Its out in Japan!!!!!! OMG ITS OUT!!!! And I cant play it yet!!!! *CRIES*
Reading many many impressions, yes its shorter than RE4, yes its unbelievably awesome.
They also talk about the controls as if RE4 didn't exist, acting like not moving and shooting is something shocking.
Plus they got the no online Mercenaries co-op wrong and seem to take away points for that. But it probably wasn't their fault since the patch was not up.
Its a fine review, just focused on stuff I find trivial, I wanted to hear more about RE5 and not how its different from RE games of 7 years ago.
This paragraph explains very well some of the issues that can come up with the real time inventory:
Another minor frustration is that Sheva won't use any other weapon but her pistol until she's run out of pistol ammo. (MY EDIT: Not true, if you put her in attack she will pull out her best weapon and use it) This means that if you're fighting a boss and you want her to unleash some serious firepower, you'll have to steal her pistol ammo to force her to switch to something useful. It's also a pain in the arse when there's something good to collect and both your inventories are full (and with only nine slots each this happens often). When you're full, you need to permanently discard an item to pick it up. That's right. There's no way to consume a health item you need without permanently discarding some ammo or another item first. Normally you'll have the better items yourself and you'll want to discard one of Sheva's items but there's no way to do this directly. You have to get her to swap one of her items for yours, discard her item, take your original item back and then finally she can pick up the new item. As you can imagine, this is particularly infuriating when you have to perform it all to pick up a much-needed heath herb in the middle of a boss fight (remember, item management is now performed in real-time). A simple "use" option added to the usual pick-up option for items on the ground would have solved this problem.
I will read those later thanks D
Item management sounds annoying. VERY annoying. A 9.0 from IGN, its weird, it's a good score, a (great) score for most games but after how good RE4 was, I dunno, it just seems low to me. Weird that.
gamingeek said:I will read those later thanks D
Item management sounds annoying. VERY annoying. A 9.0 from IGN, its weird, it's a good score, a (great) score for most games but after how good RE4 was, I dunno, it just seems low to me. Weird that.
That's the biggest turnoff to me by the sounds of the game. One of my favourite parts of RE4 is actually the case for your items; it became a part of your strategy.
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Tell me to get back to rewriting this site so it's not horrible on mobileYodariquo said:gamingeek said:I will read those later thanks D
Item management sounds annoying. VERY annoying. A 9.0 from IGN, its weird, it's a good score, a (great) score for most games but after how good RE4 was, I dunno, it just seems low to me. Weird that.
That's the biggest turnoff to me by the sounds of the game. One of my favourite parts of RE4 is actually the case for your items; it became a part of your strategy.
The item management here reminds me of how it was a pain in RE0 to manage items. I'm sure at some point there will be a patch or some crap, but as someone who doesn't have a hard drive or 360 online, that is no good to me.
Reading the US review now from IGN
WTF? This guy talks like he's never played RE4?
"It was a bit strange to realize I was wandering around Africa stealing the region's gold, precious gems and expensive native treasures, which I then cashed in to pay for weapon upgrades. Add in the fact that I ended up killing the parasitically infected villagers and townspeople of the area with said weapons, and the discomfort comes full circle. "
Oh for godsake.
You know what after 2 pages I dont even want to read the rest. That is bad writing. I'm moving on to aussie IGN
"While the combat is definitely improved with the presence of a partner, the rest of the co-op tweaks feel a bit gimmicky. Thankfully, there isn't any invisible rope tethering you to a specific range of the other player, and most doors can be opened by either player, but each stage does have multiple doors that can only be opened by both of you. Sometimes there'll be an excuse for these two-man doors, like multiple key cards or switches, but most are simply doors that inexplicably require two of you to turn the handle. Obviously this system has been put in place to avoid having the trailing player yanked into new sections when they weren't ready, but it still feels forced. Similarly there are many parts of the scenery that require two people pushing or pulling on levers to progress. Each player can also revive their dying partner by injecting them with adrenalin, but we found this often made the combat too easy, as players can now survive up to five killing blows"
Hmmmmmmmmmmmmmmmmmmmmmmmm.
I'm not even going to play this in co-op so truth be told this changes the single player in an annoying way to me.
"In lots of ways it's a good thing that RE5 sticks closely to RE4's brilliant template, but in other ways it's a shame it's progressed so little. A lot has happened in the games industry over the past four years and RE5 does feel dated as a result. It sure doesn't look dated, because the graphics look incredible, but it feels old. Other than the co-op mode and a couple of very minor tweaks here and there, the gameplay is identical to 2005's RE4.
Closing Comments
This review has been quite negative but that’s unavoidable when you’re discussing a good game that follows on from an incredible one. Obviously we wish Resident Evil 5 had achieved more but the bottom line is Capcom has created a solid sequel that is well worth the sticker price. Gorgeous visuals will assault your eyeballs, a great range of co-op options make it a very robust multiplayer experience and an insane wealth of unlockables will keep hardcore fans (like me) replaying it umpteen times."
Eh. I saw RE4 wii edition for 15 quid the other day. Maybe I would be better off getting that and playing separate ways. Cheaper. I feel a little deflated by these reviews. I will definetely buy it at some point. But the excitement has been ebbing away. At least I can use my bros B-day as an excuse to buy it.
Shit man.
EDGE review: 7
CVG review: 7.3
Eurogamer 7
CVG:
It feels like Capcom's attempt at a Gears of War-style title.
The addition of a co-op partner, Sheva, only aids your sense of security. There's no-longer that feeling of being alone in a horrible place. She's always there to help you. You occasionally end up going down split paths where one player provides cover fire from afar as the other has to activate a switch.
Just before your character dies you enter a 'dying' state. It's a bit like the equivalent of being shot down in Gears of War. You can't shoot or perform any actions, only limp towards your partner who has to give you a revitalising thump in the chest.
Under CPU control Sheva can be a pain in the ass. She doesn't pick the right gun for the situation and often neglects to shoot the most threatening enemies. She'll waste long-range rifle ammo on close-up enemies while using her pistol to shoot long-range. She'll also use green herbs before you need to.
The second half of the game basically turns into a straight up Hollywood blockbuster. For no reason (that's made clear if there is one) enemies suddenly gain the ability to use guns just like you. The environments suddenly fill with cover points and you've got to grasp a cover system that's far inferior to Gears of War.
We don't get the logic behind these enemies either. They can run, leap over fences, pilot boats, shoot guns and do wheelies on motocycles. Yet when they get within a few feet of you they insist on shambling like zombies just waiting to be shot. It's inconsistent.
It tries to be RE4 so desperately that it comes across as a suped-up version. Enemies act mostly the same, set pieces, animations and even some environmental assets look near identical. That's both good and bad. RE4 was awesome, but nothing in RE5 feels new.
Yes, we've bitched plenty, but don't get the wrong idea. RE5 is a good game. But when the sequel to one of the best games of the last generation fails to live up to its predecessor, it's hard to hide the disappointment.
It's like Capcom was undecided in what it wanted RE5 to be. It breaks many of the series' traditions, yet tries to hold onto elements of its heritage that are either dated or don't fit with the style.
Shiiiiit
Eurogamer:
Possibly the most jarring initial impression is how little has changed in the core game mechanics. While the prospect of split-screen or co-op online play tantalises, there's an inescapable feeling of deja vu and frustration as you play with an AI partner. To all intents and purposes, this looks and feels like a reskinned, high-def Resi 4, and what was hugely impressive back then often struggles to repeat the trick this far down the line.
The setting might have changed a little, but everything else is inescapably reminiscent of the village sequence of the previous game, right down to the chainsaw-wielding giant, and the need to scale buildings to get some distance from the onslaught. Even the lurching enemies with their side-stepping attack evasion are the same. The weapons they wield are largely identical, as is their physics-defying animation, where foes reel back in familiar exaggerated fashion. From sound effects to graphical style to core gameplay and AI, there has been little or no change apart from an admittedly arresting visual upgrade. It's a different setting, with different character models, but the game you're playing has, for the most part, essentially the exact same template repeated in a different setting.
And if that doesn't strike you as mildly disappointing, then the almost complete absence of puzzles and exploration may come as a hammer blow. Where puzzles do exist, they're so crushingly basic as to be insulting, rarely amounting to more than simple, pointless object hunts that take place right next to their intended target. Far from the promised return to the adventurous exploration of old, you simply work your way through six extremely linear chapters where straying off the obvious beaten track is not an option. In addition, the presence of a new mini-map allows you to see exactly where you should be heading if there's any lingering doubt. The dumbing-down of almost every aspect of the gameplay is depressing, if not unexpected. There are even turret gun sections.
With so much of the gameplay distilled to a sequence of set-pieces, a significant part of what made Resident Evil appealing has been removed, and what remains is the shooting portion. Pushed front and centre, it morphs what was a survival horror adventure into a survival horror shooter, and many will find Capcom's transparent desire to appeal to the action gaming audience a little troubling. Whereas Resi 4 skillfully straddled a happy middle ground between old and new, Resi 5 embraces the action element without concession. Whether it goes too far, of course, will be a matter of serious discourse.
So while Resident Evil 5 might not be the game that the traditionalist might have hoped for, it still stands out as hugely enjoyable in its own right. Bereft of puzzle and exploration, Capcom has instead pointed both barrels at the action element in the hope that the masses will warm to it. Thanks to the game's stubborn loyalty to stop-and-shoot, the result is distinctive, but with suspect partner AI to contend with, this is a game that only truly comes into its own with a friend who's up for a challenge.
7
addressed in this game or did it get kind of pushed away to the side?
robio said:Out of curiosity, does anyone know if the storyline of RE4's las plaga
addressed in this game or did it get kind of pushed away to the side?
Vader will know.
gamingeek said:robio said:Out of curiosity, does anyone know if the storyline of RE4's las plaga
addressed in this game or did it get kind of pushed away to the side?Vader will know.
You kidding? Vader wrote it.
SteelAttack said:gamingeek said:robio said:Out of curiosity, does anyone know if the storyline of RE4's las plaga
addressed in this game or did it get kind of pushed away to the side?Vader will know.
You kidding? Vader wrote it.
Is that why it only scored a 7 at Edge?
Ouch! That's getting a touch low on the review scores. Still I'm not worried really, still a day one purchase for me.
Archangel3371 said:
Ouch! That's getting a touch low on the review scores. Still I'm not worried really, still a day one purchase for me.
I definetely have to buy it to see what its like, but now its gone from day 1 to maybe when its cheaper. Now I'm starting to think that a remake of Code Veronica might not be so bad.
Code Veronica was a great game, I'd definately buy a remake of that. I'd prefer a remake of RE2 and would get that in a heartbeat though.gamingeek said:
Archangel3371 said:
Ouch! That's getting a touch low on the review scores. Still I'm not worried really, still a day one purchase for me.I definetely have to buy it to see what its like, but now its gone from day 1 to maybe when its cheaper. Now I'm starting to think that a remake of Code Veronica might not be so bad.
gamingeek said:robio said:Out of curiosity, does anyone know if the storyline of RE4's las plaga
addressed in this game or did it get kind of pushed away to the side?Vader will know.
At me writing it.
I have not played RE5, I have no clue if Las Plagas storyline is talked about but they are in the game.
Video-here of the jeep turret battle. Bleh.
28 pics there too, I will only post a few.
Those Ganados look PS2 quality.
Orgy
The new RE Scarf?
Looks like a JRPG
HOTD Overkill reminiscence.
Is it wrong to be turned on?