Forum > Gaming Discussion > Red Steel 2 Official Thread: "Probably the best third party wii game we've played in recent memory"
Red Steel 2 Official Thread: "Probably the best third party wii game we've played in recent memory"
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Sun, 14 Mar 2010 21:55:10
That sucks, why would they take something like that out? It looked wholly accurate before, they shouldn't lock your arms in place. I'm thinking that if you were able to freely move like that, maybe they would have problems with reaction animations from enemies. 

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Sun, 14 Mar 2010 22:27:29
No clue, it's not like this is 100% certain, can't exactly trust the sources in everything. Maybe you need to somehow activate it rather than it being like that 100% of the time? Well, I don't care as long as the game is fun (as most claim so far), it just seems they did some things sloppier than they claimed I guess (as usual). We'll have to wait for Zelda to see exactly what M+ can really do I guess, outside WSR, and if that's enough for it to hold its own in light of the more advanced techs around the corner (I think the answer will be hell yes, I doubt they'd use it in Zelda otherwise).
Edited: Sun, 14 Mar 2010 22:31:14
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Sun, 14 Mar 2010 22:33:28
Where are you reading these pirate impressions BTW?

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Sun, 14 Mar 2010 22:36:56
Well the "most" thing was mentioned on GAF actually, I don't know any pirate communities, but a "friend" (well, just some dude I know online) from GB acquired it to "sample" it as he usually says but yeah I know how it is.

Edit: I was shown a video where you can do that actually, it seems the sword is only visible like that when you hold a block button, but it's still not as accurate as the dev video makes it look and it seems to struggle between following your movements and keeping a block-appropriate position locked. Shame the didn't do it like WSR where you only have rotational 1:1 control but at least no spazzing out with misrepresentation of your moves.
Edited: Mon, 15 Mar 2010 11:14:47
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Mon, 15 Mar 2010 12:08:15

Agnates said:
Well the "most" thing was mentioned on GAF actually, I don't know any pirate communities, but a "friend" (well, just some dude I know online) from GB acquired it to "sample" it as he usually says but yeah I know how it is.

Edit: I was shown a video where you can do that actually, it seems the sword is only visible like that when you hold a block button, but it's still not as accurate as the dev video makes it look and it seems to struggle between following your movements and keeping a block-appropriate position locked. Shame the didn't do it like WSR where you only have rotational 1:1 control but at least no spazzing out with misrepresentation of your moves.

 When I click the link I get this: http://www.youtube.com/videos

I think if you are holding the block button, from what I've read it tries to lock into one of two block positions as part of the game design, either vertical or horizontal, otherwise 1:1 blocking just would not work. The average gamer doesn't have fencing skill and the game isn't built around it. 

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Mon, 15 Mar 2010 12:14:51
Copy paste the shortcut in your address bar and remove the %20 at the end or the url, sorry, it added a space there when I pasted it. Block is the only way to get the sword in constant view while having some 1:1 control (outside slashing) and it has the problems I mentioned. They didn't have to do it that way. Attacks come either horizontally or vertically and you block the opposite way, so blocking isn't complex either way even if they didn't try to lock the position like that, it would still some naturally to either hold it horizontally or vertically (as I'm sure the game instructs you). Anyway, that's a minor part of the gameplay, the combat is what matters Nyaa
Edited: Mon, 15 Mar 2010 12:21:13
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Mon, 15 Mar 2010 12:24:56

Agnates said:
Remove the %20 at the end or the url, sorry, it added a space there when I pasted it. Block is the only way to get the sword in constant view while having some 1:1 control (outside slashing) and it has the problems I mentioned. They didn't have to do it that way. Attacks come either horizontally or vertically and you block the opposite way, so blocking isn't complex either way even if they didn't try to lock the position like that, it would still some naturally to either hold it horizontally or vertically (as I'm sure the game instructs you).

 It looked pretty one to one in that video, thanks. It didn't seem to spaz out there, he  was just making short slashes. Happy

Anyhow, not long now, 10 days or so?

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Wed, 17 Mar 2010 11:39:39
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Thu, 18 Mar 2010 07:47:49
Hey look - a Tv commercial.
Edited: Thu, 18 Mar 2010 07:48:22
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Thu, 18 Mar 2010 08:44:53
Er... I dunno American tastes but that commercial looks bad to me? Couldn't they show the game and that you slash as you swing a little more pronounced instead of stupidly costumed people waggling? I'm not sure I want that thing to air a lot, I hope they put out something better asap and air it often Happy
Edited: Thu, 18 Mar 2010 08:45:30
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Thu, 18 Mar 2010 09:51:27

Wow, what a brilliant advert, kudos Ubisoft. Really, really great.

WTF?!

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Thu, 18 Mar 2010 10:23:32
At least there actually is an ad.

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Thu, 18 Mar 2010 10:41:57


Agnates said:

Er... I dunno American tastes but that commercial looks bad to me? Couldn't they show the game and that you slash as you swing a little more pronounced instead of stupidly costumed people waggling? I'm not sure I want that thing to air a lot, I hope they put out something better asap and air it often Happy

Do you remember the advert for the first game?



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Thu, 18 Mar 2010 11:51:57
Lol, never saw it. Better than the new one really.
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Fri, 19 Mar 2010 01:00:53
Game looks great but I saw that new vid that shows that slashes occur without showing the sword. It kind of makes it look like any sword game pre-motion plus. I still think it will be a great game and it is easily one of the best looking Wii game.
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Fri, 19 Mar 2010 01:03:47

Agnates said:
No clue, it's not like this is 100% certain, can't exactly trust the sources in everything. Maybe you need to somehow activate it rather than it being like that 100% of the time? Well, I don't care as long as the game is fun (as most claim so far), it just seems they did some things sloppier than they claimed I guess (as usual). We'll have to wait for Zelda to see exactly what M+ can really do I guess, outside WSR, and if that's enough for it to hold its own in light of the more advanced techs around the corner (I think the answer will be hell yes, I doubt they'd use it in Zelda otherwise).

I think the new Zelda will be revolutionary. I expect some major innovation in motion control, something that everyone will be copying for years to come.

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Fri, 19 Mar 2010 06:36:42
Might be setting yourself up for disappointment there. I'm expecting excellent and polished motion mechanics but not really innovative. Especially if it's out this year. And I'm really expecting people to be divided on motion controls like they have been for every game up to this point. As well as (and maybe more than) motion stuff I'd like some gameplay/story innovation.
But here's hoping.
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Fri, 19 Mar 2010 06:44:05
Don't worry, it's impossible for Vader to be disappointed by a Zelda game. Nyaa

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Fri, 19 Mar 2010 07:07:01

Foolz said:
Don't worry, it's impossible for Vader to be disappointed by a Zelda game. Nyaa

Then what is Phantom Hourglass? Nyaa

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Fri, 19 Mar 2010 07:19:07

Dvader said:

Foolz said:
Don't worry, it's impossible for Vader to be disappointed by a Zelda game. Nyaa

Then what is Phantom Hourglass? Nyaa

Console Zelda game*

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