Forum > Gaming Discussion > Nintendo Downloads for Nov. 22, 2012 -- Crashmo, Link and Hunters Inc.
Nintendo Downloads for Nov. 22, 2012 -- Crashmo, Link and Hunters Inc.
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Thu, 22 Nov 2012 14:24:54
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NINTENDO DOWNLOAD HIGHLIGHTS NEW DIGITAL CONTENT FOR NINTENDO SYSTEMS - NOV. 22, 2012


Nov. 22, 2012


This week's Nintendo Download includes the following featured content:


Nintendo eShop


Crashmo™ – Embrace the laws of gravity with a whole new kind of action-puzzle play in this exciting sequel to the critically acclaimed Pushmo™ game. New gravity mechanics and gadgets like floating blocks, doors and move switches await players ready for a challenge. (For Nintendo 3DS™)


Zelda II™: The Adventure of Link™ – Link™ returns to Hyrule on a quest to find the Triforce of Courage and awaken Zelda™ from an endless sleep. Learn magic spells, talk to people in towns to get clues, collect items to increase your power and explore seven palaces where the underlings of the evil Ganon await you. (For Nintendo 3DS)


Spirit Hunters Inc: Light – Using Augmented Reality, scan anywhere in the real world to hunt, battle and capture as many of the unique spirits as possible. With 96 spirits, 16 spirit families and 90+ abilities (each aligned to one of the six elements) there are plenty of opportunities to customize your experience as you increase your levels and ranks within Spirit Hunters Inc. Spirit Hunters Inc: Light has six spirits which can only be obtained in this version. (For Nintendo 3DS and Nintendo DSi™)


Spirit Hunters Inc: Shadow – Using Augmented Reality, scan anywhere in the real world to hunt, battle and capture as many of the unique spirits as possible. With 96 spirits, 16 spirit families and 90+ abilities (each aligned to one of the six elements) there are plenty of opportunities to customize your experience as you increase your levels and ranks within Spirit Hunters Inc. Spirit Hunters Inc: Shadow has six spirits which can only be obtained in this version. (For Nintendo 3DS and Nintendo DSi)


Also new this week:

• Meat or Die: Gisele (Nintendo Video™)

• 3D MahJongg (Nintendo eShop)

• NINJA MASTER'S (Virtual Console for Wii™)


Recently released in the Nintendo eShop on Wii U™:

• Amazon Instant Video

• Assassin's Creed® III

• Chasing Aurora

• Darksiders II

• Disney Epic Mickey 2: The Power of Two

• EA Sports FIFA Soccer 2013

• ESPN Sports Connection

• Game Party™ Champions

• Hulu Plus

• Just Dance 4

• Little Inferno

• Madden NFL 2013

• Mighty Switch Force!™ Hyper Drive Edition

• NBA® 2K13

• Nano Assault NEO

• Netflix

• New Super Mario Bros.™ U

• NINJA GAIDEN™ 3: Razor's Edge

• Nintendo Land™

• Rabbids® Land

• Scribblenauts™ Unlimited

• SiNG PARTY™

• Sonic All Star Racing Transformed

• TEKKEN TAG TOURNAMENT™ 2 Wii U EDITION

• Trine 2™: Director's Cut

• WARRIORS OROCHI® 3 Hyper

• Your Shape® Fitness Evolved 2013

• ZombiU™


To view this week's Nintendo Download in its full graphical version, please visit: http://www.news2know.net/nintendo/downloadY7JbAm53.php.


In addition to video games available at retail stores, Nintendo also offers a variety of content that people can download directly to their systems. Nintendo adds new titles weekly to the Nintendo eShop for the Wii U system as well as the Nintendo 3DS and Nintendo 3DS XL systems, to the Nintendo DSi™ Shop for the Nintendo DSi system and to the Wii™ Shop Channel for the Wii console.


The Nintendo eShop is a cash-based service and features games, applications and videos. Users can add money to their account balance by using a credit card or by purchasing a Nintendo Prepaid Card at a retail store and entering the code from the card. All funds from one card must be redeemed in either the Wii U eShop or the Nintendo 3DS eShop, respectively. They are not transferable and cannot be divided between the two systems.


The Wii Shop Channel offers games and applications and uses Wii Points™, which can be purchased via the Wii Shop Channel. The Nintendo DSi Shop offers games and applications and uses Nintendo DSi Points™, which can be purchased in the Nintendo DSi Shop. A Wii Points Card™ and Nintendo DSi Points Card™ can be purchased at retail locations. All points from one card must be redeemed in either the Wii Shop Channel or the Nintendo DSi Shop, respectively. They are not transferable and cannot be divided between the two systems.


Remember that Wii U, Wii, Nintendo 3DS, Nintendo 3DS XL and Nintendo DSi feature parental controls that let adults manage some of the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu, http://www.nintendo.com/wii, http://www.nintendo.com/3ds or http://www.nintendo.com/ds.

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Thu, 22 Nov 2012 14:30:04
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Well that's a little disappointing for the Wii U. Not devestating or anything, and probably to be expected, but I was still hoping for something on the Wii's eShop.

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Thu, 22 Nov 2012 14:43:53
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"Mallo's second outing is another massive success; Crashmo constantly surprises, impresses and challenges in equal measures. Even in its difficult moments – and there are plenty – it encourages players to have fun and never significantly punishes errors. Crashmo boasts level design and creativity that many games can only dream of; developer Intelligent Systems' name has never seemed more appropriate." -- From NintendoLife's 90% Review.

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"With all due respect to the developer, it's not easy to see two and a half years' worth of effort in Spirit Hunters Inc. While it has good intentions and clearly wants players to engage with each other and share their experiences, it feels unfinished and is far too repetitive for its own good. We like what the game tried to achieve but it didn't quite get there, and that's a big disappointment. This is one occasion on which we will advise you to give up the ghost." -- From NintendoLife's 40% Review.

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"If you haven't yet played Ninja Masters, or if you are looking for an alternative to Samurai Shodown and The Last Blade, I highly recommend giving Ninja Masters a try. If you have already played it and didn't enjoy it much, I'd still recommend playing it again, as you might be surprised at how much fun the game can be once you get the hang of it. The only problem with owning this game really is that the home cart can be very expensive. For most of us, the only way to play it is to buy the MVS cart, although the price for even that has risen slightly in recent times.


Overall, this is a game that everyone should try at least once, although the slightly simple graphics and dial a combo fighting system might put some people off. While it is not a classic in the same sense as Samurai Shodown, and while it doesn't reach the same majesty as the Last Blade series, in my opinion it is still one of the best fighting games on the system. The fact that it is also a Neo Geo only title (you won't find this game on any other system) also makes it that bit more special. Play it now... I command you WinkWink!



Graphics: 8/10

Sound: 9/10

Game play: 8/10

Replay Value: 8/10



Overall Rating: 8/10"

--From NeoGeoForLife.Com's Arcade version Review

___________

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Thu, 22 Nov 2012 14:47:58
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**Special Supplemental**

Review

Europe PAL Version

Posted Fri, 21 Sep 2012 | 19:05 BST by Marcel van Duyn

WiiWare's last big game?

La Mulana's WiiWare release has been a rocky road. It was first announced by developer Nigoro in 2009 and suffered several delays before finally hitting the service in Japan in 2011. Of course, most were expecting it to be released elsewhere soon after, but that didn't happen. It was eventually cancelled by its old publisher Nicalis earlier this year, before then immediately being picked up by EnjoyUp Games and finally seeing a western release a few months later. Has it been worth the wait?

This version of La-Mulana is a remake of a freeware PC game with the same name, originally released in 2005. Heavily inspired by the MSX system, which was very popular in Japan, and especially Konami's Maze of Galious which was released on it, it can most simply be described as a Metroidvania game with a large emphasis on puzzle solving. The original freeware version featured MSX-like graphics and sound, but this remake has visuals on a level comparable to Super NES, and almost CD-quality music.

The game has a plot which might not seem all that important, but if you pay close attention you'll be able to find lots and lots of information scattered around. The basic premise is that professor Lemeza has decided to venture into the ruins of La-Mulana in order to find a long lost secret treasure before his dad — who is also his rival — can lay his hands on it. Things start off simple enough, with an outside area called the Surface, where you can get a grip on the controls, stock up on supplies and talk to the strange village elder, who tends to give you hints whenever you find a new item and show it to him.

The controls are fairly simple. You can of course run and jump around, as well as swing your weapon, but you'll quickly also be able to use a sub-weapon, as well as a usable item, all of which are mapped to different buttons on the controller. Jumps are of the classic "can't control your momentum" type, so if you jump while moving right or left, you'll keep going right or left. A sneaky way to get around this is to stand completely still and jump straight up, not moving until you start coming back down — this will give you full control while falling and can come in handy during a lot of sections.

Although La-Mulana is fully playable with every single controller type available (including a USB keyboard!) and the controls are fully customizable, we recommend not playing with a sideways Wii remote as this will force you to use the A and B buttons, which can be slightly annoying when you have to use them while moving.

After messing around on the Surface for a bit, you'll venture into the ruins and things will immediately increase in scope; the first area alone has connections to three others right off the bat, and you can do something in every one of them. You'll eventually have access to nine main areas, as well as nine "backside" areas which are essentially counterparts to the main ones. They're not mirror images, as they have completely different layouts and puzzles. Thankfully, the very first area contains an extremely helpful item that'll let you warp to any area in which you've located a warp tablet, so there's no pointless backtracking.

Despite the graphical and musical updates, La-Mulana is still very much a game for the hardcore and skilled gamers out there. Several things are not really explained, there are plenty of breakable walls and blocks with no indication of something being behind them, you can run into instant death traps, there's no way to heal aside from filling your XP bar or jumping into a hot spring, and the puzzles can range from incredibly simple to incredibly ridiculous. These puzzles are always fair, however, because the solutions always make sense and every single one of them has a related hint somewhere in the ruins. It might not be in the next room over, but it's out there somewhere. A nice feature the developers have added for this purpose is the ability to record pieces of text, so you can carry them around with you and pull them up when needed. Of course, the storage space for these is limited, so be sure to delete ones that you've already used.

Despite this though, you are almost guaranteed to get stuck eventually. Aside from boss battles, just running around and exploring is usually not really that difficult, but even with the correct hints the puzzles can be very, very hard to solve. Don't be ashamed if you can't figure out a solution, because there's likely to be many, many other players who won't be able to get it either. Either run around some more until it hits you, or just look up the answer — we wouldn't blame you!

Like any good Metroidvania game, there are also plenty of items to collect. There are five primary weapons, from a good old whip to a katana, as well as 8 sub-weapons (which have limited ammo and require you to buy or find more) such as shuriken and caltrops, plus three different shields which can also be used in the sub-weapon slot to block projectiles. On top of that there are several usable items which, aside from the scanner used to read bits of text, are generally only used very rarely: treasures which grant you passive abilities, and seals which allow you to open up several puzzles and hidden places.

That's still not all, because there's also a detailed "software" system. Professor Lemeza has a laptop with him at all times and can, once he's found them, install several programs on it in order to enable specific features, like displaying a map on the pause screen, allowing you the aforementioned ability to save text, or receiving emails from the elder with further hints.

This system gets even more intricate later, as there are several hidden Nigoro games (not actually playable) scattered around the ruins which only grant you a special effect when used in certain combinations, such as longer invincibility time after being hit or increased whip power. Only three pieces of software are actually necessary to beat the game, but collecting them all can be a great help to the less experienced players.

Two real highlights of the game are the graphics and music, which as mentioned earlier have a Super NES vibe. The 2D graphics have a lot of charm with detailed sprites and backgrounds, and the soundtrack is incredible, with a variety of long, high quality tracks, a different one for each area and each individual boss. You'll find yourself remembering at least a couple of them, the likeliest being the Surface and first area themes.

La-Mulana is a massive game, with lots of areas to visit, tons of puzzles to solve, items to collect, plenty of enemies to defeat and... well, you get the idea. Depending on both your action and puzzle skills it can take anywhere from three to over twenty hours before you finally see the credits roll, which is quite a feat for a WiiWare game. Unfortunately, while Japan was able to purchase some DLC which added a Time Attack mode and a secret super hard bonus area from the original game, Nigoro was unable to include this in the western version and it was, supposedly, part of the reason for the delay. To make up for the wait though, we're able to get the game slightly cheaper than in Nigoro's homeland.


Conclusion

It's been a long wait, but WiiWare fans can now finally get their hands on this lesser known indie classic. Beating it can be an incredibly daunting task for less experienced players, but despite all of the difficult puzzles and fights there are lots of features that make the experience much less frustrating than you'd think it would be. With this title's significant size, if you can't beat one area you can just go to another first, so there are always options to progress. The lack of DLC is a bit of a disappointment, but the basic game is still, in a word: perfect.

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Thu, 22 Nov 2012 14:55:54
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phantom_leo said:


**Special Supplemental**


Conclusion

It's been a long wait, but WiiWare fans can now finally get their hands on this lesser known indie classic. Beating it can be an incredibly daunting task for less experienced players, but despite all of the difficult puzzles and fights there are lots of features that make the experience much less frustrating than you'd think it would be. With this title's significant size, if you can't beat one area you can just go to another first, so there are always options to progress. The lack of DLC is a bit of a disappointment, but the basic game is still, in a word: perfect.

The game sounds good, though I was really looking forward to it 2 years ago when it was first announced. Nicalas just seems like the most incompetant publisher around. Night Sky was another game they announced that took years before it was finally released.

On a sidenote, I really do not like that last sentence in the review where the reviewer complains about a lack of DLC. REALLY?????  Have we been trained to start expecting DLC now? Jesus we're doomed.

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Thu, 22 Nov 2012 15:02:52
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To be fair, the DLC --WAS-- released for the game in Japan. We're just not getting it due to the overly-lengthy localization pushing it past the time when it would have been relevant for Wii owners in the US.

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Thu, 22 Nov 2012 15:25:31
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Ahhhh okay I missed that part. I suppose that changes things up a bit. But hey fuck it. I still don't like DLC.

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Thu, 22 Nov 2012 15:35:05
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Well that sucks. No Wii U.

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