Torneko...there's a game I've never even heard of before. Huh.
My list would probably be a lot like Vader's list.
robio said:
You totally need to do it. Even if it's filled with familiar games I think we'd still be curious what makes it. Plus sometimes it's more interesting to see what doesn't make it.
A lot of zelda games are making it. A LOT lol.
Dvader said:A lot of zelda games are making it. A LOT lol.
And Resident Evil and Metal Gear Solid and Devil May Cry.
#83. Crystal Castles
For a young Robio, there were few thrills bigger than going to the arcade and getting to play Crystal Castles. You played as a cute teddy bear who went from level to level gathering crystals, avoiding witches, swarms of bees and killer trees, and occasionally getting a wizard's hat that granted you invisibility. Oh and there was one tiny thing that really made it stand out. The game was controlled with a roller ball bitches!!! This was actually a huge deal because it granted the player a level of control on a 2.5-D plane that just didn't exist in any other game. That damn roller ball is also what keeps this game so special to me. It's not like you can emulate that with standard controllers, so sadly if you can't find the original arcade unit you never really get the full experience. The game was super ahead of it's time because of all of that, and is an absolute treasure in my mind. To this day if I see it in a retro arcade, I immediately go to it. Probably always will.
#82. Space Harrier
As far as arcade experiences go, Sega has always been on a different level than everyone else. Space Harrier is probably my favorite example of that. The game on its own is pretty amazing. An on rails shooter in the gorgeous "Fantasy Zone," you fly around the screen shooting dragons, mammoths, and all other sorts of creatures while doding trees and other obstacles. But sitting in that cockpit made it even better. The psuedo 3-D, the movement of the seat, and even the flightstick controller all turned it into an epic experience. In a world where most of the time you were just moving a joystick and pressing a couple buttons, Space Harrier was a world apart. Even other more elaborate games that tried to offfer up similar cockpit or racing sim seats never quite offered the imaginative experience that Space Harrier did. Sadly, without those things, home console versions really suffered. Fortunately thanks to the good folks at M2, the 3-DS of all things was ultimately home to the one port that's truely worth playing.
Aren't most of us here in our 30's? I hope so...I'm at the stage where I feel weird talking to youngin's. Especially because most of them are overly sensitive millennials.
I’ll turn 42 next week, so it could be worse. . Happy birthday, Robio!
You totally need to do it. Even if it's filled with familiar games I think we'd still be curious what makes it. Plus sometimes it's more interesting to see what doesn't make it.