Listen to Iced Earth and play Doom
RPGs that put people off.
I like RPGs, I like the story and settings, but it dazzles people with numbers and statistics and ridiculous combinations of items/weapons. Skies of Arcadia is one of favourite rpgs for a reason, it's easy and fun to play. There is no reason why other rpgs can't do that.
QTEs. Really please QTEs.
Although they really do work in Disaster Day of Crisis. The key to them working? Easy, generous and instinctive. Motion helps.
Coopersville said:Anything that isn't QuakeCon.
He doesn't mean gaming conventions in the sense of something like QuakeCon.
Having choices in games where no matter what, you HAVE to pick the one choice. For instance, there's a scene late into Pokemon Ranger: Shadows of Almia where your teammate gets captured, and you have the option of exchanging an item that you just recieved (and having fought a boss for), for the teammate. You would think that he'd just fly away leaving you to go save your teammate and bring the item to them.....but no, you have to agree with it.
You say no, but no matter what, if you want to proceed, you have to say yes. THEN WHAT'S THE FUCKING POINT OF HAVING A YES/NO ANSWER THEN NINTENDO? WHAT'S THE FUCKING POINT?
It's fucking stupid. There are JRPGs out there that have more fucking choice than that.
darthhomer said:
Coopersville said:Anything that isn't QuakeCon.
He doesn't mean gaming conventions in the sense of something like QuakeCon.
Having choices in games where no matter what, you HAVE to pick the one choice. For instance, there's a scene late into Pokemon Ranger: Shadows of Almia where your teammate gets captured, and you have the option of exchanging an item that you just recieved (and having fought a boss for), for the teammate. You would think that he'd just fly away leaving you to go save your teammate and bring the item to them.....but no, you have to agree with it.
You say no, but no matter what, if you want to proceed, you have to say yes. THEN WHAT'S THE FUCKING POINT OF HAVING A YES/NO ANSWER THEN NINTENDO? WHAT'S THE FUCKING POINT?
It's fucking stupid. There are JRPGs out there that have more fucking choice than that.
Wow, that sounded really cool until the part where it wasn't actually a choice.
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Tell me to get back to rewriting this site so it's not horrible on mobiledarthhomer said:Coopersville said:Anything that isn't QuakeCon.He doesn't mean gaming conventions in the sense of something like QuakeCon.
Having choices in games where no matter what, you HAVE to pick the one choice. For instance, there's a scene late into Pokemon Ranger: Shadows of Almia where your teammate gets captured, and you have the option of exchanging an item that you just recieved (and having fought a boss for), for the teammate. You would think that he'd just fly away leaving you to go save your teammate and bring the item to them.....but no, you have to agree with it.
You say no, but no matter what, if you want to proceed, you have to say yes. THEN WHAT'S THE FUCKING POINT OF HAVING A YES/NO ANSWER THEN NINTENDO? WHAT'S THE FUCKING POINT?
It's fucking stupid. There are JRPGs out there that have more fucking choice than that.
That is so true about all Nintendo games.
Iga_Bobovic said:SteelAttack said:MetroidGo to hell. Go to hell and DIE!
Not being particularly attracted to the Metroid series, I was thinking more about the post SotN Castlevanias, but I guess it's all the same thing.
darthhomer said:He doesn't mean gaming conventions in the sense of something like QuakeCon.
Nah rly?
Shovelware, obviously.
Listen to Iced Earth and play Doom
Repitition.
This is such a big game killer. Just variety in level design. That's what made RE4 good, a constant push forward into new and varied situations. No filler.
Gaming holds plenty of conventions, for better or worse--often the latter. What are your choices? I could ramble off plenty, but I'll just go ahead and list infinitely respawning enemies and we can go from there.
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Tell me to get back to rewriting this site so it's not horrible on mobile