leaves you with trigger buttons, meh. With IR your whole hand controls the movement so your thumb is free, you are free to do far more actions, sadly the wiimote limited the amount of face buttons to... one, but have a more traditional controller and you would have a bunch of freedom in the controls. I enjoy FPS far more with the wiimote as I have never been a fan of twin stick movement. Even third person games like RE4 work better with aiming. This is the future, make it happen Sony and MS.
Vader, just a note, when using the wii remote and nunchuk for shooters just about every button can be used apart from 2, which becomes a toggle sort of thing.
I get what you mean though, they should place the buttons so that they are more easy to reach, more centralised.
Oh yeah, the reduction of buttons I love too. The xbox pad, sometimes you get games that use every freaking button, back buttons, 4 triggers, even the d-pad accesses different options. It gets too intimidating to play. If you try and come back to play a game you've left for a while you spend an hour just trying to remember what button does what.
What I love about IR, and motion is the reduction of buttons. In the gamecube prime games, you had to use the d-pad to switch visors. In the Wii game, you simply hold down one button and point to a part of the screen. It happens in seconds, its completely seamless and you lose no functionality.
Beavers >>>>>>>>>>> monkies, especially in one particular context (though I'm male).
Beavers >>>>>>>>>>> monkies
angrymonkey said:Exactly. Keep the complexity but streamline the interface if possible. I used to rent Madden every once in awhile and I just got used to the idea that I would never have the time to really get a handle on all the controls.I like that in pro evo soccer you can point and aim to shoot at the net or you can shake the nunchuck. There are times where I want to go for a corner and times where I just have a split second so I use the nunchuck. Gives more options. I really wish madden would go this route too. Would make it more of a RTS.And where the hell are all the RTS type games? I thought there would be way more by now. Like at least 3. At least Anno is coming out( I forget what it's called in NA). I'm liking the revival of point and click adventures too. Unfortunately the market is a tenth of what it used to be.
Anno is suppossed to be really good, check the IGN preview. Otherwise, Little Kings story is awesome but has no pointer controls.
Angry_Beaver said:Wait, so now we have an angry monkey?
Beavers >>>>>>>>>>> monkies, especially in one particular context (though I'm male).
And Hamsters >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Beavers.
Why? Because Hamsters don't get angry, we get even.
aspro73 said:I'd like to see the sensor-bar tech used like that Carnegie Mellon guy demonstrated on YouTube
Inarguably the Six-Axis was 100% pure fail, Sony has realised that and is now working on a real solution, though I don't think many gamers or developers will care. To their credit the Eye-Toy started off the paradigm change about controls, but I think because it came out of SC EU it did not get the support from Sony that a product out of Japan would.
I prefer push-button controls, though the Wii-mote has been used effectively by the better devs, and I'd like to see Nintendo continue with that controller through at least the next generation. In all though, I don't think it has added much to gaming -- the real revolution will be 3D, which according to EDGE is coming sooner than we think.
Yeah I was thinking of switching the camera with the sensor bar. If you have a wide angle infrared camera you can detect the wiimote in a wider area. The chance of losing your reticle becuase you are not pointing straight enough would be lessened. Another advantage is that the controllers would be cheaper, because they do not contain a infrared camera. Another advantage would be that you can also use your hands/body/penis eye toys style. Most flexible indeed!
Foolz said:That head tracking is really, really cool. Though i imagine gamers would end hating up it. "OMG ITS SO TIRING MOVING MY NECK WHILE GAMING! AND ; DOGING BVULLETSZ? I PLAY GAMES TO RELAX WTF IS THIS SHIT?"
Yup, that 'bout sums it up.
Bumping this thread for a question.
Now that the dust has settled on Kinect and Move, what are your thoughts on the future of motion control in relation to the next consoles from MS, Sony and Nintendo?
To me, Kinect is a clear success but Move is not. (Purely talking sales and buzz)
One thing that can be annoying about motion control is that you need the wand design but then other controllers for some gamers.
Wii U, has sort of frozen the motion control tech as you use old Wii controllers on it. It seems like Nintendo has almost decided to move on from dual handed motion control and has gone for normal controls with a touch screen and a bit of tilt.
As Move hasn't been that successful do you think that Sony will offer it as standard next gen? I really doubt it.
Kinect is easy for MS to bundle next gen IMO.
Overall I think that with Nintendo sort of shirking away from what they see as "bloody waters" and Sony non-comittal about next gen Move - motion controls might be seen as a brief phenom in the overall history of videogames.
What do you think?
Welcome to the VGPress. You are buddies with Gamingeek at Neogaf and the Capcom board, correct?