Forum > Gaming Discussion > XENOBLADE Reviews from page 10 onwards - "A goosebump inducing, splendid, expansive, epic."
XENOBLADE Reviews from page 10 onwards - "A goosebump inducing, splendid, expansive, epic."
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Tue, 13 Aug 2013 10:44:27

But if you want to do some endgame sidequests, you better do some of the simpler stuff now.  I gave up because the endgame sidequests required me to complete a gazzillion babyquests before allowing me to progress.

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Tue, 13 Aug 2013 16:11:22
SupremeAC said:

But if you want to do some endgame sidequests, you better do some of the simpler stuff now.  I gave up because the endgame sidequests required me to complete a gazzillion babyquests before allowing me to progress.

That is by far the biggest problem with this game. There is too much filler crap and you have to do it at some point and if you wait its so easy its just busywork.

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Tue, 13 Aug 2013 16:13:56

You don't (have to) do it.

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Tue, 13 Aug 2013 17:10:30
gamingeek said:

You don't (have to) do it.

True but then you dont level up well and miss out on money to get good stuff. I love exploring I just wish they would have streamlined things much more. There is way too much fnish a quest, go back to town, get another quest, finish that, that opens up new quests where you have to run around look for people in this giant city, then go back again to the field.

The game is great it just needs an editor.

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Tue, 13 Aug 2013 18:05:33

You can level op just fine by fighting enemies. Fight enemies that are 6 or more levels above you and it will go even quicker.

Vader if you get to a new area. Immediately go to the villages where the quest are given. Talk to all people and try to get as many sidequest as you can. Then explore the area and kill and collect everything and you have completed 90% of your quests.

You can always go back and do sidequest later, just not the ones with a clock near them. Spoiler: the quest in Alcamoth become unavailable when you reach the head of Mechonis. So do them first if you must.

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Tue, 13 Aug 2013 18:06:21
SupremeAC said:

But if you want to do some endgame sidequests, you better do some of the simpler stuff now.  I gave up because the endgame sidequests required me to complete a gazzillion babyquests before allowing me to progress.

You can level by just grinding. You do not need to do any sidequests to complete the extra endgame content!

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Tue, 13 Aug 2013 18:37:26
Iga_Bobovic said:

You can level op just fine by fighting enemies. Fight enemies that are 6 or more levels above you and it will go even quicker.

Vader if you get to a new area. Immediately go to the villages where the quest are given. Talk to all people and try to get as many sidequest as you can. Then explore the area and kill and collect everything and you have completed 90% of your quests.

You can always go back and do sidequest later, just not the ones with a clock near them. Spoiler: the quest in Alcamoth become unavailable when you reach the head of Mechonis. So do them first if you must.

That is not so. You can talk to everyone in an area and only get a first wave of quests. As you talk to more and more people, some have to be in certain orders you unlock more quests. You unlock more quests as you finish other quests. There is no way around it, you have to go back and forth a ton of times and search these MASSIVE cities not only once but twice cause of the time changing. Your stupid ass map doesnt show where the quest markers are, you can only see them on the mini map which requires you to run around to find them.

All it takes is a few adjustments to the quest system, the maps, the traveling and this game becomes much better. Its already amazing cause I have never seen such scale in a game before.

Edited: Tue, 13 Aug 2013 18:39:06
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Tue, 13 Aug 2013 18:48:19
Dvader said:

That is not so. You can talk to everyone in an area and only get a first wave of quests. As you talk to more and more people, some have to be in certain orders you unlock more quests. You unlock more quests as you finish other quests. There is no way around it, you have to go back and forth a ton of times and search these MASSIVE cities not only once but twice cause of the time changing. Your stupid ass map doesnt show where the quest markers are, you can only see them on the mini map which requires you to run around to find them.

All it takes is a few adjustments to the quest system, the maps, the traveling and this game becomes much better. Its already amazing cause I have never seen such scale in a game before.

I was talking about the quests non named characters give you. Like kill all monsters and collect shit. Those are the ones you can complete in a single swoop. Try finishing the Alcamoth quest and the Frontier Village Red Pollen quest. Those are awesome. Also I am well aware of the short comings of the quest system, I already mentioned them in the X thread. A monsterpedia would also be a very welcome addition.

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Tue, 13 Aug 2013 18:49:11

Also this will help you. Be careful it will cotain spoilers, but it makes the quests more managable.

Edited: Tue, 13 Aug 2013 18:49:27
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Tue, 13 Aug 2013 18:50:37
Iga_Bobovic said:

I was talking about the quests non named characters give you. Like kill all monsters and collect shit. Those are the ones you can complete in a single swoop. Try finishing the Alcamoth quest and the Frontier Village Red Pollen quest. Those are awesome. Also I am well aware of the short comings of the quest system, I already mentioned them in the X thread. A monsterpedia would also be a very welcome addition.

Oh those yeah, thats easy as it updates on the field.

I did the red pollen quest or I think I finished it. What was great about it? I had to find red pollen, I did and I gave it to the nopon. That was it right?

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Tue, 13 Aug 2013 18:52:06
Dvader said:
Iga_Bobovic said:

I was talking about the quests non named characters give you. Like kill all monsters and collect shit. Those are the ones you can complete in a single swoop. Try finishing the Alcamoth quest and the Frontier Village Red Pollen quest. Those are awesome. Also I am well aware of the short comings of the quest system, I already mentioned them in the X thread. A monsterpedia would also be a very welcome addition.

Oh those yeah, thats easy as it updates on the field.

I did the red pollen quest or I think I finished it. What was great about it? I had to find red pollen, I did and I gave it to the nopon. That was it right?

No it keeps going all the way to Alcomoth. And even further!

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Tue, 13 Aug 2013 18:54:01
Iga_Bobovic said:

Also this will help you. Be careful it will cotain spoilers, but it makes the quests more managable.

Amazing! Thanks! The game needs to come with an in game chart like that.

And its pretty damn obvious that something will happen to the sky place cause it has a timer on all the quests.

Anyway I have been playing for a good 8 hours and I have not even moved an inch in the story, I was just reacclamiting to the world. WOW, there is nothing like it. I need Zelda to be like this.

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Tue, 13 Aug 2013 18:59:17
Dvader said:
Iga_Bobovic said:

Also this will help you. Be careful it will cotain spoilers, but it makes the quests more managable.

Amazing! Thanks! The game needs to come with an in game chart like that.

And its pretty damn obvious that something will happen to the sky place cause it has a timer on all the quests.

Anyway I have been playing for a good 8 hours and I have not even moved an inch in the story, I was just reacclamiting to the world. WOW, there is nothing like it. I need Zelda to be like this.

If you get bored, move the story further and go then go back to the sidequests. Just remeber the head is the next cut off point.

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Tue, 13 Aug 2013 20:33:05
Dvader said:

True but then you dont level up well and miss out on money to get good stuff. I love exploring I just wish they would have streamlined things much more. There is way too much fnish a quest, go back to town, get another quest, finish that, that opens up new quests where you have to run around look for people in this giant city, then go back again to the field.

The game is great it just needs an editor.

Most peeps just grab all the quests first instead of going back and forth. I don't get you though, on the one hand you want the game harder so I say avoid side quests because you'll level up, then you complain that you won't level up if you don't do the side quests? That's the whole point, do you want the game harder or easier?
Iga_Bobovic said:

Vader if you get to a new area. Immediately go to the villages where the quest are given. Talk to all people and try to get as many sidequest as you can. Then explore the area and kill and collect everything and you have completed 90% of your quests.

What he said.
Dvader said:
Its already amazing cause I have never seen such scale in a game before.

On the underpowered Wii. Damn industry.

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Tue, 13 Aug 2013 20:45:34

I want the game to naturally have a good difficulty curve. It doesnt matter what side quests I do, so far its all super easy, even in the new areas. Just powering through the story is boring, it doesn't let you explore which is where most of the enjoyment comes from. The game has this monster gap between the enemies that are around your level and these super hard level 90 beasts, where is the middle ground??? Most of the side quests should involve the middle ground enemies, they should provide a challenge not the same exact scrub enemies you fight over and over.

Its poor design or pacing, however you want to qualify it. The game should adjust naturally to players who explore and do side quests, it should have side challenges at regular intervals that are challenging. Not force you to wait on all the big monsters till the very end.

And another thing, this game does a very poor job of promoting new weapons and armor. In FF games you learn of these crazy quests you have to go on to get a super rare weapon, here its all just a screen with "your prize", you cant tell if the equipment you would be getting is any good. You cant enter a myserious cave and find a super sword. The game doesn't properly incentivize you to do the quests.

It frustrates me cause this game has a bunch of stuff that I love, its the exact kind of world I want to explore. The combat is excellent for an RPG. I enjoy the story. I love the NPCs. But the quest system, some of the character management and equipment is kind of a mess.

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Tue, 13 Aug 2013 22:25:42
Iga_Bobovic said:
SupremeAC said:

But if you want to do some endgame sidequests, you better do some of the simpler stuff now.  I gave up because the endgame sidequests required me to complete a gazzillion babyquests before allowing me to progress.

You can level by just grinding. You do not need to do any sidequests to complete the extra endgame content!

how is that in any way replying to my post? I didn't say anything about leveling, I said the quest trees are so big that if you want to do some of the endgame quests, you'll regret not having done most of the sidequests earlier on.

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Wed, 14 Aug 2013 15:14:43
Dvader said:

I want the game to naturally have a good difficulty curve. It doesnt matter what side quests I do, so far its all super easy, even in the new areas. Just powering through the story is boring, it doesn't let you explore which is where most of the enjoyment comes from. The game has this monster gap between the enemies that are around your level and these super hard level 90 beasts, where is the middle ground???

I don't know how you play versus how I play but when I hit Sword valley I was getting the sweet middle ground with black and blue colour enemies. I haven't had a problem with the games difficulty at all, in fact in reading everyone talk about Xenoblade you are literally the only person I have seen complain about it. If the game is too easy, avoid the sidequests till the end. Your levelling problems remind me of Oblivion where enemies would level up with you, which kinda makes levelling UP pointless. The whole point of levelling up is so you become more powerful to defeat lesser levelled enemies. You want a consistent level of difficulty, so you might as well scrap levelling completely.

"The game should adjust naturally to players who explore and do side quests"

I naturally split my time between side quests and story and have never come upon these problems you see with the game. I tackle the enemies I can without overeaching and come back to fight harder enemies when I am a tougher, better equipped character. I see no problem with this. With weapons you just go to the equip page and see if they make you stronger or not, I have no problem with this either.

Dvader said:

But the quest system, some of the character management and equipment is kind of a mess.

I don't feel this at all, I find it all very managable and easy to do all that. The only problem I had was Alcamoth where you had to run about miles looking for one person. That's the only location in the game I had a problem with.

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Wed, 14 Aug 2013 16:03:04
gamingeek said:
Dvader said:

I want the game to naturally have a good difficulty curve. It doesnt matter what side quests I do, so far its all super easy, even in the new areas. Just powering through the story is boring, it doesn't let you explore which is where most of the enjoyment comes from. The game has this monster gap between the enemies that are around your level and these super hard level 90 beasts, where is the middle ground???

I don't know how you play versus how I play but when I hit Sword valley I was getting the sweet middle ground with black and blue colour enemies.

The reason Vader is complaining about the huge gap between his level and the level 90 beasts is because he just not fully realises yet just how much game there is still left, how much time to level up in area's with beasts that gently close that gap towards the level 90 unique monsters.  There is no 'gap', you'll reach level 90 and then come back to fight those you were walking around in big circles earlier on.

Also, what's this with colour coded monsters?  Either I didn't notice that at all, or I forgot.

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Wed, 14 Aug 2013 17:17:09

Exactly supreme the gaps in difficult enemies are too huge. I know eventually the reds will become yellows but it doesn't need to take 100 hours for that to happen. I maybe see one yellow every 10 hours, what is that. Quests don't scale to you so as supreme said before if you don't do them as you get them you will be fighting a bunch of easy crap for hours before getting to the hard missions.

i am used to FF games where they scale difficulty and scatter hard but fights me enemies all over the game. FFXII is the closest to this game and I remember constantly having areas with mixed enemies, with plenty in that middle ground where it's a challenge. I remember quests actually fitting your level. That game flowed so much better than this one.

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Wed, 14 Aug 2013 18:10:41
Dvader said:

Exactly supreme the gaps in difficult enemies are too huge. I know eventually the reds will become yellows but it doesn't need to take 100 hours for that to happen. I maybe see one yellow every 10 hours, what is that. Quests don't scale to you so as supreme said before if you don't do them as you get them you will be fighting a bunch of easy crap for hours before getting to the hard missions.

i am used to FF games where they scale difficulty and scatter hard but fights me enemies all over the game. FFXII is the closest to this game and I remember constantly having areas with mixed enemies, with plenty in that middle ground where it's a challenge. I remember quests actually fitting your level. That game flowed so much better than this one.

Only pussies wait for reds to become yellow. There is a video of someone at level 40 beating the crap out of a level 99 T-Rex. It is possible. If you understand the complexities of the battle systems and your stats, you will be able to beat monster that are 10 levels above you easily.

Edited: Wed, 14 Aug 2013 18:11:05
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