I don't really wanna post more of the monster intros and such here, it's kinda spoiling too much of the game. I advice against watching more ecology videos and monster intro videos, they're best viewed when you first encounter a monster. But these Ironbeard videos are must see, CAPCOM struck gold xD
REVIEWS
NgamerMonster Hunter 3 - NGamer review 9/10
Barrelling across the plains, three mates at our side – one yelling “Hunters unite!” – is how online gaming should be. It’s how online gaming is on 360 and PS3, and couldn’t have come sooner. And that it isn’t meaningless, that online actions feed into a grander overall quest for goodies and trinkets, is the icing on the cake.
Monster Hunter DNA is fundamentally awkward and a little bit scary, but with good reason – it cherishes ability above all things. But in Tri, this awkwardness is as friendly as awkward gets. It’s now or never time, people: if the west is ever going to ‘get’ Monster Hunter, it’ll be on Wii. A single console carrying the western fate of the franchise? Ignore the palms: no sweat.
IGN USMonster Hunter Tri Video Review
Monster Hunter Tri IGN US Review 8.8
Monster Hunter Tri isn't a game for everyone. It's a dense product with a learning curve higher than most other Wii titles available. It requires patience, persistence, and a willingness to learn from your mistakes. The challenges you'll face in Monster Hunter will seem insurmountable at times, but with the correct planning and skillful play you'll be able to slice your way through and move on to the next. Overcoming daunting obstacles is part of what makes playing Monster Hunter so rewarding, and the game gives you the option to do so offline by yourself or with friends. With an impressive online suite for social interaction and questing, Monster Hunter's deep gameplay and upgrade systems are made even better, letting you bask in the shared glory and benefits of bringing down enormous, dangerous beasts. Better yet, this version of the game can be played with minimal camera control frustration provided you're using a Classic Controller or Pro version, and is the prettiest entry in the franchise released outside of Japan. For those who prefer games that reward skill and offer huge amount of options for varied play style, character customization, and a vast amount of content, look no further. This is the best Monster Hunter yet, and even if there's still a lot that's familiar for franchise fans, it remains a totally unique and engrossing action-RPG experience.
IGN UK Monster Hunter Tri review
Monster Hunter still isn't a game that dispenses quick thrills. It never will be. It's a product of Japanese gaming culture in that it values and rewards hard work. But Tri is nonetheless far more accessible and appealing than its PSP counterparts – it's beautiful, absorbing, hugely satisfying to play (with a Classic Controller at least) and thankfully doesn't rely so heavily on multiplayer. In crafting a more balanced and engaging single-player experience, Capcom has ensured that many more players will be drawn into Monster Hunter's world - and once you're in, Tri shows you so much love that it's impossible not to love it back.
9.3
EDGE magDuality is at the heart of Tri - it is both tourism and dungeon crawl, reconnaissance and gung-ho attacks, hunter and gatherer, new and old. Full of solitary exploration, it's at it's best when played in groups. And so, burdened with Nintendo's expectations, it manages to be that rarest of things: a Wii game you've just got to try online.7
Have to wonder how all these reviewers experience the multiplayer online too, with each other clueless writer since players don't have the game yet? Even if one of them is good to review it what of the rest then, how will they experience actual teamwork, blocking ranged attacks for each other, hitting them back to their senses if they get stunned or otherwise immobilised, etc, if most of them just trip against each other hindering more than helping.
It's Edge mag, they always do stuff like this.
Having read the reviews, the game sounds great with tons and tons of depth. But, I'll be honest it's too much for me. I'm not manly enough to fight tense 50 minute boss battles and to invest all that effort and time preparing.
For someone who likes to take it easy on games and relax most of the time this is a hard sell. Funny that, a wii game that's too hardcore. I would try it out if it ever dropped to a low price though, it looks great.
More
ONM - 91%
Nintendo Power - 9
It's gorgeous and fun, and there's nothing else like it for the system. [May 2010, p.86]
GamesTM - 8
Gamesmaster UK - 8.5
Still a tough game to love but if you click with Monster Hunter it'll be an all-consuming relationship. [May 2010, p.62]
It became popular portable for a reason, as you can do a quest in 30 minutes or so yet have great progress in the game, opening up lots of gear to create and what not with the items you got out of it, and that much better if you happen to get rarer items. The initial learning curve is greater but once you get the basics down and focus on the gameplay rather than trying to learn what everything does it's much more straightforward.
I would probably play the game having read a faq on each monster. Which I guess would ruin the fun. The no lifebars thing sounds rough. What's the penalty if you get killed against a monster mid-way through pummeling it?
Is the game saved just before the battle started?
As for saving, you can do that any time in the village, not during a quest. So, if you're up against a hunt you're not sure you can manage, you sort your inventory with the needed items, your armor with the right resistances and what not, and you save, then take the quest and make an attempt. If you fail it, reload that save and try again, making any changes you see fit. Or if it overpowered you too much to think you will manage it then you may decide to postpone that monster and try to upgrade your gear first killing other stuff. After every mission success/failure it asks you if you want to save too, without going to the save point first (your bed).
Agnates said:You get knocked down and transported back to the starting area (not the village, the quest starting area), your health is replenished and you can rush back to the monster to continue killing it. Get knocked down more than the allowed times (usually 3 at first) and you fail the mission (just as if you get a time over), making all that time wasted. Each knock down also reduces your point/money reward if you do complete the hunt in the end, but you mostly hunt for the items anyway. Any items you may have gathered along the way you get to keep, I think. Like if you cut off its tail and carve it, then you get a time over because you didn't manage to finish it off, you still get to keep the tail part you carved, or whatever else it may have dropped. I think. Any items you used up are gone.
So say you fight the boss, use 4 health potions and fail the mission. You wouldn't restart with the 4 health potions intact?
But really even if you fail it's not a total waste, at least you got experience with that monster and will do better next time you attempt it. That's how experience works in this game, it's your own, not your character's.
For example the first time I fought a monster that has various rushing attacks, I got owned, then I figured that after rushing, as it tries to face me again, it takes say, 1 second, so if I get close to it after dodging its rush I have enough time to charge a great sword attack and smash its head as it faces me, then dodge again. That works in many different monsters actually, from Yian Garuga to Tigrex, at least in MHFU.
But then after you get even more used to the monster's movements, you don't even need to be so methodical only hitting it when it turns to face you like that, instead you may do charge attacks as it rushes toward you, unleashing them at just the right moment to bash its head so it staggers just before it hits you. And then you feel so badass
I can't wait for Tri <3
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
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