Forum > Gaming Discussion > The Conduit (Wii) Official Thread: Geek has game, impressions commence
The Conduit (Wii) Official Thread: Geek has game, impressions commence
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Wed, 01 Apr 2009 10:22:56

That preview.... it could turn into an A list game?

People are liking it or saying its generic. Now I dont know what to think.

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Wed, 01 Apr 2009 20:22:42
http://www.officialnintendomagazine.co.uk/article.php?id=7691 The Conduit Steps Out Of The DarkThe only reason I was even vaguely interested in the launch of the Xbox 360 was one game: Perfect Dark Zero. I was a slave to the charms of Rare's original back on the N64. I didn't even blink when I handed 50 quid over for it - and that was nearly ten years ago! And here we were, about to get the new NEXT-GEN version with bigger guns, lovelier graphics, unimaginable gameplay. Except we didn't. It stank.

As far as I'm concerned the real successor to Perfect Dark belongs on the Wii - and that's where it will appear come June. It's The Conduit. I know, I know, there's the "looks like a bad PS3 shooter" argument, but as one of our posters brilliantly, and rightly, pointed out, "that would be Haze". (Nice one YCshinobi.)
Quantum 3, the bespoke engine powering The Conduit, is doing an admirable job of buffing it up, bestowing upon it some lovely explosions and effects, but there's no denying it's punching above its weight next to the HD machines. Yet that could be something that works in the game's favour.

High Voltage, the studio behind the game, is making a real fist of pushing the Wii's graphics processors as far as they can be pushed without melting. But the guys there know there's only so much they can do, and so they are pouring everything into nailing the gameplay: AI, neat weapons, slick pacing... From what we've played here it looks to have it all.

With HD consoles there's a danger of developers relying on extra graphical grunt and processing power to paper over a lack of creativity, to dazzle gamers with super-detailed environments and magnificently rendered vehicles and whatnot. Smoke and mirrors. Hustling you.

Developing for the Wii means trying a bit harder, digging a bit deeper. Doing without the safety net of wow-factor visuals and being more inventive, and making sure that the game underneath is right up to snuff.

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Wed, 08 Apr 2009 18:33:56

All-seeing-eye-rttrailer

Hit watch in HQ. Looks good.

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Wed, 08 Apr 2009 19:33:35

ASECool01 by gonintendo_flickr.

ASECool03 by gonintendo_flickr.

ASECool05 by gonintendo_flickr.

ASECool07 by gonintendo_flickr.

ASEHacking03 by gonintendo_flickr.

ASEPuzzle02 by gonintendo_flickr.

ASEWriting02 by gonintendo_flickr.


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Wed, 08 Apr 2009 21:11:27

You're real interested in pictures of a ball in guy's hand aren't you?

I'm still very up in the air on this game.  I'm not a huge fan of shooters in general.  If it scores high, and I mean real high (9.2 or higher on metacritic) then I'll pick it up.  At that point, even if it's not a genre I normally enjoy the quality is usually good enough to make up for any uninterest I might normally have.  

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Thu, 09 Apr 2009 08:38:05
Wow, no split screen? I thought it was a generic FPSer that I might get for multiplayer, now it's a generic FPSer that has 0 selling points.

Unless this turns out to be a classic I'll be putting stuff like Madworld and Deadly Creatures way above it on my list.

    Children, our lives have been gongs striking; clamour and boasting; cries of despair; blows on the nape of the neck in gardens.

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Thu, 09 Apr 2009 12:20:13

Foolz said:
Wow, no split screen? I thought it was a generic FPSer that I might get for multiplayer, now it's a generic FPSer that has 0 selling points.

Unless this turns out to be a classic I'll be putting stuff like Madworld and Deadly Creatures way above it on my list.

It has 16 player online with wii speak. I will take that above split screen anyday.

robio said:

You're real interested in pictures of a ball in guy's hand aren't you?

I'm still very up in the air on this game.  I'm not a huge fan of shooters in general.  If it scores high, and I mean real high (9.2 or higher on metacritic) then I'll pick it up.  At that point, even if it's not a genre I normally enjoy the quality is usually good enough to make up for any uninterest I might normally have.  

9.2???

Lower your expectations Nyaa

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Fri, 10 Apr 2009 02:22:15
That's because as you said earlier your friends aren't interested in gaming. (Nice way to mask the fact that you have no friends btw.) Nyaa

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Fri, 10 Apr 2009 11:14:53

Foolz said:
That's because as you said earlier your friends aren't interested in gaming. (Nice way to mask the fact that you have no friends btw.) Nyaa

But I have many enemies...

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Fri, 10 Apr 2009 14:51:37

gamingeek said:

robio said:

You're real interested in pictures of a ball in guy's hand aren't you?

I'm still very up in the air on this game.  I'm not a huge fan of shooters in general.  If it scores high, and I mean real high (9.2 or higher on metacritic) then I'll pick it up.  At that point, even if it's not a genre I normally enjoy the quality is usually good enough to make up for any uninterest I might normally have.  

9.2???

Lower your expectations Nyaa

It's not my expectation.  My expectation is about 8.0.  My only point is I don't like shooters and unless this one is absolutely stellar my money will be spend on something else.

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Fri, 10 Apr 2009 15:10:41

g4-preview

Raise your expectations?

'The Conduit' Single Player Preview

Ever since seeing the first impressive tech demo of the Quantum3 engine a couple of years ago, I've been interested in seeing what High Voltage Software could do with the Nintendo Wii. My interest was further piqued when I briefly saw The Conduit in action at PAX 2008. Recently, I had a chance to sit down with High Voltage's creative Director, Matt Corso, for a look at the game's single player campaign.

Let me start by saying that everything you've heard about the game's graphics is true. For a Wii game, The Conduit shines. With glistening bump-mapped textures and impressive lighting, it's clear The Conduit is squeezing a lot out of Nintendo's console. While the game is limited in the end by the Wii's max resolution of 480p, it still looked pretty good on an HDTV. Furthermore, the game kept its framerate throughout the demo I was shown, and animations seemed smooth and natural. It's obviously still not in the same league graphically as games like Killzone 2 or Bioshock, but it doesn't scream "last-gen" like many other games on the Wii.

Most importantly in The Conduit, when the Wiimote is aimed at different parts of the screen, the target reticule responds quickly and accurately. There was no noticeable delay, and Matt was able to dispatch of enemies by pointing and shooting, how you always expected the Wiimote to work.

High Voltage appear to have put some thought into programming enemy AI, at least in the sections of the game I was able to see. Some Drudge units take cover and behave in ways that are reminiscent of the Elites in Halo, while others attack kamakazi style and explode when they get near.

Matt admitted that some advanced weapons will not be made available to the player on a normal play-through of the game, unless they use the All-Seeing Eye to discover their hidden locations.

'The Conduit' Single Player Preview

In the end, The Conduit shows a ton of potential. It could finally be the Wii shooter we'd all hoped to get when the console was unveiled some three and a half years ago.

the single-player campaign at least looks deep and promising enough to stand on its own, so hopefully The Conduit can lead a hardcore gaming charge on the casual motion controlled system.

Finally, one last note of interest to Nintendo fanboys: At the end of the demo, I asked Matt Corso if they had pushed the Wii as far as it could go. His response: "This is just the tip of the iceberg, there are new graphical technologies we've already developed that came along too late to include in The Conduit."


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Sat, 11 Apr 2009 02:12:25

gamingeek said:

Foolz said:
That's because as you said earlier your friends aren't interested in gaming. (Nice way to mask the fact that you have no friends btw.) Nyaa

But I have many enemies...

"Who needs friends when you have enemies like these."? Grinning

    Children, our lives have been gongs striking; clamour and boasting; cries of despair; blows on the nape of the neck in gardens.

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Sat, 11 Apr 2009 13:43:44

CVG-preview

A lot of people are getting very excited over The Conduit, and on paper it's easy to see why. The Wii isn't exactly rolling in first-person shooters, and this one's technically much more impressive than most. It's got great controls, detailed environments and some interesting weaponry. But fire up the disc and compared to even the most bog-standard FPS on Xbox 360, PS3 or PC, it seems fairly clich├ęd, uninspired and quite forgettable.

The game's plot could be summarised as 'The X-Files meets 24 in a car park', or even more succinctly as 'pap'. As a be-suited secret agent known only as Mr Ford, it's your job to... well, it was all a bit confusing really, but rest assured it was Top-Secret Government Stuff. Some shadowy bloke called John Adams sends you places - such as the airport and library levels we got to see - and in those places you shoot, grenade and melee people up. In addition to more standard human foes, you'll also face a race of fearsome aliens named the Drudge, who should really consider a spot of deed poll name-changing.

Bearing a drudge
Wii FPSes live or die on their control schemes, and Conduit's is one of the best we've come across. It's not overly sensitive, like in Red Steel, or overly sluggish, like in Brothers In Arms; just like Goldilocks' third bowl of porridge, Conduit's aiming and motion controls feel about right. If, for whatever reason, you don't agree, there's an extensive array of sliders and customisation - you can even tinker with the HUD, dragging individual parts around like Tom Cruise and his see-through notice board in Minority Report.

Lobbing grenades is as simple as flicking the nunchuk, while melee attacks - which, at the moment, look terrifically clumsy - can be executed by shaking the remote. Holding Z lets you to lock onto enemies, allowing less competent marksmen a fair stab at combat.

There appears to be a wide variety of guns, including the usual assault rifles and shotguns, as well as superior government and alien weaponry. The best gun on show was the MK6 Detonator, which fires bouncing energy balls that explode like electric confetti upon contact, vaporising any hapless idiots in range. The game's weapons are definitely fun, just not the 'OMG YOU HAVE TO SEE THIS!' kind of fun that something like Turok's Cerebral Bore brought to giddy N64 gamers all those centuries ago. There are two reasons for this: first off, The Conduit's corpse physics aren't really that impressive compared to most modern efforts, and second, the lack of any sort of gore makes the gunplay feel a tad sanitised and unsatisfying.

The environments are more varied and a bit less bland than in the last preview version we saw, but this isn't exactly Metroid Prime. Stages are disappointingly boxy, empty and inert - devoid of life, or really anything to do other than shooting people and hitting the odd switch. We're tired of saying this - and we fear it's become a kind of in-joke with developers - but exploding canisters? In an airport lounge? Come on, High Voltage, you can do better than that.

The Conduit's full of 'gamey' elements like this that don't fit with the pseudo-realistic action and don't appear to be justified in the plot. Enemies drop yellow energy orbs upon death, and by touching them you restore your own health. It's not a world of difference away from the regenerating health mechanic most first-person shooters seem to have settled on, but to us it did feel a little strange, and would perhaps be more at home in a cartoon platformer.

Sega are really pushing the game's online multiplayer, which, features-wise, is comparable to pretty much any shooter on PS3 or 360. There are three modes we know about - Deathmatch, Team Deathmatch and Capture The Flag, for up to 16 players - and possibly a few more that have yet to be announced. Wii Speak is also included for anyone jealous of the immature banter often prevalent on Xbox Live, and wishing to add some of their own.

It's true the Wii doesn't have a great many shooters, but does that mean we should reward any old tat that comes along simply because the genre's better examples aren't available for the platform? We don't think so. The truth is that while The Conduit may be marvellous on a technical level, underneath it seems to be the same old corridor-traipsing gunfest you've seen many times before - and it's not really much fun. Still, maybe something will change before release day...

Boooooooooooooooooo Sad

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Mon, 13 Apr 2009 12:55:08

Gamereactor has posted a beta test about The Conduit.

Bot translation:


"Graphic push-ups

Hercules is the terrorist in High Voltage action game ..

Or no, not Hercules - but Kevin Sorbo played Hercules in just the kalkonkultiga TV series Hercules: The Legendary Jouners.

Sorbo will assume the role of the terrorist Prometheus in The Conduit, information which you may interpret as you wish.
Sobbe may turn the company of other "known" actor, Mark Sheppard, who actually was in the wonderful series Firefly one time, so pure disaster need not be.

Well there is actually a game to talk about also. A quick look shows that The Conduit purely visually reminiscent of Metroid Prime for a bad day. Operating see it not better, even if the High Voltage like bragging about his advanced Quantum3 engine that they developed specifically in order to raise the standards of Nintendo little white bestseller.

But as we know, not all the graphics and there are more games to the Nintendo Wii that deliver unbeatable entertainment without needing the latest technology monsters to sit on.

The Conduit game controller, something that has been to say the least, inadequate to many first person shooter for Wii. The Conduit will support online gaming and offers death matches, an initiative many action sugna Wii owners will be pleased - many of us from the editors included.

Until the High Voltage convinced me with (hopefully) upputsad review version so I select that for the moment remain more skeptical lawful. A better game control and a good storyline would save The Conduit to be even, a gray and generic and boring action games in the crowd.

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Tue, 14 Apr 2009 14:00:23
I had to rip these pics, convert them to jpgs and rehost them.

theconduit01.jpg

theconduit02.jpg

theconduit003.jpg

theconduit04.jpg

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Tue, 14 Apr 2009 20:22:29

the_conduit_a-11.jpg

the_conduit_a-12.jpg

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the_conduit_a-5.jpg

the_conduit_a-2.jpg

the_conduit_a-3.jpg

the_conduit_a-4.jpg


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Wed, 15 Apr 2009 02:28:54
The pic on a train is old isn't it?

Those multiplayer pics remind me of Halo 2. But with jaggies. Nyaa
Edited: Wed, 15 Apr 2009 02:29:43

    Children, our lives have been gongs striking; clamour and boasting; cries of despair; blows on the nape of the neck in gardens.

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Wed, 15 Apr 2009 11:52:29
Multiplayer Features in The Conduit

IGN couldn't play it, but we still got some tidbits at the SEGA event.

The Conduit Videos

3 new movies of the single player

Conduit Multiplayer Demo Busted SEGA tries to demo the game's multiplayer component, but can't. Find out why


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Wed, 15 Apr 2009 13:02:57
Sorry to be a pain, but as I can't check the links at work, what happened with the multiplayer event? o.O
Kaepora[] - brought to you by TripleTags.com
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Wed, 15 Apr 2009 13:48:19

Kaepora said:
Sorry to be a pain, but as I can't check the links at work, what happened with the multiplayer event? o.O

Ah, Nintendo servers were down which ruined the event. So they showed off the single player and gave multiplayer details.

Publisher SEGA on Tuesday night held a private press event to demonstrate the hotly anticipated multiplayer component of its forthcoming first-person shooter, The Conduit, set to launch exclusively on Wii this June. But apparently Nintendo's own conduit prevented such a demo from taking place.

Journalists on-hand, the show was set to begin at 6:00 p.m.-ish Tuesday, but as SEGA tried to demonstrate the shooter's online connection, it ran into a brick wall -- specifically, Nintendo's servers. Apparently the servers had gone down shortly before the demo could begin and therefore the publisher could not connect the game online. As a result, the demo was halted and SEGA chose instead to focus on the title's single-player mode.

Whoops.

It is still unclear if this demonstration is meant to simulate gamers' own experiences as they attempt to connect online via Nintendo's servers. That is a joke. We kid because we love, Nintendo.

Anyway, High Voltage's still-great shooter's online component will have to be played another day. Whenever that is, we'll be there.

So after braving San Francisco rush hour traffic to make SEGA's multiplayer event tonight, it was a bust: the Nintendo Wi-Fi Connection servers weren't functioning properly so The Conduit couldn't link up even though the 12 systems were only two feet apart.

Still, we managed to squeeze out all of the details that High Voltage was going to reveal during this event. Things like the fact that the promised 16 player online had to be paired down to 12 in order to balance things better and, more importantly, to keep the game performance running well.

There will also be a ton of multiplayer game modes in many different categories. In "Free for All," players can take part in a quick match, with the match ending when a player reaches a set kill count. In "Marathon," players simply rack up as many kills as they can in a set time limit. "Three Strikes" challenges players to strive with only three lives to use. "Last Man Standing" is exactly what it sounds like, and "ASE Football" is a "tag" like game where the player who holds onto the All Seeing Eye the longest wins. Then there's "Bounty Hunter," the most complex sounding of the free for all matches: players aim for specific players, but get penalized if they take out the wrong targets.

There are two different Team Play categories. In "Team Reaper," you can play Quick Match and Marathon with sides, but you can also play "Shared Stock," where teammates pull additional lives from the same pool. In "Team Objective," you can take part in a capture the flag mode using the ASE -- each team has its own All Seeing Eye to grab. There's also a mode to grab a single ASE somewhere in the level; the team that captures the ASE the most in the set time limit wins.

The Conduit's multiplayer will support the Wii Speak voicechatting peripheral. To cut down on the overwhelming noise of 12 players gabbing away at the same time, players will only hear the players that are close to them -- according to High Voltage, players will hear, at most, the six players closest to them during battle.

We're promised a second shot at an early look at The Conduit's multiplayer soon, most likely in the coming weeks. We're already a fan of the game's single player mode, and the hands-on play we had tonight solidifies it: it's a top-notch first-person shooter, and easily in the running for the system's best in the genre.

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