Now things are getting interesting.��
Listed on Nintendos japanese site
IGN eyes on trailer and screens
A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��
The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��
Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��
Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.
(back up link - check the japanese site first link in post for proper quality trailer)
Hit the HQ option.
I like the idea that they are trying to make it more adventure-ish and pack it with gameplay and exploration.
Since its a wii game it comes with an expectation from me that it will use the pointer for menus which is important to me as I like simplication without losing depth. These are the Disaster guys so I'd like to see a Raymond Bryce skin or lookalike
What's pretty amazing to me is that the game is launching in Spring in japan, which is like within the next 2 and a half months or something?
And the level of visual improvement from E3 too. The artistry, the contrasting colours and lighting. And the scale of things, it's f-ing huge.
Games like Monster Hunter Tri, FFCC and this really show that in terms of the size of environments, you can do some epic scaled real estate, which I never thought would happen on Wii. I also prefer fantasy to sci fi too and that its real time environments, not fixed viewpoint.
This will be sort of like my first FF type game rpg. IF its any good.
^You've never played an RPG before?! Damn dude, you missed out.
What I'm loving about this game is it looks inspired by Final Fantasy, with storytelling possibly styled after Xenogears and a Vagrant Story look to the characters.
Really, it looks like its gonna be an epic game with 100 percent effort put into it....something you can't usually say on Wii.
I've never played a Final Fantasy RPG before.
Western RPGs sure, other than that, I guess Skies of Arcadia and Tales of Symphonia. Skies is one of my all time favourites.
So what is it about Xenogears storytelling that makes it special?
Edit: ops, you can see the in-game version of the mech gods too, sweet , maybe we get to watch the fight in the intro before they kill each other and form the world the game takes place on :-)
I guess I should be updating this thread more often.
Music from website:
http://www.youtube.com/watch?v=XX9sB7CXQ3U
Official website trailer@
http://www.nintendo.co.jp/wii/sx4j/trailers/index.html
Youtube version:
http://www.youtube.com/watch?v=UhnZBahIOi4&feature=player_embedded