It lets me know if I am playing WELL... and makes each and every battle worth while!
I've actually back-tracked into certain areas to gather more materials --AND-- fight for more experience!
phantom_leo said:About 8hrs in or so...
Still with Lightning and Co. exploring some Ruins...
The Crystarium is now H-U-G-E ! ! ! Gone are the simple circles where you simply power up attributes in a line. Characters get multiple, multiple roles, and HOW you level them gets to be critical! There was one part of the game where I powered up Sazh's Ravager skills rather than his Synergist skills and I found it nearly impossible to kill enemies after that point. He was chip, chip, chipping away at health bars, but not really doing much damage at all. I went back, loaded an earlier save, gave him more Synergy skills and --lo and behold-- his Vigilance, Faith and Bravery skills made all the difference in the world.
Pretty soon, Vader, you're going to have to keep in mind WHO you want your characters to be!
I have more options but I still find that I get more than enough EXP to fill up every single ability on all available classes before the game allows me to move onto the next. The only choice I need to make is which abilities to get first.
phantom_leo said:I am SOOO very happy that:
For a game that's FOCUS is the FOCUS, it is extremely FOCUSED!
Maybe that was Squenix' FOCUS when developing it?
The linearity will turn a lot of traditionalists off, but I feel it FOCUSES you more on the story and its telling.
The straight line keeps you on course, keeps you FOCUSED. It allows for no misinterpretation --AND-- just in case you DO get lost you have a database of EVERYTHING to get you back on track!
This all allows for more of a FOCUS on the game world, the character's back-stories and motivation. In sooo many RPG's things get muddled as you plod through each town, get assigned a billion annoying side-quests, read conversations that mostly have NOTHING to do with the plot, that are just added to make it seem like you are in the game's world...
Again, this game keeps you FOCUSED and urges you to just keep pushing ahead!
ABSOLUTELY UNIQUE AND REFRESHING!
Boooo. Side quests and random NPCs that add nothing are awesome.
phantom_leo said:I also REALLY enjoy how the game switched up your party and forces you to REALLY get to know each character WELL!
Just when you think you are getting to be overpowered and things are going to get too easy... BAM! Plot change, someone leaves or the teams split and you have to reFOCUS your strategy. Reminds me of FF2 (SNES) in that respect.
I think the relationships between the characters in THIS game are among the best i've see in a FF! They're natural. They're not forced. They don't agree on everything from the start.
I like the Light and Hope combo.
The Sazh and Vanille combo is a bit disturbing at times. (Vanille climbing the junk heap, Sazh turning towards her and Woah! a disapproving look from Chocobo Chick! Lol!)
...it's all very natural and VERY well done!
Loved Lighting and Hope, really opened up each character. I am totally with you on the Sazh and Vanille, its an odd pairing. Vanille is way too loose, she is sending the wrong signals. There is one scene where they go to sleep, she draws a line telling Sazh not to cross (of course while smiling and giggling). So Sazh goes to sleep nearby, he wakes up in the middle of the night to find her sleeping practically on top of him. Mixed messages! Ok so it was a case of a young girl being afraid... either that or she wanted cock.
Dvader said:...either that or she wanted cock.
Don't we all, Vader... don't we all...?
At the end of that forest awaits...
...
HIM!
Bulba?
phantom_leo said:Did you find a way past those orange walls? Some of them had items and monsters behind them. I thought there would be a way to disable them somewhere in the forest and I would have to go back to them like with Sazh and Vanille and the Generator in the area before, but I never found anything!
Hmmm... you are right. I don't know I never saw a way to disable them.
This game wow has it gotten AWESOME. The locations are some of the most visually stunning worlds I have ever seen in any game. One level gave me control of the weather and depending on whether it was raining or sunny different types of enemies would show up. I am now in this area with floating platforms, once again stunning. The story is picking up as well. As usual with each FF game all the characters have a mysterious past that you slowly learn about. This game is no different, scene after scene more is being revealed, leading to some emotional scenes that are handled surprisingly well.
None of this would matter if the combat wasn't excellent. Choosing of the partners for you is still a bit annoying, I am still mostly switching between two teams of two characters so the fights aren't so complex as they would be with three but there still manages to be surprises. In a previous area I got a game message teaching you to avoid enemies, stating the ahead enemy might be too hard for two characters. So of course I ran straight into the enemy, this armadillo like monster. It was practically immune to everything including debuffs, I couldn't put a dent in it. I had to slowly build up its chain guage, while of course protecting my characters, healing and what not. Once the enemy was staggered it becomes immune to debuffs and normal attacks, so I switched to a saboteour and hit it with deshell and deprotect. The stagger wore off before it would die, this thing has massive HP but because I was able to debuff it while it was staggered that carried over to when he is in a normal state, so now I can do some actual damage. Using that strategy these enemies were easy to take down. A lot of enemies are very simple but there are enough of these tougher ones sprinkled throughout to keep things interesting.
It's a game you grow to love, it's excellent.Dvader said:This game wow has it gotten AWESOME. The locations are some of the most visually stunning worlds I have ever seen in any game. One level gave me control of the weather and depending on whether it was raining or sunny different types of enemies would show up. I am now in this area with floating platforms, once again stunning. The story is picking up as well. As usual with each FF game all the characters have a mysterious past that you slowly learn about. This game is no different, scene after scene more is being revealed, leading to some emotional scenes that are handled surprisingly well.
None of this would matter if the combat wasn't excellent. Choosing of the partners for you is still a bit annoying, I am still mostly switching between two teams of two characters so the fights aren't so complex as they would be with three but there still manages to be surprises. In a previous area I got a game message teaching you to avoid enemies, stating the ahead enemy might be too hard for two characters. So of course I ran straight into the enemy, this armadillo like monster. It was practically immune to everything including debuffs, I couldn't put a dent in it. I had to slowly build up its chain guage, while of course protecting my characters, healing and what not. Once the enemy was staggered it becomes immune to debuffs and normal attacks, so I switched to a saboteour and hit it with deshell and deprotect. The stagger wore off before it would die, this thing has massive HP but because I was able to debuff it while it was staggered that carried over to when he is in a normal state, so now I can do some actual damage. Using that strategy these enemies were easy to take down. A lot of enemies are very simple but there are enough of these tougher ones sprinkled throughout to keep things interesting.
It's a game you grow to love, it's excellent.
I did the same, exact thing!
Ironically enough, I didn't find them hard at all! If you sneak up behind them, they are easy to stagger. Once staggered poison, de-protect and de-shell them and pound them! (Which, I know, is pretty much what you just said!)
It's funny. I do BETTER when I am controlling the "weaker" characters. Fighting as Hope with Lightning as my back-up had me dominating everything. Fighting with Vanille with Sazh doing the same, I do MUCH better than if I am controlling the adults!
I haven't gotten to the weather area yet...
Speaking of mysterious characters meeting Cid for the first time...
...
I can't say what I am thinking for risk of spoilers, but I was surprised. Something HAS to change with HIM!
I'm about 3 hours and 45 min. into the game and have just started Chapter 3. Now I'm getting into Paradigm Shifts and building up characters in the Crystarium, really cool stuff. I am really digging this game. This is why I love me my JRPG's with really imaginative and cool designs both in the world surrounding the game and creatures that inhabit it. Great stuff.
Wow.
...all I can say is...
Wow!
I've been playing it throughout the week. By the looks of things, I'm perhaps the farthest into the game, nearing the 20 hour mark. I'm at the Fifth Ark, and about to enter the Gran Pulse stage of the game, which is when I hear things get really interesting.
I'm okay with the combat. I think it's pretty engaging having it occur in real-time, and knowing when to switch roles. The story I don't really have any comments on. I think I have a handle on the plot, then it throws another twist at me, so I'm just going to have to wait until its finished. Of course it's beautiful graphically.
Listen to Iced Earth and play Doom
I was juuust about to come in here and write how much Hope's drama was getting on my nerves...
...then he FINALLY did something!
ABOUT TIME, putz!
Playing as Light and Fang, trying to reach Hope's home now.
Choosing Auto-Attack may not select the best move to Stagger an enemy, which quickly become VITAL!
Just try beating those Automaton guys around the Ruins without staggering them first. Those battles will take you FOR-EVER ! ! !