Now things are getting interesting.��

Listed on Nintendos japanese site

IGN eyes on trailer and screens

A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��


The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��


Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��


Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.

MONADO TRAILER

(back up link - check the japanese site first link in post for proper quality trailer)

Hit the HQ option.

Posted by gamingeek Wed, 03 Jun 2009 16:37:59 (comments: 867)
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Fri, 02 Apr 2010 11:24:07
Can't wait to see more, lotsa ppl put down the video's visual quality but it's just like the famitsu scans really (as the purdy screenshot above proves, even though the video had lesser image quality). Ie, not the most technically accomplished Wii game, but good enough, with awesome world design to make up for that. Character models are crude but not enough to detract from a great game. If it is one. And I like cut scenes being done in-engine with the same graphics as the gameplay. Love the layout of the landscape and city shown and the draw distance.

PS: you can do hyperlinks by highlighting the text you want, then pressing the little chain icon on the toolbar above where you type, and inputting the url you want it to link to there.
 
Fri, 02 Apr 2010 11:30:10

Agnates said:


PS: you can do hyperlinks by highlighting the text you want, then pressing the little chain icon on the toolbar above where you type, and inputting the url you want it to link to there.

 Thanks for telling me. In IE it does it for me. Since I switched to Opera I was wondering how without having to do it via the HTML

 
Sun, 04 Apr 2010 12:30:01

 
Sun, 04 Apr 2010 13:17:23

i think these are beautiful.

are all these screens from the intro about the conflict between the two deities?

 
Sun, 04 Apr 2010 14:16:36
No, just art. Actual screens are just @ the top of this page. The intro is with in-game graphics, not CG or anime.
 
Wed, 07 Apr 2010 09:57:46

Sweet, can't wait. Low res textures and crude models galore but it has an undeniable charm with the world design and scale. Looks like the scans.
 
Wed, 07 Apr 2010 15:43:58

Yeah the wide shots look great, but close up there is some bad texture work, especially on characters. Wonder why they didn't just do the cinematics like Disaster, using the models and environments but sprucing it up. The scale of everything is incredible for wii. 

It looks like the engine was built for scale and everything is meant to be viewed with the camera zoomed out like the E3 2009 video. Then when the camera gets zoomed in, not so hot. Almost Dreamcast like. 

 
Wed, 07 Apr 2010 15:51:22
It doesn't have any advanced engine features, that's what hurts it the most, I think. No shader-like effects on the surfaces or even the water and particles, no fancy lighting or specular mapping or whatever else on the characters to accentuate the silhouettes. It looks like a less than top PS2 title in that aspect (FFXII had better texturing on the characters really, and Wii has many times its memory). The Wii should be able to do both scale and quality better than this with the right techs and what not. Tales of Graces (& Crystal Bearers?) didn't have a lesser scale but was much more competent technically, with proper shadowing and smooth environments and characters up close, though it also had some low res textures, but that was by a third party even. At least the world design is top.
 
Wed, 07 Apr 2010 16:07:19

From what I played of Crystal Bearers the environments in Xenoblade look several times, maybe more, larger in scale. I think that Xenoblade, close up looks shabby. They should have a different cutscene engine. I don't like when games use FMV or drastically different looking cutscenes from the in game graphics but you can take in game models and environments, direct and animate them a bit better in cutscene form. 

The start of that video had me wowed at the vistas and monster animation and then vomiting at the inside of someone's low res house. 

 
Wed, 07 Apr 2010 16:19:55
Maybe the areas are smaller but the whole world is still seamless in TCB. So it's really one gigantic area in the end. There are various larger "rooms" as well (like the beach stuff I think?), just of a different style. Anyway, ToG certainly has the same type of large scale environments, rolling hills, trees, etc, and certain scenes do have lots of NPCs in place. Man when are they gonna bring that over to Europe already... Look at some of this for example (it's the video that's choppy, I don't think the game has frame rate issues from what I've read at least):

Oh, I thought the animation was a joke in Xenoblade btw, look at that horse...thing... It's lol worthy. But it's better in the characters. Though I prefer in-game than CG scenes even if they're in the same overall style, like in Red Steel 2.

Anyway, my guess is they didn't even have money to hire a good CG studio. Doesn't seem like Nintendo funds and backs Monolith Soft games fully, what with this and Disaster, but it's not like sales would justify it.
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