Forum > Gaming Discussion > Splatoon 2: This year you will get splatted by me
Splatoon 2: This year you will get splatted by me
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Country: BE
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Thu, 24 Aug 2017 18:29:49
Curse thel, those filthy casuals!  Back in the good old days we never had to put up with crap like this.
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Country: GB
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Thu, 24 Aug 2017 21:48:36

Splatoon 2 is selling 7x faster than S1 in Japan.

Finally unlocked the Gold Aerospray. I think this is the ultimate turf wars weapon. You can score about the same as the silver one but the sprinkler makes it easier to manage areas and build up your special and then the hamster ball specials lets you either escape or bomb people at choke points.

Feels somewhat like the best weapon/sub/combo in S1, the Nzap/Sprinkler/inkstrike.

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Country: BE
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Fri, 25 Aug 2017 09:09:13

I hate Aerosprays with a burning passion.

I've been confronted with those 'special bombers' you mentionned in a game for the first time.  There was this guy who'd cover a lot of turf and when he'd spot you he'd just run towards you in his baller like some inkling suicide bomber.  Very annoying.

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Fri, 25 Aug 2017 13:44:17
SupremeAC said:

I hate Aerosprays with a burning passion.

I've been confronted with those 'special bombers' you mentionned in a game for the first time.  There was this guy who'd cover a lot of turf and when he'd spot you he'd just run towards you in his baller like some inkling suicide bomber.  Very annoying.

lol. They used to be easier to avoid but the recent patch reduced damage when using it by 40% for everything but dualies and gatlings, rollers too I think.

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Fri, 25 Aug 2017 13:45:30
Learned you can jump and run up sheer vertical walls in that hamster ball so it can be pretty fun to use.

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Country: BE
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Fri, 25 Aug 2017 14:04:01

I find the baller special to be pretty handy in tower control and splat zones where everyone's trying to dominate a small stretch of the map, but not so much in turf wars.  If you're paying attention and see them coming, they're fairly easy to evade.

The important question here is: will you be joining us for Splatoon tomorrow evening?

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Fri, 25 Aug 2017 19:59:28
SupremeAC said:

I find the baller special to be pretty handy in tower control and splat zones where everyone's trying to dominate a small stretch of the map, but not so much in turf wars.  If you're paying attention and see them coming, they're fairly easy to evade.

The important question here is: will you be joining us for Splatoon tomorrow evening?

Probably not, I work Saturdays.

Ballers are great for crossing un-inkable ramps at top speed and getting behind enemy lines.

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Country: BE
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Sat, 26 Aug 2017 19:39:12
Well, I'm online, so come look for me if you're fresh enough.
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Country: BE
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Sun, 27 Aug 2017 13:13:28
The new map seems very different from the others.  It has some actual chockepoints at a third of the map, snipers can really make the difference here. The side areas are a bit too large though, they're just large open spaces that take too long to ink.
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Sun, 27 Aug 2017 17:34:00
I feel like beacon points would rule this new map Anyone tried the new salmon run map? Tough as nails, wow @ the weapon selection. I like it but heck I hate blasters.

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Mon, 28 Aug 2017 17:21:58

Got the inkling boy amiibo. I nabbed a Ninja mask gear and took some photos with my amiibo. Then I saved my favourite gear to the amiibo and now to get that loadout I just hold the amiibo over the right joycon in the lobby.

So basically they probably don't have loadouts in the game because they were saving it for amiibo. Sucks, as I can only keep one set of gear on it.

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Mon, 04 Sep 2017 16:13:32

Flight won. indecision

How did you guys do in the splatfest? I was an Invisibility King, highest rank - nabbed 21 snails.

The in game community posts were hilarious. Nabbed tons of pictures.

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Mon, 04 Sep 2017 17:08:03

CoroCoro releases Splatoon 2 paper figurine

And it's pretty much how I imagine most Tentamissile users to look

Nailed it

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Mon, 04 Sep 2017 17:31:39

Is there a way to make community posts without linking your NNID to Facebook or twitter?  I really don't want to do that.

The VG Press

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Mon, 04 Sep 2017 17:44:42
travo said:

Is there a way to make community posts without linking your NNID to Facebook or twitter?  I really don't want to do that.

Not that I know of.

How are your custom gear sets coming along? Costs a hell of a lot to farm those ability chunks. 20 for each ability??

20'000 to scrub gear too.

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Country: BE
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Mon, 04 Sep 2017 21:05:14
gamingeek said:

Flight won. indecision

How did you guys do in the splatfest? I was an Invisibility King, highest rank - nabbed 21 snails.

The in game community posts were hilarious. Nabbed tons of pictures.

I was both ill and working on Sunday.  I didn't get to play during the splatfest. Sad
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Thu, 07 Sep 2017 19:38:57

So how are you guys coming along with ability chunks and crafting specific gear? I used Salmon run to get repeat items and farm chunks. Tried to apply them, but found out that you need either 10, 20, then 30 chunks of a single ability to give yourself one specific secondary ability on your favourite gear. This will take FOREVER.

I've been scrubbing gear, but again, you have to scrub for instance 20 times to get 20 speed abilities (and that is just for 20 chunks) let alone the 30 some ask of you. So I've come to the conclusion that sea snails are the only answer. Like SPlatoon 1, just use them to lottery roll your abilities till you get two of the same ones you want on one item. Then use chunks for the final circle. Still going to take ages.

Also learned that the ink cloud damages enemies twice as much when they are far away compared to near you. So always back off and launch.

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Fri, 08 Sep 2017 19:07:35
Splatoon 2 - Version 1.3.0 hitting later today (full patch notes)

splatoon-2-1006386-1280x0.jpg


Ver.1.3.0 [9/8/2017 (Japan time) distribution]


Maintenance from 5:50 p.m. to 7:30 p.m. (may end earlier)


Match/battle changes:


Changed the performance of some Special Weapons:


Sting Ray

After shooting ink continuously for 1.5 secs, shock waves are generated and damage-dealing beam size is greatly increased

Default duration extended by 0.5 secs


Splashdown

Shortened the amount of time spent paused in the air (at the peak of the jump) by 1/6th of a second

Increased the jump height by 31%

Changed minimum explosion damage from 40.0 to 55.0

Reduced special charge points of some weapons that come with the Splashdown


Ink Storm

Expanded radius by 13%

Reduced the special points needed to charge on most weapons


Baller

Knockback decreased

Increased default endurance/stamina by 33%

Increased explosion radius – 17% more damage, 7% more inking

Changed minimum explosion damage from 30.0 to 55.0

Increased knockback effect against opponents on explosion


Ink Jet

Increased hitbox of player versus enemy bullets (Shooter weapons), so it will be easier to shoot down

Decreased explosion radius at point of impact – 17% for damage, 20% for inking

Decreased damage dealt by exhaust (underneath the Ink Jet) by 75%


Ink Armor

Decreased invincibility at the time when the armor is broken by 8/60 of a second

When receiving more than 100.0 damage at once, any excess damage will knock the Ink Armor user back (upper limit capped at 80.0)


Changed the performance of some Sub Weapons:


Sprinkler

Ink is released in three stages; increased the middle of these stages in duration by 5 seconds

Ink consumption decreased from 80% to 70% of the ink tank


Point Sensor

Expanded radius by 20%

Reduced the amount of time it took to start recovering ink after throwing it by 15/60 of a second


Splash Wall

Shortened the time between throwing and deployment by 0.5 seconds


Squid Beakon

Ink consumption decreased from 90% to 75% of the ink tank


Changed the performance of Main Weapons:


Tri-Slosher

Maximum damage dealt decreased from 62.0 to 52.0

Range shortened by 9%


Changed the special charge points of some weapons:


210 → 200

.96 Gal

200 → 190

N-ZAP '85

190 → 170

E-Liter 4K, E-Liter 4K Scope

180 → 170

Sploosh-o-matic, Splash-o-matic, Aerospray RG, Splattershot Pro, Blaster, Hero Blaster Replica, L3 Nozzlenose, Splat Roller, Hero Roller Replica

180 → 160

Carbon Roller, Goo Tuber

170 → 160

Inkbrush, Brella, Hero Brella Replica

180 → 190

Splat Charger, Splatterscope, Hero Charger Replica

180 → 210

Rapid Blaster

210 → 230

Tentatek Splattershot


Various battle fixes:


Auto-special gauge charge (dependent on mode/ruleset) now based on points needed (per-weapon basis) rather than consistent over an amount of time


Bugfixes for the following issues: Sloshing Machine hitbox/inking turf, rare Inkbrush and Octobrush incorrect hitbox on floor, Inkbrush and Octobrush and sponge interaction, damage recovery issue when touching opponents using Brella or Rollers, Roller vertical swing bug, Sting Ray ink droplet display, Ink Jet bullet interaction with corners, Brella and Ink Armor interaction, damage through/on wire meshes, Suction Bomb/surface interaction ink display on Starfish Mainstage, possible to go OOB/clip through world on Sturgeon Shipyard


Salmon Run:


Sting Ray, Splashdown – same changes as in battles

Made Steelhead bombs unable to get stuck on top of Scrapper and Flyfish

When using the Sting Ray on Grillers and Steel Eels, fixed an issue where damage was not dealt when aiming at weak points (tentacles, or pilot/driver) through the body.

In Lost Outpost, fixed a problem where Steelheads would not attack in certain places

Fixed an issue where if, two players tried to pick up the same golden egg near the end of a wave, one of the players would become unable to pick up eggs in the following wave

Fixed issue where, after playing online, party members in the plaza were shown to have the Splattershot Jr. equipped

Fixed issue where, if a player disconnects just before starting, their weapon will be shown/stuck as the Rainmaker

Fixed issue where, if a player disconnects just before the end, the arrow pointing to them (indicating "self") on the scoreboard may be seen by other players

Fixed issue where a communication error would occur if a player was assigned a Roller-type weapon for a long period of time


Splatfest:


Changed number of points required to level up Splatfest Tee slots

Slot 1: 4000 → 7500

Slot 2: 8000 → 7500

Slot 3: 12000 → 7500

Total: 24000 → 22500

Fixed issue where players appearing in the plaza after Splatfest battles showed as having no shirt slots unlocked


Other changes:


When talking to Murch, you can now see your money and Super Sea Snail count in the corner of the screen

Fixed issue where ranked meters incorrectly displayed as breaking, in the case the bar was empty and there was a disconnection

Fixed issue where some gear, such as the Splatfest Tee, would not be displayed in the correct order while sorting by frequently used

Fixed damage issue with the Baller in the testing area

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Country: GB
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Fri, 08 Sep 2017 19:43:49

Loving some of the changes.

  • ​​Stingray improved, wider radius of damage. Maybe it won't be a POS anymore
  • Ink Armour users you can push back when dealing over 100% of damage so my Gatling will push them back now like the old bubbleshield
  • Splashdown radius and damage increased, great for roller uses, but its going to be annoying for splooshomatic babies
  • Ink storm is easier to charge and radius increased
  • Baller is now more resistant and more powerful
  • Easier to shoot down inkjet users and you wont be killed by the exhaust anymore
  • Tri Slosher has been nerfed, somewhat. yes

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Country: GB
Comments: 43100
News Posts: 54685
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Mon, 11 Sep 2017 12:13:20

I saw someone on Artblot ink academy do something that kinda of smacks of breaking the rules. He jumped from on high onto an inked tree and somehow jumped directly off that onto our spawn point turf.

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