The most exciting thing about this is how the original gameplay loop seems to be back. The maze like location, the item management choices, do you take health, do you take ammo, do you really want to go down that path with little health.
But the unkillable enemies in some of these locations changes the dynamic, I loved clearing areas in RE. My strategy was always to clear the paths you visit the most, run past enemies in areas you don't. That will happen in only a few areas it seems as there won't be many grunt enemies. That's going to be the aspect which makes or breaks the game for me, how annoying are those guys and is it fun escaping them?
everything else I have faith in. I can tell the level design is great, it's going to have awesome set pieces and boss battles. It's going to have all the elements the original survival horror games had which was defined by RE1. Don't give me this hide and seek shit all the time, I want to shoot a monster in the face with a grenade launcher every once in a while and this game lets me do that.
I'm glad this is coming out after the holiday season so I can focus on just this game.
Maybe it's obvious, maybe it's not, but I've dubbed this Fall "The Season of Resident Evil."
I finally finished RE4. I've finished 5. I'm currently working my way through 6.
May or may not play through Revelations 2, depending on time, but I should be ready to play 7 by the time of its release!
phantom_leo said:Maybe it's obvious, maybe it's not, but I've dubbed this Fall "The Season of Resident Evil."
I finally finished RE4. I've finished 5. I'm currently working my way through 6.
May or may not play through Revelations 2, depending on time, but I should be ready to play 7 by the time of its release!
Awesome! Enjoy this great series.
New trailer and the final part of the demo is finally coming out tonight! I assume that means we will get to fight something.
https://www.youtube.com/watch?v=lQwaPKbcbUI
I see a lab. Can't wait to self destruct it.
Leo how do you feel about Re6 compared to the previous two?
travo said:Leo how do you feel about Re6 compared to the previous two?
I actually like it a lot. 4 was legendary. 5 was better than I remembered it. 6, for the life of me I don't understand why people hated it so much. The shooting action is very solid, the graphics are stunning. It has a good amount of puzzle solving and shooting. Yes, it has a fair amount of QTE but so did the last two. I'm still only in Leon's chapters and it feels like I've been playing it forever. Sometimes I appreciate that, sometimes I just want to get on with the rest of the game, but overall I think it's one of the best third person shooters **with a tiny bit of survival horror** that I've played in a long time!
phantom_leo said:
I actually like it a lot. 4 was legendary. 5 was better than I remembered it. 6, for the life of me I don't understand why people hated it so much. The shooting action is very solid, the graphics are stunning. It has a good amount of puzzle solving and shooting. Yes, it has a fair amount of QTE but so did the last two. I'm still only in Leon's chapters and it feels like I've been playing it forever. Sometimes I appreciate that, sometimes I just want to get on with the rest of the game, but overall I think it's one of the best third person shooters **with a tiny bit of survival horror** that I've played in a long time!
Thank you! Thank you. I love you.
phantom_leo said:
I actually like it a lot. 4 was legendary. 5 was better than I remembered it. 6, for the life of me I don't understand why people hated it so much. The shooting action is very solid, the graphics are stunning. It has a good amount of puzzle solving and shooting. Yes, it has a fair amount of QTE but so did the last two. I'm still only in Leon's chapters and it feels like I've been playing it forever. Sometimes I appreciate that, sometimes I just want to get on with the rest of the game, but overall I think it's one of the best third person shooters **with a tiny bit of survival horror** that I've played in a long time!
I agree.
RE7 is shaping up to be the rebirth of the old RE style gameplay that revolutioned horror games forever. I have played a few of these so-called modern survival horro games and I cannot stand invincible enemies, one hit deaths and stupid hiding. It leads to boring gameplay for the sake of being scared. Screw that, old school RE was scary and fucking awesome to play. It looks like RE7 is going to show everyone how it's done.
Previews are out and they are GLOWING. They got to play the first 5-6 hours and everyone said it was frightening and a great return to the series roots. Most say it's like old school RE in first person but with nemesis style monsters chasing you around. The key here is that these enemies don't lead to instant death when they see you, the player has options like running, or fighting back. There are the mob enemies as well which can be killed just like enemies in past games.
Seems today is a media dump day for RE7.
GamesRadar: 9 Minutes of Gameplay: https://www.youtube.com/watch?v=UV3WXBe7Zyg
IGN: 8 Minutes of gameplay: https://www.youtube.com/watch?v=D2TaulIFTzU
GameSpot Impressions: https://www.youtube.com/watch?v=cAfiPQWBbug
Trusted Reviews First Impressions: https://www.youtube.com/watch?v=MuCvmFHLdz4
Eurogamer 'Played 5 hours, what I think': https://www.youtube.com/watch?v=nGXgI46XSYM
The series is finally done playing catchup to 4. This is the confident re-imagining we should’ve got two sequels ago. All that matters is that it’s here now and it’s terrifying. If the remaining hours are as consistent as the five I got to play, few games in 2017 will come close to touching it, horror or otherwise.
PC Gamer Article: http://www.pcgamer.com/meeting-the-h...sident-evil-7/
What I’ve played so far has been encouragingly strong, to the point where this could easily stand alone without the Resident Evil name as a great horror game. The fact that it still can with that name attached (and its connotations of a melon-biceped Chris Redfield fighting bone dinosaurs) probably says more. The four or five hours I’ve seen has actually been one of the best things I’ve played this year, riffing the series’ familiar values off the uncertainty of its newer ideas to create something unpredictable and, above all else, interesting.
"Four Hours of RE7 is one of the best things I've played all yeat" from GamesRadar: http://www.gamesradar.com/a-four-hou...yed-this-year/
Resident Evil 7 displays both confidence and humility – a tricky blend to achieve. It hasn’t stubbornly ignored successful trends that have fuelled modern horror games – like the widespread shift to first-person – nor has it simply mind its own reservoir of images and characters to create new terrors. For the first time in years, the series has looked outside of itself and this has resulted in a meaningful evolution of the series. But this isn’t a departure, far from it; this is a homecoming. Resident Evil 7 breaks its recent traditions in order to better serve the original design. Once again, you’re alone in a sprawling gothic house, surrounded by terrible things, and you have to survive. It feels at once both old and new, familiar and unknown, and – for the first time in years – like the most interesting and exciting horror game around.
IGN answering 3 big questions about RE7: http://www.ign.com/articles/2016/11/...esident-evil-7
Resident Evil VII, based on my time with it, already feels bolder and more confident than recent franchise installments. It feels content to let the level design and atmosphere drive the pacing forward. There were no quick-time events during my demo, and explosions were few and far between.
I can't speak to the quality of the entire game. But as someone who has been waiting for the series to find its way back to its horror roots for years now, I'm excited. It feels as if Capcom might finally remember what made the series great to begin with, and finally knows how to mine that legacy without using it as a crutch.
Gamespot: http://www.gamespot.com/articles/res.../1100-6445818/
It might look different on the surface, but everything that made classic Resident Evil so great, for me, is present in Resident Evil 7 - uniquely weird puzzles, a foreboding atmosphere, a memorable locale and genuinely intimidating enemies. It isn't action horror or horror entertainment - it's real, classic survival horror.
Eurogamer Thoughts: http://www.eurogamer.net/articles/20...esident-evil-7