aspro said:I miss Fry's Electronics. You could get anything there.
Now that store was always overpriced.
travo said:aspro said:I miss Fry's Electronics. You could get anything there.
Now that store was always overpriced.
people from california, or at least Los Angeles always had a very different view of Frye's. My roommate in college was from L.A. and prior to their national expansion, he always talked about how great it was and how much he missed it. He always described it as a place you could buy a computer, beef jerky, and porn.
When it eventually came to dallas, he took me but I really never quite understood the big deal about the place. I can only wonder if it was better out there or something.
robio said:people from california, or at least Los Angeles always had a very different view of Frye's. My roommate in college was from L.A. and prior to their national expansion, he always talked about how great it was and how much he missed it. He always described it as a place you could buy a computer, beef jerky, and porn.
When it eventually came to dallas, he took me but I really never quite understood the big deal about the place. I can only wonder if it was better out there or something.
Yeah, I kinda wondered if there was another Fry's. Luckily, those places are nearly gone though I did spot one in Pensacola. Metroid Dread would've been $79.99 there.
After Best Buy sent my copy straight to my home with free delivery, I finally played some Metroid Dread! I am in love, Metroid never felt so good. Samus is so fast, so responsive, everything feels great. I love the counter in this, not over powered at all. The slide keeps momentum going, wall jumping is easier than ever, it makes for such a smooth experience getting around. The combat has been great as well, I love learning the patterns to counter. The boss battles are truly show stopping epic fights, test every skill you got. The difficulty level is just right, I have been dying a lot but there are plenty of checkpoint, it's never frustrating.
The level design is superb with tons of twisting paths that have an invisible guiding hand to keep you on the right path but with so many things you can't reach yet. The EMMI stealth sections are a fun change of pace, it gets thrilling at times trying to get away from these unstoppable killing machines. It doesn't happen often, just enough to keep things exciting but not annoying.
My only gripes are the music is unmemorable so far and the level asthetic is bland. I don't like all the mechanical base like environments, I like the more natural biomes of super Metroid or Prime.
robio said:travo said:aspro said:I miss Fry's Electronics. You could get anything there.
Now that store was always overpriced.
people from california, or at least Los Angeles always had a very different view of Frye's. My roommate in college was from L.A. and prior to their national expansion, he always talked about how great it was and how much he missed it. He always described it as a place you could buy a computer, beef jerky, and porn.
When it eventually came to dallas, he took me but I really never quite understood the big deal about the place. I can only wonder if it was better out there or something.
Yeah in LA it was awesome. There were two I went to regularly.
travo said:Ok, not so dreadful when I use the pro controller. Controls still seem overly complex but I felt I had a chance. That first boss...phew. Quite the tough guy.
Yeah I’ve been using the Pro controller as well and I seem to be doing well enough with it myself.
Am a little over two hours in so far. Defeated two E.M.M.I.’s and first boss and am in the midst of exploring Cataris. Never played Samus Returns but I’m really digging the parry mechanics in this game.
Archangel3371 said:Yeah I’ve been using the Pro controller as well and I seem to be doing well enough with it myself.
Am a little over two hours in so far. Defeated two E.M.M.I.’s and first boss and am in the midst of exploring Cataris. Never played Samus Returns but I’m really digging the parry mechanics in this game.
We are pretty much in the same spot.
Over 13 hours into the game now and could probably go and fight the final boss but I’m just having too much fun trying to get all the items. Some of those shinespark puzzles are pretty crazy to pull off.
travo said:Work has stopped me from making any progress.
I hear you comrade. That's why we need to unionize, the man is keeping us down.
Just finished my first playthrough. Normal run, 100% baby! That last boss fight was great. Excellent game overall and well worth my money for it. I rate it 9/10 with my Badass seal of Approval.
Clear time was 16:00:50. Now to do a higher difficulty playthrough and to try out some of those sequence breaks.
Finished normal with 100%, the game is excellent, one of the best metroids, going to try hard mode and see if I can do some of these sequence breaks I hear about.
Beat the game 3 times. 100% normal and 100% hard. Working on speed running stuff. The sequence breaks save a lot of this game for me, because my initial concern was how rail roaded I felt in that first playthrough. But we are in Zero Mission territory of linear feeling main game, but you can trick the fuck out. It feels sooooooooooooooooooooooooooo good even after playing gamefeel gems like Ori and the Will of the Wisp and Celeste recently.
Gagan said:Beat the game 3 times. 100% normal and 100% hard. Working on speed running stuff. The sequence breaks save a lot of this game for me, because my initial concern was how rail roaded I felt in that first playthrough. But we are in Zero Mission territory of linear feeling main game, but you can trick the fuck out. It feels sooooooooooooooooooooooooooo good even after playing gamefeel gems like Ori and the Will of the Wisp and Celeste recently.
Nice.
What kind of differences are in Hard mode? I’m assuming damage modifiers are a given. Are counter windows shortened?
Archangel3371 said:Gagan said:Beat the game 3 times. 100% normal and 100% hard. Working on speed running stuff. The sequence breaks save a lot of this game for me, because my initial concern was how rail roaded I felt in that first playthrough. But we are in Zero Mission territory of linear feeling main game, but you can trick the fuck out. It feels sooooooooooooooooooooooooooo good even after playing gamefeel gems like Ori and the Will of the Wisp and Celeste recently.
Nice.
What kind of differences are in Hard mode? I’m assuming damage modifiers are a given. Are counter windows shortened?
Basic damage shit. No counter window changes. You hit less hard, they hit harder.
Ok, not so dreadful when I use the pro controller. Controls still seem overly complex but I felt I had a chance. That first boss...phew. Quite the tough guy.