Now things are getting interesting.��
Listed on Nintendos japanese site
IGN eyes on trailer and screens
A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��
The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��
Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��
Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.
(back up link - check the japanese site first link in post for proper quality trailer)
Hit the HQ option.
I'm in this position of wanting to move the story forward but not wanting to leave the environments till I've seen or done everything.
I have that HP talent move, thanks for the tip. I have been playing a few hours today.
Don't worry, unless the sidequest have clocks next to them you can always come back. And even those do not go away until you move the story way along. Sometimes exploring new environments and cities is just what you need.
Also try going back to previous areas and do some new sidequests.
31 hours in, whoa, whoa, whoa.
So I start Makna forest, think I'm a good way in, then hit Frontier village which is hands down my favourite area in the game so far. Then I keep going in Makna Forest and find that it's absolutely huge, it feels like a real jungle. It's not just some HD linear jungle with a couple of paths, it's properly scaled and to me feels like the first proper jungle in a game. It's got tons of foliage and detail and scale. It's really, really impressive.
I beat some of those huge ogres. Been doing some sidequests in Makna.
I put off rebuilding colony 6 so I can do all the sidequests in Bionis leg first. Where are the glowing wisps in that area?
I am now 90 hours in and am literally at he half. I am at the sword that connects the Mechonis to the Bionis. Back at Sword Valley where Dunban, Dickson and Mukhbar fought against the Mechon one year ago.
After that, something awesome happens, but I can't tell you what. Just know that the story is awesome, the game is awesome, the scenery is awesome, the battle system is awesome, the music is awesome. This game, just awesome.
This sounds so great. Given that the last RPG I'll play before it will be FFXIII it'll probably seem like the greatest game ever when I get to it.
Actualy you played a lot of WOW, did you not?
This game has lots of MMO like elements. You should have a blast. Don't read any posts, they are spoilers everywhere.
A bit of WoW, but lots of other MMORPGs. And yeah, soon as I realised that I stopped reading lol.
I don't know who else to ask, as I don't think you've played Oblivion Iga.
I may be wrong, but Makna forest alone feels like it's as big as the whole overworld in Oblivion. Maybe it's just because of the height and scale of the characters, I don't know, but it feels huge.
I finally gave up on the refugee quests in Bionis leg, I could not find the glowing wisps and the swirling valley or something? Those were the only two I missed out on, I chose to rebuild Colony 6 instead. Godamn there is so much to do in this game it's like buying 4 games for the price of 1.
I went back to the marsh, beat exile fortress, that was awesome. Now at the Eryth sea, wow, looks like an overworld coral like a dry endless ocean. Very cool.
I wish I could just play this game all day every day.
Agnates has played Oblivion I think, maybe he can answer the question?!
I don't remember the size of Oblivion. It was certainly large but the open world was all samey anyway, almost as if it was randomly generated, with samey caves and dungeons to find, nothing like Xenoblade's world which is densely designed with points of interest everywhere making even small areas seem larger due to their multi tiered design and various nooks and crannies. And I've not gone far in Makna Forest yet.