Edit: I was shown a video where you can do that actually, it seems the sword is only visible like that when you hold a block button, but it's still not as accurate as the dev video makes it look and it seems to struggle between following your movements and keeping a block-appropriate position locked. Shame the didn't do it like WSR where you only have rotational 1:1 control but at least no spazzing out with misrepresentation of your moves.
Agnates said:Well the "most" thing was mentioned on GAF actually, I don't know any pirate communities, but a "friend" (well, just some dude I know online) from GB acquired it to "sample" it as he usually says but yeah I know how it is.
Edit: I was shown a video where you can do that actually, it seems the sword is only visible like that when you hold a block button, but it's still not as accurate as the dev video makes it look and it seems to struggle between following your movements and keeping a block-appropriate position locked. Shame the didn't do it like WSR where you only have rotational 1:1 control but at least no spazzing out with misrepresentation of your moves.
When I click the link I get this: http://www.youtube.com/videos
I think if you are holding the block button, from what I've read it tries to lock into one of two block positions as part of the game design, either vertical or horizontal, otherwise 1:1 blocking just would not work. The average gamer doesn't have fencing skill and the game isn't built around it.
Agnates said:Remove the %20 at the end or the url, sorry, it added a space there when I pasted it. Block is the only way to get the sword in constant view while having some 1:1 control (outside slashing) and it has the problems I mentioned. They didn't have to do it that way. Attacks come either horizontally or vertically and you block the opposite way, so blocking isn't complex either way even if they didn't try to lock the position like that, it would still some naturally to either hold it horizontally or vertically (as I'm sure the game instructs you).
It looked pretty one to one in that video, thanks. It didn't seem to spaz out there, he was just making short slashes.
Anyhow, not long now, 10 days or so?
Red Steel 2 Enemies Trailer
http://www.gamespot.com/wii/action/redsteel2/video/6253618/red-steel-2-enemies-trailer
Control customisation video
http://www.gametrailers.com/video/customizable-controls-red-steel-2/63275
Wow, what a brilliant advert, kudos Ubisoft. Really, really great.
WTF?!
Agnates said:
Er... I dunno American tastes but that commercial looks bad to me? Couldn't they show the game and that you slash as you swing a little more pronounced instead of stupidly costumed people waggling? I'm not sure I want that thing to air a lot, I hope they put out something better asap and air it often
Do you remember the advert for the first game?
Agnates said:No clue, it's not like this is 100% certain, can't exactly trust the sources in everything. Maybe you need to somehow activate it rather than it being like that 100% of the time? Well, I don't care as long as the game is fun (as most claim so far), it just seems they did some things sloppier than they claimed I guess (as usual). We'll have to wait for Zelda to see exactly what M+ can really do I guess, outside WSR, and if that's enough for it to hold its own in light of the more advanced techs around the corner (I think the answer will be hell yes, I doubt they'd use it in Zelda otherwise).
I think the new Zelda will be revolutionary. I expect some major innovation in motion control, something that everyone will be copying for years to come.
Foolz said:Don't worry, it's impossible for Vader to be disappointed by a Zelda game.
Then what is Phantom Hourglass?