Now things are getting interesting.��
Listed on Nintendos japanese site
IGN eyes on trailer and screens
A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��
The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��
Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��
Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.
(back up link - check the japanese site first link in post for proper quality trailer)
Hit the HQ option.
I really hate the beach section in TCB. It's so ugly.
Graces looks good, but its cel-shaded so it doesn't need the same resources as doing a realistic style right?
I like the animation of the monster in the Xeno trailer. Wish I could watch that Graces footage but I'm trying to view another video and its taking an age to load.
It's a very simple style though.
Really doubt it uses as much resources as this.
It would be like comparing Metroid Prime 3 to Red Steel 2. Both are 60 FPS but I know which one is pushing it more.
Anyway, screens don't do it justice, you can see some nice complex cities and such in the trailer, or the smooth looking dungeons and what not, even if the characters are simpler than TCB.
RS2 is cruder and blockier than MP3, it's not the cel shading that makes it so, it's their inability to make a better engine that handles more geometry. It's their design. So, yes, blocky and crude design (which I don't think applies to ToG's environments) needs less resources, that's obvious, but independent to cel shading. You could have the detail of MP3 and cel shade it if you had capable programmers and artists (or like Borderlands does have more detail). They didn't. But at least they had proper shadows both in the environment and the characters and all the breakables which MP3 doesn't have I guess. Of course, its world design is miles ahead.
A new part of the "world" section on the official site has opened. It has a running loop video of various locations and settings in the game, including stuff that wasn't in the new trailer.
- duckroll
Oh yeah, completely agree, I see what you are saying now.
It's how simple they choose to make it. I think in the past cel-shading had the benefit of making more stylised visuals - that still looked good, yet didn't have to really push the machine as much as a detailed realistic game would.
And it's gonna be EPIC!