Now things are getting interesting.��
Listed on Nintendos japanese site
IGN eyes on trailer and screens
A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��
The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��
Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��
Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.
(back up link - check the japanese site first link in post for proper quality trailer)
Hit the HQ option.
I'm only talking about the overworld in Oblivion, not the insides of dungeons or houses.
Yeah the nooks and crannies and vantage points especially make Xenoblade look huge.
I love how they make these secret areas you find and suddenly you can look at the whole vista stretched out in front of you. Iga, nice one underplaying the environments after frontier village, I love them. How much real estate is there?
I don't want to spoil anything - there was this part where I was in a dome and looked out and not only could I see clear across the horizon I could see inside the other transparent area too as a thunderstorm raged. So cool.
I was initially unsure about the layout of eryth sea with the teleporters but they use nice clear lines on the map and even on screen to show you what links to what.
That is because it is somewhat radomly generated.
Oblivion's landscape is created with help of Procedural Content Generation.
And according to PCG wiki it means
"Procedural content generation (PCG) is the programmatic generation of game content using a random or pseudo-random process that results in an unpredictable range of possible game play spaces. "
I was not underplaying anything, you asked if the upcoming areas are as good as Makna and Bionis Leg, I said they were not. They are still awesome and have their own unique characteristics, but not as good as those two.
And about your progress, You know the vision you got in the beginning? The one vision that motivated you to travel upwards to the head? Yeah after you finish that part in real gameplay you will be about 1/3 finished. (according to gaf)
I know what that is, but where did you read that, and to what extent? For example it could just refer to populating the landscape with grass, plants and trees and such with the Speed Tree technology, not the actual design of the area... I doubt Monolith Soft hand placed every piece of grass too, but the actual areas are obviously predesigned.
About to what extend Oblivion uses it, I do not know. Someone at gaf should know.
About Xenoblade, the design methodology of the world is interesting. They actually started with modelling those 2 giants in real life. They made 2 sculptures of them. They first build the world and then filled it with details and characters.
I heard the dungeons and caves in Oblivion were all Procedurally generated. It felt like it.
Eryth sea in Xenoblade, at first I loved it, but now not so much. The floating platform warping travel method means you can't explore to the same extent as the other areas. Each floating platform has a fairly boring design and the main town/city looks impressive but is fairly dull to explore. The problem is that there are no enemies to spice up exploration yet the city is huge and not anywhere near as densely packed with things to do like Colony 9 is.
I've been trying to go back and do a few quests. I need to kill some Aqua nebulous on bionis leg to get some stuff to rebuild Colony 6. The only ones I know of are near Raguel lake, I killed them but didn't get the material I need. Any ideas where the other Aquas are in Bionis leg guys?
Also, where is the key to that door in Tephra cave?
Agua Nebula appear when it rains. If you found one, just warp back at the nearest landmark and it will appear again. Defeat it again until it drops the required loot.
Can you be more specific about the key in Tephra cave? I do not know what you are talking about!
About the city stuff happens there during the day and night, just go through it twice and you will have all the quests. Or you could hang around the teleporters at 6:00 and 18:00 hours and you will get all the quests you need. Equip your character with movement gems so they move faster. That will help a bit.
I tried that and they didn't come back.
There is a cave behind the waterfall, needs a key to open it.
Also in Makna forest on the top left of the map, left of the river there is an entrance or exit. I can't work out how to get there.
BTW, you know the Bionite order guys? For some reason, as Shulk all my attacks and I mean ALL my attacks, even the Monade only deal 1 point of damage wtf?!
Also, I've started to come across enemies which cheat, stop you using your arts. I need to know the name of the move they are doing so I can equip some gems to stop that cheap ass shit.
P.S, now I've almost 100% Makna I withdraw my comment about the area being as big as Oblivion's overworld.
The game as a whole, maybe, but not Makna alone.
The reason for that is because.................................................................................................................
SPOILORS
The Monado can't hurt humans and other people like High Entia
/SPOILORS
I will check later in the game to see what you mean exactly and to find out the gems you need.
It's allright, I asked at GAF.
Pretty silly, 40 hours in and only now this Monado fault rears its head. I thought it was that the monado couldn't hurt organic matter but it's wrecked every monster up to this point.
I need Arts seal defence gems.
BTW, you know the Nopon in Satori Marsh in the cliff? Where is the Nopon he wants to give the thing to? It doesn't specify a location.