I am not paying attention to finger nails.
Great post though. Everything you say is pretty much true to me, I have never had an issue going back to play old games. If its a game I have played before I still can recall my mentality at the time. When I replay RE1 I think back at how incredible that experience it was, blocky people and all. I can appreciate what they were trying to do. There is a certain beauty to Mario 64 and Zelda: OoT.
To me the games are a product of their time, take PS2 era games, there were some stunning ones like MGS3, RE4. Now take those same graphics and release a game like that this gen, I am refering to all Wii games, and it is a totally different reaction. Though the wii thing has a lot more to do with HD than the graphical capabilities, I think many Wii games look great its that it looks like ass on my TV that really pisses me off. Still my point is that it is about what others are doing in that same era. Whenever I say a game is ugly, it is in reference to what other games are doing at the time. For instance RE ORC is an ugly game, it looks crappy compared to most games this gen but technically it looks better than RE4. Personally I will NEVER view ORC as having better graphics than RE4 because I am viewing it as how they compared in their eras.
"Still my point is that it is about what others are doing in that same era. Whenever I say a game is ugly, it is in reference to what other games are doing at the time."
I can definitely understand this as you're directly comparing it to the game's contemporaries. Plus, all the flaws and the like are actually talked about at the time, so it's not some weird enlightenment that happens several years after the game was released.
I think the people that are like "I cant play PS1 games, it looks so shitty" had to be those that did not play the games at the time. I dont get how you can play all those games, love many of them and later in life refuse to play them cause our tech evolved. They were great for their time.
As a side note the HD thing has really messed up classic gaming. Add an HD TV to any old non HD game and you get something that looks worse. It hurts when you are going to play something old that you know wont look as good as stuff now only to have it look even worse than it looked like back then. I fully support HD rereleases, its like restoring old movies to Bluray.
Yeah, R4 does still look good. It's an impressive PS1 game . . . on an SD display. Stretched to fit 720p display, and it looks absolutely awful; it's nearly unplayable.
As discussed ad nauseum, the problem with the 5th generation was the learning curve with new camera controls, not the jaggies and low polys.
I'm playing Paper Mario now, the graphics don't get in the way at all because the camera is good. Same with Gran Turismo 2 that I played a couple of weeks ago.
So long as the camera is good, the 5th gen games are as enjoyable today as they were back then.
_Bear said:You really can't go back sorry.....
Noted, but what are your reasons? Also, did the issues you have now, bother you at the time? If not, how come? Oh, and what's your middle name?
aspro said:As discussed ad nauseum, the problem with the 5th generation was the learning curve with new camera controls, not the jaggies and low polys.
I'm playing Paper Mario now, the graphics don't get in the way at all because the camera is good. Same with Gran Turismo 2 that I played a couple of weeks ago.
So long as the camera is good, the 5th gen games are as enjoyable today as they were back then.
Agreed, but I didn't really mean this to be about the 5th generation specifically (that's why I went back to Pong! ) though it does go under a lot of criticism compared to other gens as you say. Anyway the same thing I'm talking about applies to the camera; didn't it bother you at the time? As far as I remember (if you feel like it, you could tip into your magazine archive and do a little research) unless a camera was absolutely, game breakingly bad, reviews and the general public didn't really bat an eyelid. But now, all of a sudden, it's a big, almost insurmountalbe issue.
Yes it fucking bothered me at the time. And we all complained about it constantly back then. I came through that generation reading EGM, OPM and XBN and they harped on it all the time.
"Bad camera" was an essential component of any platformer review. It was just a given that platformers had lousy cameras.
Maybe not at first, because when camera control first came on people didn't even really have the terminology or understanding what was broken. They'd say a game had "bad controls" when what they really meant was, "I couldn't control it because I had no fucking idea what I was looking at and no way of changing the view".
We only talk about it now, as a game with bad camera is the exception, (as Spector says about Epic Mickey in his recent interviews). It's notable as opopsed to the norm.
I need to go play Paper mario for a while, but if I get bored I'll grab a fist of magazines and give some examples.
Accesibility matters to me. I like and can play older games but for some reason I feel like they are something I want to play in a handheld format.
Instantly accesible and playable in a screen right in front of me. That is part of the reason I am interested in the Wii U, being able to play the VC games on the screen like a handheld, wireless and non-tethered to a television. I feel like I would go back and play so many games.
Here you go foolz. This is the first magazine I picked up:
April 2002
Page 140
State of Emergency:
", but similar care should have gone into fixing the seam-filled, flickering floors and messy camera angles."
Shane Bettenhausen
Page 141
Pac-Man World 2:
"If only the camera didn't feel like a drunken film student's first project -- it would rarely show me what I needed to see"
Jonathan Dudlek
"...until the camera is knocked goofy by some background obstacle and you lose concentration."
Crispen Boyer
Page 142
Jet Set Radio Future
"...but various camera problems can make them a nightmare to navigate."
Greg Sewart
"While the camera can be a trip, bugging out every now and then..."
James Mielke
Here's the month before:
Maximo: Ghosts to Glory
"I wish camera control was tighter too: Swinging the view behind Maximo requires that you bring him to a halt..."
Crispin Boyer
Sonic Adventure 2
"...control problems caused by the sometimes-erratic camera angles..."
Greg Sewart
"...and then you wouldn't have to worry about the piss-poor camera..."
Chris Johnston
"...fixing the horrible camera should have been the first priority"
James Meilke
That's every review from two magazines for games that did not have fixed cameras. I could go on, but this is too easy.
Camera didn't get fixed until this gen, we knew it at the time.
Sigh... okay.
So, grabbed another magazine at random. I'll go over every game that doesn't have a fixed camera and see what they say:
March 1999.
Castlevania 64
"I only wish I didn't have to fight the camera so much" - Crispin Boyer
"The camera angles are really shabby as well". - Dan Hsu
Akuji the Heartless
"...and a camera that must constantly be wrangled into submission". - Sushi X
"The camera is a bit tricky, but can be adjusted..." - Deam Hager
Syphon Filter
No camera mentioned.
February 1999
Zelda: Ocarina of Time
No camera mentioned (one fo the few games in EGM history to get perfect 10's).
Rugrats: Search for Reptar (PS1)
"...a camera that is as dumb as a horse' - Shawn Smith
Tomb Raider III (PS1)
"Also, the camera does some ridiculous things to confuse you..." - John Davison
Glover - N64
"On top of this the camera system is incredibly obstructive and often makes solving simple puzzles more difficult..." - John Davison
"As sloppy as Glover is at times -- mostly thanks to the crappy camera --..." - Shawn Smith
Nightmare Creatures - N64
"The camera rarely knows which monster to focus on..." - Crispin Boyer
"...you end up fighting the atrocious camera system more than you do the tedious..." - John Davison
A Bug's Life - PS1
"The camera has a serious problem too. It never seems to look where you need it, forcing you to tinker with is about every 10 seconds. And it pans so slowly it makes the sluggish camera in Tomb Raider seem turbo-charged." - Crispin Boyer
Apocalypse - PS1
"...especially for a game that likes to shift camera angles when you least expect it." - Crispin Boyer
"...especially when the erratic camera system conspires against you..." - John Davison
Crash Bandicoot: Warped - PS1
No camera problems. Got 3 9's and one 9.5.
Eggs of Steel - PS1
"The strange camera angles don't help one bit" - Sushi X
Ninja - PS1
"The camera angles are terrible; half the time you can't see what's going on..." - Sushi X
"...poor camera angles, imprecise controls..." - Dean Hager
Again, that's every game that did not have a fixed camera. Magazines picked at random.
That's better.
Speaking of better, which is your pick out of these two that stand above the rest?
The off cuff conversational digression: "Also, the camera does some ridiculous things to confuse you".
Or the missed chance to swear: "...a camera that is as dumb as a horse"
Anyway I hope the sigh wasn't too sincere. If it was I hope that you can find some cheer (my brain is melting, you know what I mean) in the fact that I really enjoyed reading through those, even if they were just random excerpts. Fascinating stuff, and what a list of games too!
State of Emergency*, Jet Set Radio Future, Maximo, Castlevania 64, Tom Raider 3, Syphon Filter, Rugrats: Search for Reptar*, Crash Bandicoot 3 and Apocalypse.
*Yeah, what are you looking at?
gamingeek said:Accesibility matters to me. I like and can play older games but for some reason I feel like they are something I want to play in a handheld format.
Instantly accesible and playable in a screen right in front of me. That is part of the reason I am interested in the Wii U, being able to play the VC games on the screen like a handheld, wireless and non-tethered to a television. I feel like I would go back and play so many games.
They look better on a small screen too. That's why I was such an enthusiastic DS/ PSP owner.
I'm struggling to think of examples where this sort of thing has happened to me. The closest I can come up with is not getting very far in any of the old school Final Fantasy games on the PSX anthology due to the incredibly slow moving openings...but you know what, the same thing basically happened with Final Fantasy IX. (Fuck that game.) Maybe the same thing will happen with XIII too, though if I managed to force myself to play through FFXII then I think I now have the constitution to survive whatever the hell Square throw at me.
On the other hand I've had no trouble going back and playing Golden Axe and Altered Beast (just the two most recent examples, there are others of course) and enjoying them a great deal. Yes, they absolutely suck, but they would have sucked just as much at the time. Maybe the graphics would have been technically impressive back then, but they still look great today, and the enemy design and whole tone of the game is just hilarious. Okay, that's 2D graphics, so you might say that doesn't count.
Let's go for everyone's least favourite console when it comes to graphics: the PSX.
Ridge Racer 4 was brought up recently, and after watching some videos on YouTube it still looks great to me. Okay, there are a lot of jaggies, and the cars look a bit like cardboard, but the transitions from tunnels to the sun is still spectacular; the lighting effects themselves (if you could call them that) are still highly pleasing, and there's a genuine sense of speed.
Another PSX game that I can think of that went in for some graphical criticism recently was Metal Gear Solid, but in many cases the muddy, pixelly graphics add to the atmosphere, and it's no accident. Konami (suck a dick, Kojima, it's a team effort!) obviously used the aesthetics of the PSX to help create a cold, stifling and claustrophobic atmosphere, putting to use the lack of fidelity possible with PSX hardware. You can see this from the visual design of the levels, to the direction of the cutscenes in which there's a great deal of focusing on everything but the people's faces, but when you do get to see their faces it's often to disturbing, and very well played effect. I actually think the direction in the original is vastly superior to that of the latter MGSs; it certainly sticks in my mind more.
Now here's the thing: the games themselves do not change with age, so why should our perception? I remember (apart from being amazed by the music, and the lighting) thinking that the Ridge Racer cars looked cardboardy when I originally played the game; except when they were slippery smooth metal in a tunnel. I remember noticing all these things at the time; I didn't suddenly have my eyes opened to them because the PS2 had more powerful hardware. They were plain to see then. And I can't have been older than 9 or 10. If a 9 or 10 year old can easily pick these things up, then all you old farts should certainly have no problem doing so too.
The PSX game I've played most recently is the original Crash Bandicoot. My impressions? The colours were great, though a little sensory overloadish with those big, harshly coloured pixels. The controls are loose, and it's a bit hard to judge the depth of Crash himself. My impressions at the time? Pretty much exactly that, except I was motivated to put in the time and effort to overcome the obstacles of the controls and the poor depth of field.
Let's skip ahead a couple of generations. My initial impressions this gen's graphics? I'm feeling a bit lazy now, so let's just do this quickly: The people look like they're poorly moulded out of plasticine or clay; the lip syncing is absolutely, laughably horrible, wtf is going on with fingernails? Apart from the pixels, fingernails may as well be out of a PSX game. Hand animation is absolutely, shockingly bad---even worse than the lip syncing! And it's not masked due to having weird arse PS2-era fingers. When people look back at this generation, they're going to have all these complaints (amongst many others).
This isn't a blog, because I'm wondering: why don't people complain about these things at the time? They don't magically appear after a new generation has commenced, they've always been there! Why doesn't it bother them at the time? Why can't they appreciate where these technical limitations have been used to good effect (ala MGS), or cannot appreciate some of the good things that these games did well, just because of a completely arbitary, unrelated flaw? The appreciation applies to the time as well: no one was talking about how MGS really played up the PSX's graphical limitations to effect---the opposite was true! Any graphical talk was simply masturbating over the technical progression, and while technically it was amazing, it was really the limitations that drove the whole aesthetic of MGS.
And yes, I said these people. Apply it to the minority group of your choice.
P.S./conclusion:
Another thing I find bizarre is, how can anyone's graphical perception or design perception be trusted when they don't notice these things at the time? On top of that there's clearly a lot of the gamer's own imagination being projected on to a video game's graphics, despite what anyone would have you believe, a lot of the interaction between a player and the game isn't just through gameplay.
When you get a quote like this (I'm going to blank out the game; you can try and guess what game it refers to) then it's clear that there's some sort of cultish mind control going on:
"The worlds in blank look so real it's easier to believe you are actually there than playing a computer game."
That sure as hell ain't even close to being true today, and never has been. Yet at the same time; it always has been. When was there an era of video games where you couldn't believe you were really in that world? I could get completely lost in pong, and the real world would cease to exist (and I'm not 50 years old, so I'd experienced the graphical fidelity of the SNES, before I played Pong). I think therein lies the problem: video games are inherently about letting the aesthetic of the game become realistic, no matter how unrealistic and abstract it is. So the crux of my question is, why don't you let an old game still trick you into thinking it's real? Not. a. thing. has. changed.
P.P.S./but not conclusion.
Why can people appreciate abstract or impressionistic art, yet throw in big pixels and a few years, and it becomes hideous shit? Artistic quality is not a valid argument: you're still looking at shit, but with more pixels.