Now things are getting interesting.��

Listed on Nintendos japanese site

IGN eyes on trailer and screens

A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��


The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��


Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��


Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.

MONADO TRAILER

(back up link - check the japanese site first link in post for proper quality trailer)

Hit the HQ option.

Posted by gamingeek Wed, 03 Jun 2009 16:37:59 (comments: 867)
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Fri, 09 Apr 2010 12:46:17
50 hours at most confirmed. Nyaa
 
Fri, 09 Apr 2010 13:15:10
Baten Kaitos was like 70 hours long for the main storyline so it's not impossible. And 50 would be pretty long still nowadays, even for Western (story driven) RPGs, not just JRPGs.
 
Fri, 09 Apr 2010 14:50:58
Agnates said:
Baten Kaitos was like 70 hours long for the main storyline so it's not impossible. And 50 would be pretty long still nowadays, even for Western (story driven) RPGs, not just JRPGs.

If you take 70 hours, you're doing it wrong.

 
Fri, 09 Apr 2010 15:20:12
Well ok 70 for a complete run in origins Nyaa
 
Sat, 10 Apr 2010 20:11:21
Pretty awesome looking. 
 
Sun, 11 Apr 2010 04:38:19
If those two screens are unedited gameplay---hell yes!
 
Mon, 12 Apr 2010 06:29:02

gamingeek said:

HQ scans GASP

http://www.gamekyo.com/blog_article239208.html

I'll re-host them here:

It's even looking better than Monster Hunter Tri!

Nintendo has a lot to live up to for their next Zelda game.

 
Mon, 12 Apr 2010 09:55:33
That's not better than tri, the geometry in tri's locales is more complex and smoother and the characters/monsters are way way better. But of course its levels are segmented in small rooms and not a wide open continuous and seamless world.
 
Mon, 12 Apr 2010 10:48:24
To be fair, at least Xenoblade doesn't have the terrible meat being cooked! Nyaa
 
Wed, 14 Apr 2010 18:32:42

New scans

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