Dvader said:^ Grr how dare a game with ooze monsters be unrealistic!
Pay attention!
It is not about realism or not, it is about making something needlessly difficult. Something that should not be there in the first place.
Iga_Bobovic said:Pay attention!
It is not about realism or not, it is about making something needlessly difficult. Something that should not be there in the first place.
But they cant program it to not be 3D when 3D control is on the player. When we put the 3D on the game has to be in 3D and when it goes into aiming with a sniper the entire screen is just the scope and it has to be 3D, not Capcoms fault, its the way the system is built. Turn off the 3D if it bothers you.
Dvader said:Iga_Bobovic said:Pay attention!
It is not about realism or not, it is about making something needlessly difficult. Something that should not be there in the first place.
But they cant program it to not be 3D when 3D control is on the player. When we put the 3D on the game has to be in 3D and when it goes into aiming with a sniper the entire screen is just the scope and it has to be 3D, not Capcoms fault, its the way the system is built. Turn off the 3D if it bothers you.
Actually they can. Very easily. Stop spouting non-sense.
Vader is right the game is 3D and they can't just turn it off because you have the sniper reticule up. It works if you turn the 3D off and becomes much easier.
gamingeek said:Vader is right the game is 3D and they can't just turn it off because you have the sniper reticule up. It works if you turn the 3D off and becomes much easier.
Vader is wrong and so are you. So much non sense here.
I don't see what they could do about it in the game. There is no sweet solution.
The game is in 3D, you bring up a reticule for the rifle, unless the game deliberately switched to 2D for the fraction of second where you pop off a shot. You reload ala bolt action rifle after each shot you see.
Maybe it's just me, Homer and Vader will have to see how it affects them, but for me it fucks up my eyes so if there is a fast paced section where the rifle comes in handy, I flip to 2D.
gamingeek said:I don't see what they could do about it in the game. There is no sweet solution.
The game is in 3D, you bring up a reticule for the rifle, unless the game deliberately switched to 2D for the fraction of second where you pop off a shot. You reload ala bolt action rifle after each shot you see.
Maybe it's just me, Homer and Vader will have to see how it affects them, but for me it fucks up my eyes so if there is a fast paced section where the rifle comes in handy, I flip to 2D.
3 easy solutions.
Let's asume that you cannot switch to 2D like you would with the depth slider for argument sake.
1) stereoscopic 3D means that each eye gets a slightly different image. Fine make the 2 images exactly the same when the reticule is up. It will be 2d now.
2) Maybe some people want some 3D effects. Put some stuff in the foreground like an ammo counter and but the reticule in the background and make it 2D
3) Have two different images go to each eye. Like in real life. Your right eye will look through the scope, your left will see stuff outside the scope. If it is confusing, close your left eye.
There is a reason why we close one eye when we line of shots. Stereoscopic depth only work from close distances, like around 10 meters. After that is is useless. Snipers use distances way beyond the limit of stereoscopic depth.
P.S. close one eye if you have trouble it will also work.
Iga yeah you are right, they could have just made that portion of the screen be 2D but it would be so weird cause it wouldnt match the rest of the game. Yeah GG it is a bit annoying, it does not line up properly but I can still aim well, it just messes with your vision.
Yeah the sound quality is awesome, although the volume isn't great the actual quality sounds better than any speakers I own.
" big open areas where one type of enemy floods in and you just run around in circles and shoot everything. "
I felt this to begin with, you mean the parker terragrigia bit and the snow level right?
There are a couple more elaborate set pieces in the game, the first boss area is more like RE4 and there is another bit. You can't shoot through doors or move furniture though. There is less destructability in the the game overall.
There are more suprising bits in the game though, its not just bog standard what you've played so far repeated.
There are no puzzles in the game apart from that key locking BS and a short maths game.
No puzzles? So why bring back the old school layout but include puzzles. Instead of mixing the two styles while keeping the best aspects of each, this game feels like they only use certain aspects of each but are weaker than each original style. The mix can still create something different and fun. I have faith the game will continue to surprise.
Episode 4 was awesome. There are some awesome enemy designs, not the regular kinds but the bosses are great so far.
I am on Episode 7 now and there are some really exciting segments. The bosses have been very well done and are at a good difficulty level. The pacing is great always going from exploration to all out action at the right moment. There is still something off that is keeping me from enjoying this as much as the last two RE games and I think its the combat. RE4/5 make every single bullet count, it makes you think of your positioning and how to fire every shot to stay alive. Enemies react to specific points and you use that to stay alive. This game has tank like enemies, it doesnt matter where you shoot them they keep coming or get knocked back for a moment. There is no strategy, you just pump lead into them until they drop and you just run around in circles while you do it. Its still exciting but not as compelling.
Dvader said:Iga yeah you are right, they could have just made that portion of the screen be 2D but it would be so weird cause it wouldnt match the rest of the game. Yeah GG it is a bit annoying, it does not line up properly but I can still aim well, it just messes with your vision.
But that was my point all along. It would not be weird to do these sections in 2D, because in real life when you aim to line up your shot while amining a gun, sniper, bow or shooting pool, you close one eye. Is it weird, that when you are aiming, you stop seeing stereoscopic 3D in real life by closing one eye? No! Why would the same not apply to the game?
Dvader said:This game has tank like enemies, it doesnt matter where you shoot them they keep coming or get knocked back for a moment. There is no strategy, you just pump lead into them until they drop and you just run around in circles while you do it. Its still exciting but not as compelling.
This is false. It matter where you hit a tank. Did you not play Conflict: Desert Storm? Tanks have weaker armour on the rear. Also the caterpillar tracks are also vulnerable.
Dvader said:I cannot stress how awesome gyro controls are, no need for a second stick.
Unless you are left handed of course.
Dvader said:Episode 4 was awesome. There are some awesome enemy designs, not the regular kinds but the bosses are great so far.
I find it hard to remember levels just based on numbers. Can you tell me what happened in the episode in general without spoiling it for others?
Dvader said:I am on Episode 7 now and there are some really exciting segments. The bosses have been very well done and are at a good difficulty level. The pacing is great always going from exploration to all out action at the right moment. There is still something off that is keeping me from enjoying this as much as the last two RE games and I think its the combat. RE4/5 make every single bullet count, it makes you think of your positioning and how to fire every shot to stay alive. Enemies react to specific points and you use that to stay alive. This game has tank like enemies, it doesnt matter where you shoot them they keep coming or get knocked back for a moment. There is no strategy, you just pump lead into them until they drop and you just run around in circles while you do it. Its still exciting but not as compelling.
I get you. I think the only part where it felt more like RE4 was the first boss with the canisters. I don't think that RE4 gameplay would work in most of the tight corridor ship parts though.
Dvader said:I cannot stress how awesome gyro controls are, no need for a second stick.
But the 3D gets messed up in more hectic moments because of the movement. I occasionally turn it off when things get too intense.
Which is stupid. In real life when aiming a sniper you look through the scope with one eye. So you would not see the 3D effect in real life, so to see a 3D effect in the game when looking through the scope is a stupid oversight by Capcom.