gamingeek said:Iga_Bobovic said:Zelda does use IR to recalibrate the motion plus. And re-centering is not the same as recalibration.
Jesus Christ, look up anal in the dictionary and there's a photo of you. ^
gamingeek said:Iga_Bobovic said:Zelda does use IR to recalibrate the motion plus. And re-centering is not the same as recalibration.
Jesus Christ, look up anal in the dictionary and there's a photo of you. ^
You made statements that were wrong. You can call me Anal, but that does not change the fact that you are wrong. Get used to it. And it was not just a technicality, you were completely and utterly wrong.
gamingeek said:Who composed the music then? If it was Kondo I am disappointed.
No, someone else. You can read it on Iwata Aks. I will not be reading it until I finished the game, because of fear of spoilers.
Iga_Bobovic said:No, someone else. You can read it on Iwata Aks. I will not be reading it until I finished the game, because of fear of spoilers.
A real man doesn't fear spoilers.
Ravenprose said:Iga_Bobovic said:No, someone else. You can read it on Iwata Aks. I will not be reading it until I finished the game, because of fear of spoilers.
A real man doesn't fear spoilers.
Touché
So after the 6 dungeons you no longer progress through unlocking new items. Now it is purely story based. A small pet peeve of mine, but in itself it was fun. Okay, the good news the game opens up. There is some non linearity here. Something that was not at all possible in TP, trust me I tried. That is the good news. You need to do 3 things, but those thing can be done in any order.
So I choose one. Well guess what you return yet to the same area for the third time, but this time it looks different. Okay that is pretty cool, changing up old areas, so you look familiar, yet strange is a cool idea. So what do I have to do in this area? Well guess what a honest to goodness collecthathon! Yeah, how I missed pointless collecthathon. Oh Jesus why?
Think of it like Banjo Kazooie and collecting the music notes. Okay got that in your head?! Good. Now imagine that some notes are in groups and you have to collect them in quick succession, otherwise you need to collect them again. And imagine some notes are moving around and some try to run away from you! Sound tedious, hey! Oh wait I forgot to mention, it takes place underwater! Yeah, why! There was no need for that Nintendo!
It was not bad as in frustrating or anything, but it was not good either. Why not a underwater race or something? Why must the channel Rare's dead spirit of the 90s?! It is not nearly as bad as the collecting in Windwaker, because it takes place in one contained area and it can be finished in 15 minutes. But still it hurts the pacing.
I finished that tedious section and feared that the other two section would also become collecthathons. I entered one section and it took place in a new area not previously visited and it was a puzzle. So it seems it is just one area. Crisis averted.
^ I'm not reading that yet.
Anyway I am going to describe what I feel is off with this game by using everything before and during dungeon 6 so SPOILERS AHEAD.
Before dungeon 6 you basically do the spirit realm which was fantastic. A new area opens up but this area is super small. You see a blocked door with a frog statue with its toungue out. Zelda verterans should already have an idea of what they need to do the second they see this, its obvious, it wants water. Well the game puts a sign in front of the frog that literally spells out that you need to put water on it. It is not necessary, any chance for somewhat of a puzzle is gone. When you reach the last frog clearly you need to get more water, now instead of figuring out what you need to do on your own the game tells you exactly what you need to do as well. Then you get a true fetch quest where they literally tell you to go some place and there is nothing to do there except talk to the dragon and then they send you back. Thankfully there is that fun as hell escort up the mountain, great use of the bow in that section.
Dungeon 6 has issues as well, specifically with the new dungeon item. Here is a mini game like addition where you enter an almost bomberman like game but the puzzles never get more complicated than simply hitting a switch to open a gate. Maybe there are two swiches, wow how hard. They mix it up with the millipede enemy which is nice but that is not enough. There is so much potential with puzzles they could come up with using that mode, I think back at older Zelda games and they would have come up with puzzles that would have you stumped. But not this game, its all as simple as can be. The rest of the dungeon is all basic stuff, no interesting thought provoking puzzles. Again there is a moment where the game spells out exactly what you need to do, a sign tells you to fall into the statue with the eyes closed, the game gives you a choice to fall into one and if you choose wrong guess what happens, NOTHING. Not even an alternate path filled with enemies as punishment for choosing wrong, nope. So much of this game feels like they need to cater the lowest common denominator.
Lets contrast that with the 6th dungeon in TP, the tower. There is a perfectly executed dungeon with a central concept that is used to it's full potential. You start off climbing the tower solving basic puzzles and fighting all sorts of enemies. You get to the top, get your new item that allows you to control statues and all of a sudden the tower is transformed into a puzzle filled gauntlet as you have to lead you statue down. Each floor builds and builds in complexity. It's never too hard but it doesn't insult your intelligence like SS does at times.
I still love the game, the gameplay, level design and variety is top notch. When compared to other games it blows most of them away, for example there is not one cave in Skyrim or one building in Batman as complex and varied as any dungeon in SS. But when compared to other Zelda games, it seems a bit lacking. This one seems to be at WW level for me.
Is there a specific reason the little worker robots in Lanaryu Desert resemble Midna?
Eh. Then again, maybe not so much, but they do share a few features in common.
So far having a blast with the stuff past dungeon 6. Some epic stuff happens and the areas you return to have all new gameplay scenarios, at least the one I did.
travo said:^^That's disappointing, especially after all the head scratching I did in dungeon 3. Isn't that the same dungeon Tom got stuck in?
There is one clever puzzle in the game that had me stumped for a while and the item is pretty cool, but yeah not that hard a dungeon.
phantom_leo said:Eh. Then again, maybe not so much, but they do share a few features in common.
Yeah like bossing Link around.
Okay finished the second of the three missions after dungeon 6 and what an awesome way to wash away that sour taste of the first mission. This one had a cool and clever puzzle near the end. Yes this is more like it. After that I went on upgrading my items. I just need one upgrade and everything is upgraded to the max. For that upgrade I need one item which I can find easily and ruppees. Yeah ruppees still have use this late in the game.
Also the mother of all sidequests has openened up. I am not spoilering what it is, but Vader your wish has come true, somewhat!
Dvader said:The next Zelda game better star Groose.
Yes! And Item Check Girl!
Jesus Christ, look up anal in the dictionary and there's a photo of you. ^
Who composed the music then? If it was Kondo I am disappointed.