Just remember, this is going to be the last real MGS title.
Hey cheer up...Kojima wanted to give up on MGS after Sons of Liberty in 2001. We've gotten more than our money's worth out of him 14 years later.
edgecrusher said:Just remember, this is going to be the last real MGS title.
Hey cheer up...Kojima wanted to give up on MGS after Sons of Liberty in 2001. We've gotten more than our money's worth out of him 14 years later.
And he is going out with his biggest masterpiece I think.
He should kill off the whole cast and see what Konami does next.
This game looks phenomenal. Goty front runner for sure, though Witcher will give it a run for its money.
gamingeek said:He should kill off the whole cast and see what Konami does next.
Hahaha that would be awesome.
Or put in some game breaking bug in the final act that then defaults to a smiling picture of him using his fingers as guns.
gamingeek said:He should kill off the whole cast and see what Konami does next.
He had the chance to do something like that in IV and choked so badly.
Are your buddies the bosses you fight at first? That would be a nice spin on things.
travo said:Are your buddies the bosses you fight at first? That would be a nice spin on things.
You fight quiet so maybe.
MGSV:TPP will really make you feel like a boss, and perceive the weight of your responsibility
Last month, Miguel Asher of South American gaming show Atomix Show was present at the MGSV Preview Event in LA, and in a video he talked a bit about his impressions – which were only positive. Credits for the translation of this information go to YongYea.
As said before, the morale of Snake’s soldiers will drop when he’s gone too long from Mother Base. According to Miguel, the game really makes you feel like a boss, and the player will feel the weight of their decisions. Also, when Snake returns to Mother Base soldiers will line up and salute him. As Snake walks around the base (for example, to take a shower), Kaz and Ocelot will accompany him and walk along with him, one on each side, while giving him information and advice, on what to build and develop for Mother Base for example. They will also automatically distribute the soldiers Snake fultonned across the various units, but you can do it yourself to achieve the best results. Soldiers on Mother Base will also ask Snake to train with them. All in all, the game will really make you feel like you’re the ultimate leader, the ‘Big Boss’ of this small army.
It looks like every weapon can be improved through R&D. You’ll be able to develop a sniper rifle that can shoot tranquilizer rounds. For some weapons, like this sniper rifle, you not only have to get your unit to a certain level, but also recruit specific staff, in this case an anesthesiologist.
As we’ve seen in gameplay videos Snake can lean on one side of his horse to avoid being spotted by the enemy. But apparently he can also shoot from this position, using one handed weapons.
Miguel also said that the game will have less cutscenes, but there is still an awesome story. Players can expect to see some very bizarre things in the game, and they won’t believe some of the things they will see. Miguel also praised the soundtrack, calling it nothing short of incredible, and stating that the stuff we’ve heard in GZ and in the trailers is just the tip of the iceberg.
In the video, Miguel also gave his opinion on the game. Going by the 16 hours he has played, he thinks this is the best game Konami has ever released. He also feels this game is easily a Game of the Year contender, with Bloodborne being the only true competition in his eyes. Comparing MGSV to Assassin’s Creed, he thinks The Phantom Pain makes the latter look like a poor man’s open world game, and that unlike AC, TPP has heart. He felt Kiefer Sutherland sounded more like a soldier, while David Hayter sounded a bit more ‘fake’ in earlier games.
So in short, another very positive impression of Metal Gear Solid V: The Phantom Pain. It looks like the game is shaping up to be everything Hideo Kojima envisioned.
I took a couple glances at the new previews, but I'm probably going to start covering my eyes to anything new from this point on.
Listen to Iced Earth and play Doom
Magazines with previews of MGSV are out, the full embargo lifts on Tuesday. The details are insane, I don't think there is a more ambitious game being made. So much outside the box gameplay, interesting unique ways to tackle missions. The freedom to approach any one mission any way you want will produce near infinite replay value. It also helps that every mission will have sub objectives, rankings, speed runs.
Scans of the magazine can be found here, spoilers for some missions, some great diversity in them.
http://m.imgur.com/a/KtXDl
Here is a summary of some of the major points from it:
Hey GAF, the Official UK PS mag dropped this week with a massive 16-page MGSV feature. I thought this could be the thread for new previews. I'll try and pick apart the details that (probably) weren't known before and list them out.
- They say the opening hour is astonishing and one of the greatest they've ever seen. The original Phantom Pain/Moby Dick Studios trailer didn't touch on it's full brilliance. They say it's completely different in tone to the rest of the game and almost horror-esque.
- Early on you can interrogate guards but you don't understand Russian/African; it's useless until you do a side-op to Fulton a translator. This unlocks the ability to understand foreign dialogue from enemies.
- Can get easily around the map using fast-travel with cardboard boxes. Orange signposts are delivery points and you can collected and dropped off elsewhere like in MGS1 and 3, but far more useful because it's open-world.
- 'Loadout' screen like in Peace Walker, you can select the time of mission start, weapons, gear, tools, mechanical arm (electrocution is just one type), explosives, buddies, boxes, starting vehicles and player character. Says you can play as your generic troops, like in PW. You can have a car or lorry with you from the start, if you want.
- Lists the Buddies as Quiet, Horse, Dog, and mech-walker. Says the mech walker can go turbo, you can put it on cruise-control, and upgrade its skill-tree to give it more stuff like CQC and a stun-gun. You only unlock the mech when you finish a 'specific' mission whilst using the mech (danced around spoilers here).
- the dog attacks enemies and finds things in the environment that shows up on the iDroid. The horse is invincible. You can put a prisoner on the horse like in Red Dead.
- Says Quiet's presence actually lowers morale on Mother Base, probably due to being a former antagonist.
-<strong> Setting off the alarm in a large base causes reinforcements to drive in from smaller, adjacent bases nearby. You can choose to shut down the smaller bases first to stop potential reinforcements, or sever smaller communications dishes in the main base to cut them off. You can also call the chopper to act as a distraction in an adjacent base, which removes reinforcements from the the base you want to get into, thinning out the ranks.</strong>
- The larger satellite dishes on the bases control automated AA defences. Blow them up and you can call for chopper extraction at closer points.
- Cardboard box tobogganing, says you can run and press square and you go into a funny slide, which retains momentum if you're on a hill.
- Named Ah-Ha, Billy Idol and David Bowie as helicopter tunes to choose from.
- They had a whole section on his notepad ready for notes on how it performed/technical complaints, and the only thing he wrote at the end of his whole session was that some foliage occasionally pops-in in Africa, i.e it was mostly perfect.
- Counted 14 or so major bases in Afghanistan, and over two dozen smaller outposts.
- This has been said before, but the missions are presented a little like TV eps, with opening and closing credits. They remark how it wouldn't matter if Kojima's name was scrubbed from the box art and marketing because it's EVERYWHERE in the game.
- Every mission has smaller side-objectives that bring extra rewards if you check them all off. Reminds me of Assassin's Creed bonus objectives (or GTAV if you like). Says it only tells you the bonus objectives once you've finished the mission once, encouraging replayability without distracting you with it on the first pass.
- There's a great screen of DD riding in a jeep with Snake.
- You have to upgrade the Fulton to extract heavier stuff. When extracted, it's gone from the map for good, so you can't farm for infinite stuff.
- Says that like PW, there's a lot of cassette tapes to flesh out the story if you want to.
- Game structure is open-ended. Numerous missions are open at any time and you don't have to go back to Mother Base in between. Some 'Important' side-ops open up new story missions. The game rewards you constantly with new blueprints and tapes.
- Some side-ops have you rescuing 'crazed' survivors from your MSF base-destruction 9 years ago.
- One side-op you have to tranq and extract a 'legendary brown bear'.
- New Mother Base is in the Seychelles. Compares MP to Dark Souls invasions, which can simply turn off in the menu.
- Goes over the base management, tl;dr sounds like a richer version of PW. Outer Ops seems to be back to send your Combat soldiers to.
- Wash blood off of Snake at the Mother Base showers, do target practice or fight with new recruits. Says MB starts off disappointingly small, but soon grows and adds new layers and levels. Morale of your men will drop if you don't visit it often enough.
- The item to view enemy soldier stats in the field before Fultoning is back from PW.
- Mission completion times are recorded to the thousandth of a second.
- There was a lot more they saw, but not allowed to talk about yet.
That's nothing compared to what the article descibes. Totally crazy ways to use your cardboard box. Using 80s music to distract guards. Doing batman like extractions.
This sounds like my perfect game. I don't see how it won't be the greatest mgs game ever and one of the best games ever made.