gamingeek said:
I played soul reaver on DC. Reminded me of Shadowman on N64 only not as good, but with less hassles in the control dept.
Did you beat Shadowman, GG?
I played it on DC. I really tried to beat that game, but I became so completely lost that I just gave up.
Ravenprose said:gamingeek said:
I played soul reaver on DC. Reminded me of Shadowman on N64 only not as good, but with less hassles in the control dept.Did you beat Shadowman, GG?
I played it on DC. I really tried to beat that game, but I became so completely lost that I just gave up.
Oh yeah I beat it. It came with a map inside the box and me and my bro used to play it together and one of us had to navigate using it.
It was a good game with a nicely realised world and dark story/concept. But it was a tough game to play, as it was easy to get lost, the gameworld was pretty huge and it was difficult. I never did end up getting Shadowman 2, did it ever release on Dreamcast?
gamingeek said:
I played soul reaver on DC. Reminded me of Shadowman on N64 only not as good, but with less hassles in the control dept.
You did not just say that Shadowman is better than Soul Reaver. Holy crap.
Its not just this game that does the whole optional items that are not needed, I don't get why developers have such a hard time coming up with uses for special weapons or spells. The first problem is that an optional power is option, therefore the game must be completable without it, meaning enemies need to be easy enough to battle without that power. Odds are the better players will be the ones to find these extra powers (or life upgrades) as they tend to explore the world more. The problem is that these better players don't need the game to get easier, they are already good enough to begin with. So how do you solve that problem.
Here is a radical thought, as you find new items the game gets harder. Lets take Zelda for instance. Do you need all those hearts, no, people find them cause its fun to do but the result is that the overall game gets easier, its like you are being punished for exploring (I see it as punishment, I guess others like an easier game). You also find multiple bomb bags, potion bottles, arrow quivers, a bunch of crap you never ever need to use cause the game is easy as is. All you are doing is going out of your way to find items that make the game even easier. How about when you find an upgrade the game adjusts to become more difficult so that you have use for those items you find. So in Zelda the more hearts you find the more damage enemies do, or stronger enemies populate the land. In Soul Reaver you get all these spells, when you acquire the spell have the game unleash new enemies that can only be defeated using those spells. Reward those of us that fully explore a game by making the game a more rich experience as we find those items.
edgecrusher said:
Man I'd love to replay these games too. I actually have the Dreamcast version (got it dirt cheap off Ebay when I was going through my collecting phase) but never played much of it, so maybe I'll play through that one...one of these days.You're right though, this was such an awesome series full of so much potential, that I can't believe they messed it all up! This should be one of the best adventure franchises out there right now...its fucking Zelda with a dark, morbid, brilliantly told story. What's not to love?
On consoles back in the late 90's, this could almost be considered the top western franchise in many ways. And you're right about Soul Reaver being one of those defining 3D games; this was one of the games that felt like it was pushing 3D forward from the early Tomb Raider games and others, and taking that next step. And in many ways like pacing and most definitely storytelling the game still holds up and it actually BETTER than much of modern gaming.
Really, we don't get many games of this kind anymore...in this age of all-out action all the time. Its a shame because for the most part, I'm more of a Soul Reaver, Eternal Darkness, Tomb Raider kinda guy.
You know a game is great when you think back to a certain period and its one of the games that comes rushing back into your mind. This is one of those late 90's classics for sure.
Tomb Raider was crazy back in the day. I still remember the first time I entered that huge underground canyon area and a T-Rex came out to eat me. Those were the days, every game experience felt so new. The milestones of 3D games for me were:
- Resident Evil series- The first cinematic 3D game I played.
- Super Mario 64 - Duh, the first time I ran around in that field outside the castle is one of the greatest game memories I ever had.
- Tomb Raider series- TR1 was way ahead of its time, the game was huge. TR2 was the perfection of TR1.
- Shadows of the Empire - One of the first 3D third person shooter type game. Again a really cool early 3D experiment
- Jedi Knight - This game is a masterpiece, running around using force powers never got old.
- Metal Gear Solid - Another obvious one, amazingly this game is actually very faithful to the 2D versions, MGS translated perfect into 3D.
- Zelda: OoT - I dont need to say anything
- Silent Hill - Full open town to explore and still the scariest game of all time. I don't get why the devs were far more ambitious back in the day with 3D. Each SH after this one got more and more linear (just like Kain).
- Soul Reaver - My replacement Zelda at the time. Not as good but a great early 3D action/adventure game.
- Sonic Adventure - Sonic in 3D, so beauitful.
No, Shadowman 2 was a PS2-only release.gamingeek said:Ravenprose said:gamingeek said:
I played soul reaver on DC. Reminded me of Shadowman on N64 only not as good, but with less hassles in the control dept.Did you beat Shadowman, GG?
I played it on DC. I really tried to beat that game, but I became so completely lost that I just gave up.
Oh yeah I beat it. It came with a map inside the box and me and my bro used to play it together and one of us had to navigate using it.
It was a good game with a nicely realised world and dark story/concept. But it was a tough game to play, as it was easy to get lost, the gameworld was pretty huge and it was difficult. I never did end up getting Shadowman 2, did it ever release on Dreamcast?
Dvader said:gamingeek said:
I played soul reaver on DC. Reminded me of Shadowman on N64 only not as good, but with less hassles in the control dept.You did not just say that Shadowman is better than Soul Reaver. Holy crap.
I also liked Shadowman better.
Dvader said:Ravenprose said:
I also liked Shadowman better.
I like Shadowman as well but come on.
These guys are nuts.
Dvader said:
I like Shadowman as well but come on.
Gif of the year.
Dvader said:gamingeek said:
I played soul reaver on DC. Reminded me of Shadowman on N64 only not as good, but with less hassles in the control dept.You did not just say that Shadowman is better than Soul Reaver. Holy crap.
I think it is. Soul Reaver was easier to play, had better controls and navigation. But in terms of content it felt a bit light compared to Shadowman. That game felt darker, more daring and more compelling to me.
Iga_Bobovic said:What's this crazy talk about Shadow man 2. That game does not exist, stop spreading lies people. There is only one Shadow man and it is the dark and mature Mario 64/Zelda game we all wanted!
It was on PS2.
Ravenprose said:gamingeek said:Iga_Bobovic said:What's this crazy talk about Shadow man 2. That game does not exist, stop spreading lies people. There is only one Shadow man and it is the dark and mature Mario 64/Zelda game we all wanted!It was on PS2.
Looks like he's wearing swimming goggles for godsake.
gamingeek said:Dvader said:gamingeek said:
I played soul reaver on DC. Reminded me of Shadowman on N64 only not as good, but with less hassles in the control dept.You did not just say that Shadowman is better than Soul Reaver. Holy crap.
I think it is. Soul Reaver was easier to play, had better controls and navigation. But in terms of content it felt a bit light compared to Shadowman. That game felt darker, more daring and more compelling to me.
Shadowman definitely had more content, but more shitty content. I dont remember much except that the game was a bit tedious and annoying with some cool ideas. While SR is a tad bit empty, the exploration and puzzles are great. Combat is well done and different enough to feel unique. Its just an overall far better game.
gamingeek said:We'll have to disagree.
Did you complete Shadowman?
Its me, of course I did. Read any reviews on the subject, they all agree with me.
Dvader said:gamingeek said:We'll have to disagree.
Did you complete Shadowman?
Its me, of course I did. Read any reviews on the subject, they all agree with me.
What reviews? I checked gamerankings for Shadowman reviews and most reviews I remember from that time are no longer there. N64 magazine gave it a 93% and that was the most credible and bestest mag ever.
I played soul reaver on DC. Reminded me of Shadowman on N64 only not as good, but with less hassles in the control dept.