Forum > Gaming Discussion > From Assasins Creed 2 to 3, what happened?
From Assasins Creed 2 to 3, what happened?
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Tue, 14 May 2013 19:39:59
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I haven't played this game in a couple of months, returning to it just flooded my mind with the same thoughts I had initially playing it.

To quote myself:

How can the company that does Splinter Cell do stealth with such mediocrity? Sick of this game's controls and systems.

  • I'm hiding in a haystack with no troubles and a bunch of guards just arrives and starts randomly sticking their bayonets into it when I did nothing to provoke this reaction. So then I have to run to escape them only if I get too far away the game goes out of sync and resets the mission. This happened twice.
  • Next time I hide in the haystack and whistle, about 4 people come looking individually whom I kill and the one guy I need to come stays away like a psychic. Next try I circle around, stab him in the back and lean over to take his outfit. Someone sees me so the chase is on, I have to run half a mile away to escape, then the marker for my kill where the outfit is has disappeared!
  • Finally I redo everything only for them to place a waypoint under a building beneath the ground with no access. Thanks a lot Ubisoft! It takes a special kind of stupid to make this comedy of errors!

I loved AC2, to me the game had a pretty tight design, decent story, memorable characters and more complex situations. What has happened with AC3? Even just the platforming, it used to at least have some modicum of input required on your part. You have actually have to press a button to jump from one locked in section to the next. Now with AC3 you just hold down the R trigger and push the stick in the direction you want, everything else is auto. AC2 had these awesome internal platforming sections that were like Prince of Persia, so far I have found nothing like that in AC3.

In AC2 you had these decent system where you could weave in and out of small moving groups to blend in and remain anonymous and it was pretty clear when you were safe or not. In AC3 half the time you cannot tell if you are safe or not, there are a million red coated guards everywhere and you have to do this half mile scramble to try and find, often randomly, haycarts or rooftop hideouts. It was so much easier and better in AC2 than this.

The location is ASS.

In AC2 not only did you have the amazing, intricate buildings of Florence and Venice, the city design was much tighter. You have gone from that brilliance of architecture to what is essentially a few small buildings in the wilderness - a barely born society on the frontier. Where AC2 was grand, this is small.

The shadows annoy the hell out of me, are they blocky on all consoles? The frame rate is wiggy, why do developers do this? I would rather have things pared back and have a solid frame rate than overpopulate a city that sometimes chugs.

What is going on with the stealth in this game? From the company that brought you Splinter Cell, this game's controls and gameplay systems are monkey ass, there is no certainty about when you are in, out of, or approaching danger. In SC you hide in shadows, you stick to walls, everything is regimented and rock solid. AC3 feels like some twitchy uncertain, randomnly spotted BS.

And the amount of redcoats they put in is overkill. Also the poster system to reduce heat, which worked so well in AC2 doesn't really work in this game, I can't even spot them on the map half the time.

The combat, by God why is this still a problem? It's almost like a QTE spammed on you endlessly. Parry kill, parry disarm, parry kill. It's like Batman AA/AC but worse. Why have  the AC not made strides in the way they control by now? And why are modern games making controls suffer for the sake of animation? So your character like in GTA4 has this slow weird turning circle because they want it to animate realistically, your horse handles like a tank. Compare it to the way Nintendo does control in Zelda games for instance where control is a priority, link instantly flips directions with the stick, the horse responds to each little nuance of the stick.

And why is the aiming in this game for projectiles so horrendously bad? Tap a button to bring up an aiming mode, the worst aiming mode in history, then hold down a button and hope it works.

Argh, this game just needs an overhaul in user interface and controls, it's starting to feel archaic, it hasn't evolved, it's de-volved. When I first saw AC4 I was hyped a little, now I can just see that it's going to be an extension of this game, only some islands. It'll have the same controls/combat/stealth and probably piss me off just as much.

Someone tell me about Brotherhood and Revelations. Are they better than this and if so why? I was put off Brotherhood because I heard they just reused the environments from 2, is this true?

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Wed, 15 May 2013 13:21:56
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You can get Brotherhood and Revelations in a double box for about £12-£15, it's definitely worth that.  I wrote extensive impressions in last years completed games thread when I played them.  Brotherhood is really good.  Rome is similar in character to Florence and Venice but it's larger.  It's a fun environment.   There are a few sections where you have to chase guys in environments with intense platforming (I forgot what they're called, Lairs of Romulus or some such) sort of like the tombs in ACII which you said you liked.   Brotherhood I thought was very good.  

Revelations is decent but it felt like scraping the barrel type stuff.  The main missions were not as fun as in II and B.  Actually there's very few assassination missions.  Also I stopped bothering with the story by this stage.  It's a much smaller game than the previous two.

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Wed, 15 May 2013 14:05:30
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Brotherhood sounds good. Is Trevi Fountain, the Vatican and the Emmanual Palace in it? Castle Angelo, the Pantheon etc?

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Wed, 15 May 2013 17:32:19
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I think the Trevi fountain is not.  Emmanuel Palace rings a bell.  The Pantheon is definitely in as well as the Colosseum

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Wed, 15 May 2013 17:40:20
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bugsonglass said:

I think the Trevi fountain is not.  Emmanuel Palace rings a bell.  The Pantheon is definitely in as well as the Colosseum

Is the Colosseum statue there in front before it was destroyed? What about Saint Peters?

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Wed, 15 May 2013 18:01:30
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St Peter's Basilica is there in the Vatican district.  So is the Sistine Chappel.  The Colosseum is pretty massive.  I'm not sure about a statue at the front.  Try looking for it in pictures

http://assassinscreed.wikia.com/wiki/Colosseo

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Wed, 15 May 2013 18:59:08
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Didn't AC2 have the Sistine Chappel near the end? I went into Florence's Duomo that's in the game.

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Wed, 15 May 2013 19:03:50
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Yes, you walk on a plank in the Sistine Chappel and you jump on the Borgia Pope to initiate the final boss fight.  I played ACII soon after having visited Florence, Venice and San Gimignano.  It was awesome!

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Wed, 15 May 2013 21:30:47
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bugsonglass said:

Yes, you walk on a plank in the Sistine Chappel and you jump on the Borgia Pope to initiate the final boss fight.  I played ACII soon after having visited Florence, Venice and San Gimignano.  It was awesome!

That's why I kept it, I guess someone at Ubisoft must have travelled about Italy.

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Wed, 15 May 2013 23:20:11
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From AC2 to AC 3 what happened?

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Fri, 17 May 2013 06:58:08

I liked all the games more than AC 3....even Revelations. Mainly because Ezio is a better character, and the environments are more interesting.

Brotherhood is just as good as AC2.

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Fri, 17 May 2013 12:33:48

I'll pick it up at some point.

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Fri, 17 May 2013 13:25:35
GodModeEnabled said:

From AC2 to AC 3 what happened?

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