Forum > Gaming Discussion > Gran Turismo 5 mega thread - it only does everything
Gran Turismo 5 mega thread - it only does everything
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Wed, 18 Aug 2010 23:18:09
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From gaf, some of the details we know:

A summary of what we know so far...  

cars
• 1000 cars (800+ Standard, 200+ Premium)
- new brands include Ferrari, Maserati, Bugatti, Lamborghini, McLaren, Tesla, Red Bull Racing
- new series include NASCAR, WRC, Super GT, karting

tracks
• more than 40 tracks (more than 100 layouts)
- new real circuits include Top Gear Test Track, Daytona, Indianapolis, Spa-Francorchamps, Nürburgring, Monza
- new fictional circuits in London, Rome, Madrid, Tuscany, the Alps, the High Fens

offline:
• single race, split screen, time trial
• license tests, championships
• A-spec & B-spec
• car tuning
• 8 MP photo mode
• GTTV (compatible with PSP)

online:
•  up to 16 players in a race
• private rooms, lobbies with up to 32 players
• spectator mode
•  text & voice chat
•  photo- en replay album
•  YouTube replay upload
•  time trial rankings

other features:
• cockpit view for Premium cars
• damage & roll overs (all cars)
• day-night cycle
• dynamic weather
• track creator / editor
• skidmarks & reverse lights

tech:
• up to 1080p 60fps
• up to Dolby 7.1
• custom soundtracks
• PlayStation Eye headtracking
• 3DTV support (gameplay & 3D photo mode)

also:
• all cars bought in GTPSP can be transferred to GT5 for use in Arcade Mode
• Adrian Newey was involved in a way
• Sebastian Vettel did voice work

Info on the track editor:

Rather than being a fully featured editor – a feature that, Yamauchi confessed, was tinkered with but deemed too complex – the course maker allows players to select certain set parameters to create a track. A theme can be selected, with the Belgian High Fens or Toscana two examples, and the individual track sectors are then defined.

Sectors are edited individually, with frequency of curves, sharpness of corners, degree of topography and banking angle are set with a series of sliders.

Yamauchi created one for the purpose of the demo, a 10km run through the Belgian High Fens. It was sparse but not without sparkle, with rolling hills and fields and the occasional environmental feature like a small village giving it the feeling of a long and winding country road.

On weather changes and driver emotions:

GT5 Interview - Weather changes in realtime while racing; Driver's management is extremely important in this game; Endurance races also have this weather feature; A-Spec & B-Spec are both equivalent in this game but they're included separately in the game

The game includes elements surrounding the driver's personality, strength and mental condition.
There's importance placed on driver management
During endurance races, you can swap out drivers
The weather will change in real time during races
The game will have racing modifications, although not for all cars

On the new Kart racing mode:

GT5’s new karting mode is revealed, along with the debut of the Autodromo Nationale Monza circuit! Andreas of InsideSimRacing also noticed that skidmarks are visible on the tarmac (see video above, though it’s not from Andreas), and a non-functioning “course maker” option was visible in the menus.





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Wed, 18 Aug 2010 23:25:38
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Videos:





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Wed, 18 Aug 2010 23:28:12
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GT5 looks awesome! It makes me want to get a PS3.

Edit: Go Kart racing? LOL I wonder why did they put that in?
Edited: Wed, 18 Aug 2010 23:40:36

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Wed, 18 Aug 2010 23:28:28
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More info on B-Spec mode:

This is a feature that Yamauchi has wanted to make ever since he finished GT3, and the fifth iteration of the series has finally given him the opportunity to do so.

While A-Spec remains a focused simulated racing experience, B-Spec can be loosely described as a manager mode. Interestingly, Yamauchi described it as 'the racing simulation RPG'. B-Spec mode lets you choose a driver and 'nurture' them through a career. In any given race, the player can dish out commands to their driver, and he'll react accordingly. Yamauchi explained there were five commands available;slow down, maintain speed, overtake, pitanddon't pit. With your commands given, your driver will react in accordance with their endurance meter. Push a driver too hard, or put him through too many races in quick succession and his endurance will drop reducing his performance on the track.

Essentially, it's a managerial take on the racing genre. The player is taken out of the driver seat and is instead given free roam of several different menu screens, each centring around a live feed of the race. Command view is probably where you'll spend the most time, and plays host to the commands that players can dish out to their driver. Live Timing view offers a comprehensive list of all the drivers in the race and their times across each sector. Full view strips away all of this statistical gubbins allowing players to follow the action from a cinematic perspective.

The presentation also revealed a track creation mode. Note the lack of the word 'editor' here; track creation mode does not allow players to design their own track, it simply allows them to choose a theme, decide whether it'll be open or closed, and adjust attributes such as frequency of curves and sharpness of corners. The resulting track will always be somewhat of a surprise to its creator, but can be shared with friends online nonetheless.

In addition to B-Spec and Track Creation, the presentation offered a proper first look at Kart Racing mode, which swaps the powerful engines and bulky chassis of the main game with diddy little karts. Interestingly, Yamauchi explained that Kart Racing was originally intended for Gran Turismo 6, meaning that Polyphony Digital must still have ideas they're holding back this time around. Still, let's just be thankful the game is finally coming out and, for all intensive purposes, the game is finished.

On a purely visual level, it's hard not to be flabbergasted when you see the game running in 1080p; it's easily the best looking racing game in existence. I was slightly bewildered by B-Spec mode, which I couldn't quite grasp in terms of concept. I understand what it offers, and I understand what it does, but I just don'tgetit. Playing through a B-Spec career might change my mind, but I'm dubious whether anybody would want to play such a passive role in a racing game. Players want to be in the driving seat, not the back seat. Other than this slight scepticism, however, the game looks superb.

Undoubtedly the most frequently asked question that will surround GT5's launch will be: has it been worth the wait. After seeing the staggering amount of content the game has to offer, it's looking likely that the answer will be yes.

Rewind is included as well:

Is GT5 more for the advanced player or can beginners play too?

Of course, the PSP version was also geared for entry-level players, but in GT5 we do have a setting for people who are just learning how to drive. The other setting is very strict, where even an F1 driver can learn new tricks from the system. And of course, there will be driver's aids, such as driving lines, ABS and automatic braking. You can reverse your game and record your laps and share them with others. All those things.
Edited: Wed, 18 Aug 2010 23:41:37
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Wed, 18 Aug 2010 23:31:20
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Wed, 18 Aug 2010 23:40:47
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Whats this Monza track everyone is going crazy about?

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Thu, 19 Aug 2010 00:53:28
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It also does PS2 GT4 models for the majority of the cars WinkWink
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Thu, 19 Aug 2010 01:32:04
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Agnates said:
It also does PS2 GT4 models for the majority of the cars WinkWink

OMG I CANT BELIEVE THIS DAMN YOU PD!!!!!1 YOU BETRAYED ME! 



NO SALE. 

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Thu, 19 Aug 2010 01:51:14
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SteelAttack said:

Agnates said:
It also does PS2 GT4 models for the majority of the cars WinkWink

OMG I CANT BELIEVE THIS DAMN YOU PD!!!!!1 YOU BETRAYED ME!



NO SALE.

LOL

         1200923.png?77682175

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Thu, 19 Aug 2010 01:52:19

7.1 Surround Sound.....in a racing game? That's a bit overkill. I don't need to hear engines roaring through 7 fucking speakers....LOL

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Thu, 19 Aug 2010 05:12:14
Dvader said:

 LOL

Wait 2d trees?! :/

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Thu, 19 Aug 2010 14:15:58


Gran Turismo 5 mega thread - it only does everything

Except release on time.

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Thu, 19 Aug 2010 16:13:39
You know what's funny?  As amazing as this looks, driving games are probably one of the very few genres that have totally changed for me due to motion controls.  After Mario Kart, ExciteBots, and even Sonic Racers, I can't go back to a regular controller for a driving. I need a steering wheel now.   I would not enjoy this game without one.
Edited: Thu, 19 Aug 2010 16:14:02
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Thu, 19 Aug 2010 17:27:03

robio said:
You know what's funny?  As amazing as this looks, driving games are probably one of the very few genres that have totally changed for me due to motion controls.  After Mario Kart, ExciteBots, and even Sonic Racers, I can't go back to a regular controller for a driving. I need a steering wheel now.   I would not enjoy this game without one.

I said it before but I must say it again.

....Wut?

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Thu, 19 Aug 2010 17:34:34

What wut?

I like steering wheels with my driving games. That's why I always preferred arcade racing games to home console ones.  With the Wii Steering Wheel, racing games were fun for me again.  Take that wheel away and put back a controller, and it's not as much fun.

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Thu, 19 Aug 2010 17:46:13

robio said:

What wut?

I like steering wheels with my driving games. That's why I always preferred arcade racing games to home console ones.  With the Wii Steering Wheel, racing games were fun for me again.  Take that wheel away and put back a controller, and it's not as much fun.

If I had money coming out of my ass I would buy the full steering wheel set up for this game. And a 3D TV. That must be one hell of an experience.

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Thu, 19 Aug 2010 17:52:52
Yeah that'd be ideal.  This is also one drawback to Move. They can't do a steering wheel adapter for their motion controller unless they made it ungodly large.  And all the other steering controllers are just madly expensive.  Pity.  
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Thu, 19 Aug 2010 23:47:51
I greatly enjoyed using the Wii Wheel for arcade racing games, but I prefer analogue stick controls for racing sims. A $300 force feedback wheel with pedals and shifter would, of course, be ideal, but I have no room and no money for such a device. Sad

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Fri, 20 Aug 2010 00:02:26
Ravenprose said:
I greatly enjoyed using the Wii Wheel for arcade racing games, but I prefer analogue stick controls for racing sims.

THat's a blacklisting from the Old Dudes Club!

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